AXIN Bypass the chat system
Key RequiredUniversal

AXIN Bypass the chat system

Universal ScriptLengQiuLengQiu 804 views 106 executesUpdated Apr 15, 2026
0.0/ 5(1 votes)
010% Positive
Lua Script•101 lines (3277 chars)
local TextChatService = game:GetService("TextChatService")
local Players = game:GetService("Players")
local HttpService = game:GetService("HttpService")
local LocalPlayer = Players.LocalPlayer

local ScreenGui = Instance.new("ScreenGui", LocalPlayer:WaitForChild("PlayerGui"))
ScreenGui.Name = "ChatEnhancementSuite"
ScreenGui.ResetOnSpawn = false

local MainFrame = Instance.new("Frame", ScreenGui)
MainFrame.Size = UDim2.new(0, 400, 0, 300)
MainFrame.Position = UDim2.new(0.5, -200, 0.5, -150)
MainFrame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
MainFrame.BorderSizePixel = 0
MainFrame.Active = true
MainFrame.Draggable = true 

local Title = Instance.new("TextLabel", MainFrame)
Title.Size = UDim2.new(1, 0, 0, 30)
Title.Text = "AXIN.CC绕过聊天系统"
Title.TextColor3 = Color3.new(1, 1, 1)
Title.BackgroundColor3 = Color3.fromRGB(50, 50, 50)

local ScrollingFrame = Instance.new("ScrollingFrame", MainFrame)
ScrollingFrame.Size = UDim2.new(0.95, 0, 0.6, 0)
ScrollingFrame.Position = UDim2.new(0.025, 0, 0.15, 0)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 5, 0)
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)

local UIList = Instance.new("UIListLayout", ScrollingFrame)
UIList.SortOrder = Enum.SortOrder.LayoutOrder

local InputBox = Instance.new("TextBox", MainFrame)
InputBox.Size = UDim2.new(0.75, 0, 0.1, 0)
InputBox.Position = UDim2.new(0.025, 0, 0.85, 0)
InputBox.PlaceholderText = "输入发送内容"
InputBox.Text = ""
InputBox.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
InputBox.TextColor3 = Color3.new(1, 1, 1)

local SendBtn = Instance.new("TextButton", MainFrame)
SendBtn.Size = UDim2.new(0.2, 0, 0.1, 0)
SendBtn.Position = UDim2.new(0.775, 0, 0.85, 0)
SendBtn.Text = "发送"
SendBtn.BackgroundColor3 = Color3.fromRGB(0, 150, 0)

local function fakeTranslate(text)

    return "[翻译: " .. text .. " (CN),of(UN)]" 
end


local function addMessageToUI(sender, text, isTranslated)
    local msgLabel = Instance.new("TextLabel", ScrollingFrame)
    msgLabel.Size = UDim2.new(1, 0, 0, 25)
    msgLabel.BackgroundTransparency = 1
    msgLabel.TextSize = 14
    msgLabel.TextXAlignment = Enum.TextXAlignment.Left
    
    if isTranslated then
        msgLabel.Text = "  [LOG] " .. sender .. ": " .. text
        msgLabel.TextColor3 = Color3.fromRGB(200, 255, 200)
    else
        msgLabel.Text = "  " .. sender .. ": " .. text
        msgLabel.TextColor3 = Color3.new(1, 1, 1)
    end
end


TextChatService.OnIncomingMessage = function(message)
    if message.TextSource then
        local senderName = message.TextSource.Name
        local originalText = message.Text
        
       
        addMessageToUI(senderName, originalText, false)
        
        
        if senderName ~= LocalPlayer.Name then
            local translated = fakeTranslate(originalText)
            addMessageToUI(senderName, translated, true)
        end
    end
    return nil
end

local function forceSendMessage()
    local content = InputBox.Text
    if content ~= "" then
        
        local channel = TextChatService.TextChannels.RBXGeneral
        channel:SendAsync(content)
        
        InputBox.Text = "" 
    end
end

SendBtn.MouseButton1Click:Connect(forceSendMessage)
InputBox.FocusLost:Connect(function(enterPressed)
    if enterPressed then forceSendMessage() end
end)

Features & Information

This is my own code The UI is written by ai When you send it, others can see it, but you can't see it yourself.

Community Comments (1)

LengQiuLengQiuApr 15, 2026(edited)

Only if you pass the age verification can you see what you send

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