9x11x4x20 f3x gui leaked
Key RequiredUniversal

9x11x4x20 f3x gui leaked

Universal ScriptEmoTrafficConeEmoTrafficCone 5.9K views 56 executesUpdated Jul 14, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•3939 lines (95726 chars)
local _9x11x4x20gui = Instance.new("ScreenGui")
local mainframe = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextLabel_2 = Instance.new("TextLabel")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextLabel_3 = Instance.new("TextLabel")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextLabel_4 = Instance.new("TextLabel")
local TextButton_13 = Instance.new("TextButton")
local TextButton_14 = Instance.new("TextButton")
local TextButton_15 = Instance.new("TextButton")
local TextButton_16 = Instance.new("TextButton")
local TextButton_17 = Instance.new("TextButton")
local TextButton_18 = Instance.new("TextButton")
local TextButton_19 = Instance.new("TextButton")
local TextButton_20 = Instance.new("TextButton")
local TextButton_21 = Instance.new("TextButton")
local TextButton_22 = Instance.new("TextButton")
local TextButton_23 = Instance.new("TextButton")
local TextButton_24 = Instance.new("TextButton")
local TextButton_25 = Instance.new("TextButton")
local TextButton_26 = Instance.new("TextButton")
local TextLabel_5 = Instance.new("TextLabel")
local TextButton_27 = Instance.new("TextButton")
local TextButton_28 = Instance.new("TextButton")
local TextButton_29 = Instance.new("TextButton")
local TextButton_30 = Instance.new("TextButton")
local TextButton_31 = Instance.new("TextButton")
local TextButton_32 = Instance.new("TextButton")
local TextButton_33 = Instance.new("TextButton")
local TextButton_34 = Instance.new("TextButton")
local TextButton_35 = Instance.new("TextButton")
local TextButton_36 = Instance.new("TextButton")

--Properties:

_9x11x4x20gui.Name = "9x11x4x20 gui"
_9x11x4x20gui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
_9x11x4x20gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
_9x11x4x20gui.ResetOnSpawn = false

mainframe.Name = "main frame"
mainframe.Parent = _9x11x4x20gui
mainframe.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
mainframe.BackgroundTransparency = 0.500
mainframe.BorderColor3 = Color3.fromRGB(255, 42, 0)
mainframe.BorderSizePixel = 2
mainframe.Position = UDim2.new(0.551422298, 0, 0.206030145, 0)
mainframe.Size = UDim2.new(0, 527, 0, 508)

TextLabel.Parent = mainframe
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 0.500
TextLabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextLabel.BorderSizePixel = 2
TextLabel.Size = UDim2.new(0, 527, 0, 50)
TextLabel.Font = Enum.Font.SciFi
TextLabel.Text = "9x11x4x20 f3x gui v4"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextSize = 50.000

TextButton.Parent = mainframe
TextButton.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton.Position = UDim2.new(0, 0, 0.157480314, 0)
TextButton.Size = UDim2.new(0, 130, 0, 50)
TextButton.Font = Enum.Font.Sarpanch
TextButton.Text = "f3x"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 14.000
TextButton.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextLabel_2.Parent = mainframe
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Position = UDim2.new(-0.0664136633, 0, 0.0748031512, 0)
TextLabel_2.Size = UDim2.new(0, 200, 0, 50)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "BTOOL ABUSE"
TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.TextSize = 20.000

TextButton_2.Parent = mainframe
TextButton_2.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_2.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_2.Position = UDim2.new(0, 0, 0.255905509, 0)
TextButton_2.Size = UDim2.new(0, 130, 0, 50)
TextButton_2.Font = Enum.Font.Sarpanch
TextButton_2.Text = "skybox"
TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.TextSize = 14.000
TextButton_2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_3.Parent = mainframe
TextButton_3.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_3.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_3.Position = UDim2.new(0, 0, 0.354330719, 0)
TextButton_3.Size = UDim2.new(0, 130, 0, 50)
TextButton_3.Font = Enum.Font.Sarpanch
TextButton_3.Text = "decal spam"
TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.TextSize = 14.000
TextButton_3.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_4.Parent = mainframe
TextButton_4.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_4.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_4.Position = UDim2.new(0, 0, 0.452755898, 0)
TextButton_4.Size = UDim2.new(0, 130, 0, 50)
TextButton_4.Font = Enum.Font.Sarpanch
TextButton_4.Text = "fire all"
TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.TextSize = 14.000
TextButton_4.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_5.Parent = mainframe
TextButton_5.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_5.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_5.Position = UDim2.new(0, 0, 0.551181078, 0)
TextButton_5.Size = UDim2.new(0, 130, 0, 50)
TextButton_5.Font = Enum.Font.Sarpanch
TextButton_5.Text = "unanchor map"
TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_5.TextSize = 14.000
TextButton_5.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_6.Parent = mainframe
TextButton_6.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_6.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_6.Position = UDim2.new(0, 0, 0.649606287, 0)
TextButton_6.Size = UDim2.new(0, 130, 0, 50)
TextButton_6.Font = Enum.Font.Sarpanch
TextButton_6.Text = "baseplate"
TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_6.TextSize = 14.000
TextButton_6.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextLabel_3.Parent = mainframe
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Position = UDim2.new(0.153700188, 0, 0.0748031512, 0)
TextLabel_3.Size = UDim2.new(0, 200, 0, 50)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "hd admin abuse"
TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.TextSize = 20.000

