Aimbot, Fly, Noclip, ESP, Infinite Jump & More Keyless
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Aimbot, Fly, Noclip, ESP, Infinite Jump & More Keyless

Universal ScriptNemoscriptszNemoscriptsz 3.8K views 52.4K executesUpdated Sep 30, 2026
3.3/ 5(3 votes)
2167% Positive
Lua Script•661 lines (23101 chars)
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Teams = game:GetService("Teams")
local LocalPlayer = Players.LocalPlayer

local CONFIG = {
    Accent = Color3.fromRGB(80, 80, 90),
    Accent2 = Color3.fromRGB(140, 140, 160),
    BG = Color3.fromRGB(10, 10, 12),
    Panel = Color3.fromRGB(16, 16, 20),
    Panel2 = Color3.fromRGB(22, 22, 28),
    Border = Color3.fromRGB(40, 40, 50),
    Text = Color3.fromRGB(230, 230, 240),
    Dim = Color3.fromRGB(120, 120, 140),
    Font = Enum.Font.Gotham,
    FontBold = Enum.Font.GothamBold,
}

local function getParent()
    if gethui then return gethui() end
    if syn and syn.protect_gui then
        local sg = Instance.new("ScreenGui")
        syn.protect_gui(sg)
        sg.Parent = game:GetService("CoreGui")
        return sg
    end
    local ok = pcall(function()
        local t = Instance.new("ScreenGui")
        t.Parent = game:GetService("CoreGui")
        t:Destroy()
    end)
    if ok then return game:GetService("CoreGui") end
    return LocalPlayer:WaitForChild("PlayerGui")
end

local function new(class, props, parent)
    local inst = Instance.new(class)
    for k, v in pairs(props or {}) do inst[k] = v end
    if parent then inst.Parent = parent end
    return inst
end

local function corner(obj, r)
    local c = Instance.new("UICorner")
    c.CornerRadius = UDim.new(0, r or 8)
    c.Parent = obj
    return c
end

local function stroke(obj, color, thickness, transparency)
    local s = Instance.new("UIStroke")
    s.Color = color or CONFIG.Border
    s.Thickness = thickness or 1
    s.Transparency = transparency or 0
    s.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
    s.Parent = obj
    return s
end

local function gradient(obj, c1, c2, rot)
    local g = Instance.new("UIGradient")
    g.Color = ColorSequence.new(c1, c2)
    g.Rotation = rot or 0
    g.Parent = obj
    return g
end

local ScreenGui = new("ScreenGui", {
    Name = "DarkHub",
    ResetOnSpawn = false,
    ZIndexBehavior = Enum.ZIndexBehavior.Sibling,
    DisplayOrder = 9999,
    IgnoreGuiInset = true,
}, getParent())

local Float = new("TextButton", {
    Name = "Float",
    Size = UDim2.new(0, 40, 0, 40),
    Position = UDim2.new(0, 16, 0.5, -20),
    BackgroundColor3 = CONFIG.Accent,
    BorderSizePixel = 0,
    Text = "D",
    TextColor3 = CONFIG.Text,
    Font = CONFIG.FontBold,
    TextSize = 14,
    AutoButtonColor = false,
    Active = true,
    Visible = false,
}, ScreenGui)
corner(Float, 10)
stroke(Float, CONFIG.Accent2, 1.5, 0.3)
gradient(Float, CONFIG.Accent, CONFIG.Accent2, 45)

local Main = new("Frame", {
    Name = "Main",
    Size = UDim2.new(0, 380, 0, 320),
    Position = UDim2.new(0.5, -190, 0.5, -160),
    BackgroundColor3 = CONFIG.BG,
    BorderSizePixel = 0,
    ClipsDescendants = true,
    Active = true,
    Visible = true,
}, ScreenGui)
corner(Main, 12)
stroke(Main, CONFIG.Accent, 1.5, 0.3)
gradient(Main, CONFIG.BG, Color3.fromRGB(5, 5, 8), 90)

local TopBar = new("Frame", {
    Size = UDim2.new(1, 0, 0, 36),
    BackgroundColor3 = CONFIG.Panel,
    BorderSizePixel = 0,
}, Main)
corner(TopBar, 12)
new("Frame", {
    Size = UDim2.new(1, 0, 0, 12),
    Position = UDim2.new(0, 0, 1, -12),
    BackgroundColor3 = CONFIG.Panel,
    BorderSizePixel = 0,
}, TopBar)

