
Universal Script – Ahmetcc_701's shaders
-- Ahmetcc_701's shaders
-- Motion Blur: 0.1s fade-in / 0.1s fade-out
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local Terrain = Workspace.Terrain
-- SETTINGS
local FADE_IN_TIME = 0.1
local FADE_OUT_TIME = 0.1
local MOTION_THRESHOLD = 0.8
local MAX_BLUR = 8
-- Create or reuse effects
local function getEffect(className, name, parent)
local effect = parent:FindFirstChild(name)
if effect and not effect:IsA(className) then
effect:Destroy()
effect = nil
end
if not effect then
effect = Instance.new(className)
effect.Name = name
effect.Parent = parent
end
effect.Enabled = true
return effect
end
local function setupEffects()
-- Lighting
Lighting.ClockTime = 14
Lighting.GeographicLatitude = 0
Lighting.GlobalShadows = true
Lighting.Brightness = 2.5
Lighting.ExposureCompensation = 0.1
Lighting.EnvironmentDiffuseScale = 1
Lighting.EnvironmentSpecularScale = 1
Lighting.ShadowSoftness = 0.2
-- Sky
local sky = Lighting:FindFirstChildOfClass("Sky")
if not sky then
sky = Instance.new("Sky")
sky.Parent = Lighting
end
sky.CelestialBodiesShown = true
sky.SunAngularSize = 16
sky.MoonAngularSize = 11
sky.StarCount = 0
-- Color correction
local cc = getEffect(
"ColorCorrectionEffect",
"Ahmet_ColorCorrection",
Lighting
)
cc.Saturation = 0.8
cc.Contrast = 0.35
cc.Brightness = 0.03
cc.TintColor = Color3.fromRGB(255, 248, 240)
-- Bloom
local bloom = getEffect(
"BloomEffect",
"Ahmet_Bloom",
Lighting
)
bloom.Intensity = 1
bloom.Size = 56
bloom.Threshold = 2.64
-- Sun rays
local rays = getEffect(
"SunRaysEffect",
"Ahmet_SunRays",
Lighting
)
rays.Intensity = 0.5
rays.Spread = 0.85
-- Atmosphere
local atmosphere = Lighting:FindFirstChildOfClass("Atmosphere")
if not atmosphere then
atmosphere = Instance.new("Atmosphere")
atmosphere.Parent = Lighting
end
atmosphere.Density = 0.12
atmosphere.Offset = 0.1
atmosphere.Color = Color3.fromRGB(210, 230, 255)
atmosphere.Decay = Color3.fromRGB(150, 170, 210)
atmosphere.Glare = 0.5
atmosphere.Haze = 0.5
-- Depth of Field
local dof = getEffect(
"DepthOfFieldEffect",
"Ahmet_SoftDOF",
Lighting
)
dof.FocusDistance = 25
dof.InFocusRadius = 35
dof.NearIntensity = 0.05
dof.FarIntensity = 0.12
-- Motion blur
local blur = getEffect(
"BlurEffect",
"Ahmet_MotionBlur",
Lighting
)
blur.Size = 0
return blur
end
local blur = setupEffects()
-- Terrain water
Terrain.WaterWaveSpeed = 100
Terrain.WaterWaveSize = 40
Terrain.WaterTransparency = 1
Terrain.WaterReflectance = 0.6
-- Clouds
local clouds = Terrain:FindFirstChildOfClass("Clouds")
if not clouds then
clouds = Instance.new("Clouds")
clouds.Parent = Terrain
end
clouds.Cover = 0.3
clouds.Density = 0.4
clouds.Color = Color3.fromRGB(240, 245, 255)
-- Reflective appearance
local function applyReflectance(obj)
if obj:IsA("BasePart") then
obj.Reflectance = 0.6
end
end
for _, obj in ipairs(Workspace:GetDescendants()) do
applyReflectance(obj)
end
Workspace.DescendantAdded:Connect(applyReflectance)
-- Motion blur transition state
local camera = Workspace.CurrentCamera
local previousCFrame = nil
local wasMoving = false
local currentBlur = 0
local transitionFrom = 0
local transitionTo = 0
local transitionStart = 0
local transitionDuration = FADE_OUT_TIME
local transitioning = false
local function beginTransition(target, duration)
transitionFrom = currentBlur
transitionTo = target
transitionStart = os.clock()
transitionDuration = math.max(duration, 0.001)
transitioning = true
end
RunService.RenderStepped:Connect(function(dt)
-- Recreate effects if a game removes them
if not blur or not blur.Parent then
blur = getEffect(
"BlurEffect",
"Ahmet_MotionBlur",
Lighting
)
blur.Size = currentBlur
end
camera = Workspace.CurrentCamera
if not camera then
return
end
local angularSpeed = 0
if previousCFrame then
local delta = previousCFrame:ToObjectSpace(camera.CFrame)
local _, angle = delta:ToAxisAngle()
if dt > 0 then
angularSpeed = math.abs(angle) / dt
end
end
previousCFrame = camera.CFrame
local moving = angularSpeed > MOTION_THRESHOLD
if moving and not wasMoving then
-- Fade in over 0.1 seconds
local target = math.clamp(
(angularSpeed - MOTION_THRESHOLD) * 0.42,
0,
MAX_BLUR
)
if target < 1 then
target = 1
end
beginTransition(target, FADE_IN_TIME)
elseif not moving and wasMoving then
-- Fade out over 0.1 seconds
beginTransition(0, FADE_OUT_TIME)
end
wasMoving = moving
if transitioning then
local elapsed = os.clock() - transitionStart
local alpha = math.clamp(
elapsed / transitionDuration,
0,
1
)
-- Linear transition
currentBlur = transitionFrom
+ (transitionTo - transitionFrom) * alpha
if alpha >= 1 then
currentBlur = transitionTo
transitioning = false
end
end
blur.Size = currentBlur
end)
-- Restore visual effects after respawn
player.CharacterAdded:Connect(function()
task.wait(0.5)
blur = setupEffects()
blur.Size = currentBlur
end)
print("Ahmetcc_701's shaders loaded")
print("Motion Blur fade-in: 0.1s | fade-out: 0.1s")How to Execute Universal Script – Ahmetcc_701's shaders
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join Universal Script.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
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Frequently Asked Questions
How do I execute Universal Script – Ahmetcc_701's shaders in Roblox?
To run Universal Script – Ahmetcc_701's shaders, copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is Universal Script – Ahmetcc_701's shaders keyless or does it require an access key?
Universal Script – Ahmetcc_701's shaders requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is Universal Script – Ahmetcc_701's shaders currently safe and working?
This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.


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