ALT Zombie R15 Animation Server-Sided
Key RequiredUniversal

ALT Zombie R15 Animation Server-Sided

Universal ScriptXxLemon_WolfyxXXxLemon_WolfyxX 3.4K views 8K executesUpdated Apr 27, 2026
5.0/ 5(2 votes)
20100% Positive
Lua Script•56 lines (1746 chars)
local Players = game:GetService("Players")
local player = Players.LocalPlayer

local idleId = "rbxassetid://3489171152"
local walkId = "rbxassetid://3489173414"

local function setupCharacter(character)
    local animate = character:WaitForChild("Animate", 8)
    if not animate then return end
    
    local humanoid = character:WaitForChild("Humanoid", 5)
    if not humanoid then return end
    
    local animator = humanoid:FindFirstChildOfClass("Animator") or Instance.new("Animator", humanoid)
    
    for _, track in pairs(animator:GetPlayingAnimationTracks()) do
        track:Stop(0)
    end
    
    local idleObj = animate:FindFirstChild("idle")
    if idleObj then
        if idleObj:FindFirstChild("Animation1") then
            idleObj.Animation1.AnimationId = idleId
        end
        if idleObj:FindFirstChild("Animation2") then
            idleObj.Animation2.AnimationId = idleId
        end
    end
    
    local walkObj = animate:FindFirstChild("walk")
    if walkObj and walkObj:FindFirstChild("WalkAnim") then
        walkObj.WalkAnim.AnimationId = walkId
    end
    
    local runObj = animate:FindFirstChild("run")
    if runObj and runObj:FindFirstChild("RunAnim") then
        runObj.RunAnim.AnimationId = walkId
    end
    
    task.spawn(function()
        if humanoid then
            local oldState = humanoid:GetState()
            humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
            task.wait(0.05)
            humanoid:ChangeState(Enum.HumanoidStateType.Running)
            task.wait(0.05)
            humanoid:ChangeState(oldState)
        end
    end)
end

player.CharacterAdded:Connect(setupCharacter)

if player.Character then
    task.spawn(setupCharacter, player.Character)
end

Features & Information

This script also replaces your Idle and Running Animation to the Alternative Zombie animations, which that is really known to be popular in 'Dahood'.

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