TextButton_7.Parent = mainframe
TextButton_7.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_7.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_7.Position = UDim2.new(0.246679321, 0, 0.157480314, 0)
TextButton_7.Size = UDim2.new(0, 130, 0, 50)
TextButton_7.Font = Enum.Font.Sarpanch
TextButton_7.Text = "kill all"
TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_7.TextSize = 14.000
TextButton_7.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_8.Parent = mainframe
TextButton_8.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_8.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_8.Position = UDim2.new(0.246679321, 0, 0.255905509, 0)
TextButton_8.Size = UDim2.new(0, 130, 0, 50)
TextButton_8.Font = Enum.Font.Sarpanch
TextButton_8.Text = "bring all"
TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_8.TextSize = 14.000
TextButton_8.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_9.Parent = mainframe
TextButton_9.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_9.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_9.Position = UDim2.new(0.246679321, 0, 0.354330719, 0)
TextButton_9.Size = UDim2.new(0, 130, 0, 50)
TextButton_9.Font = Enum.Font.Sarpanch
TextButton_9.Text = "anti abuse"
TextButton_9.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_9.TextSize = 14.000
TextButton_9.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_10.Parent = mainframe
TextButton_10.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_10.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_10.Position = UDim2.new(0.246679321, 0, 0.450787395, 0)
TextButton_10.Size = UDim2.new(0, 130, 0, 50)
TextButton_10.Font = Enum.Font.Sarpanch
TextButton_10.Text = "unfly all"
TextButton_10.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_10.TextSize = 14.000
TextButton_10.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_11.Parent = mainframe
TextButton_11.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_11.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_11.Position = UDim2.new(0.246679321, 0, 0.549212575, 0)
TextButton_11.Size = UDim2.new(0, 130, 0, 50)
TextButton_11.Font = Enum.Font.Sarpanch
TextButton_11.Text = "create spawn"
TextButton_11.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_11.TextSize = 14.000
TextButton_11.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_12.Parent = mainframe
TextButton_12.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_12.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_12.Position = UDim2.new(0.246679321, 0, 0.647637784, 0)
TextButton_12.Size = UDim2.new(0, 130, 0, 50)
TextButton_12.Font = Enum.Font.Sarpanch
TextButton_12.Text = "unmute self"
TextButton_12.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_12.TextSize = 14.000
TextButton_12.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextLabel_4.Parent = mainframe
TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.BackgroundTransparency = 1.000
TextLabel_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_4.BorderSizePixel = 0
TextLabel_4.Position = UDim2.new(0.371916503, 0, 0.0748031512, 0)
TextLabel_4.Size = UDim2.new(0, 200, 0, 50)
TextLabel_4.Font = Enum.Font.SourceSans
TextLabel_4.Text = "music"
TextLabel_4.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_4.TextSize = 20.000