new("TextLabel", {
    Size = UDim2.new(0, 200, 0, 20),
    Position = UDim2.new(0, 16, 0, 8),
    BackgroundTransparency = 1,
    Text = "Dark Hub",
    TextColor3 = CONFIG.Text,
    Font = CONFIG.FontBold,
    TextSize = 13,
    TextXAlignment = Enum.TextXAlignment.Left,
}, TopBar)

local MinimizeBtn = new("TextButton", {
    Size = UDim2.new(0, 22, 0, 22),
    Position = UDim2.new(1, -56, 0.5, -11),
    BackgroundColor3 = CONFIG.Panel2,
    BorderSizePixel = 0,
    Text = "—",
    TextColor3 = CONFIG.Text,
    Font = CONFIG.FontBold,
    TextSize = 11,
    AutoButtonColor = false,
}, TopBar)
corner(MinimizeBtn, 6)

local CloseBtn = new("TextButton", {
    Size = UDim2.new(0, 22, 0, 22),
    Position = UDim2.new(1, -30, 0.5, -11),
    BackgroundColor3 = CONFIG.Panel2,
    BorderSizePixel = 0,
    Text = "✕",
    TextColor3 = CONFIG.Text,
    Font = CONFIG.FontBold,
    TextSize = 11,
    AutoButtonColor = false,
}, TopBar)
corner(CloseBtn, 6)

local Content = new("ScrollingFrame", {
    Size = UDim2.new(1, -16, 1, -52),
    Position = UDim2.new(0, 8, 0, 44),
    BackgroundTransparency = 1,
    BorderSizePixel = 0,
    ScrollBarThickness = 3,
    ScrollBarImageColor3 = CONFIG.Accent,
    CanvasSize = UDim2.new(0, 0, 0, 0),
    AutomaticCanvasSize = Enum.AutomaticSize.Y,
}, Main)
new("UIListLayout", {
    Padding = UDim.new(0, 5),
    SortOrder = Enum.SortOrder.LayoutOrder,
}, Content)

local dragging, dragStart, startPos
TopBar.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPos = Main.Position
        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then dragging = false end
        end)
    end
end)
UserInputService.InputChanged:Connect(function(input)
    if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
        local delta = input.Position - dragStart
        Main.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
    end
end)

local fdragging, fdragStart, fstartPos
Float.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        fdragging = true
        fdragStart = input.Position
        fstartPos = Float.Position
        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then fdragging = false end
        end)
    end
end)
UserInputService.InputChanged:Connect(function(input)
    if fdragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
        local delta = input.Position - fdragStart
        Float.Position = UDim2.new(fstartPos.X.Scale, fstartPos.X.Offset + delta.X, fstartPos.Y.Scale, fstartPos.Y.Offset + delta.Y)
    end
end)

MinimizeBtn.MouseButton1Click:Connect(function()
    Main.Visible = false
    Float.Visible = true
end)

Float.MouseButton1Click:Connect(function()
    Float.Visible = false
    Main.Visible = true
end)

CloseBtn.MouseButton1Click:Connect(function()
    Main.Visible = false
    Float.Visible = false
end)

local State = {
    AimbotEnabled = false,
    AimbotHeld = false,
    AimbotSmooth = 8,
    AimbotTargetPart = "Head",
    BoxESP = false,
    NameESP = false,
    DistanceESP = false,
    ESPTeammates = false,
    Fly = false,
    FlySpeed = 80,
    Noclip = false,
    InfJump = false,
    WalkSpeed = 16,
    JumpPower = 50,
}

local function isTeammate(p)
    return LocalPlayer.Team and p.Team == LocalPlayer.Team
end

local function getESPColor(p)
    if #Teams:GetChildren() > 0 and p.TeamColor then return p.TeamColor.Color end
    return CONFIG.Accent
end

