
Key RequiredUniversal

local _9x11x4x20gui = Instance.new("ScreenGui")
local mainframe = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextLabel_2 = Instance.new("TextLabel")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextLabel_3 = Instance.new("TextLabel")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextLabel_4 = Instance.new("TextLabel")
local TextButton_13 = Instance.new("TextButton")
local TextButton_14 = Instance.new("TextButton")
local TextButton_15 = Instance.new("TextButton")
local TextButton_16 = Instance.new("TextButton")
local TextButton_17 = Instance.new("TextButton")
local TextButton_18 = Instance.new("TextButton")
local TextButton_19 = Instance.new("TextButton")
local TextButton_20 = Instance.new("TextButton")
local TextButton_21 = Instance.new("TextButton")
local TextButton_22 = Instance.new("TextButton")
local TextButton_23 = Instance.new("TextButton")
local TextButton_24 = Instance.new("TextButton")
local TextButton_25 = Instance.new("TextButton")
local TextButton_26 = Instance.new("TextButton")
local TextLabel_5 = Instance.new("TextLabel")
local TextButton_27 = Instance.new("TextButton")
local TextButton_28 = Instance.new("TextButton")
local TextButton_29 = Instance.new("TextButton")
local TextButton_30 = Instance.new("TextButton")
local TextButton_31 = Instance.new("TextButton")
local TextButton_32 = Instance.new("TextButton")
local TextButton_33 = Instance.new("TextButton")
local TextButton_34 = Instance.new("TextButton")
local TextButton_35 = Instance.new("TextButton")
local TextButton_36 = Instance.new("TextButton")
--Properties:
_9x11x4x20gui.Name = "9x11x4x20 gui"
_9x11x4x20gui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
_9x11x4x20gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
_9x11x4x20gui.ResetOnSpawn = false
mainframe.Name = "main frame"
mainframe.Parent = _9x11x4x20gui
mainframe.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
mainframe.BackgroundTransparency = 0.500
mainframe.BorderColor3 = Color3.fromRGB(255, 42, 0)
mainframe.BorderSizePixel = 2
mainframe.Position = UDim2.new(0.551422298, 0, 0.206030145, 0)
mainframe.Size = UDim2.new(0, 527, 0, 508)
TextLabel.Parent = mainframe
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 0.500
TextLabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextLabel.BorderSizePixel = 2
TextLabel.Size = UDim2.new(0, 527, 0, 50)
TextLabel.Font = Enum.Font.SciFi
TextLabel.Text = "9x11x4x20 f3x gui v4"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextSize = 50.000
TextButton.Parent = mainframe
TextButton.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton.Position = UDim2.new(0, 0, 0.157480314, 0)
TextButton.Size = UDim2.new(0, 130, 0, 50)
TextButton.Font = Enum.Font.Sarpanch
TextButton.Text = "f3x"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 14.000
TextButton.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.Parent = mainframe
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Position = UDim2.new(-0.0664136633, 0, 0.0748031512, 0)
TextLabel_2.Size = UDim2.new(0, 200, 0, 50)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "BTOOL ABUSE"
TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.TextSize = 20.000
TextButton_2.Parent = mainframe
TextButton_2.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_2.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_2.Position = UDim2.new(0, 0, 0.255905509, 0)
TextButton_2.Size = UDim2.new(0, 130, 0, 50)
TextButton_2.Font = Enum.Font.Sarpanch
TextButton_2.Text = "skybox"
TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.TextSize = 14.000
TextButton_2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.Parent = mainframe
TextButton_3.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_3.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_3.Position = UDim2.new(0, 0, 0.354330719, 0)
TextButton_3.Size = UDim2.new(0, 130, 0, 50)
TextButton_3.Font = Enum.Font.Sarpanch
TextButton_3.Text = "decal spam"
TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.TextSize = 14.000
TextButton_3.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.Parent = mainframe
TextButton_4.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_4.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_4.Position = UDim2.new(0, 0, 0.452755898, 0)
TextButton_4.Size = UDim2.new(0, 130, 0, 50)
TextButton_4.Font = Enum.Font.Sarpanch
TextButton_4.Text = "fire all"
TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.TextSize = 14.000
TextButton_4.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_5.Parent = mainframe
TextButton_5.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_5.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_5.Position = UDim2.new(0, 0, 0.551181078, 0)
TextButton_5.Size = UDim2.new(0, 130, 0, 50)
TextButton_5.Font = Enum.Font.Sarpanch
TextButton_5.Text = "unanchor map"
TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_5.TextSize = 14.000
TextButton_5.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_6.Parent = mainframe