TextButton_13.Parent = mainframe
TextButton_13.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_13.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_13.Position = UDim2.new(0.493358642, 0, 0.157480314, 0)
TextButton_13.Size = UDim2.new(0, 130, 0, 50)
TextButton_13.Font = Enum.Font.Sarpanch
TextButton_13.Text = "theme"
TextButton_13.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_13.TextSize = 14.000
TextButton_13.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_14.Parent = mainframe
TextButton_14.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_14.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_14.Position = UDim2.new(0.493358642, 0, 0.255905509, 0)
TextButton_14.Size = UDim2.new(0, 130, 0, 50)
TextButton_14.Font = Enum.Font.Sarpanch
TextButton_14.Text = "khmer jumpstyle"
TextButton_14.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_14.TextSize = 14.000
TextButton_14.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_15.Parent = mainframe
TextButton_15.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_15.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_15.Position = UDim2.new(0.493358642, 0, 0.354330719, 0)
TextButton_15.Size = UDim2.new(0, 130, 0, 50)
TextButton_15.Font = Enum.Font.Sarpanch
TextButton_15.Text = "lift off"
TextButton_15.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_15.TextSize = 14.000
TextButton_15.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_16.Parent = mainframe
TextButton_16.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_16.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_16.Position = UDim2.new(0.493358642, 0, 0.452755898, 0)
TextButton_16.Size = UDim2.new(0, 130, 0, 50)
TextButton_16.Font = Enum.Font.Sarpanch
TextButton_16.Text = "epic rave music"
TextButton_16.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_16.TextSize = 14.000
TextButton_16.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_17.Parent = mainframe
TextButton_17.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_17.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_17.Position = UDim2.new(0.493358642, 0, 0.551181078, 0)
TextButton_17.Size = UDim2.new(0, 130, 0, 50)
TextButton_17.Font = Enum.Font.Sarpanch
TextButton_17.Text = "psn rave"
TextButton_17.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_17.TextSize = 14.000
TextButton_17.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_18.Parent = mainframe
TextButton_18.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_18.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_18.Position = UDim2.new(0.493358642, 0, 0.649606287, 0)
TextButton_18.Size = UDim2.new(0, 130, 0, 50)
TextButton_18.Font = Enum.Font.Sarpanch
TextButton_18.Text = "phonk + dubstep"
TextButton_18.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_18.TextSize = 14.000
TextButton_18.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_19.Parent = mainframe
TextButton_19.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_19.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_19.Position = UDim2.new(0.740037978, 0, 0.157480314, 0)
TextButton_19.Size = UDim2.new(0, 130, 0, 50)
TextButton_19.Font = Enum.Font.Sarpanch
TextButton_19.Text = "savemap"
TextButton_19.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_19.TextSize = 14.000
TextButton_19.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_20.Parent = mainframe
TextButton_20.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_20.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_20.Position = UDim2.new(0.740037978, 0, 0.255905509, 0)
TextButton_20.Size = UDim2.new(0, 130, 0, 50)
TextButton_20.Font = Enum.Font.Sarpanch
TextButton_20.Text = "night"
TextButton_20.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_20.TextSize = 14.000
TextButton_20.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_21.Parent = mainframe
TextButton_21.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_21.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_21.Position = UDim2.new(0.740037978, 0, 0.352362216, 0)
TextButton_21.Size = UDim2.new(0, 130, 0, 50)
TextButton_21.Font = Enum.Font.Sarpanch
TextButton_21.Text = "day"
TextButton_21.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_21.TextSize = 14.000
TextButton_21.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_22.Parent = mainframe
TextButton_22.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_22.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_22.Position = UDim2.new(0.740037978, 0, 0.450787395, 0)
TextButton_22.Size = UDim2.new(0, 130, 0, 50)
TextButton_22.Font = Enum.Font.Sarpanch
TextButton_22.Text = "billboard gui"
TextButton_22.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_22.TextSize = 14.000
TextButton_22.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_23.Parent = mainframe
TextButton_23.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_23.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_23.Position = UDim2.new(0.740037978, 0, 0.549212575, 0)
TextButton_23.Size = UDim2.new(0, 130, 0, 50)
TextButton_23.Font = Enum.Font.Sarpanch
TextButton_23.Text = "become fast"
TextButton_23.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_23.TextSize = 14.000
TextButton_23.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_24.Parent = mainframe
TextButton_24.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_24.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_24.Position = UDim2.new(0.740037978, 0, 0.647637784, 0)
TextButton_24.Size = UDim2.new(0, 130, 0, 50)
TextButton_24.Font = Enum.Font.Sarpanch
TextButton_24.Text = "no name"
TextButton_24.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_24.TextSize = 14.000
TextButton_24.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_25.Parent = mainframe
TextButton_25.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_25.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_25.Position = UDim2.new(0, 0, 0.748031497, 0)
TextButton_25.Size = UDim2.new(0, 130, 0, 50)
TextButton_25.Font = Enum.Font.Sarpanch
TextButton_25.Text = "toadroast"
TextButton_25.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_25.TextSize = 14.000
TextButton_25.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_26.Parent = mainframe
TextButton_26.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_26.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_26.Position = UDim2.new(0.246679321, 0, 0.746062994, 0)
TextButton_26.Size = UDim2.new(0, 130, 0, 50)
TextButton_26.Font = Enum.Font.Sarpanch
TextButton_26.Text = "shutdown"
TextButton_26.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_26.TextSize = 14.000
TextButton_26.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextLabel_5.Parent = mainframe
TextLabel_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_5.BackgroundTransparency = 1.000
TextLabel_5.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_5.BorderSizePixel = 0
TextLabel_5.Position = UDim2.new(0.673624277, 0, 0.0846456662, 0)
TextLabel_5.Size = UDim2.new(0, 200, 0, 39)
TextLabel_5.Font = Enum.Font.SourceSans
TextLabel_5.Text = "other stuff"
TextLabel_5.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_5.TextSize = 20.000

TextButton_27.Parent = mainframe
TextButton_27.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_27.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_27.Position = UDim2.new(0.740037978, 0, 0.746062994, 0)
TextButton_27.Size = UDim2.new(0, 130, 0, 50)
TextButton_27.Font = Enum.Font.Sarpanch
TextButton_27.Text = "fire local player torso"
TextButton_27.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_27.TextSize = 14.000
TextButton_27.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_28.Parent = mainframe
TextButton_28.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_28.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_28.Position = UDim2.new(0.740037978, 0, 0.844488204, 0)
TextButton_28.Size = UDim2.new(0, 130, 0, 50)
TextButton_28.Font = Enum.Font.Sarpanch
TextButton_28.Text = "sparkles local player torso"
TextButton_28.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_28.TextSize = 12.000
TextButton_28.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_29.Parent = mainframe
TextButton_29.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_29.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_29.Position = UDim2.new(0.493358642, 0, 0.748031497, 0)
TextButton_29.Size = UDim2.new(0, 130, 0, 50)
TextButton_29.Font = Enum.Font.Sarpanch
TextButton_29.Text = "spooky scary skeletons"
TextButton_29.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_29.TextSize = 13.000
TextButton_29.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_30.Parent = mainframe
TextButton_30.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_30.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_30.Position = UDim2.new(0.493358642, 0, 0.844488204, 0)
TextButton_30.Size = UDim2.new(0, 130, 0, 50)
TextButton_30.Font = Enum.Font.Sarpanch
TextButton_30.Text = "c00lkidd forsaken"
TextButton_30.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_30.TextSize = 14.000
TextButton_30.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_31.Parent = mainframe
TextButton_31.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_31.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_31.Position = UDim2.new(0.246679321, 0, 0.844488204, 0)
TextButton_31.Size = UDim2.new(0, 130, 0, 50)
TextButton_31.Font = Enum.Font.Sarpanch
TextButton_31.Text = "add custon team"
TextButton_31.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_31.TextSize = 14.000
TextButton_31.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_32.Parent = mainframe
TextButton_32.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_32.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_32.Position = UDim2.new(0, 0, 0.846456707, 0)
TextButton_32.Size = UDim2.new(0, 130, 0, 50)
TextButton_32.Font = Enum.Font.Sarpanch
TextButton_32.Text = "thomas"
TextButton_32.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_32.TextSize = 14.000
TextButton_32.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_33.Parent = mainframe
TextButton_33.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_33.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_33.Position = UDim2.new(0, 0, 0.942913413, 0)
TextButton_33.Size = UDim2.new(0, 130, 0, 28)
TextButton_33.Font = Enum.Font.SourceSans
TextButton_33.Text = "raining robux"
TextButton_33.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_33.TextSize = 14.000
TextButton_33.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_34.Parent = mainframe
TextButton_34.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_34.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_34.Position = UDim2.new(0.246679321, 0, 0.942913413, 0)
TextButton_34.Size = UDim2.new(0, 130, 0, 28)
TextButton_34.Font = Enum.Font.SourceSans
TextButton_34.Text = "raining bloxy cola"
TextButton_34.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_34.TextSize = 14.000
TextButton_34.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_35.Parent = mainframe
TextButton_35.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_35.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_35.Position = UDim2.new(0.493358642, 0, 0.944881916, 0)
TextButton_35.Size = UDim2.new(0, 130, 0, 28)
TextButton_35.Font = Enum.Font.SourceSans
TextButton_35.Text = "raining boats"
TextButton_35.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_35.TextSize = 14.000
TextButton_35.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

