
KeylessUniversal

-- Create ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "CommandGUI"
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
-- Create a Frame to hold the GUI elements
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 300, 0, 100)
frame.Position = UDim2.new(0.5, -150, 0.5, -50)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.Parent = screenGui
-- Create a TextBox for input
local commandBox = Instance.new("TextBox")
commandBox.Size = UDim2.new(0, 200, 0, 30)
commandBox.Position = UDim2.new(0, 10, 0, 10)
commandBox.PlaceholderText = "Enter command..."
commandBox.Text = ""
commandBox.Parent = frame
-- Create a Button to execute command
local executeButton = Instance.new("TextButton")
executeButton.Size = UDim2.new(0, 80, 0, 30)
executeButton.Position = UDim2.new(0, 220, 0, 10)
executeButton.Text = "Execute"
executeButton.Parent = frame
-- Variables for flying
local flying = false
local flySpeed = 50
local flyConnection
local function startFly()
if flying then return end
flying = true
local player = game.Players.LocalPlayer
local character = player.Character
if not character then return end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then return end
-- Create BodyVelocity for flying
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.Name = "FlyVelocity"
bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bodyVelocity.Velocity = Vector3.new(0,0,0)
bodyVelocity.Parent = humanoidRootPart
-- Update velocity based on camera direction
flyConnection = game:GetService("RunService").Heartbeat:Connect(function()
local camera = workspace.CurrentCamera
local direction = camera.CFrame.LookVector
bodyVelocity.Velocity = direction * flySpeed
end)
end
local function stopFly()
if not flying then return end
flying = false
local player = game.Players.LocalPlayer
local character = player.Character
if not character then return end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then return end
local bodyVelocity = humanoidRootPart:FindFirstChild("FlyVelocity")
if bodyVelocity then
bodyVelocity:Destroy()
end
if flyConnection then
flyConnection:Disconnect()
flyConnection = nil
end
end
-- Function to reset position
local function resetPosition()
local player = game.Players.LocalPlayer
local character = player.Character
if not character then return end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then return end
humanoidRootPart.CFrame = CFrame.new(0, 5, 0)
end
-- Function to kill player
local function killPlayer()
local player = game.Players.LocalPlayer
local character = player.Character
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.Health = 0
end
end
-- Fling: apply a force to the character
local function fling()
local player = game.Players.LocalPlayer
local character = player.Character
if not character then return end
local hrp = character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChildOfClass("Humanoid")
if hrp and humanoid then
-- Apply a force in a direction
local force = Instance.new("BodyVelocity")
force.Velocity = Vector3.new(math.random(-100,100), math.random(50,150), math.random(-100,100))
force.MaxForce = Vector3.new(1e5, 1e5, 1e5)
force.Parent = hrp
-- Remove after a second
game:GetService("Debris"):AddItem(force, 1)
end
end
-- Function to toggle noclip
local noclip = false
local noclipConnection
local function toggleNoclip()
noclip = not noclip
local character = game.Players.LocalPlayer.Character
if not character then return end
if noclip then
-- Disable collisions
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
-- Keep disabling in case new parts are added
noclipConnection = game:GetService("RunService").Stepped:Connect(function()
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end)
else
-- Enable collisions
if noclipConnection then
noclipConnection:Disconnect()
noclipConnection = nil
end
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end
-- Function for third person
local function setThirdPerson()
workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
end
-- Function for first person
local function setFirstPerson()
workspace.CurrentCamera.CameraSubject = nil
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
end
-- Command execution
executeButton.MouseButton1Click:Connect(function()
local command = commandBox.Text:lower()
if command == "fly" then
startFly()
elseif command == "unfly" then
stopFly()
elseif command == "reset" then
resetPosition()
elseif command == "kill" then
killPlayer()
elseif command == "fling" then
fling()
elseif command == "noclip" then
toggleNoclip()
elseif command == "unnoclip" then
toggleNoclip()
elseif command == "thirdperson" then
setThirdPerson()
elseif command == "firstperson" then
setFirstPerson()
elseif command == "jump" then
local humanoid = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.Jump = true
end
else
print("Unknown command: " .. command)
end
end)
-- Optional: You can also add pressing Enter to trigger command
commandBox.FocusLost:Connect(function(enterPressed)
if enterPressed then
executeButton:Fire()
end
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