local function Section(title)
    local s = new("Frame", {
        Size = UDim2.new(1, 0, 0, 20),
        BackgroundTransparency = 1,
    }, Content)
    new("TextLabel", {
        Size = UDim2.new(1, 0, 1, 0),
        BackgroundTransparency = 1,
        Text = string.upper(title or ""),
        TextColor3 = CONFIG.Dim,
        Font = CONFIG.FontBold,
        TextSize = 9,
        TextXAlignment = Enum.TextXAlignment.Left,
    }, s)
    new("Frame", {
        Size = UDim2.new(1, 0, 0, 1),
        Position = UDim2.new(0, 0, 1, -2),
        BackgroundColor3 = CONFIG.Border,
        BorderSizePixel = 0,
    }, s)
end

local function Toggle(title, desc, val, cb)
    local state = val
    local frame = new("Frame", {
        Size = UDim2.new(1, 0, 0, 30),
        BackgroundColor3 = CONFIG.Panel,
        BorderSizePixel = 0,
    }, Content)
    corner(frame, 6)
    stroke(frame, CONFIG.Border, 1, 0.5)
    new("TextLabel", {
        Size = UDim2.new(1, -50, 0, 14),
        Position = UDim2.new(0, 8, 0, 3),
        BackgroundTransparency = 1,
        Text = title,
        TextColor3 = CONFIG.Text,
        Font = CONFIG.FontBold,
        TextSize = 10,
        TextXAlignment = Enum.TextXAlignment.Left,
    }, frame)
    new("TextLabel", {
        Size = UDim2.new(1, -50, 0, 11),
        Position = UDim2.new(0, 8, 0, 17),
        BackgroundTransparency = 1,
        Text = desc or "",
        TextColor3 = CONFIG.Dim,
        Font = CONFIG.Font,
        TextSize = 8,
        TextXAlignment = Enum.TextXAlignment.Left,
    }, frame)
    local track = new("Frame", {
        Size = UDim2.new(0, 26, 0, 14),
        Position = UDim2.new(1, -34, 0.5, -7),
        BackgroundColor3 = state and CONFIG.Accent or CONFIG.Panel2,
        BorderSizePixel = 0,
    }, frame)
    corner(track, 7)
    stroke(track, CONFIG.Border, 1, 0.3)
    local knob = new("Frame", {
        Size = UDim2.new(0, 10, 0, 10),
        Position = state and UDim2.new(1, -12, 0, 2) or UDim2.new(0, 2, 0, 2),
        BackgroundColor3 = Color3.new(1,1,1),
        BorderSizePixel = 0,
    }, track)
    corner(knob, 5)
    local btn = new("TextButton", {
        Size = UDim2.new(1, 0, 1, 0),
        BackgroundTransparency = 1,
        Text = "",
    }, frame)
    btn.MouseButton1Click:Connect(function()
        state = not state
        TweenService:Create(track, TweenInfo.new(0.2), {BackgroundColor3 = state and CONFIG.Accent or CONFIG.Panel2}):Play()
        TweenService:Create(knob, TweenInfo.new(0.2), {Position = state and UDim2.new(1, -12, 0, 2) or UDim2.new(0, 2, 0, 2)}):Play()
        if cb then cb(state) end
    end)
end

local function Slider(title, min, max, val, cb)
    local frame = new("Frame", {
        Size = UDim2.new(1, 0, 0, 38),
        BackgroundColor3 = CONFIG.Panel,
        BorderSizePixel = 0,
    }, Content)
    corner(frame, 6)
    stroke(frame, CONFIG.Border, 1, 0.5)
    new("TextLabel", {
        Size = UDim2.new(1, -60, 0, 14),
        Position = UDim2.new(0, 8, 0, 3),
        BackgroundTransparency = 1,
        Text = title,
        TextColor3 = CONFIG.Text,
        Font = CONFIG.FontBold,
        TextSize = 10,
        TextXAlignment = Enum.TextXAlignment.Left,
    }, frame)
    local valLbl = new("TextLabel", {
        Size = UDim2.new(0, 60, 0, 14),
        Position = UDim2.new(1, -68, 0, 3),
        BackgroundTransparency = 1,
        Text = tostring(val),
        TextColor3 = CONFIG.Accent2,
        Font = CONFIG.FontBold,
        TextSize = 10,
        TextXAlignment = Enum.TextXAlignment.Right,
    }, frame)
    local track = new("Frame", {
        Size = UDim2.new(1, -16, 0, 4),
        Position = UDim2.new(0, 8, 0, 24),
        BackgroundColor3 = CONFIG.Panel2,
        BorderSizePixel = 0,
    }, frame)
    corner(track, 2)
    local fill = new("Frame", {
        Size = UDim2.new((val - min) / (max - min), 0, 1, 0),
        BackgroundColor3 = CONFIG.Accent,
        BorderSizePixel = 0,
    }, track)
    corner(fill, 2)
    gradient(fill, CONFIG.Accent, CONFIG.Accent2, 0)
    local drag = false
    local function upd(input)
        local rel = math.clamp((input.Position.X - track.AbsolutePosition.X) / track.AbsoluteSize.X, 0, 1)
        val = math.floor(min + (max - min) * rel)
        fill.Size = UDim2.new(rel, 0, 1, 0)
        valLbl.Text = tostring(val)
        if cb then cb(val) end
    end
    track.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
            drag = true
            upd(input)
        end
    end)
    UserInputService.InputChanged:Connect(function(input)
        if drag and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
            upd(input)
        end
    end)
    UserInputService.InputEnded:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
            drag = false
        end
    end)
end

