333333333ZOLS F3X GUI
Key RequiredUniversal

333333333ZOLS F3X GUI

Universal Script333333333ZOL333333333ZOL 3.7K views 29 executesUpdated Aug 3, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•3295 lines (76033 chars)
-- Gui to Lua
-- Version: 3.2

-- Instances:

local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextButton_13 = Instance.new("TextButton")
local TextButton_14 = Instance.new("TextButton")
local TextButton_15 = Instance.new("TextButton")
local TextButton_16 = Instance.new("TextButton")
local TextButton_17 = Instance.new("TextButton")
local TextButton_18 = Instance.new("TextButton")
local TextButton_19 = Instance.new("TextButton")
local TextButton_20 = Instance.new("TextButton")
local TextButton_21 = Instance.new("TextButton")
local TextButton_22 = Instance.new("TextButton")
local TextButton_23 = Instance.new("TextButton")
local TextButton_24 = Instance.new("TextButton")
local TextButton_25 = Instance.new("TextButton")
local TextButton_26 = Instance.new("TextButton")
local TextButton_27 = Instance.new("TextButton")
local TextButton_28 = Instance.new("TextButton")
local TextButton_29 = Instance.new("TextButton")

--Properties:

ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn = false

Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 255)
Frame.Position = UDim2.new(0.0281556435, 0, 0.151384085, 0)
Frame.Size = UDim2.new(0, 927, 0, 902)

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextLabel.Size = UDim2.new(0, 927, 0, 120)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "333333333ZOL'S HD FUCKER"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true

TextButton.Parent = TextLabel
TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton.Position = UDim2.new(0, 0, 1.29166663, 0)
TextButton.Size = UDim2.new(0, 200, 0, 50)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "BTOOLS"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextWrapped = true

TextButton_2.Parent = TextLabel
TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_2.Position = UDim2.new(0.283710897, 0, 1.29166663, 0)
TextButton_2.Size = UDim2.new(0, 200, 0, 50)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "SKYBOX"
TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.TextScaled = true
TextButton_2.TextSize = 14.000
TextButton_2.TextWrapped = true

TextButton_3.Parent = TextLabel
TextButton_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_3.Position = UDim2.new(0.784250259, 0, 1.29166663, 0)
TextButton_3.Size = UDim2.new(0, 200, 0, 50)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "WORLD TOUR SKYBOX"
TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.TextScaled = true
TextButton_3.TextSize = 14.000
TextButton_3.TextWrapped = true

TextButton_4.Parent = TextLabel
TextButton_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_4.Position = UDim2.new(0.536138058, 0, 1.29166663, 0)
TextButton_4.Size = UDim2.new(0, 200, 0, 50)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "DECAL SPAM"
TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.TextScaled = true
TextButton_4.TextSize = 14.000
TextButton_4.TextWrapped = true

TextButton_5.Parent = TextLabel
TextButton_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_5.Position = UDim2.new(0, 0, 2.20833325, 0)
TextButton_5.Size = UDim2.new(0, 200, 0, 50)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "WORLD TOUR DECAL SPAM"
TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_5.TextScaled = true
TextButton_5.TextSize = 14.000
TextButton_5.TextWrapped = true

TextButton_6.Parent = TextLabel
TextButton_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_6.Position = UDim2.new(0, 0, 2.20833325, 0)
TextButton_6.Size = UDim2.new(0, 200, 0, 50)
TextButton_6.Font = Enum.Font.SourceSans
TextButton_6.Text = "WORLD TOUR DECAL SPAM"
TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_6.TextScaled = true
TextButton_6.TextSize = 14.000
TextButton_6.TextWrapped = true

TextButton_7.Parent = TextLabel
TextButton_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_7.Position = UDim2.new(0.283710897, 0, 2.20833325, 0)
TextButton_7.Size = UDim2.new(0, 200, 0, 50)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "LOGO SKYBOX"
TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_7.TextScaled = true
TextButton_7.TextSize = 14.000
TextButton_7.TextWrapped = true

TextButton_8.Parent = TextLabel
TextButton_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_8.Position = UDim2.new(0.536138058, 0, 2.20833325, 0)
TextButton_8.Size = UDim2.new(0, 200, 0, 50)
TextButton_8.Font = Enum.Font.SourceSans
TextButton_8.Text = "333333333ZOL RAIN"
TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_8.TextScaled = true
TextButton_8.TextSize = 14.000
TextButton_8.TextWrapped = true

