
Universal Script – 2x2x2x2x2's F3X GUI V2
-- Gui to Lua
-- Version: 3.2
-- Instances:
local f3xv2 = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextLabel_2 = Instance.new("TextLabel")
local ImageLabel = Instance.new("ImageLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextButton_13 = Instance.new("TextButton")
local TextButton_14 = Instance.new("TextButton")
local TextButton_15 = Instance.new("TextButton")
local TextButton_16 = Instance.new("TextButton")
local TextButton_17 = Instance.new("TextButton")
local TextButton_18 = Instance.new("TextButton")
local TextButton_19 = Instance.new("TextButton")
local TextButton_20 = Instance.new("TextButton")
--Properties:
f3xv2.Name = "f3xv2"
f3xv2.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
f3xv2.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
f3xv2.ResetOnSpawn = false
Frame.Parent = f3xv2
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(255, 0, 0)
Frame.BorderSizePixel = 7
Frame.Position = UDim2.new(0.31273067, 0, 0.31021437, 0)
Frame.Size = UDim2.new(0, 631, 0, 369)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextLabel.BorderSizePixel = 7
TextLabel.Position = UDim2.new(0, 0, -0.121612713, 0)
TextLabel.Size = UDim2.new(0, 631, 0, 62)
TextLabel.Font = Enum.Font.Creepster
TextLabel.Text = "TEAM 2x2 f3x V2"
TextLabel.TextColor3 = Color3.fromRGB(36, 71, 197)
TextLabel.TextSize = 62.000
TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextLabel_2.BorderSizePixel = 7
TextLabel_2.Position = UDim2.new(0, 0, 0.832027137, 0)
TextLabel_2.Size = UDim2.new(0, 631, 0, 67)
TextLabel_2.Font = Enum.Font.Creepster
TextLabel_2.Text = "By @2x2x2x2haks"
TextLabel_2.TextColor3 = Color3.fromRGB(36, 71, 197)
TextLabel_2.TextSize = 62.000
ImageLabel.Parent = Frame
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel.BorderSizePixel = 0
ImageLabel.Position = UDim2.new(0, 0, -0.121612795, 0)
ImageLabel.Size = UDim2.new(0, 631, 0, 418)
ImageLabel.ZIndex = 0
ImageLabel.Image = "rbxassetid://72671531388233"
ImageLabel.ImageColor3 = Color3.fromRGB(107, 107, 107)
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BackgroundTransparency = 0.400
TextButton.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton.BorderSizePixel = 5
TextButton.Position = UDim2.new(0.064000003, 0, 0.0949999988, 0)
TextButton.Size = UDim2.new(0, 103, 0, 43)
TextButton.Font = Enum.Font.Creepster
TextButton.Text = "Sky"
TextButton.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton.TextSize = 39.000
TextButton.TextWrapped = true
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BackgroundTransparency = 0.400
TextButton_2.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_2.BorderSizePixel = 5
TextButton_2.Position = UDim2.new(0.243000001, 0, 0.0949999988, 0)
TextButton_2.Size = UDim2.new(0, 103, 0, 43)
TextButton_2.Font = Enum.Font.Creepster
TextButton_2.Text = "Decal"
TextButton_2.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_2.TextSize = 39.000
TextButton_2.TextWrapped = true
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.BackgroundTransparency = 0.400
TextButton_3.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_3.BorderSizePixel = 5
TextButton_3.Position = UDim2.new(0.241999999, 0, 0.477999985, 0)
TextButton_3.Size = UDim2.new(0, 103, 0, 43)
TextButton_3.Font = Enum.Font.Creepster
TextButton_3.Text = "Decal 3"
TextButton_3.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_3.TextSize = 39.000
TextButton_3.TextWrapped = true
TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.BackgroundTransparency = 0.400
TextButton_4.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_4.BorderSizePixel = 5
TextButton_4.Position = UDim2.new(0.0629698038, 0, 0.477678508, 0)
TextButton_4.Size = UDim2.new(0, 103, 0, 43)
TextButton_4.Font = Enum.Font.Creepster
TextButton_4.Text = "Sky 3"
TextButton_4.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_4.TextSize = 39.000
TextButton_4.TextWrapped = true
TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.BackgroundTransparency = 0.400
TextButton_5.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_5.BorderSizePixel = 5
TextButton_5.Position = UDim2.new(0.064000003, 0, 0.283869892, 0)
TextButton_5.Size = UDim2.new(0, 103, 0, 43)
TextButton_5.Font = Enum.Font.Creepster
TextButton_5.Text = "Sky 2"
TextButton_5.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_5.TextSize = 39.000
TextButton_5.TextWrapped = true
TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.BackgroundTransparency = 0.400
TextButton_6.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_6.BorderSizePixel = 5
TextButton_6.Position = UDim2.new(0.243000016, 0, 0.283869892, 0)
TextButton_6.Size = UDim2.new(0, 103, 0, 43)
TextButton_6.Font = Enum.Font.Creepster
TextButton_6.Text = "Decal 2"
TextButton_6.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_6.TextSize = 39.000
TextButton_6.TextWrapped = true
TextButton_7.Parent = Frame
TextButton_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.BackgroundTransparency = 0.400
TextButton_7.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_7.BorderSizePixel = 5
TextButton_7.Position = UDim2.new(0.063000001, 0, 0.663999975, 0)
TextButton_7.Size = UDim2.new(0, 103, 0, 43)
TextButton_7.Font = Enum.Font.Creepster
TextButton_7.Text = "SKy 4"
TextButton_7.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_7.TextSize = 39.000
TextButton_7.TextWrapped = true
TextButton_8.Parent = Frame
TextButton_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.BackgroundTransparency = 0.400
TextButton_8.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_8.BorderSizePixel = 5
TextButton_8.Position = UDim2.new(0.242050633, 0, 0.664426386, 0)
TextButton_8.Size = UDim2.new(0, 103, 0, 43)
TextButton_8.Font = Enum.Font.Creepster
TextButton_8.Text = "Decal 4"
TextButton_8.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_8.TextSize = 39.000
TextButton_8.TextWrapped = true
TextButton_9.Parent = Frame
TextButton_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.BackgroundTransparency = 0.400
TextButton_9.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_9.BorderSizePixel = 5
TextButton_9.Position = UDim2.new(0.779999971, 0, 0.283869892, 0)
TextButton_9.Size = UDim2.new(0, 103, 0, 43)
TextButton_9.Font = Enum.Font.Creepster
TextButton_9.Text = "Terranova"
TextButton_9.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_9.TextSize = 28.000
TextButton_9.TextWrapped = true
TextButton_10.Parent = Frame
TextButton_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.BackgroundTransparency = 0.400
TextButton_10.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_10.BorderSizePixel = 5
TextButton_10.Position = UDim2.new(0.779999971, 0, 0.0939999968, 0)
TextButton_10.Size = UDim2.new(0, 103, 0, 43)
TextButton_10.Font = Enum.Font.Creepster
TextButton_10.Text = "bypassed rap"
TextButton_10.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_10.TextSize = 22.000
TextButton_10.TextWrapped = true
TextButton_11.Parent = Frame
TextButton_11.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.BackgroundTransparency = 0.400
TextButton_11.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_11.BorderSizePixel = 5
TextButton_11.Position = UDim2.new(0.779999971, 0, 0.476999998, 0)
TextButton_11.Size = UDim2.new(0, 103, 0, 43)
TextButton_11.Font = Enum.Font.Creepster
TextButton_11.Text = "Spooky Scary Skeletons"
TextButton_11.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_11.TextSize = 21.000
TextButton_11.TextWrapped = true
TextButton_12.Parent = Frame
TextButton_12.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.BackgroundTransparency = 0.400
TextButton_12.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_12.BorderSizePixel = 5
TextButton_12.Position = UDim2.new(0.600212395, 0, 0.0945109576, 0)
TextButton_12.Size = UDim2.new(0, 103, 0, 43)
TextButton_12.Font = Enum.Font.Creepster