TextButton_6.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_6.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_6.Position = UDim2.new(0, 0, 0.649606287, 0)
TextButton_6.Size = UDim2.new(0, 130, 0, 50)
TextButton_6.Font = Enum.Font.Sarpanch
TextButton_6.Text = "baseplate"
TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_6.TextSize = 14.000
TextButton_6.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.Parent = mainframe
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Position = UDim2.new(0.153700188, 0, 0.0748031512, 0)
TextLabel_3.Size = UDim2.new(0, 200, 0, 50)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "hd admin abuse"
TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.TextSize = 20.000
TextButton_7.Parent = mainframe
TextButton_7.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_7.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_7.Position = UDim2.new(0.246679321, 0, 0.157480314, 0)
TextButton_7.Size = UDim2.new(0, 130, 0, 50)
TextButton_7.Font = Enum.Font.Sarpanch
TextButton_7.Text = "kill all"
TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_7.TextSize = 14.000
TextButton_7.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_8.Parent = mainframe
TextButton_8.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_8.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_8.Position = UDim2.new(0.246679321, 0, 0.255905509, 0)
TextButton_8.Size = UDim2.new(0, 130, 0, 50)
TextButton_8.Font = Enum.Font.Sarpanch
TextButton_8.Text = "bring all"
TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_8.TextSize = 14.000
TextButton_8.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_9.Parent = mainframe
TextButton_9.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_9.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_9.Position = UDim2.new(0.246679321, 0, 0.354330719, 0)
TextButton_9.Size = UDim2.new(0, 130, 0, 50)
TextButton_9.Font = Enum.Font.Sarpanch
TextButton_9.Text = "anti abuse"
TextButton_9.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_9.TextSize = 14.000
TextButton_9.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_10.Parent = mainframe
TextButton_10.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_10.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_10.Position = UDim2.new(0.246679321, 0, 0.450787395, 0)
TextButton_10.Size = UDim2.new(0, 130, 0, 50)
TextButton_10.Font = Enum.Font.Sarpanch
TextButton_10.Text = "unfly all"
TextButton_10.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_10.TextSize = 14.000
TextButton_10.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_11.Parent = mainframe
TextButton_11.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_11.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_11.Position = UDim2.new(0.246679321, 0, 0.549212575, 0)
TextButton_11.Size = UDim2.new(0, 130, 0, 50)
TextButton_11.Font = Enum.Font.Sarpanch
TextButton_11.Text = "create spawn"
TextButton_11.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_11.TextSize = 14.000
TextButton_11.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_12.Parent = mainframe
TextButton_12.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_12.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_12.Position = UDim2.new(0.246679321, 0, 0.647637784, 0)
TextButton_12.Size = UDim2.new(0, 130, 0, 50)
TextButton_12.Font = Enum.Font.Sarpanch
TextButton_12.Text = "unmute self"
TextButton_12.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_12.TextSize = 14.000
TextButton_12.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.Parent = mainframe
TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.BackgroundTransparency = 1.000
TextLabel_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_4.BorderSizePixel = 0
TextLabel_4.Position = UDim2.new(0.371916503, 0, 0.0748031512, 0)
TextLabel_4.Size = UDim2.new(0, 200, 0, 50)
TextLabel_4.Font = Enum.Font.SourceSans
TextLabel_4.Text = "music"
TextLabel_4.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_4.TextSize = 20.000
TextButton_13.Parent = mainframe
TextButton_13.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_13.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_13.Position = UDim2.new(0.493358642, 0, 0.157480314, 0)
TextButton_13.Size = UDim2.new(0, 130, 0, 50)
TextButton_13.Font = Enum.Font.Sarpanch
TextButton_13.Text = "theme"
TextButton_13.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_13.TextSize = 14.000
TextButton_13.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_14.Parent = mainframe
TextButton_14.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_14.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_14.Position = UDim2.new(0.493358642, 0, 0.255905509, 0)
TextButton_14.Size = UDim2.new(0, 130, 0, 50)
TextButton_14.Font = Enum.Font.Sarpanch
TextButton_14.Text = "khmer jumpstyle"
TextButton_14.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_14.TextSize = 14.000
TextButton_14.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_15.Parent = mainframe