TextButton_9.Parent = TextLabel
TextButton_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_9.Position = UDim2.new(0.784250259, 0, 2.20833325, 0)
TextButton_9.Size = UDim2.new(0, 200, 0, 50)
TextButton_9.Font = Enum.Font.SourceSans
TextButton_9.Text = "LOGO RAIN"
TextButton_9.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_9.TextScaled = true
TextButton_9.TextSize = 14.000
TextButton_9.TextWrapped = true

TextButton_10.Parent = TextLabel
TextButton_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_10.Position = UDim2.new(0, 0, 3.07500005, 0)
TextButton_10.Size = UDim2.new(0, 200, 0, 50)
TextButton_10.Font = Enum.Font.SourceSans
TextButton_10.Text = "SCARY DECAL SPAM"
TextButton_10.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_10.TextScaled = true
TextButton_10.TextSize = 14.000
TextButton_10.TextWrapped = true

TextButton_11.Parent = TextLabel
TextButton_11.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_11.Position = UDim2.new(0.283710897, 0, 3.07500005, 0)
TextButton_11.Size = UDim2.new(0, 200, 0, 50)
TextButton_11.Font = Enum.Font.SourceSans
TextButton_11.Text = "SCARY SKYBOX"
TextButton_11.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_11.TextScaled = true
TextButton_11.TextSize = 14.000
TextButton_11.TextWrapped = true

TextButton_12.Parent = TextLabel
TextButton_12.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_12.Position = UDim2.new(0.536138058, 0, 3.07500005, 0)
TextButton_12.Size = UDim2.new(0, 200, 0, 50)
TextButton_12.Font = Enum.Font.SourceSans
TextButton_12.Text = "MUSIC"
TextButton_12.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_12.TextScaled = true
TextButton_12.TextSize = 14.000
TextButton_12.TextWrapped = true

TextButton_13.Parent = TextLabel
TextButton_13.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_13.Position = UDim2.new(0.784250259, 0, 3.07500005, 0)
TextButton_13.Size = UDim2.new(0, 200, 0, 50)
TextButton_13.Font = Enum.Font.SourceSans
TextButton_13.Text = "DISCO"
TextButton_13.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_13.TextScaled = true
TextButton_13.TextSize = 14.000
TextButton_13.TextWrapped = true

TextButton_14.Parent = TextLabel
TextButton_14.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_14.Position = UDim2.new(0, 0, 4.08333349, 0)
TextButton_14.Size = UDim2.new(0, 200, 0, 50)
TextButton_14.Font = Enum.Font.SourceSans
TextButton_14.Text = "FIRE ALL"
TextButton_14.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_14.TextScaled = true
TextButton_14.TextSize = 14.000
TextButton_14.TextWrapped = true

TextButton_15.Parent = TextLabel
TextButton_15.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_15.Position = UDim2.new(0.283710897, 0, 4.08333349, 0)
TextButton_15.Size = UDim2.new(0, 200, 0, 50)
TextButton_15.Font = Enum.Font.SourceSans
TextButton_15.Text = "CRASH OTHERS"
TextButton_15.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_15.TextScaled = true
TextButton_15.TextSize = 14.000
TextButton_15.TextWrapped = true

TextButton_16.Parent = TextLabel
TextButton_16.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_16.Position = UDim2.new(0.536138058, 0, 4.08333349, 0)
TextButton_16.Size = UDim2.new(0, 200, 0, 50)
TextButton_16.Font = Enum.Font.SourceSans
TextButton_16.Text = "FORCEPLACE ALL"
TextButton_16.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_16.TextScaled = true
TextButton_16.TextSize = 14.000
TextButton_16.TextWrapped = true

TextButton_17.Parent = TextLabel
TextButton_17.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_17.Position = UDim2.new(0.784250259, 0, 4.08333349, 0)
TextButton_17.Size = UDim2.new(0, 200, 0, 50)
TextButton_17.Font = Enum.Font.SourceSans
TextButton_17.Text = "bodypartz"
TextButton_17.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_17.TextScaled = true
TextButton_17.TextSize = 14.000
TextButton_17.TextWrapped = true