TextButton_12.Text = "666"
TextButton_12.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_12.TextSize = 39.000
TextButton_12.TextWrapped = true
TextButton_13.Parent = Frame
TextButton_13.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.BackgroundTransparency = 0.400
TextButton_13.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_13.BorderSizePixel = 5
TextButton_13.Position = UDim2.new(0.421999991, 0, 0.0949999988, 0)
TextButton_13.Size = UDim2.new(0, 103, 0, 43)
TextButton_13.Font = Enum.Font.Creepster
TextButton_13.Text = "Particles 1"
TextButton_13.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_13.TextSize = 27.000
TextButton_13.TextWrapped = true
TextButton_14.Parent = Frame
TextButton_14.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.BackgroundTransparency = 0.400
TextButton_14.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_14.BorderSizePixel = 5
TextButton_14.Position = UDim2.new(0.421999961, 0, 0.283869892, 0)
TextButton_14.Size = UDim2.new(0, 103, 0, 43)
TextButton_14.Font = Enum.Font.Creepster
TextButton_14.Text = "Particles 2"
TextButton_14.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_14.TextSize = 26.000
TextButton_14.TextWrapped = true
TextButton_15.Parent = Frame
TextButton_15.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.BackgroundTransparency = 0.400
TextButton_15.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_15.BorderSizePixel = 5
TextButton_15.Position = UDim2.new(0.421999991, 0, 0.477999985, 0)
TextButton_15.Size = UDim2.new(0, 103, 0, 43)
TextButton_15.Font = Enum.Font.Creepster
TextButton_15.Text = "Particles 3"
TextButton_15.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_15.TextSize = 26.000
TextButton_15.TextWrapped = true
TextButton_16.Parent = Frame
TextButton_16.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.BackgroundTransparency = 0.400
TextButton_16.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_16.BorderSizePixel = 5
TextButton_16.Position = UDim2.new(0.421999991, 0, 0.663999975, 0)
TextButton_16.Size = UDim2.new(0, 103, 0, 43)
TextButton_16.Font = Enum.Font.Creepster
TextButton_16.Text = "Particles 4"
TextButton_16.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_16.TextSize = 26.000
TextButton_16.TextWrapped = true
TextButton_17.Parent = Frame
TextButton_17.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.BackgroundTransparency = 0.400
TextButton_17.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_17.BorderSizePixel = 5
TextButton_17.Position = UDim2.new(0.599999964, 0, 0.283869892, 0)
TextButton_17.Size = UDim2.new(0, 103, 0, 43)
TextButton_17.Font = Enum.Font.Creepster
TextButton_17.Text = "Floating Pad"
TextButton_17.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_17.TextSize = 23.000
TextButton_17.TextWrapped = true
TextButton_18.Parent = Frame
TextButton_18.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.BackgroundTransparency = 0.400
TextButton_18.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_18.BorderSizePixel = 5
TextButton_18.Position = UDim2.new(0.600212395, 0, 0.47582677, 0)
TextButton_18.Size = UDim2.new(0, 103, 0, 43)
TextButton_18.Font = Enum.Font.Creepster
TextButton_18.Text = "head shake"
TextButton_18.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_18.TextSize = 26.000
TextButton_18.TextWrapped = true
TextButton_19.Parent = Frame
TextButton_19.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.BackgroundTransparency = 0.400
TextButton_19.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_19.BorderSizePixel = 5
TextButton_19.Position = UDim2.new(0.600212395, 0, 0.662818611, 0)
TextButton_19.Size = UDim2.new(0, 103, 0, 43)
TextButton_19.Font = Enum.Font.Creepster
TextButton_19.Text = "arm shake"
TextButton_19.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_19.TextSize = 28.000
TextButton_19.TextWrapped = true
TextButton_20.Parent = Frame
