
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local fovCircle = Drawing.new("Circle")
fovCircle.Visible = true
fovCircle.Radius = 150
fovCircle.Color = Color3.new(1, 1, 1)
fovCircle.Thickness = 1
fovCircle.Filled = false
fovCircle.Transparency = 1
local function getClosestPlayer()
local target = nil
local shortestDistance = fovCircle.Radius
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
local head = player.Character.Head
local pos, onScreen = Camera:WorldToViewportPoint(head.Position)
if onScreen then
local distance = (Vector2.new(pos.X, pos.Y) - fovCircle.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
target = head
end
end
end
end
return target
end
RunService.RenderStepped:Connect(function()
fovCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
local targetHead = getClosestPlayer()
if targetHead then
Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(Camera.CFrame.Position, targetHead.Position), 0.1)
end
end)



哇,这太疯狂了,这个剧本在过去7年里几乎从未出现过。☕😌
@Sw4p 兄弟,睡吧,不会有事的。
好的,那我最好看看你的代码编写进度如何。@FurstyTwink
@Sw4p 祝你好运
@Sw4p china 😑
why is chatgpt
@SensoraHub No