
KeylessUniversal

local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
-- Configuration
local SMOOTHNESS = 0.15
local FIELD_OF_VIEW = 40
local AIM_KEY = Enum.UserInputType.MouseButton2 -- Right Click
local isAiming = false
-- Keybind Toggle Logic
UIS.InputBegan:Connect(function(input)
if input.UserInputType == AIM_KEY then
isAiming = true
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == AIM_KEY then
isAiming = false
end
end)
function getClosestTarget()
local closestTarget = nil
local shortestDistance = math.huge
for _, player in pairs(Players:GetPlayers()) do
-- Ensure player is alive and has a body
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local screenPos, onScreen = Camera:WorldToViewportPoint(player.Character.HumanoidRootPart.Position)
if onScreen then
local mousePos = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
local distance = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude
-- Check if target is within our FOV circle
if distance < shortestDistance and distance < FIELD_OF_VIEW * 10 then
shortestDistance = distance
closestTarget = player.Character.HumanoidRootPart
end
end
end
end
return closestTarget
end
RunService.RenderStepped:Connect(function()
-- Only run the math if the Right Mouse Button is held down
if isAiming then
local target = getClosestTarget()
if target then
local targetRotation = CFrame.new(Camera.CFrame.Position, target.Position)
Camera.CFrame = Camera.CFrame:Lerp(targetRotation, SMOOTHNESS)
end
end
end)
-----
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
-- Configuration
local LINE_THICKNESS = 2
local RAINBOW_SPEED = 0.5 -- Higher is faster color shifting
-- Function to create the ESP elements
local function createESP(targetPlayer)
local character = targetPlayer.Character or targetPlayer.CharacterAdded:Wait()
-- 1. Create the Highlight (The Rainbow Glow)
local highlight = Instance.new("Highlight")
highlight.Name = "ESPHighlight"
highlight.Parent = character
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
-- 2. Create the Tracer Line (Drawing on the Screen)
local line = Drawing.new("Line")
line.Visible = false
line.Thickness = LINE_THICKNESS
line.Transparency = 1
return highlight, line
end
-- Table to track ESP objects
local espData = {}
RunService.RenderStepped:Connect(function()
local t = tick() * RAINBOW_SPEED
local rainbowColor = Color3.fromHSV(t % 1, 1, 1) -- Math for shifting hue
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local rootPart = player.Character.HumanoidRootPart
local screenPos, onScreen = Camera:WorldToViewportPoint(rootPart.Position)
-- Get or Create ESP for this player
if not espData[player] then
local h, l = createESP(player)
espData[player] = {Highlight = h, Line = l}
end
local data = espData[player]
-- Update Rainbow Color
data.Highlight.FillColor = rainbowColor
data.Highlight.OutlineColor = rainbowColor
-- Update Tracer Line
if onScreen then
data.Line.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y) -- Bottom Middle
data.Line.To = Vector2.new(screenPos.X, screenPos.Y)
data.Line.Color = rainbowColor
data.Line.Visible = true
else
data.Line.Visible = false
end
end
end
end)



Can I get one like?
Not have key and not paid
For Free!