TextButton_36.Parent = mainframe
TextButton_36.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
TextButton_36.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_36.Position = UDim2.new(0.740037978, 0, 0.944881916, 0)
TextButton_36.Size = UDim2.new(0, 130, 0, 28)
TextButton_36.Font = Enum.Font.SourceSans
TextButton_36.Text = "raining containers"
TextButton_36.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_36.TextSize = 14.000
TextButton_36.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)

-- Scripts:

local function PBPMN_fake_script() -- mainframe.LocalScript 
	local script = Instance.new('LocalScript', mainframe)

	local UserInputService = game:GetService("UserInputService")
	
	local gui = script.Parent
	
	local dragging
	local dragInput
	local dragStart
	local startPos
	
	local function update(input)
		local delta = input.Position - dragStart
		gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
	end
	
	gui.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			dragging = true
			dragStart = input.Position
			startPos = gui.Position
	
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragging = false
				end
			end)
		end
	end)
	
	gui.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			dragInput = input
		end
	end)
	
	UserInputService.InputChanged:Connect(function(input)
		if input == dragInput and dragging then
			update(input)
		end
	end)
end
coroutine.wrap(PBPMN_fake_script)()
local function DGZTJZ_fake_script() -- TextButton.LocalScript 
	local script = Instance.new('LocalScript', TextButton)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Button clicked!")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";btools me")
	end)
end
coroutine.wrap(DGZTJZ_fake_script)()
local function YTPX_fake_script() -- TextButton_2.LocalScript 
	local script = Instance.new('LocalScript', TextButton_2)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("changed skybox")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";fogcolor black")
		
		wait (0.5)
		
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"...")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(99999,99999,99999))
					SetLocked(v,true)
				end
			end
		end
		Sky("121311355578317")
	end)
end
coroutine.wrap(YTPX_fake_script)()
local function BYOIDAS_fake_script() -- TextButton_3.LocalScript 
	local script = Instance.new('LocalScript', TextButton_3)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("decal spammed")
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("121311355578317")
	end)
end
coroutine.wrap(BYOIDAS_fake_script)()
local function VEXGFBV_fake_script() -- TextButton_4.LocalScript 
	local script = Instance.new('LocalScript', TextButton_4)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("set fire to everything in workspace")
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function AddFire(part)
			local args = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
			_(args)
		end
		function FireParts()
			for i,v in game.Workspace:GetDescendants() do
				spawn(function()
					SetLocked(v,false)
					AddFire(v)
				end)
			end
		end
		FireParts()
	
		local player = game.Players.LocalPlayer
	end)
end
coroutine.wrap(VEXGFBV_fake_script)()
local function RQDFUD_fake_script() -- TextButton_5.LocalScript 
	local script = Instance.new('LocalScript', TextButton_5)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("unanchored everything in workspace")
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
	
		function Unanchor()
			for i,v in game.Workspace:GetDescendants() do
				spawn(function()
					SetLocked(v,false)
					SetAnchor(false,v)
				end)
			end
		end
		Unanchor()
	end)
end
coroutine.wrap(RQDFUD_fake_script)()
local function WZKDZC_fake_script() -- TextButton_6.LocalScript 
	local script = Instance.new('LocalScript', TextButton_6)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Button clicked!")
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent,types)
			local args = {
				[1] = "CreatePart",
				[2] = types,
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
	
		function Material(part,mate)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Material"] = mate
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function toptexturecreate(part)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = Enum.NormalId.Top,
						["TextureType"] = "Texture"
					}
				}
			}
	
