MOONU HUB AIMBOT
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MOONU HUB AIMBOT

Universal ScriptSedutorSedutor 2.3K views 62 executesUpdated Sep 19, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•130 lines (4157 chars)
-- Configurações iniciais
local aimlockEnabled = false
local maxDistance = 30
local buttonSize = UDim2.new(0, 60, 0, 60)
local buttonPosition = UDim2.new(0, 20, 0, 20)

-- Criar a interface
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AimlockGUI"
screenGui.Parent = game:GetService("CoreGui")

local aimButton = Instance.new("TextButton")
aimButton.Name = "AimlockButton"
aimButton.Size = buttonSize
aimButton.Position = buttonPosition
aimButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
aimButton.TextColor3 = Color3.fromRGB(255, 255, 255)
aimButton.Text = "AIM OFF"
aimButton.Font = Enum.Font.SourceSansBold
aimButton.TextSize = 14
aimButton.BorderSizePixel = 2
aimButton.BorderColor3 = Color3.fromRGB(255, 255, 255)
aimButton.Active = true
aimButton.Draggable = false
aimButton.Parent = screenGui

-- Variáveis para arrastar
local dragging = false
local dragInput, dragStart, startPos

-- Função para encontrar o jogador mais próximo
function findNearestPlayer()
    local closestPlayer = nil
    local closestDistance = maxDistance
    
    for _, player in pairs(game:GetService("Players"):GetPlayers()) do
        if player ~= game:GetService("Players").LocalPlayer and player.Character then
            local humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart")
            local head = player.Character:FindFirstChild("Head")
            
            if humanoidRootPart and head then
                local distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - humanoidRootPart.Position).Magnitude
                
                if distance <= closestDistance then
                    closestDistance = distance
                    closestPlayer = player
                end
            end
        end
    end
    
    return closestPlayer
end

-- Função de aimlock
function aimlock()
    if not aimlockEnabled then return end
    
    local nearestPlayer = findNearestPlayer()
    if not nearestPlayer or not nearestPlayer.Character then return end
    
    local head = nearestPlayer.Character:FindFirstChild("Head")
    if not head then return end
    
    local camera = workspace.CurrentCamera
    if camera then
        camera.CFrame = CFrame.new(camera.CFrame.Position, head.Position)
    end
end

-- Conectar eventos de input para arrastar
aimButton.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPos = aimButton.Position
        
        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end
        end)
    end
end)

aimButton.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
        dragInput = input
    end
end)

aimButton.InputEnded:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = false
    end
end)

-- Atualizar posição do botão enquanto arrasta
game:GetService("UserInputService").InputChanged:Connect(function(input)
    if dragging and (input == dragInput) then
        local delta = input.Position - dragStart
        aimButton.Position = UDim2.new(
            startPos.X.Scale, 
            startPos.X.Offset + delta.X,
            startPos.Y.Scale, 
            startPos.Y.Offset + delta.Y
        )
    end
end)

-- Toggle do aimlock
aimButton.MouseButton1Click:Connect(function()
    aimlockEnabled = not aimlockEnabled
    
    if aimlockEnabled then
        aimButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
        aimButton.Text = "AIM ON"
    else
        aimButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
        aimButton.Text = "AIM OFF"
    end
end)

-- Loop principal do aimlock
while true do
    if aimlockEnabled then
        pcall(aimlock) -- Usar pcall para evitar erros
    end
    wait(0.1) -- Atualizar a cada 0.1 segundos
end

Features & Information

AIMLOCK

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