TextButton_20.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.BackgroundTransparency = 0.400
TextButton_20.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_20.BorderSizePixel = 5
TextButton_20.Position = UDim2.new(0.779999971, 0, 0.662999988, 0)
TextButton_20.Size = UDim2.new(0, 103, 0, 43)
TextButton_20.Font = Enum.Font.Creepster
TextButton_20.Text = "disco"
TextButton_20.TextColor3 = Color3.fromRGB(36, 71, 197)
TextButton_20.TextSize = 39.000
TextButton_20.TextWrapped = true
-- Scripts:
local function JFBIF_fake_script() -- Frame.Drag
local script = Instance.new('LocalScript', Frame)
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end
coroutine.wrap(JFBIF_fake_script)()
local function XBQXKP_fake_script() -- TextButton.LocalScript
local script = Instance.new('LocalScript', TextButton)
local texId = "72671531388233"
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fogcolor black ;unfog ;time 5.7")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _,v in ipairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool then
for _,v in ipairs(game.ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
end
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf,parent)
_({"CreatePart","Normal",cf,parent})
end
local function SetName(part,name)
_({"SetName",{part},name})
end
local function AddMesh(part)
_({"CreateMeshes",{{Part=part}}})
end
local function SetMesh(part,id)
_({"SyncMesh",{{Part=part,MeshId="rbxassetid://"..id}}})
end
local function SetTexture(part,id)
_({"SyncMesh",{{Part=part,TextureId="rbxassetid://"..id}}})
end
local function MeshResize(part,size)
_({"SyncMesh",{{Part=part,Scale=size}}})
end
local function SetVertexColor(part,vec)
_({"SyncMesh",{{Part=part,VertexColor=vec}}})
end
local function SetLocked(part,bool)
_({"SetLocked",{part},bool})
end
local function SetMaterial(part,mat)
_({"SyncMaterial",{{Part=part,Material=mat}}})
end
local function SetCollision(part,bool)
_({"SyncCollision",{{Part=part,CanCollide=bool}}})
end
local function CreatePointLight(part)
_({"CreateLights",{{Part=part,LightType="PointLight"}}})
end
local function SyncPointLight(part,brightness,range)
_({"SyncLighting",{{Part=part,LightType="PointLight",Brightness=brightness,Range=range}}})
end
local function Sky(id)
local pos = Vector3.new(0,100,0)
CreatePart(CFrame.new(pos),workspace)
for _,v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart")
and not v:IsDescendantOf(char)
and math.floor(v.Position.X) == 0
and math.floor(v.Position.Y) == 100
and math.floor(v.Position.Z) == 0 then
SetName(v,"Sky")
AddMesh(v)
SetMesh(v,"111891702759441")
SetTexture(v,id)
MeshResize(v,Vector3.new(1000,1000,1000))
SetVertexColor(v,Vector3.new(2.5,2.5,2.5))
SetMaterial(v,"Neon")
SetCollision(v,false)
CreatePointLight(v)
SyncPointLight(v,5,8)
SetLocked(v,true)
end
end
end
script.Parent.MouseButton1Click:Connect(function()
Sky(texId)
end)
end
coroutine.wrap(XBQXKP_fake_script)()
local function VUJVWK_fake_script() -- TextButton_2.LocalScript
local script = Instance.new('LocalScript', TextButton_2)
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("72671531388233")
end)
end
coroutine.wrap(VUJVWK_fake_script)()
local function BOAO_fake_script() -- TextButton_3.LocalScript
local script = Instance.new('LocalScript', TextButton_3)
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("140258961766259")
end)
end
coroutine.wrap(BOAO_fake_script)()
local function USCFIUE_fake_script() -- TextButton_4.LocalScript
local script = Instance.new('LocalScript', TextButton_4)
local texId = "140258961766259"
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fogcolor black ;unfog ;time 5.7")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _,v in ipairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool then
for _,v in ipairs(game.ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
end
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf,parent)
_({"CreatePart","Normal",cf,parent})