local function Dropdown(title, values, val, cb)
    local open = false
    local selected = val or values[1]
    local frame = new("Frame", {
        Size = UDim2.new(1, 0, 0, 30),
        BackgroundColor3 = CONFIG.Panel,
        BorderSizePixel = 0,
        ClipsDescendants = true,
    }, Content)
    corner(frame, 6)
    stroke(frame, CONFIG.Border, 1, 0.5)
    new("TextLabel", {
        Size = UDim2.new(1, -80, 0, 14),
        Position = UDim2.new(0, 8, 0, 3),
        BackgroundTransparency = 1,
        Text = title,
        TextColor3 = CONFIG.Text,
        Font = CONFIG.FontBold,
        TextSize = 10,
        TextXAlignment = Enum.TextXAlignment.Left,
    }, frame)
    local valLbl = new("TextLabel", {
        Size = UDim2.new(0, 80, 0, 14),
        Position = UDim2.new(1, -88, 0, 3),
        BackgroundTransparency = 1,
        Text = tostring(selected),
        TextColor3 = CONFIG.Accent2,
        Font = CONFIG.FontBold,
        TextSize = 9,
        TextXAlignment = Enum.TextXAlignment.Right,
    }, frame)
    local list = new("Frame", {
        Size = UDim2.new(1, 0, 0, 0),
        Position = UDim2.new(0, 0, 0, 26),
        BackgroundTransparency = 1,
        AutomaticSize = Enum.AutomaticSize.Y,
    }, frame)
    new("UIListLayout", {
        Padding = UDim.new(0, 2),
        SortOrder = Enum.SortOrder.LayoutOrder,
    }, list)
    for _, opt in ipairs(values) do
        local ob = new("TextButton", {
            Size = UDim2.new(1, -12, 0, 20),
            BackgroundColor3 = CONFIG.Panel2,
            BorderSizePixel = 0,
            Text = "  " .. tostring(opt),
            TextColor3 = CONFIG.Text,
            Font = CONFIG.Font,
            TextSize = 9,
            TextXAlignment = Enum.TextXAlignment.Left,
            AutoButtonColor = false,
        }, list)
        corner(ob, 4)
        ob.MouseButton1Click:Connect(function()
            selected = opt
            valLbl.Text = tostring(opt)
            open = false
            TweenService:Create(frame, TweenInfo.new(0.2), {Size = UDim2.new(1, 0, 0, 30)}):Play()
            if cb then cb(opt) end
        end)
    end
    local btn = new("TextButton", {
        Size = UDim2.new(1, 0, 0, 26),
        BackgroundTransparency = 1,
        Text = "",
    }, frame)
    btn.MouseButton1Click:Connect(function()
        open = not open
        local target = 30
        if open then target = 30 + ((#values * 22) + 4) end
        TweenService:Create(frame, TweenInfo.new(0.25, Enum.EasingStyle.Quart), {Size = UDim2.new(1, 0, 0, target)}):Play()
    end)
end

Section("Aimbot")
Toggle("Aimbot Enabled", "Enable aim lock", false, function(v) State.AimbotEnabled = v end)
Dropdown("Target Part", {"Head","HumanoidRootPart","Torso","UpperTorso","LowerTorso"}, "Head", function(v) State.AimbotTargetPart = v end)
Slider("Smooth", 1, 100, 8, function(v) State.AimbotSmooth = v end)

