
Key RequiredUniversal

--[[
AV: INFINITE [V1360]
- MATERIAL: ForceField (Clean purple silhouette, no blurry neon bleed).
- UI: Minimalist top-left HUD only.
- DEFAULTS: Sync OFF | Lock OFF.
- LOGIC: [G] Summon | [L] Lock Focus | [Q/E] Switch | [F] Warp.
--]]
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local TargetParent = (game:GetService("CoreGui"):FindFirstChild("RobloxGui") or game:GetService("CoreGui"))
local CoreID = "AV_INFINITE_V1360"
-- [ STATE ]
if getgenv().AstralData then getgenv().AstralData.Running = false end
getgenv().AstralData = {
Running = true,
Syncing = false,
ITF = true,
Speed = 195,
FocusAlpha = 0.9,
OtherAlpha = 0.4,
Astrals = {},
FocusIndex = 1,
IsWarping = false,
PreWarpPos = nil,
Purple = Color3.fromRGB(180, 50, 255)
}
local Data = getgenv().AstralData
local function DeepPurge()
pcall(function()
local char = LocalPlayer.Character
if char then char.HumanoidRootPart.Anchored = false; Camera.CameraSubject = char.Humanoid end
for _, v in pairs(workspace:GetChildren()) do if v.Name == "AV_Astral" then v:Destroy() end end
if TargetParent:FindFirstChild(CoreID) then TargetParent[CoreID]:Destroy() end
end)
end
DeepPurge()
-- [ UI ]
local ScreenGui = Instance.new("ScreenGui", TargetParent); ScreenGui.Name = CoreID
local HUD = Instance.new("TextLabel", ScreenGui);
HUD.Size = UDim2.new(0, 300, 0, 20); HUD.Position = UDim2.new(0, 20, 0, 20); HUD.BackgroundTransparency = 1;
HUD.TextColor3 = Data.Purple; HUD.Font = "Code"; HUD.TextSize = 14; HUD.TextXAlignment = "Left";
HUD.Text = "SYSTEM: READY"
-- [ ENGINE ]
local function Style(model, alpha)
for _, v in pairs(model:GetDescendants()) do
if v:IsA("BasePart") then
v.Color = Data.Purple
v.Transparency = alpha
v.Material = Enum.Material.ForceField -- Switched from Neon
v.CanCollide = false
elseif v:IsA("Decal") or v:IsA("Texture") or v:IsA("Clothing") or v:IsA("BodyColors") then
v:Destroy()
end
end
end
local function Summon()
local char = LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.Anchored = true; char.Archivable = true
local clone = char:Clone(); char.Archivable = false; clone.Name = "AV_Astral"; clone.Parent = workspace
local hrp = clone:WaitForChild("HumanoidRootPart")
hrp.CFrame = char.HumanoidRootPart.CFrame
hrp.Anchored = false
local bv = Instance.new("BodyVelocity", hrp); bv.Velocity = Vector3.zero; bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
local bg = Instance.new("BodyGyro", hrp); bg.CFrame = hrp.CFrame; bg.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
table.insert(Data.Astrals, {Model = clone, Locked = false, BV = bv, BG = bg})
Data.FocusIndex = #Data.Astrals
end
end
RunService.Heartbeat:Connect(function(dt)
if not Data.Running then return end
local char = LocalPlayer.Character
local focus = Data.Astrals[Data.FocusIndex]
if focus and char and char:FindFirstChild("HumanoidRootPart") then
Camera.CameraSubject = focus.Model.Head
HUD.Text = string.format("CAM_%02d // %s // SYNC_%s", Data.FocusIndex, (focus.Locked and "LOCKED" or "LIVE"), (Data.Syncing and "ON" or "OFF"))
if Data.IsWarping then char.HumanoidRootPart.Anchored = false; char.HumanoidRootPart.CFrame = focus.Model.PrimaryPart.CFrame end
for i, a in pairs(Data.Astrals) do
Style(a.Model, (i == Data.FocusIndex and Data.FocusAlpha or Data.OtherAlpha))
local hrp = a.Model.PrimaryPart
if not a.Locked and (Data.Syncing or i == Data.FocusIndex) then
hrp.Anchored = false
local mv = Vector3.zero
if not UserInputService:GetFocusedTextBox() then
if UserInputService:IsKeyDown(Enum.KeyCode.W) then mv += Camera.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then mv -= Camera.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then mv -= Camera.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then mv += Camera.CFrame.RightVector end
end
a.BV.Velocity = mv * Data.Speed
a.BG.CFrame = Camera.CFrame
else
hrp.Anchored = true
a.BV.Velocity = Vector3.zero
end
end
end
end)
UserInputService.InputBegan:Connect(function(k, gpe)
if gpe or not Data.Running then return end
if k.KeyCode == Enum.KeyCode.F then Data.PreWarpPos = LocalPlayer.Character.HumanoidRootPart.Position; Data.IsWarping = true
elseif k.KeyCode == Enum.KeyCode.G then Summon()
elseif k.KeyCode == Enum.KeyCode.L then local a = Data.Astrals[Data.FocusIndex]; if a then a.Locked = not a.Locked end
elseif k.KeyCode == Enum.KeyCode.Z then Data.Syncing = not Data.Syncing
elseif k.KeyCode == Enum.KeyCode.Q then Data.FocusIndex = (Data.FocusIndex - 2) % #Data.Astrals + 1
elseif k.KeyCode == Enum.KeyCode.E then Data.FocusIndex = Data.FocusIndex % #Data.Astrals + 1
elseif k.KeyCode == Enum.KeyCode.X then Data.Running = false; DeepPurge() end
end)
UserInputService.InputEnded:Connect(function(k)
if k.KeyCode == Enum.KeyCode.F and Data.IsWarping then
Data.IsWarping = false
if not Data.ITF then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Data.PreWarpPos) end
task.wait(0.05); LocalPlayer.Character.HumanoidRootPart.Anchored = true
end
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