TextButton_18.Parent = TextLabel
TextButton_18.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_18.Position = UDim2.new(0, 0, 5, 0)
TextButton_18.Size = UDim2.new(0, 200, 0, 50)
TextButton_18.Font = Enum.Font.SourceSans
TextButton_18.Text = "CHAR ALL ZOL"
TextButton_18.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_18.TextScaled = true
TextButton_18.TextSize = 14.000
TextButton_18.TextWrapped = true

TextButton_19.Parent = TextLabel
TextButton_19.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_19.Position = UDim2.new(0.283710897, 0, 5, 0)
TextButton_19.Size = UDim2.new(0, 200, 0, 50)
TextButton_19.Font = Enum.Font.SourceSans
TextButton_19.Text = "SHUTDOWN"
TextButton_19.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_19.TextScaled = true
TextButton_19.TextSize = 14.000
TextButton_19.TextWrapped = true

TextButton_20.Parent = TextLabel
TextButton_20.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_20.Position = UDim2.new(0.535059333, 0, 5, 0)
TextButton_20.Size = UDim2.new(0, 200, 0, 50)
TextButton_20.Font = Enum.Font.SourceSans
TextButton_20.Text = "CHAT ALL"
TextButton_20.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_20.TextScaled = true
TextButton_20.TextSize = 14.000
TextButton_20.TextWrapped = true

TextButton_21.Parent = TextLabel
TextButton_21.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_21.Position = UDim2.new(0.784250259, 0, 5, 0)
TextButton_21.Size = UDim2.new(0, 200, 0, 50)
TextButton_21.Font = Enum.Font.SourceSans
TextButton_21.Text = "KILL ALL"
TextButton_21.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_21.TextScaled = true
TextButton_21.TextSize = 14.000
TextButton_21.TextWrapped = true

TextButton_22.Parent = TextLabel
TextButton_22.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_22.Position = UDim2.new(0, 0, 5.9083333, 0)
TextButton_22.Size = UDim2.new(0, 200, 0, 50)
TextButton_22.Font = Enum.Font.SourceSans
TextButton_22.Text = "SQUIDWARD DECAL SPAM"
TextButton_22.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_22.TextScaled = true
TextButton_22.TextSize = 14.000
TextButton_22.TextWrapped = true

TextButton_23.Parent = TextLabel
TextButton_23.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_23.Position = UDim2.new(0.283710897, 0, 5.9083333, 0)
TextButton_23.Size = UDim2.new(0, 200, 0, 50)
TextButton_23.Font = Enum.Font.SourceSans
TextButton_23.Text = "LOOPPUNISH ALL"
TextButton_23.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_23.TextScaled = true
TextButton_23.TextSize = 14.000
TextButton_23.TextWrapped = true

TextButton_24.Parent = TextLabel
TextButton_24.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_24.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_24.Position = UDim2.new(0.535059333, 0, 5.9083333, 0)
TextButton_24.Size = UDim2.new(0, 200, 0, 50)
TextButton_24.Font = Enum.Font.SourceSans
TextButton_24.Text = "MICKEY MOUSE TAKES DRUGZ"
TextButton_24.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_24.TextScaled = true
TextButton_24.TextSize = 14.000
TextButton_24.TextWrapped = true

TextButton_25.Parent = TextLabel
TextButton_25.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_25.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_25.Position = UDim2.new(0.784250259, 0, 5.9083333, 0)
TextButton_25.Size = UDim2.new(0, 200, 0, 50)
TextButton_25.Font = Enum.Font.SourceSans
TextButton_25.Text = "SPIN ALL"
TextButton_25.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_25.TextScaled = true
TextButton_25.TextSize = 14.000
TextButton_25.TextWrapped = true

TextButton_26.Parent = TextLabel
TextButton_26.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_26.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_26.Position = UDim2.new(0, 0, 6.7833333, 0)
TextButton_26.Size = UDim2.new(0, 200, 0, 50)
TextButton_26.Font = Enum.Font.SourceSans
TextButton_26.Text = "TITLE ALL"
TextButton_26.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_26.TextScaled = true
TextButton_26.TextSize = 14.000
TextButton_26.TextWrapped = true