			_(args)
		end
		function toptextureadd(part)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = Enum.NormalId.Top,
						["TextureType"] = "Texture",
						["Texture"] = "rbxassetid://0",
						["StudsPerTileV"] = 10,
						["StudsPerTileU"] = 10
					}
				}
			}
			_(args)
		end
		hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
		hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
		hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
		function SpawnBasePlate()
			CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
			for i,v in game.Workspace:GetChildren() do
				if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
					spawn(function()
						Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
						Color(v,Color3.fromRGB(200,0,0))
						toptexturecreate(v)
						toptextureadd(v)
						while wait(1) do
							pcall(function()SetLocked(v,true)end)
						end
					end)
				end
			end
		end
		SpawnBasePlate()
	end)
end
coroutine.wrap(WZKDZC_fake_script)()
local function ODOHH_fake_script() -- TextButton_7.LocalScript 
	local script = Instance.new('LocalScript', TextButton_7)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("killed all")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";kill others")
	end)
end
coroutine.wrap(ODOHH_fake_script)()
local function NQXKFM_fake_script() -- TextButton_8.LocalScript 
	local script = Instance.new('LocalScript', TextButton_8)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";bring all")
	end)
end
coroutine.wrap(NQXKFM_fake_script)()
local function KZGW_fake_script() -- TextButton_9.LocalScript 
	local script = Instance.new('LocalScript', TextButton_9)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";mute others")
		RequestCommand:InvokeServer(";uncmdbar2 others")
		RequestCommand:InvokeServer(";hideguis others")
	end)
end
coroutine.wrap(KZGW_fake_script)()
local function PHGHDZC_fake_script() -- TextButton_10.LocalScript 
	local script = Instance.new('LocalScript', TextButton_10)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";unfly others")
		RequestCommand:InvokeServer(";unfly2 others")
		RequestCommand:InvokeServer(";unnoclip others")
	end)
end
coroutine.wrap(PHGHDZC_fake_script)()
local function QWEPKP_fake_script() -- TextButton_11.LocalScript 
	local script = Instance.new('LocalScript', TextButton_11)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";insert 53326")
	
	end)
end
coroutine.wrap(QWEPKP_fake_script)()
local function EYMBOD_fake_script() -- TextButton_12.LocalScript 
	local script = Instance.new('LocalScript', TextButton_12)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";unmute me")
	
	end)
end
coroutine.wrap(EYMBOD_fake_script)()
local function OUQJCIP_fake_script() -- TextButton_13.LocalScript 
	local script = Instance.new('LocalScript', TextButton_13)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 73084208895940")
		RequestCommand:InvokeServer(";pitch 0.74")
		RequestCommand:InvokeServer(";volume 10")
	end)
end
coroutine.wrap(OUQJCIP_fake_script)()
local function LKPVPZ_fake_script() -- TextButton_14.LocalScript 
	local script = Instance.new('LocalScript', TextButton_14)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 104879348278763")
		RequestCommand:InvokeServer(";pitch 0.95")
		RequestCommand:InvokeServer(";volume 10")
	end)
end
coroutine.wrap(LKPVPZ_fake_script)()
local function CBSWUQC_fake_script() -- TextButton_15.LocalScript 
	local script = Instance.new('LocalScript', TextButton_15)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 94284750410104")
		RequestCommand:InvokeServer(";pitch 0.19")
		RequestCommand:InvokeServer(";volume 10")
	end)
end
coroutine.wrap(CBSWUQC_fake_script)()
local function OLKMT_fake_script() -- TextButton_16.LocalScript 
	local script = Instance.new('LocalScript', TextButton_16)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 89787069440374")
		RequestCommand:InvokeServer(";volume 10")
	end)
end
coroutine.wrap(OLKMT_fake_script)()
local function TDRR_fake_script() -- TextButton_17.LocalScript 
	local script = Instance.new('LocalScript', TextButton_17)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 73858653879082")
		RequestCommand:InvokeServer(";volume 10")
	end)
end
coroutine.wrap(TDRR_fake_script)()
local function DRNZP_fake_script() -- TextButton_18.LocalScript 
	local script = Instance.new('LocalScript', TextButton_18)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 114811335026475")
		RequestCommand:InvokeServer(";volume 10")
	end)
end
coroutine.wrap(DRNZP_fake_script)()
local function SGBXSXQ_fake_script() -- TextButton_19.LocalScript 
	local script = Instance.new('LocalScript', TextButton_19)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";savemap")
	
	end)
end
coroutine.wrap(SGBXSXQ_fake_script)()
local function GUNBBT_fake_script() -- TextButton_20.LocalScript 
	local script = Instance.new('LocalScript', TextButton_20)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";time 18")
	
	end)
end
coroutine.wrap(GUNBBT_fake_script)()
local function RIRKSAA_fake_script() -- TextButton_21.LocalScript 
	local script = Instance.new('LocalScript', TextButton_21)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";time 12")
		
	end)
end
coroutine.wrap(RIRKSAA_fake_script)()
local function RGFW_fake_script() -- TextButton_22.LocalScript 
	local script = Instance.new('LocalScript', TextButton_22)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";titley me 9x11x4x20")
	
	end)
end
coroutine.wrap(RGFW_fake_script)()
local function RAZL_fake_script() -- TextButton_23.LocalScript 
	local script = Instance.new('LocalScript', TextButton_23)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";speed me 60")
	
	end)
end
coroutine.wrap(RAZL_fake_script)()
local function SYRG_fake_script() -- TextButton_24.LocalScript 
	local script = Instance.new('LocalScript', TextButton_24)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";name me")
	
	end)
end
coroutine.wrap(SYRG_fake_script)()
local function HCFB_fake_script() -- TextButton_25.LocalScript 
	local script = Instance.new('LocalScript', TextButton_25)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("4352908jrfoeiwq98745398fhy310")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 79999206651848")
		RequestCommand:InvokeServer(";pitch 0.222")
		RequestCommand:InvokeServer(";volume inf")
	
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
	
		function Unanchor()
			for i,v in game.Workspace:GetDescendants() do
				spawn(function()
					SetLocked(v,false)
					SetAnchor(false,v)
				end)
			end
		end
		Unanchor()
	
		wait(0.05)
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Sky")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(99999,99999,99999))
					SetLocked(v,true)
				end
			end
		end
		Sky("201208408")
	