Section("ESP")
Toggle("Box ESP", "Draw box", false, function(v) State.BoxESP = v end)
Toggle("Name ESP", "Show names", false, function(v) State.NameESP = v end)
Toggle("Distance ESP", "Show distance", false, function(v) State.DistanceESP = v end)
Toggle("Show Teammates", "Include mates", false, function(v) State.ESPTeammates = v end)

Section("Movement")
Toggle("Fly", "Enable flight", false, function(v) State.Fly = v end)
Slider("Fly Speed", 1, 500, 80, function(v) State.FlySpeed = v end)
Toggle("Noclip", "Walk through walls", false, function(v) State.Noclip = v end)
Toggle("Infinite Jump", "Jump forever", false, function(v) State.InfJump = v end)
Slider("Walk Speed", 0, 500, 16, function(v)
    State.WalkSpeed = v
    local c = LocalPlayer.Character
    local h = c and c:FindFirstChildOfClass("Humanoid")
    if h then h.WalkSpeed = v end
end)
Slider("Jump Power", 0, 500, 50, function(v)
    State.JumpPower = v
    local c = LocalPlayer.Character
    local h = c and c:FindFirstChildOfClass("Humanoid")
    if h then h.UseJumpPower = true; h.JumpPower = v end
end)

local function getChar() return LocalPlayer.Character end
local function getHRP() local c = getChar(); return c and c:FindFirstChild("HumanoidRootPart") end

local function getNearestTarget()
    local cam = workspace.CurrentCamera
    local vp = cam.ViewportSize
    local center = Vector2.new(vp.X/2, vp.Y/2)
    local best, bestDist = nil, math.huge
    for _, p in ipairs(Players:GetPlayers()) do
        if p == LocalPlayer then continue end
        local char = p.Character
        if not char then continue end
        local hum = char:FindFirstChildOfClass("Humanoid")
        if not hum or hum.Health <= 0 then continue end
        local part = char:FindFirstChild(State.AimbotTargetPart) or char:FindFirstChild("HumanoidRootPart")
        if not part then continue end
        local screenPos, onScreen = cam:WorldToViewportPoint(part.Position)
        if not onScreen then continue end
        local dist = Vector2.new(screenPos.X, screenPos.Y) - center
        if dist.Magnitude < bestDist then
            bestDist = dist.Magnitude
            best = {player=p, char=char, part=part}
        end
    end
    return best
end

UserInputService.InputBegan:Connect(function(input, gpe)
    if gpe then return end
    if input.KeyCode == Enum.KeyCode.Q then
        State.AimbotHeld = true
    end
end)
UserInputService.InputEnded:Connect(function(input, gpe)
    if gpe then return end
    if input.KeyCode == Enum.KeyCode.Q then
        State.AimbotHeld = false
    end
end)

UserInputService.JumpRequest:Connect(function()
    if not State.InfJump then return end
    local hrp = getHRP()
    if hrp then hrp.AssemblyLinearVelocity = Vector3.new(hrp.AssemblyLinearVelocity.X, 55, hrp.AssemblyLinearVelocity.Z) end
end)

RunService.Stepped:Connect(function()
    if State.Noclip then
        local c = getChar()
        if c then
            for _, p in ipairs(c:GetDescendants()) do
                if p:IsA("BasePart") then p.CanCollide = false end
            end
        end
    end
end)

local flyBF
RunService.Heartbeat:Connect(function()
    if not State.Fly then
        if flyBF then flyBF:Destroy(); flyBF = nil end
        return
    end
    local hrp = getHRP()
    if not hrp then return end
    if not flyBF then
        flyBF = Instance.new("BodyVelocity", hrp)
        flyBF.MaxForce = Vector3.new(1e6,1e6,1e6)
        flyBF.Velocity = Vector3.zero
    end
    local cam = workspace.CurrentCamera
    local mv = Vector3.zero
    if UserInputService:IsKeyDown(Enum.KeyCode.W) then mv = mv + cam.CFrame.LookVector end
    if UserInputService:IsKeyDown(Enum.KeyCode.S) then mv = mv - cam.CFrame.LookVector end
    if UserInputService:IsKeyDown(Enum.KeyCode.A) then mv = mv - cam.CFrame.RightVector end
    if UserInputService:IsKeyDown(Enum.KeyCode.D) then mv = mv + cam.CFrame.RightVector end
    if UserInputService:IsKeyDown(Enum.KeyCode.Space) then mv = mv + Vector3.new(0,1,0) end
    if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then mv = mv - Vector3.new(0,1,0) end
    flyBF.Velocity = mv.Magnitude > 0 and mv.Unit * State.FlySpeed or Vector3.zero
end)