TextButton_27.Parent = TextLabel
TextButton_27.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_27.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_27.Position = UDim2.new(0.283710897, 0, 6.7833333, 0)
TextButton_27.Size = UDim2.new(0, 200, 0, 50)
TextButton_27.Font = Enum.Font.SourceSans
TextButton_27.Text = "HINT"
TextButton_27.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_27.TextScaled = true
TextButton_27.TextSize = 14.000
TextButton_27.TextWrapped = true

TextButton_28.Parent = TextLabel
TextButton_28.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_28.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_28.Position = UDim2.new(0.535059333, 0, 6.7833333, 0)
TextButton_28.Size = UDim2.new(0, 200, 0, 50)
TextButton_28.Font = Enum.Font.SourceSans
TextButton_28.Text = "MESSAGE"
TextButton_28.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_28.TextScaled = true
TextButton_28.TextSize = 14.000
TextButton_28.TextWrapped = true

TextButton_29.Parent = TextLabel
TextButton_29.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_29.BorderColor3 = Color3.fromRGB(0, 0, 255)
TextButton_29.Position = UDim2.new(0.784250259, 0, 6.7833333, 0)
TextButton_29.Size = UDim2.new(0, 200, 0, 50)
TextButton_29.Font = Enum.Font.SourceSans
TextButton_29.Text = "TEAM SPAM"
TextButton_29.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_29.TextScaled = true
TextButton_29.TextSize = 14.000
TextButton_29.TextWrapped = true

-- Scripts:

local function NDGE_fake_script() -- TextButton.LocalScript 
	local script = Instance.new('LocalScript', TextButton)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";btools")
		RequestCommand:InvokeServer(";buildingTools")
	end)
end
coroutine.wrap(NDGE_fake_script)()
local function BEFWLN_fake_script() -- TextButton_2.LocalScript 
	local script = Instance.new('LocalScript', TextButton_2)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Skybox")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441") -- Dont change it
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(2000, 2000, 2000)) -- The rest must be equal to the first scale number
					SetLocked(v,true)
				end
			end
		end
		Sky("112578462176146") -- Replace with your id
	end)
	
end
coroutine.wrap(BEFWLN_fake_script)()
local function JVQH_fake_script() -- TextButton_3.LocalScript 
	local script = Instance.new('LocalScript', TextButton_3)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Skybox")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441") -- Dont change it
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(2000, 2000, 2000)) -- The rest must be equal to the first scale number
					SetLocked(v,true)
				end
			end
		end
		Sky("134729906204678") -- Replace with your id
	end)
	
end
coroutine.wrap(JVQH_fake_script)()
local function WMZN_fake_script() -- TextButton_4.LocalScript 
	local script = Instance.new('LocalScript', TextButton_4)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("112578462176146") -- Replace with your decal ID
	end)
end
coroutine.wrap(WMZN_fake_script)()
local function CWLTSWW_fake_script() -- TextButton_5.LocalScript 
	local script = Instance.new('LocalScript', TextButton_5)

	
end
coroutine.wrap(CWLTSWW_fake_script)()
local function TXUB_fake_script() -- TextButton_6.LocalScript 
	local script = Instance.new('LocalScript', TextButton_6)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("134729906204678") -- Replace with your decal ID
	end)
	
end
coroutine.wrap(TXUB_fake_script)()
local function VVKIH_fake_script() -- TextButton_7.LocalScript 
	local script = Instance.new('LocalScript', TextButton_7)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Skybox")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441") -- Dont change it
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(2000, 2000, 2000)) -- The rest must be equal to the first scale number
					SetLocked(v,true)
				end
			end
		end
		Sky("117732098811787") -- Replace with your id
	end)
	
end
coroutine.wrap(VVKIH_fake_script)()
local function BTQV_fake_script() -- TextButton_8.LocalScript 
	local script = Instance.new('LocalScript', TextButton_8)

	script.Parent.MouseButton1Click:Connect(function()
	--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		-- DO NOT DELETE THIS LEAVE MY CREDIT
	
		-- Rain Toad Script By ItsKittyyyGD 
	
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function SetCollision(part, boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
	
		function SetAnchor(boolean, part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		function CreatePart(cf)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = workspace
			}
			_(args)
		end
	
		function Resize(part, size, cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part, meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://" .. meshid
					}
				}
			}
			_(args)
		end
	