end
local function SetName(part,name)
_({"SetName",{part},name})
end
local function AddMesh(part)
_({"CreateMeshes",{{Part=part}}})
end
local function SetMesh(part,id)
_({"SyncMesh",{{Part=part,MeshId="rbxassetid://"..id}}})
end
local function SetTexture(part,id)
_({"SyncMesh",{{Part=part,TextureId="rbxassetid://"..id}}})
end
local function MeshResize(part,size)
_({"SyncMesh",{{Part=part,Scale=size}}})
end
local function SetVertexColor(part,vec)
_({"SyncMesh",{{Part=part,VertexColor=vec}}})
end
local function SetLocked(part,bool)
_({"SetLocked",{part},bool})
end
local function SetMaterial(part,mat)
_({"SyncMaterial",{{Part=part,Material=mat}}})
end
local function SetCollision(part,bool)
_({"SyncCollision",{{Part=part,CanCollide=bool}}})
end
local function CreatePointLight(part)
_({"CreateLights",{{Part=part,LightType="PointLight"}}})
end
local function SyncPointLight(part,brightness,range)
_({"SyncLighting",{{Part=part,LightType="PointLight",Brightness=brightness,Range=range}}})
end
local function Sky(id)
local pos = Vector3.new(0,100,0)
CreatePart(CFrame.new(pos),workspace)
for _,v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart")
and not v:IsDescendantOf(char)
and math.floor(v.Position.X) == 0
and math.floor(v.Position.Y) == 100
and math.floor(v.Position.Z) == 0 then
SetName(v,"Sky")
AddMesh(v)
SetMesh(v,"111891702759441")
SetTexture(v,id)
MeshResize(v,Vector3.new(1000,1000,1000))
SetVertexColor(v,Vector3.new(2.5,2.5,2.5))
SetMaterial(v,"Neon")
SetCollision(v,false)
CreatePointLight(v)
SyncPointLight(v,5,8)
SetLocked(v,true)
end
end
end
script.Parent.MouseButton1Click:Connect(function()
Sky(texId)
end)
end
coroutine.wrap(USCFIUE_fake_script)()
local function ZZKQC_fake_script() -- TextButton_5.LocalScript
local script = Instance.new('LocalScript', TextButton_5)
local texId = "88057636064969"
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fogcolor black ;unfog ;time 5.7")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _,v in ipairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool then
for _,v in ipairs(game.ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
end
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf,parent)
_({"CreatePart","Normal",cf,parent})
end
local function SetName(part,name)
_({"SetName",{part},name})
end
local function AddMesh(part)
_({"CreateMeshes",{{Part=part}}})
end
local function SetMesh(part,id)
_({"SyncMesh",{{Part=part,MeshId="rbxassetid://"..id}}})
end
local function SetTexture(part,id)
_({"SyncMesh",{{Part=part,TextureId="rbxassetid://"..id}}})
end
local function MeshResize(part,size)
_({"SyncMesh",{{Part=part,Scale=size}}})
end
local function SetVertexColor(part,vec)
_({"SyncMesh",{{Part=part,VertexColor=vec}}})
end
local function SetLocked(part,bool)
_({"SetLocked",{part},bool})
end
local function SetMaterial(part,mat)
_({"SyncMaterial",{{Part=part,Material=mat}}})
end
local function SetCollision(part,bool)
_({"SyncCollision",{{Part=part,CanCollide=bool}}})
end
local function CreatePointLight(part)
_({"CreateLights",{{Part=part,LightType="PointLight"}}})
end
local function SyncPointLight(part,brightness,range)
_({"SyncLighting",{{Part=part,LightType="PointLight",Brightness=brightness,Range=range}}})
end
local function Sky(id)
local pos = Vector3.new(0,100,0)
CreatePart(CFrame.new(pos),workspace)
for _,v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart")
and not v:IsDescendantOf(char)
and math.floor(v.Position.X) == 0
and math.floor(v.Position.Y) == 100
and math.floor(v.Position.Z) == 0 then
SetName(v,"Sky")
AddMesh(v)
SetMesh(v,"111891702759441")
SetTexture(v,id)
MeshResize(v,Vector3.new(1000,1000,1000))
SetVertexColor(v,Vector3.new(2.5,2.5,2.5))
SetMaterial(v,"Neon")
SetCollision(v,false)
CreatePointLight(v)
SyncPointLight(v,5,8)
SetLocked(v,true)
end
end
end
script.Parent.MouseButton1Click:Connect(function()
Sky(texId)
end)
end
coroutine.wrap(ZZKQC_fake_script)()