RunService.RenderStepped:Connect(function()
    if not State.AimbotEnabled or not State.AimbotHeld then return end
    local target = getNearestTarget()
    if not target then return end
    local cam = workspace.CurrentCamera
    local smooth = math.clamp(State.AimbotSmooth, 1, 100)
    cam.CFrame = cam.CFrame:Lerp(CFrame.new(cam.CFrame.Position, target.part.Position), 1 / smooth)
end)

local espObjects = {}
local function cleanESP(p)
    if espObjects[p] then
        for _, d in ipairs(espObjects[p]) do pcall(function() d:Remove() end) end
        espObjects[p] = nil
    end
end

RunService.Heartbeat:Connect(function()
    local cam = workspace.CurrentCamera
    for _, p in ipairs(Players:GetPlayers()) do
        if p == LocalPlayer then continue end
        if not State.ESPTeammates and isTeammate(p) then cleanESP(p); continue end
        local char = p.Character
        local hrp = char and char:FindFirstChild("HumanoidRootPart")
        local hum = char and char:FindFirstChildOfClass("Humanoid")
        if not hrp or not hum or hum.Health <= 0 then cleanESP(p); continue end
        local screenPos, onScreen = cam:WorldToViewportPoint(hrp.Position)
        if not onScreen then cleanESP(p); continue end
        pcall(function()
            if not espObjects[p] then espObjects[p] = {} end
            local col = getESPColor(p)
            if State.NameESP then
                local n = espObjects[p].nameLbl
                if not n then
                    n = Drawing.new("Text"); n.Center = true; n.Outline = true; n.Size = 13; n.Font = Drawing.Fonts.Plex
                    espObjects[p].nameLbl = n
                end
                n.Position = Vector2.new(screenPos.X, screenPos.Y - 40)
                n.Text = p.DisplayName; n.Color = col; n.Visible = true
            elseif espObjects[p].nameLbl then espObjects[p].nameLbl.Visible = false end
            if State.DistanceESP then
                local dist = math.floor((hrp.Position - cam.CFrame.Position).Magnitude)
                local d = espObjects[p].distLbl
                if not d then
                    d = Drawing.new("Text"); d.Center = true; d.Outline = true; d.Size = 11; d.Font = Drawing.Fonts.Plex
                    espObjects[p].distLbl = d
                end
                d.Position = Vector2.new(screenPos.X, screenPos.Y + 30)
                d.Text = dist .. " studs"; d.Color = col; d.Visible = true
            elseif espObjects[p].distLbl then espObjects[p].distLbl.Visible = false end
            if State.BoxESP then
                local top = cam:WorldToViewportPoint((hrp.Position + Vector3.new(0,3,0)))
                local bot = cam:WorldToViewportPoint((hrp.Position - Vector3.new(0,2.5,0)))
                local h2 = math.abs(top.Y - bot.Y)
                local w2 = h2 * 0.6
                local bx = espObjects[p].box
                if not bx then
                    bx = Drawing.new("Square"); bx.Filled = false; bx.Thickness = 1.5
                    espObjects[p].box = bx
                end
                bx.Position = Vector2.new(screenPos.X - w2/2, math.min(top.Y, bot.Y))
                bx.Size = Vector2.new(w2, h2); bx.Color = col; bx.Visible = true
            elseif espObjects[p].box then espObjects[p].box.Visible = false end
        end)
    end
end)

Players.PlayerRemoving:Connect(function(p) cleanESP(p) end)

LocalPlayer.CharacterAdded:Connect(function(char)
    task.wait(0.1)
    local h2 = char:FindFirstChildOfClass("Humanoid")
    if h2 then
        h2.WalkSpeed = State.WalkSpeed
        h2.UseJumpPower = true
        h2.JumpPower = State.JumpPower
    end
end)

Features & Information

best script universal no key
#aimbot#fly#no clip#esp

Community Comments (1)

benzobenzoOct 6, 2026(edited)

dog**** esp, looks very vibed

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