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://" .. texid
					}
				}
			}
			_(args)
		end
	
		function MeshResize(part, size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
	
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
			_(args)
		end
	
		function Sky(id)
			local hrp = char:WaitForChild("HumanoidRootPart")
			local cf = hrp.CFrame
			CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
			for _, v in workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
					SetAnchor(true, v)
					AddMesh(v)
					SetMesh(v, "7642462437")
					SetTexture(v, id)
					MeshResize(v, Vector3.new(0, 0, 0))
				end
			end
		end
	
		local function createRainToads()
			while true do
				wait(0.01) -- Here they change the appearance time of the Toads or other meshes
				if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
					local hrpcf = player.Character.HumanoidRootPart.CFrame
					local x = hrpcf.x
					local z = hrpcf.z
					local randint = math.random(-600, 600)
					local randint2 = math.random(-600, 600)
					local xloc = randint + x
					local zloc = randint2 + z
					local cf = player.Character.HumanoidRootPart.CFrame.y + 400
	
					spawn(function()
						local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
						for i, v in game.Workspace:GetDescendants() do
							if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
								SetName(v, "HACED BY 3Z0L BITCHES") -- Here the name of the toad changes
								SetAnchor(false, v)
								AddMesh(v)
								Resize(v, Vector3.new(50, 50, 30), v.CFrame)
								MeshResize(v, Vector3.new(15, 15, 15))
								SetMesh(v, "7642462437") -- Here put it A custom mesh
								SetTexture(v, "77551247324846") -- X2
								SetCollision(v, true)
								v.Orientation = Vector3.new(0, 0, 0)
	
								v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
	
								local sound = Instance.new("Sound", v)
								sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear 
								sound.Volume = 0
								sound.PlayOnRemove = true
								sound:Destroy()
							end
						end
					end)
				else
					wait(1)
				end
			end
		end
	
		coroutine.wrap(createRainToads)()
	
		Sky("95921788891849") -- Here they change the skybox id 
	
		-- Delete this if you are going to Use it in another script
	
		-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy 
	end)
end
coroutine.wrap(BTQV_fake_script)()
local function VQIFE_fake_script() -- TextButton_9.LocalScript 
	local script = Instance.new('LocalScript', TextButton_9)

	script.Parent.MouseButton1Click:Connect(function()
	--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		-- DO NOT DELETE THIS LEAVE MY CREDIT
	
		-- Rain Toad Script By ItsKittyyyGD 
	
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function SetCollision(part, boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
	
		function SetAnchor(boolean, part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		function CreatePart(cf)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = workspace
			}
			_(args)
		end
	
		function Resize(part, size, cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part, meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://" .. meshid
					}
				}
			}
			_(args)
		end
	
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://" .. texid
					}
				}
			}
			_(args)
		end
	
		function MeshResize(part, size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
	
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
			_(args)
		end
	
		function Sky(id)
			local hrp = char:WaitForChild("HumanoidRootPart")
			local cf = hrp.CFrame
			CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
			for _, v in workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
					SetAnchor(true, v)
					AddMesh(v)
					SetMesh(v, "6148286906")
					SetTexture(v, id)
					MeshResize(v, Vector3.new(0, 0, 0))
				end
			end
		end
	
		local function createRainToads()
			while true do
				wait(0.01) -- Here they change the appearance time of the Toads or other meshes
				if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
					local hrpcf = player.Character.HumanoidRootPart.CFrame
					local x = hrpcf.x
					local z = hrpcf.z
					local randint = math.random(-600, 600)
					local randint2 = math.random(-600, 600)
					local xloc = randint + x
					local zloc = randint2 + z
					local cf = player.Character.HumanoidRootPart.CFrame.y + 400
	
					spawn(function()
						local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
						for i, v in game.Workspace:GetDescendants() do
							if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
								SetName(v, "TEAM 3ZOL JOIN TODAY!") -- Here the name of the toad changes
								SetAnchor(false, v)
								AddMesh(v)
								Resize(v, Vector3.new(50, 50, 30), v.CFrame)
								MeshResize(v, Vector3.new(15, 15, 15))
								SetMesh(v, "6148286906") -- Here put it A custom mesh
								SetTexture(v, "130194891599890") -- X2
								SetCollision(v, true)
								v.Orientation = Vector3.new(0, 0, 0)
	
								v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
	
								local sound = Instance.new("Sound", v)
								sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear 
								sound.Volume = 0
								sound.PlayOnRemove = true
								sound:Destroy()
							end
						end
					end)
				else
					wait(1)
				end
			end
		end
	
		coroutine.wrap(createRainToads)()
	