TextButton_15.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_15.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_15.Position = UDim2.new(0.493358642, 0, 0.354330719, 0)
TextButton_15.Size = UDim2.new(0, 130, 0, 50)
TextButton_15.Font = Enum.Font.Sarpanch
TextButton_15.Text = "lift off"
TextButton_15.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_15.TextSize = 14.000
TextButton_15.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_16.Parent = mainframe
TextButton_16.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_16.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_16.Position = UDim2.new(0.493358642, 0, 0.452755898, 0)
TextButton_16.Size = UDim2.new(0, 130, 0, 50)
TextButton_16.Font = Enum.Font.Sarpanch
TextButton_16.Text = "epic rave music"
TextButton_16.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_16.TextSize = 14.000
TextButton_16.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_17.Parent = mainframe
TextButton_17.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_17.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_17.Position = UDim2.new(0.493358642, 0, 0.551181078, 0)
TextButton_17.Size = UDim2.new(0, 130, 0, 50)
TextButton_17.Font = Enum.Font.Sarpanch
TextButton_17.Text = "psn rave"
TextButton_17.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_17.TextSize = 14.000
TextButton_17.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_18.Parent = mainframe
TextButton_18.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_18.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_18.Position = UDim2.new(0.493358642, 0, 0.649606287, 0)
TextButton_18.Size = UDim2.new(0, 130, 0, 50)
TextButton_18.Font = Enum.Font.Sarpanch
TextButton_18.Text = "phonk + dubstep"
TextButton_18.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_18.TextSize = 14.000
TextButton_18.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_19.Parent = mainframe
TextButton_19.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_19.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_19.Position = UDim2.new(0.740037978, 0, 0.157480314, 0)
TextButton_19.Size = UDim2.new(0, 130, 0, 50)
TextButton_19.Font = Enum.Font.Sarpanch
TextButton_19.Text = "savemap"
TextButton_19.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_19.TextSize = 14.000
TextButton_19.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_20.Parent = mainframe
TextButton_20.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_20.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_20.Position = UDim2.new(0.740037978, 0, 0.255905509, 0)
TextButton_20.Size = UDim2.new(0, 130, 0, 50)
TextButton_20.Font = Enum.Font.Sarpanch
TextButton_20.Text = "night"
TextButton_20.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_20.TextSize = 14.000
TextButton_20.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_21.Parent = mainframe
TextButton_21.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_21.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_21.Position = UDim2.new(0.740037978, 0, 0.352362216, 0)
TextButton_21.Size = UDim2.new(0, 130, 0, 50)
TextButton_21.Font = Enum.Font.Sarpanch
TextButton_21.Text = "day"
TextButton_21.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_21.TextSize = 14.000
TextButton_21.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_22.Parent = mainframe
TextButton_22.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_22.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_22.Position = UDim2.new(0.740037978, 0, 0.450787395, 0)
TextButton_22.Size = UDim2.new(0, 130, 0, 50)
TextButton_22.Font = Enum.Font.Sarpanch
TextButton_22.Text = "billboard gui"
TextButton_22.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_22.TextSize = 14.000
TextButton_22.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_23.Parent = mainframe
TextButton_23.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_23.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_23.Position = UDim2.new(0.740037978, 0, 0.549212575, 0)
TextButton_23.Size = UDim2.new(0, 130, 0, 50)
TextButton_23.Font = Enum.Font.Sarpanch
TextButton_23.Text = "become fast"
TextButton_23.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_23.TextSize = 14.000
TextButton_23.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_24.Parent = mainframe
TextButton_24.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_24.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_24.Position = UDim2.new(0.740037978, 0, 0.647637784, 0)
TextButton_24.Size = UDim2.new(0, 130, 0, 50)
TextButton_24.Font = Enum.Font.Sarpanch
TextButton_24.Text = "no name"
TextButton_24.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_24.TextSize = 14.000
TextButton_24.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_25.Parent = mainframe
TextButton_25.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_25.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_25.Position = UDim2.new(0, 0, 0.748031497, 0)
TextButton_25.Size = UDim2.new(0, 130, 0, 50)