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";punish all")
		RequestCommand:InvokeServer(";fogcolor black")
		RequestCommand:InvokeServer(";savemap")
	
	end)
end
coroutine.wrap(HCFB_fake_script)()
local function GUWFMAZ_fake_script() -- TextButton_26.LocalScript 
	local script = Instance.new('LocalScript', TextButton_26)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("attempting to shutdownserver")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";shutdown")
	end)
end
coroutine.wrap(GUWFMAZ_fake_script)()
local function PMSCBZ_fake_script() -- TextButton_27.LocalScript 
	local script = Instance.new('LocalScript', TextButton_27)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";fire me")
	
	end)
end
coroutine.wrap(PMSCBZ_fake_script)()
local function XLLL_fake_script() -- TextButton_28.LocalScript 
	local script = Instance.new('LocalScript', TextButton_28)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";sparkles me")
	
	end)
end
coroutine.wrap(XLLL_fake_script)()
local function CFFF_fake_script() -- TextButton_29.LocalScript 
	local script = Instance.new('LocalScript', TextButton_29)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 77484784570543")
		RequestCommand:InvokeServer(";pitch 0.104")
		RequestCommand:InvokeServer(";volume 10")
	end)
end
coroutine.wrap(CFFF_fake_script)()
local function ZILXDE_fake_script() -- TextButton_30.LocalScript 
	local script = Instance.new('LocalScript', TextButton_30)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 78534559289195")
		RequestCommand:InvokeServer(";volume 10")
	end)
end
coroutine.wrap(ZILXDE_fake_script)()
local function IVZXZ_fake_script() -- TextButton_31.LocalScript 
	local script = Instance.new('LocalScript', TextButton_31)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";createteam red 9x11x4x20")
		wait(0.01)
		RequestCommand:InvokeServer(";team all 9x11x4x20")
	end)
	
end
coroutine.wrap(IVZXZ_fake_script)()
local function XUJSPAA_fake_script() -- TextButton_32.LocalScript 
	local script = Instance.new('LocalScript', TextButton_32)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("Remote Event request sent")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";name me")
		
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		local player = game.Players.LocalPlayer
		local char = player.Character
	
		function xd()
			spawn(function()
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
							["Transparency"] = 1
						},
						[2] = {
							["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
							["Transparency"] = 1
						},
						[3] = {
							["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
							["Transparency"] = 1
						},
						[4] = {
							["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
							["Transparency"] = 1
						},
						[5] = {
							["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
							["Transparency"] = 1
						},
						[6] = {
							["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
							["Transparency"] = 1
						},
						[7] = {
							["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
							["Transparency"] = 1
						},
					}
				}
	
				_(args)
	
			end)
		end
	
		function Thomas(player)
			SetAnchor(true,char.HumanoidRootPart)
			CreatePart(char.HumanoidRootPart.CFrame,char,"Normal")
			SetCollision(char.Part,false)
			SetLocked(char.Part,false)
			Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame)
			CreateSpotlight(char.Part)
			SyncLighting(char.Part,100)
			SetLocked(char.HumanoidRootPart,false)
			Weld(char.Part,char.HumanoidRootPart,char.Part)
			SetAnchor(false,char.Part)
			AddMesh(char.Part)
			MeshResize(char.Part,Vector3.new(2,2,1.5))
			SetMesh(char.Part,"2231280549")
			SetTexture(char.Part,"2231280614")
			SetAnchor(false,char.HumanoidRootPart)
			char.Humanoid.WalkSpeed = 80
			local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
			char.Part.Touched:connect(function(p)
				if p.Parent then
					if p.Parent:IsA("Model") then
						if game.Players:FindFirstChild(p.Parent.Name) then
							if p.Parent.Name ~= game.Players.LocalPlayer.Name then
								spawn(function()
									DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
								end)
								local Whistle = SFX(475073913)
								Whistle:Play()
							end
						end
					end
				end
			end)
	
			local Music = SFX(0)
			Music.Pitch = 1.15
			Music:Play()
	
			game:GetService("RunService").RenderStepped:Connect(function()
				for i,v in char:GetDescendants() do
					if v:IsA("BasePart") then
						char.Humanoid.WalkSpeed = 80
						v.CanCollide = false
					end
				end
			end)
		end
		Thomas(player)
		xd()
		
	end)
end
coroutine.wrap(XUJSPAA_fake_script)()
local function CJUGU_fake_script() -- TextButton_33.LocalScript 
	local script = Instance.new('LocalScript', TextButton_33)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("")
		--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		-- DO NOT DELETE THIS LEAVE MY CREDIT
	
		-- Rain Toad Script By ItsKittyyyGD 
		--edited by 9x11x4x20
	
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function SetCollision(part, boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
	
		function SetAnchor(boolean, part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		function CreatePart(cf)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = workspace
			}
			_(args)
		end
	
		function Resize(part, size, cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part, meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://" .. meshid
					}
				}
			}
			_(args)
		end
	
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://" .. texid
					}
				}
			}
			_(args)
		end
	
		function MeshResize(part, size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
	
