Aimbot Esp Made By LittleCreatorScript
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Aimbot Esp Made By LittleCreatorScript

Universal ScriptLittleCreatorScriptLittleCreatorScript 391 views 24 executesUpdated Feb 19, 2026
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Lua Script•129 lines (4305 chars)
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
 
-- Configuration
local SMOOTHNESS = 0.15 
local FIELD_OF_VIEW = 40 
local AIM_KEY = Enum.UserInputType.MouseButton2 -- Right Click
local isAiming = false
 
-- Keybind Toggle Logic
UIS.InputBegan:Connect(function(input)
    if input.UserInputType == AIM_KEY then
        isAiming = true
    end
end)
 
UIS.InputEnded:Connect(function(input)
    if input.UserInputType == AIM_KEY then
        isAiming = false
    end
end)
 
function getClosestTarget()
    local closestTarget = nil
    local shortestDistance = math.huge
 
    for _, player in pairs(Players:GetPlayers()) do
        -- Ensure player is alive and has a body
        if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            local screenPos, onScreen = Camera:WorldToViewportPoint(player.Character.HumanoidRootPart.Position)
 
            if onScreen then
                local mousePos = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
                local distance = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude
 
                -- Check if target is within our FOV circle
                if distance < shortestDistance and distance < FIELD_OF_VIEW * 10 then
                    shortestDistance = distance
                    closestTarget = player.Character.HumanoidRootPart
                end
            end
        end
    end
    return closestTarget
end
 
RunService.RenderStepped:Connect(function()
    -- Only run the math if the Right Mouse Button is held down
    if isAiming then
        local target = getClosestTarget()
 
        if target then
            local targetRotation = CFrame.new(Camera.CFrame.Position, target.Position)
            Camera.CFrame = Camera.CFrame:Lerp(targetRotation, SMOOTHNESS)
        end
    end
end)

-----


local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
 
-- Configuration
local LINE_THICKNESS = 2
local RAINBOW_SPEED = 0.5 -- Higher is faster color shifting
 
-- Function to create the ESP elements
local function createESP(targetPlayer)
    local character = targetPlayer.Character or targetPlayer.CharacterAdded:Wait()
 
    -- 1. Create the Highlight (The Rainbow Glow)
    local highlight = Instance.new("Highlight")
    highlight.Name = "ESPHighlight"
    highlight.Parent = character
    highlight.FillTransparency = 0.5
    highlight.OutlineTransparency = 0
 
    -- 2. Create the Tracer Line (Drawing on the Screen)
    local line = Drawing.new("Line")
    line.Visible = false
    line.Thickness = LINE_THICKNESS
    line.Transparency = 1
 
    return highlight, line
end
 
-- Table to track ESP objects
local espData = {}
 
RunService.RenderStepped:Connect(function()
    local t = tick() * RAINBOW_SPEED
    local rainbowColor = Color3.fromHSV(t % 1, 1, 1) -- Math for shifting hue
 
    for _, player in pairs(Players:GetPlayers()) do
        if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            local rootPart = player.Character.HumanoidRootPart
            local screenPos, onScreen = Camera:WorldToViewportPoint(rootPart.Position)
 
            -- Get or Create ESP for this player
            if not espData[player] then
                local h, l = createESP(player)
                espData[player] = {Highlight = h, Line = l}
            end
 
            local data = espData[player]
 
            -- Update Rainbow Color
            data.Highlight.FillColor = rainbowColor
            data.Highlight.OutlineColor = rainbowColor
 
            -- Update Tracer Line
            if onScreen then
                data.Line.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y) -- Bottom Middle
                data.Line.To = Vector2.new(screenPos.X, screenPos.Y)
                data.Line.Color = rainbowColor
                data.Line.Visible = true
            else
                data.Line.Visible = false
            end
        end
    end
end)

Features & Information

Best Script Not Fake [ Real And Good ] Who to use? [ Mouse two ] And Work This is little help thanks!
#Free

Community Comments (3)

Can I get one like?

Not have key and not paid

For Free!

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