TextButton_25.Font = Enum.Font.Sarpanch
TextButton_25.Text = "toadroast"
TextButton_25.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_25.TextSize = 14.000
TextButton_25.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_26.Parent = mainframe
TextButton_26.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_26.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_26.Position = UDim2.new(0.246679321, 0, 0.746062994, 0)
TextButton_26.Size = UDim2.new(0, 130, 0, 50)
TextButton_26.Font = Enum.Font.Sarpanch
TextButton_26.Text = "shutdown"
TextButton_26.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_26.TextSize = 14.000
TextButton_26.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_5.Parent = mainframe
TextLabel_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_5.BackgroundTransparency = 1.000
TextLabel_5.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_5.BorderSizePixel = 0
TextLabel_5.Position = UDim2.new(0.673624277, 0, 0.0846456662, 0)
TextLabel_5.Size = UDim2.new(0, 200, 0, 39)
TextLabel_5.Font = Enum.Font.SourceSans
TextLabel_5.Text = "other stuff"
TextLabel_5.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_5.TextSize = 20.000
TextButton_27.Parent = mainframe
TextButton_27.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_27.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_27.Position = UDim2.new(0.740037978, 0, 0.746062994, 0)
TextButton_27.Size = UDim2.new(0, 130, 0, 50)
TextButton_27.Font = Enum.Font.Sarpanch
TextButton_27.Text = "fire local player torso"
TextButton_27.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_27.TextSize = 14.000
TextButton_27.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_28.Parent = mainframe
TextButton_28.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_28.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_28.Position = UDim2.new(0.740037978, 0, 0.844488204, 0)
TextButton_28.Size = UDim2.new(0, 130, 0, 50)
TextButton_28.Font = Enum.Font.Sarpanch
TextButton_28.Text = "sparkles local player torso"
TextButton_28.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_28.TextSize = 12.000
TextButton_28.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_29.Parent = mainframe
TextButton_29.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_29.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_29.Position = UDim2.new(0.493358642, 0, 0.748031497, 0)
TextButton_29.Size = UDim2.new(0, 130, 0, 50)
TextButton_29.Font = Enum.Font.Sarpanch
TextButton_29.Text = "spooky scary skeletons"
TextButton_29.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_29.TextSize = 13.000
TextButton_29.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_30.Parent = mainframe
TextButton_30.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_30.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_30.Position = UDim2.new(0.493358642, 0, 0.844488204, 0)
TextButton_30.Size = UDim2.new(0, 130, 0, 50)
TextButton_30.Font = Enum.Font.Sarpanch
TextButton_30.Text = "c00lkidd forsaken"
TextButton_30.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_30.TextSize = 14.000
TextButton_30.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_31.Parent = mainframe
TextButton_31.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_31.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_31.Position = UDim2.new(0.246679321, 0, 0.844488204, 0)
TextButton_31.Size = UDim2.new(0, 130, 0, 50)
TextButton_31.Font = Enum.Font.Sarpanch
TextButton_31.Text = "add custon team"
TextButton_31.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_31.TextSize = 14.000
TextButton_31.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_32.Parent = mainframe
TextButton_32.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_32.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_32.Position = UDim2.new(0, 0, 0.846456707, 0)
TextButton_32.Size = UDim2.new(0, 130, 0, 50)
TextButton_32.Font = Enum.Font.Sarpanch
TextButton_32.Text = "thomas"
TextButton_32.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_32.TextSize = 14.000
TextButton_32.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_33.Parent = mainframe
TextButton_33.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_33.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_33.Position = UDim2.new(0, 0, 0.942913413, 0)
TextButton_33.Size = UDim2.new(0, 130, 0, 28)
TextButton_33.Font = Enum.Font.SourceSans
TextButton_33.Text = "raining robux"
TextButton_33.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_33.TextSize = 14.000
TextButton_33.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_34.Parent = mainframe
TextButton_34.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_34.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_34.Position = UDim2.new(0.246679321, 0, 0.942913413, 0)
TextButton_34.Size = UDim2.new(0, 130, 0, 28)
TextButton_34.Font = Enum.Font.SourceSans
TextButton_34.Text = "raining bloxy cola"
TextButton_34.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_34.TextSize = 14.000