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
			_(args)
		end
	
		function Sky(id)
			local hrp = char:WaitForChild("HumanoidRootPart")
			local cf = hrp.CFrame
			CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
			for _, v in workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
					SetAnchor(true, v)
					AddMesh(v)
					SetMesh(v, "14832966960")
					SetTexture(v, id)
					MeshResize(v, Vector3.new(0, 0, 0))
				end
			end
		end
	
		local function createRainToads()
			while true do
				wait(0.01) -- Here they change the appearance time of the Toads or other meshes
				if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
					local hrpcf = player.Character.HumanoidRootPart.CFrame
					local x = hrpcf.x
					local z = hrpcf.z
					local randint = math.random(-600, 600)
					local randint2 = math.random(-600, 600)
					local xloc = randint + x
					local zloc = randint2 + z
					local cf = player.Character.HumanoidRootPart.CFrame.y + 400
	
					spawn(function()
						local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
						for i, v in game.Workspace:GetDescendants() do
							if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
								SetName(v, "free robux at www.scamsite.com") -- Here the name of the toad changes
								SetAnchor(false, v)
								AddMesh(v)
								Resize(v, Vector3.new(2.5, 2.5, 6.5), v.CFrame)
								MeshResize(v, Vector3.new(3, 3, 3))
								SetMesh(v, "124900173701701") -- Here put it A custom mesh
								SetTexture(v, "95817027730696") -- X2
								SetCollision(v, true)
								v.Orientation = Vector3.new(0, 0, 0)
	
								v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
	
								local sound = Instance.new("Sound", v)
								sound.SoundId = "rbxassetid://3020841054" -- Here the noise or another sound To the toads or other things It works when they appear 
								sound.Volume = 2.5
								sound.PlayOnRemove = true
								sound:Destroy()
							end
						end
					end)
				else
					wait(1)
				end
			end
		end
	
		coroutine.wrap(createRainToads)()
	
		Sky("95921788891849") -- Here they change the skybox id 
	
		-- Delete this if you are going to Use it in another script
	
		-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy
	end)
end
coroutine.wrap(CJUGU_fake_script)()
local function KHUC_fake_script() -- TextButton_34.LocalScript 
	local script = Instance.new('LocalScript', TextButton_34)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("")
		--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		-- DO NOT DELETE THIS LEAVE MY CREDIT
	
		-- Rain Toad Script By ItsKittyyyGD 
		--edited by 9x11x4x20
	
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function SetCollision(part, boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
	
		function SetAnchor(boolean, part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		function CreatePart(cf)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = workspace
			}
			_(args)
		end
	
		function Resize(part, size, cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part, meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://" .. meshid
					}
				}
			}
			_(args)
		end
	
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://" .. texid
					}
				}
			}
			_(args)
		end
	
		function MeshResize(part, size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
	
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
			_(args)
		end
	
		function Sky(id)
			local hrp = char:WaitForChild("HumanoidRootPart")
			local cf = hrp.CFrame
			CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
			for _, v in workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
					SetAnchor(true, v)
					AddMesh(v)
					SetMesh(v, "14832966960")
					SetTexture(v, id)
					MeshResize(v, Vector3.new(0, 0, 0))
				end
			end
		end
	
		local function createRainToads()
			while true do
				wait(0.01) -- Here they change the appearance time of the Toads or other meshes
				if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
					local hrpcf = player.Character.HumanoidRootPart.CFrame
					local x = hrpcf.x
					local z = hrpcf.z
					local randint = math.random(-600, 600)
					local randint2 = math.random(-600, 600)
					local xloc = randint + x
					local zloc = randint2 + z
					local cf = player.Character.HumanoidRootPart.CFrame.y + 400
	
					spawn(function()
						local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
						for i, v in game.Workspace:GetDescendants() do
							if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
								SetName(v, "bloxy cola") -- Here the name of the toad changes
								SetAnchor(false, v)
								AddMesh(v)
								Resize(v, Vector3.new(2.5, 2.5, 6.5), v.CFrame)
								MeshResize(v, Vector3.new(3, 3, 3))
								SetMesh(v, "5139680222") -- Here put it A custom mesh
								SetTexture(v, "5139681512") -- X2
								SetCollision(v, true)
								v.Orientation = Vector3.new(0, 0, 0)
	
								v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
	
								local sound = Instance.new("Sound", v)
								sound.SoundId = "rbxassetid://3020841054" -- Here the noise or another sound To the toads or other things It works when they appear 
								sound.Volume = 0
								sound.PlayOnRemove = true
								sound:Destroy()
							end
						end
					end)
				else
					wait(1)
				end
			end
		end
	
		coroutine.wrap(createRainToads)()
	
		Sky("95921788891849") -- Here they change the skybox id 
	
		-- Delete this if you are going to Use it in another script
	
		-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy
	end)
end
coroutine.wrap(KHUC_fake_script)()
local function WVGUJRT_fake_script() -- TextButton_35.LocalScript 
	local script = Instance.new('LocalScript', TextButton_35)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("")
		--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		-- DO NOT DELETE THIS LEAVE MY CREDIT
	
		-- Rain Toad Script By ItsKittyyyGD 
		--edited by 9x11x4x20
	
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function SetCollision(part, boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
	
		function SetAnchor(boolean, part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		function CreatePart(cf)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = workspace
			}
			_(args)
		end
	
		function Resize(part, size, cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part, meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://" .. meshid
					}
				}
			}
			_(args)
		end
	
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://" .. texid
					}
				}
			}
			_(args)
		end
	
		function MeshResize(part, size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
	