		Sky("95921788891849") -- Here they change the skybox id 
	
		-- Delete this if you are going to Use it in another script
	
		-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy 
	end)
end
coroutine.wrap(VQIFE_fake_script)()
local function EUWV_fake_script() -- TextButton_10.LocalScript 
	local script = Instance.new('LocalScript', TextButton_10)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("6182991646") -- Replace with your decal ID
	end)
end
coroutine.wrap(EUWV_fake_script)()
local function VULIWOP_fake_script() -- TextButton_11.LocalScript 
	local script = Instance.new('LocalScript', TextButton_11)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Skybox")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441") -- Dont change it
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(2000, 2000, 2000)) -- The rest must be equal to the first scale number
					SetLocked(v,true)
				end
			end
		end
		Sky("6182991646") -- Replace with your id
	end)
	
end
coroutine.wrap(VULIWOP_fake_script)()
local function DSUJKP_fake_script() -- TextButton_12.LocalScript 
	local script = Instance.new('LocalScript', TextButton_12)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 100708873887337")
		RequestCommand:InvokeServer(";pitch 0.2")
		RequestCommand:InvokeServer(";volume inf")
	end)
end
coroutine.wrap(DSUJKP_fake_script)()
local function IBJUT_fake_script() -- TextButton_13.LocalScript 
	local script = Instance.new('LocalScript', TextButton_13)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";disco")
	end)
end
coroutine.wrap(IBJUT_fake_script)()
local function ZXAK_fake_script() -- TextButton_14.LocalScript 
	local script = Instance.new('LocalScript', TextButton_14)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";fire all")
	end)
end
coroutine.wrap(ZXAK_fake_script)()
local function UBFPZJV_fake_script() -- TextButton_15.LocalScript 
	local script = Instance.new('LocalScript', TextButton_15)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";crash others")
	end)
end
coroutine.wrap(UBFPZJV_fake_script)()
local function XVRRFS_fake_script() -- TextButton_16.LocalScript 
	local script = Instance.new('LocalScript', TextButton_16)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";forceplace all 117352882277408")
	end)
end
coroutine.wrap(XVRRFS_fake_script)()
local function UFEMWAS_fake_script() -- TextButton_17.LocalScript 
	local script = Instance.new('LocalScript', TextButton_17)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 127653283576622")
		RequestCommand:InvokeServer(";volume inf")
	end)
end
coroutine.wrap(UFEMWAS_fake_script)()
local function QMEUEGZ_fake_script() -- TextButton_18.LocalScript 
	local script = Instance.new('LocalScript', TextButton_18)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";char all 333333333ZOL")
	end)
end
coroutine.wrap(QMEUEGZ_fake_script)()
local function UHPNCHM_fake_script() -- TextButton_19.LocalScript 
	local script = Instance.new('LocalScript', TextButton_19)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";shutdown")
	end)
end
coroutine.wrap(UHPNCHM_fake_script)()
local function PTSQY_fake_script() -- TextButton_20.LocalScript 
	local script = Instance.new('LocalScript', TextButton_20)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		while true do
			RequestCommand:InvokeServer(";chat all ALL HAIL 3ZOL!")
			task.wait(0.5)
			RequestCommand:InvokeServer(";chat all ZOL ON TOP")
			task.wait(0.5)
			RequestCommand:InvokeServer(";chat all those who know💀")
			task.wait(0.5)
			RequestCommand:InvokeServer(";chat all THE GAME HAS BEEN HAXXORED BY 3ZOL!")
			task.wait(0.5)
			end
	end)
	
end
coroutine.wrap(PTSQY_fake_script)()
local function QDIPZJE_fake_script() -- TextButton_21.LocalScript 
	local script = Instance.new('LocalScript', TextButton_21)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";kill all")
	end)
	