TextButton_34.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_35.Parent = mainframe
TextButton_35.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_35.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_35.Position = UDim2.new(0.493358642, 0, 0.944881916, 0)
TextButton_35.Size = UDim2.new(0, 130, 0, 28)
TextButton_35.Font = Enum.Font.SourceSans
TextButton_35.Text = "raining boats"
TextButton_35.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_35.TextSize = 14.000
TextButton_35.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
TextButton_36.Parent = mainframe
TextButton_36.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_36.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_36.Position = UDim2.new(0.740037978, 0, 0.944881916, 0)
TextButton_36.Size = UDim2.new(0, 130, 0, 28)
TextButton_36.Font = Enum.Font.SourceSans
TextButton_36.Text = "raining containers"
TextButton_36.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_36.TextSize = 14.000
TextButton_36.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
-- Scripts:
local function PBPMN_fake_script() -- mainframe.LocalScript
local script = Instance.new('LocalScript', mainframe)
local UserInputService = game:GetService("UserInputService")
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
coroutine.wrap(PBPMN_fake_script)()
local function DGZTJZ_fake_script() -- TextButton.LocalScript
local script = Instance.new('LocalScript', TextButton)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Button clicked!")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
end)
end
coroutine.wrap(DGZTJZ_fake_script)()
local function YTPX_fake_script() -- TextButton_2.LocalScript
local script = Instance.new('LocalScript', TextButton_2)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("changed skybox")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fogcolor black")
wait (0.5)
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"...")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(99999,99999,99999))
SetLocked(v,true)
end
end
end
Sky("121311355578317")
end)
end
coroutine.wrap(YTPX_fake_script)()
local function BYOIDAS_fake_script() -- TextButton_3.LocalScript
local script = Instance.new('LocalScript', TextButton_3)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("decal spammed")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("121311355578317")
end)
end
coroutine.wrap(BYOIDAS_fake_script)()
local function VEXGFBV_fake_script() -- TextButton_4.LocalScript
local script = Instance.new('LocalScript', TextButton_4)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("set fire to everything in workspace")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
local player = game.Players.LocalPlayer
end)
end
coroutine.wrap(VEXGFBV_fake_script)()
local function RQDFUD_fake_script() -- TextButton_5.LocalScript
local script = Instance.new('LocalScript', TextButton_5)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("unanchored everything in workspace")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
end
coroutine.wrap(RQDFUD_fake_script)()
local function WZKDZC_fake_script() -- TextButton_6.LocalScript
local script = Instance.new('LocalScript', TextButton_6)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Button clicked!")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent,types)
local args = {
[1] = "CreatePart",
[2] = types,
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Material(part,mate)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function toptexturecreate(part)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = Enum.NormalId.Top,
["TextureType"] = "Texture"
}
}
}
_(args)
end
function toptextureadd(part)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = Enum.NormalId.Top,
["TextureType"] = "Texture",
["Texture"] = "rbxassetid://0",
["StudsPerTileV"] = 10,
["StudsPerTileU"] = 10
}
}
}
_(args)
end
hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
function SpawnBasePlate()
CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
for i,v in game.Workspace:GetChildren() do
if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
spawn(function()
Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
Color(v,Color3.fromRGB(200,0,0))
toptexturecreate(v)
toptextureadd(v)
while wait(1) do
pcall(function()SetLocked(v,true)end)
end
end)
end
end
end
SpawnBasePlate()
end)
end
coroutine.wrap(WZKDZC_fake_script)()
local function ODOHH_fake_script() -- TextButton_7.LocalScript
local script = Instance.new('LocalScript', TextButton_7)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("killed all")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";kill others")
end)
end
coroutine.wrap(ODOHH_fake_script)()
local function NQXKFM_fake_script() -- TextButton_8.LocalScript
local script = Instance.new('LocalScript', TextButton_8)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";bring all")
end)
end
coroutine.wrap(NQXKFM_fake_script)()
local function KZGW_fake_script() -- TextButton_9.LocalScript