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
			_(args)
		end
	
		function Sky(id)
			local hrp = char:WaitForChild("HumanoidRootPart")
			local cf = hrp.CFrame
			CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
			for _, v in workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
					SetAnchor(true, v)
					AddMesh(v)
					SetMesh(v, "14832966960")
					SetTexture(v, id)
					MeshResize(v, Vector3.new(0, 0, 0))
				end
			end
		end
	
		local function createRainToads()
			while true do
				wait(0.01) -- Here they change the appearance time of the Toads or other meshes
				if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
					local hrpcf = player.Character.HumanoidRootPart.CFrame
					local x = hrpcf.x
					local z = hrpcf.z
					local randint = math.random(-600, 600)
					local randint2 = math.random(-600, 600)
					local xloc = randint + x
					local zloc = randint2 + z
					local cf = player.Character.HumanoidRootPart.CFrame.y + 400
	
					spawn(function()
						local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
						for i, v in game.Workspace:GetDescendants() do
							if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
								SetName(v, "a fucking boat") -- Here the name of the toad changes
								SetAnchor(false, v)
								AddMesh(v)
								Resize(v, Vector3.new(37.5, 17.5, 19.5), v.CFrame)
								MeshResize(v, Vector3.new(7, 7, 7))
								SetMesh(v, "2661171699") -- Here put it A custom mesh
								SetTexture(v, "2661171809") -- X2
								SetCollision(v, true)
								v.Orientation = Vector3.new(0, 0, 0)
	
								v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
	
								local sound = Instance.new("Sound", v)
								sound.SoundId = "rbxassetid://3020841054" -- Here the noise or another sound To the toads or other things It works when they appear 
								sound.Volume = 0
								sound.PlayOnRemove = true
								sound:Destroy()
							end
						end
					end)
				else
					wait(1)
				end
			end
		end
	
		coroutine.wrap(createRainToads)()
	
		Sky("95921788891849") -- Here they change the skybox id 
	
		-- Delete this if you are going to Use it in another script
	
		-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy
	end)
end
coroutine.wrap(WVGUJRT_fake_script)()
local function VAYV_fake_script() -- TextButton_36.LocalScript 
	local script = Instance.new('LocalScript', TextButton_36)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		print("")
		--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		-- DO NOT DELETE THIS LEAVE MY CREDIT
	
		-- Rain Toad Script By ItsKittyyyGD 
		--edited by 9x11x4x20
	
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function SetCollision(part, boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
	
		function SetAnchor(boolean, part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		function CreatePart(cf)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = workspace
			}
			_(args)
		end
	
		function Resize(part, size, cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part, meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://" .. meshid
					}
				}
			}
			_(args)
		end
	
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://" .. texid
					}
				}
			}
			_(args)
		end
	
		function MeshResize(part, size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
	
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
			_(args)
		end
	
		function Sky(id)
			local hrp = char:WaitForChild("HumanoidRootPart")
			local cf = hrp.CFrame
			CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
			for _, v in workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
					SetAnchor(true, v)
					AddMesh(v)
					SetMesh(v, "14832966960")
					SetTexture(v, id)
					MeshResize(v, Vector3.new(0, 0, 0))
				end
			end
		end
	
		local function createRainToads()
			while true do
				wait(0.01) -- Here they change the appearance time of the Toads or other meshes
				if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
					local hrpcf = player.Character.HumanoidRootPart.CFrame
					local x = hrpcf.x
					local z = hrpcf.z
					local randint = math.random(-600, 600)
					local randint2 = math.random(-600, 600)
					local xloc = randint + x
					local zloc = randint2 + z
					local cf = player.Character.HumanoidRootPart.CFrame.y + 400
	
					spawn(function()
						local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
						for i, v in game.Workspace:GetDescendants() do
							if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
								SetName(v, "cargo container") -- Here the name of the toad changes
								SetAnchor(false, v)
								AddMesh(v)
								Resize(v, Vector3.new(26.5, 11.5, 10.5), v.CFrame)
								MeshResize(v, Vector3.new(0.5, 0.5, 0.5))
								SetMesh(v, "9013041922") -- Here put it A custom mesh
								SetTexture(v, "9013042317") -- X2
								SetCollision(v, true)
								v.Orientation = Vector3.new(0, 0, 0)
	
								v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
	
								local sound = Instance.new("Sound", v)
								sound.SoundId = "rbxassetid://3020841054" -- Here the noise or another sound To the toads or other things It works when they appear 
								sound.Volume = 0
								sound.PlayOnRemove = true
								sound:Destroy()
							end
						end
					end)
				else
					wait(1)
				end
			end
		end
	
		coroutine.wrap(createRainToads)()
	
		Sky("95921788891849") -- Here they change the skybox id 
	
		-- Delete this if you are going to Use it in another script
	
		-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy
	end)
end
coroutine.wrap(VAYV_fake_script)()

Features & Information

leaked by xxyouaremadxx gui was made by 9x11x4x20

Community Comments (6)

mrscriptymrscriptyJul 14, 2025

doesnt even do anything

EmoTrafficConeEmoTrafficConeJul 14, 2025

use it in f3x game it works and everyone can see it

The_Doc040The_Doc040Jul 14, 2025

@xxYOUAREMADxx any examples? I don't know many games that use f3x

EmoTrafficConeEmoTrafficConeJul 14, 2025

https://www.roblox.com/games/134408026599432/HD-Admin https://www.roblox.com/games/18810196013/Free-Owner-Admin https://www.roblox.com/games/10632725294/Free-Owner-Admin-Abuse

shudhdddjdbdidshudhdddjdbdidJul 14, 2025

It wont run

boiiragebaitboiiragebaitJul 18, 2025

bunch of goof* wannabe 😂😂

More Scripts for Universal Scripts