end
coroutine.wrap(QDIPZJE_fake_script)()
local function PPDD_fake_script() -- TextButton_22.LocalScript 
	local script = Instance.new('LocalScript', TextButton_22)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("12886904115") -- Replace with your decal ID
	end)
end
coroutine.wrap(PPDD_fake_script)()
local function JEQB_fake_script() -- TextButton_23.LocalScript 
	local script = Instance.new('LocalScript', TextButton_23)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		while true do
			RequestCommand:InvokeServer(";punish all")
			task.wait(0.5)
			end
	end)
	
end
coroutine.wrap(JEQB_fake_script)()
local function SCGTA_fake_script() -- TextButton_24.LocalScript 
	local script = Instance.new('LocalScript', TextButton_24)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";music 3553789463")
		RequestCommand:InvokeServer(";volume inf")
		RequestCommand:InvokeServer(";pitch 1.25")
	end)
end
coroutine.wrap(SCGTA_fake_script)()
local function TDAB_fake_script() -- TextButton_25.LocalScript 
	local script = Instance.new('LocalScript', TextButton_25)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";spin all 100000")
	end)
end
coroutine.wrap(TDAB_fake_script)()
local function FRSDNB_fake_script() -- TextButton_26.LocalScript 
	local script = Instance.new('LocalScript', TextButton_26)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";titledb all ZOL HAS HAXED THIS GAME")
	end)
end
coroutine.wrap(FRSDNB_fake_script)()
local function FPELLIX_fake_script() -- TextButton_27.LocalScript 
	local script = Instance.new('LocalScript', TextButton_27)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";serverhint 3ZOL HAS HAXED THIS GAME!!")
	end)
end
coroutine.wrap(FPELLIX_fake_script)()
local function PGLR_fake_script() -- TextButton_28.LocalScript 
	local script = Instance.new('LocalScript', TextButton_28)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";servermessage TEAM 3ZOL JOIN TODAY!")
	end)
end
coroutine.wrap(PGLR_fake_script)()
local function VQECZ_fake_script() -- TextButton_29.LocalScript 
	local script = Instance.new('LocalScript', TextButton_29)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
		RequestCommand:InvokeServer(";createteam blue HAXXORED BY 3ZOL")
		RequestCommand:InvokeServer(";createteam white HAXXORED BY 3ZOL")
		RequestCommand:InvokeServer(";createteam black HAXXORED BY 3ZOL")
		RequestCommand:InvokeServer(";createteam red HAXXORED BY 3ZOL")
		RequestCommand:InvokeServer(";createteam green HAXXORED BY 3ZOL")
	end)
end
coroutine.wrap(VQECZ_fake_script)()
local function BDTJYN_fake_script() -- Frame.UIDrag 
	local script = Instance.new('LocalScript', Frame)

	-- Made by Real_IceyDev (@lceyDex) --
	-- Simple UI dragger (PC Only/Any device that has a mouse) --
	
	local UIS = game:GetService('UserInputService')
	local frame = script.Parent
	local dragToggle = nil
	local dragSpeed = 0.25
	local dragStart = nil
	local startPos = nil
	
	local function updateInput(input)
		local delta = input.Position - dragStart
		local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
			startPos.Y.Scale, startPos.Y.Offset + delta.Y)
		game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
	end
	
	frame.InputBegan:Connect(function(input)
		if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then 
			dragToggle = true
			dragStart = input.Position
			startPos = frame.Position
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragToggle = false
				end
			end)
		end
	end)
	
	UIS.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			if dragToggle then
				updateInput(input)
			end
		end
	end)
end
coroutine.wrap(BDTJYN_fake_script)()

Features & Information

no skid

Community Comments (6)

88fhujd388fhujd3Aug 3, 2025

thank u, i hacked 1 stupid f3x game

onionrzonionrzAug 3, 2025

i just saw u one sec ago in a map on roblox(im telling to 3333)

alphaneumericsalphaneumericsAug 3, 2025

is this fe

333333333ZOL333333333ZOLAug 3, 2025

its fe in hd admin or btools games

Dr00dkiddDr00dkiddAug 3, 2025

thanks my guy

cesar9172cesar9172Aug 4, 2025

Como hacen los scripts visibles en experiencias?

More Scripts for Universal Scripts