local script = Instance.new('LocalScript', TextButton_9)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";mute others")
RequestCommand:InvokeServer(";uncmdbar2 others")
RequestCommand:InvokeServer(";hideguis others")
end)
end
coroutine.wrap(KZGW_fake_script)()
local function PHGHDZC_fake_script() -- TextButton_10.LocalScript
local script = Instance.new('LocalScript', TextButton_10)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";unfly others")
RequestCommand:InvokeServer(";unfly2 others")
RequestCommand:InvokeServer(";unnoclip others")
end)
end
coroutine.wrap(PHGHDZC_fake_script)()
local function QWEPKP_fake_script() -- TextButton_11.LocalScript
local script = Instance.new('LocalScript', TextButton_11)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";insert 53326")
end)
end
coroutine.wrap(QWEPKP_fake_script)()
local function EYMBOD_fake_script() -- TextButton_12.LocalScript
local script = Instance.new('LocalScript', TextButton_12)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";unmute me")
end)
end
coroutine.wrap(EYMBOD_fake_script)()
local function OUQJCIP_fake_script() -- TextButton_13.LocalScript
local script = Instance.new('LocalScript', TextButton_13)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 73084208895940")
RequestCommand:InvokeServer(";pitch 0.74")
RequestCommand:InvokeServer(";volume 10")
end)
end
coroutine.wrap(OUQJCIP_fake_script)()
local function LKPVPZ_fake_script() -- TextButton_14.LocalScript
local script = Instance.new('LocalScript', TextButton_14)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 104879348278763")
RequestCommand:InvokeServer(";pitch 0.95")
RequestCommand:InvokeServer(";volume 10")
end)
end
coroutine.wrap(LKPVPZ_fake_script)()
local function CBSWUQC_fake_script() -- TextButton_15.LocalScript
local script = Instance.new('LocalScript', TextButton_15)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 94284750410104")
RequestCommand:InvokeServer(";pitch 0.19")
RequestCommand:InvokeServer(";volume 10")
end)
end
coroutine.wrap(CBSWUQC_fake_script)()
local function OLKMT_fake_script() -- TextButton_16.LocalScript
local script = Instance.new('LocalScript', TextButton_16)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 89787069440374")
RequestCommand:InvokeServer(";volume 10")
end)
end
coroutine.wrap(OLKMT_fake_script)()
local function TDRR_fake_script() -- TextButton_17.LocalScript
local script = Instance.new('LocalScript', TextButton_17)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 73858653879082")
RequestCommand:InvokeServer(";volume 10")
end)
end
coroutine.wrap(TDRR_fake_script)()
local function DRNZP_fake_script() -- TextButton_18.LocalScript
local script = Instance.new('LocalScript', TextButton_18)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 114811335026475")
RequestCommand:InvokeServer(";volume 10")
end)
end
coroutine.wrap(DRNZP_fake_script)()
local function SGBXSXQ_fake_script() -- TextButton_19.LocalScript
local script = Instance.new('LocalScript', TextButton_19)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";savemap")
end)
end
coroutine.wrap(SGBXSXQ_fake_script)()
local function GUNBBT_fake_script() -- TextButton_20.LocalScript
local script = Instance.new('LocalScript', TextButton_20)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";time 18")
end)
end
coroutine.wrap(GUNBBT_fake_script)()
local function RIRKSAA_fake_script() -- TextButton_21.LocalScript
local script = Instance.new('LocalScript', TextButton_21)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";time 12")
end)
end
coroutine.wrap(RIRKSAA_fake_script)()
local function RGFW_fake_script() -- TextButton_22.LocalScript
local script = Instance.new('LocalScript', TextButton_22)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";titley me 9x11x4x20")
end)
end
coroutine.wrap(RGFW_fake_script)()
local function RAZL_fake_script() -- TextButton_23.LocalScript
local script = Instance.new('LocalScript', TextButton_23)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";speed me 60")
end)
end
coroutine.wrap(RAZL_fake_script)()
local function SYRG_fake_script() -- TextButton_24.LocalScript
local script = Instance.new('LocalScript', TextButton_24)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";name me")
end)
end
coroutine.wrap(SYRG_fake_script)()
local function HCFB_fake_script() -- TextButton_25.LocalScript
local script = Instance.new('LocalScript', TextButton_25)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("4352908jrfoeiwq98745398fhy310")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 79999206651848")
RequestCommand:InvokeServer(";pitch 0.222")
RequestCommand:InvokeServer(";volume inf")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
wait(0.05)
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(99999,99999,99999))
SetLocked(v,true)
end
end
end
Sky("201208408")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";punish all")
RequestCommand:InvokeServer(";fogcolor black")
RequestCommand:InvokeServer(";savemap")
end)
end
coroutine.wrap(HCFB_fake_script)()
local function GUWFMAZ_fake_script() -- TextButton_26.LocalScript
local script = Instance.new('LocalScript', TextButton_26)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("attempting to shutdownserver")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";shutdown")
end)
end
coroutine.wrap(GUWFMAZ_fake_script)()
local function PMSCBZ_fake_script() -- TextButton_27.LocalScript
local script = Instance.new('LocalScript', TextButton_27)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fire me")
end)
end
coroutine.wrap(PMSCBZ_fake_script)()
local function XLLL_fake_script() -- TextButton_28.LocalScript
local script = Instance.new('LocalScript', TextButton_28)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sparkles me")
end)
end
coroutine.wrap(XLLL_fake_script)()
local function CFFF_fake_script() -- TextButton_29.LocalScript
local script = Instance.new('LocalScript', TextButton_29)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 77484784570543")
RequestCommand:InvokeServer(";pitch 0.104")
RequestCommand:InvokeServer(";volume 10")
end)
end
coroutine.wrap(CFFF_fake_script)()
local function ZILXDE_fake_script() -- TextButton_30.LocalScript
local script = Instance.new('LocalScript', TextButton_30)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 78534559289195")
RequestCommand:InvokeServer(";volume 10")
end)
end
coroutine.wrap(ZILXDE_fake_script)()
local function IVZXZ_fake_script() -- TextButton_31.LocalScript
local script = Instance.new('LocalScript', TextButton_31)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";createteam red 9x11x4x20")
wait(0.01)
RequestCommand:InvokeServer(";team all 9x11x4x20")
end)
end
coroutine.wrap(IVZXZ_fake_script)()
local function XUJSPAA_fake_script() -- TextButton_32.LocalScript
local script = Instance.new('LocalScript', TextButton_32)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Remote Event request sent")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";name me")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
local player = game.Players.LocalPlayer
local char = player.Character
function xd()
spawn(function()
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
["Transparency"] = 1
},
[2] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
["Transparency"] = 1
},
[3] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
["Transparency"] = 1
},
[4] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
["Transparency"] = 1
},
[5] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
["Transparency"] = 1
},
[6] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
["Transparency"] = 1
},
[7] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
["Transparency"] = 1
},
}
}
_(args)
end)
end
function Thomas(player)
SetAnchor(true,char.HumanoidRootPart)
CreatePart(char.HumanoidRootPart.CFrame,char,"Normal")
SetCollision(char.Part,false)
SetLocked(char.Part,false)
Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame)
CreateSpotlight(char.Part)
SyncLighting(char.Part,100)
SetLocked(char.HumanoidRootPart,false)
Weld(char.Part,char.HumanoidRootPart,char.Part)
SetAnchor(false,char.Part)
AddMesh(char.Part)
MeshResize(char.Part,Vector3.new(2,2,1.5))
SetMesh(char.Part,"2231280549")
SetTexture(char.Part,"2231280614")
SetAnchor(false,char.HumanoidRootPart)
char.Humanoid.WalkSpeed = 80
local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
char.Part.Touched:connect(function(p)
if p.Parent then
if p.Parent:IsA("Model") then
if game.Players:FindFirstChild(p.Parent.Name) then
if p.Parent.Name ~= game.Players.LocalPlayer.Name then
spawn(function()
DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
end)
local Whistle = SFX(475073913)
Whistle:Play()
end
end
end
end
end)
local Music = SFX(0)
Music.Pitch = 1.15
Music:Play()
game:GetService("RunService").RenderStepped:Connect(function()
for i,v in char:GetDescendants() do
if v:IsA("BasePart") then
char.Humanoid.WalkSpeed = 80
v.CanCollide = false
end
end
end)
end
Thomas(player)
xd()
end)
end
coroutine.wrap(XUJSPAA_fake_script)()
local function CJUGU_fake_script() -- TextButton_33.LocalScript
local script = Instance.new('LocalScript', TextButton_33)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("")
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- DO NOT DELETE THIS LEAVE MY CREDIT
-- Rain Toad Script By ItsKittyyyGD
--edited by 9x11x4x20
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "14832966960")
SetTexture(v, id)
MeshResize(v, Vector3.new(0, 0, 0))
end
end
end
local function createRainToads()
while true do
wait(0.01) -- Here they change the appearance time of the Toads or other meshes
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "free robux at www.scamsite.com") -- Here the name of the toad changes
SetAnchor(false, v)
AddMesh(v)
Resize(v, Vector3.new(2.5, 2.5, 6.5), v.CFrame)
MeshResize(v, Vector3.new(3, 3, 3))
SetMesh(v, "124900173701701") -- Here put it A custom mesh
SetTexture(v, "95817027730696") -- X2
SetCollision(v, true)
v.Orientation = Vector3.new(0, 0, 0)
v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://3020841054" -- Here the noise or another sound To the toads or other things It works when they appear
sound.Volume = 2.5
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("95921788891849") -- Here they change the skybox id
-- Delete this if you are going to Use it in another script
-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy
end)
end
coroutine.wrap(CJUGU_fake_script)()
local function KHUC_fake_script() -- TextButton_34.LocalScript
local script = Instance.new('LocalScript', TextButton_34)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("")
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- DO NOT DELETE THIS LEAVE MY CREDIT
-- Rain Toad Script By ItsKittyyyGD
--edited by 9x11x4x20
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "14832966960")
SetTexture(v, id)
MeshResize(v, Vector3.new(0, 0, 0))
end
end
end
local function createRainToads()
while true do
wait(0.01) -- Here they change the appearance time of the Toads or other meshes
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "bloxy cola") -- Here the name of the toad changes
SetAnchor(false, v)
AddMesh(v)
Resize(v, Vector3.new(2.5, 2.5, 6.5), v.CFrame)
MeshResize(v, Vector3.new(3, 3, 3))
SetMesh(v, "5139680222") -- Here put it A custom mesh
SetTexture(v, "5139681512") -- X2
SetCollision(v, true)
v.Orientation = Vector3.new(0, 0, 0)
v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://3020841054" -- Here the noise or another sound To the toads or other things It works when they appear
sound.Volume = 0
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("95921788891849") -- Here they change the skybox id
-- Delete this if you are going to Use it in another script
-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy
end)
end
coroutine.wrap(KHUC_fake_script)()
local function WVGUJRT_fake_script() -- TextButton_35.LocalScript
local script = Instance.new('LocalScript', TextButton_35)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("")
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- DO NOT DELETE THIS LEAVE MY CREDIT
-- Rain Toad Script By ItsKittyyyGD
--edited by 9x11x4x20
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "14832966960")
SetTexture(v, id)
MeshResize(v, Vector3.new(0, 0, 0))
end
end
end
local function createRainToads()
while true do
wait(0.01) -- Here they change the appearance time of the Toads or other meshes
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "a fucking boat") -- Here the name of the toad changes
SetAnchor(false, v)
AddMesh(v)
Resize(v, Vector3.new(37.5, 17.5, 19.5), v.CFrame)
MeshResize(v, Vector3.new(7, 7, 7))
SetMesh(v, "2661171699") -- Here put it A custom mesh
SetTexture(v, "2661171809") -- X2
SetCollision(v, true)
v.Orientation = Vector3.new(0, 0, 0)
v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://3020841054" -- Here the noise or another sound To the toads or other things It works when they appear
sound.Volume = 0
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("95921788891849") -- Here they change the skybox id
-- Delete this if you are going to Use it in another script
-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy
end)
end
coroutine.wrap(WVGUJRT_fake_script)()
local function VAYV_fake_script() -- TextButton_36.LocalScript
local script = Instance.new('LocalScript', TextButton_36)
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("")
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- DO NOT DELETE THIS LEAVE MY CREDIT
-- Rain Toad Script By ItsKittyyyGD
--edited by 9x11x4x20
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "14832966960")
SetTexture(v, id)
MeshResize(v, Vector3.new(0, 0, 0))
end
end
end
local function createRainToads()
while true do
wait(0.01) -- Here they change the appearance time of the Toads or other meshes
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "cargo container") -- Here the name of the toad changes
SetAnchor(false, v)
AddMesh(v)
Resize(v, Vector3.new(26.5, 11.5, 10.5), v.CFrame)
MeshResize(v, Vector3.new(0.5, 0.5, 0.5))
SetMesh(v, "9013041922") -- Here put it A custom mesh
SetTexture(v, "9013042317") -- X2
SetCollision(v, true)
v.Orientation = Vector3.new(0, 0, 0)
v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://3020841054" -- Here the noise or another sound To the toads or other things It works when they appear
sound.Volume = 0
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("95921788891849") -- Here they change the skybox id
-- Delete this if you are going to Use it in another script
-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy
end)
end
coroutine.wrap(VAYV_fake_script)()



doesnt even do anything
use it in f3x game it works and everyone can see it
@xxYOUAREMADxx any examples? I don't know many games that use f3x
https://www.roblox.com/games/134408026599432/HD-Admin https://www.roblox.com/games/18810196013/Free-Owner-Admin https://www.roblox.com/games/10632725294/Free-Owner-Admin-Abuse
It wont run
bunch of goof* wannabe 😂😂