local function YPXIRAL_fake_script() -- TextButton_6.LocalScript
local script = Instance.new('LocalScript', TextButton_6)
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("88057636064969")
end)
end
coroutine.wrap(YPXIRAL_fake_script)()
local function JCNSU_fake_script() -- TextButton_7.LocalScript
local script = Instance.new('LocalScript', TextButton_7)
local texId = "108753484805291"
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fogcolor black ;unfog ;time 5.7")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _,v in ipairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool then
for _,v in ipairs(game.ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
end
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf,parent)
_({"CreatePart","Normal",cf,parent})
end
local function SetName(part,name)
_({"SetName",{part},name})
end
local function AddMesh(part)
_({"CreateMeshes",{{Part=part}}})
end
local function SetMesh(part,id)
_({"SyncMesh",{{Part=part,MeshId="rbxassetid://"..id}}})
end
local function SetTexture(part,id)
_({"SyncMesh",{{Part=part,TextureId="rbxassetid://"..id}}})
end
local function MeshResize(part,size)
_({"SyncMesh",{{Part=part,Scale=size}}})
end
local function SetVertexColor(part,vec)
_({"SyncMesh",{{Part=part,VertexColor=vec}}})
end
local function SetLocked(part,bool)
_({"SetLocked",{part},bool})
end
local function SetMaterial(part,mat)
_({"SyncMaterial",{{Part=part,Material=mat}}})
end
local function SetCollision(part,bool)
_({"SyncCollision",{{Part=part,CanCollide=bool}}})
end
local function CreatePointLight(part)
_({"CreateLights",{{Part=part,LightType="PointLight"}}})
end
local function SyncPointLight(part,brightness,range)
_({"SyncLighting",{{Part=part,LightType="PointLight",Brightness=brightness,Range=range}}})
end
local function Sky(id)
local pos = Vector3.new(0,100,0)
CreatePart(CFrame.new(pos),workspace)
for _,v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart")
and not v:IsDescendantOf(char)
and math.floor(v.Position.X) == 0
and math.floor(v.Position.Y) == 100
and math.floor(v.Position.Z) == 0 then
SetName(v,"Sky")
AddMesh(v)
SetMesh(v,"111891702759441")
SetTexture(v,id)
MeshResize(v,Vector3.new(1000,1000,1000))
SetVertexColor(v,Vector3.new(2.5,2.5,2.5))
SetMaterial(v,"Neon")
SetCollision(v,false)
CreatePointLight(v)
SyncPointLight(v,5,8)
SetLocked(v,true)
end
end
end
script.Parent.MouseButton1Click:Connect(function()
Sky(texId)
end)
end
coroutine.wrap(JCNSU_fake_script)()
local function AKXWWV_fake_script() -- TextButton_8.LocalScript
local script = Instance.new('LocalScript', TextButton_8)
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("108753484805291")
end)
end
coroutine.wrap(AKXWWV_fake_script)()
local function EYFPVQ_fake_script() -- TextButton_9.LocalScript
local script = Instance.new('LocalScript', TextButton_9)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
script.Parent.MouseButton1Click:Connect(function()
RequestCommand:InvokeServer(";music 82746224492420 ;pitch 0.9 ;volume inf")
end)
end
coroutine.wrap(EYFPVQ_fake_script)()
local function OITD_fake_script() -- TextButton_10.LocalScript
local script = Instance.new('LocalScript', TextButton_10)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
script.Parent.MouseButton1Click:Connect(function()
RequestCommand:InvokeServer(";music 134426707262246 ;pitch 1 ;volume inf")
end)
end
coroutine.wrap(OITD_fake_script)()
local function RNTYFD_fake_script() -- TextButton_11.LocalScript
local script = Instance.new('LocalScript', TextButton_11)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
script.Parent.MouseButton1Click:Connect(function()
RequestCommand:InvokeServer(";music 85481339656782 ;pitch 0.1 ;volume inf")
end)
end
coroutine.wrap(RNTYFD_fake_script)()
local function IJOIMN_fake_script() -- TextButton_12.LocalScript
local script = Instance.new('LocalScript', TextButton_12)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local player = game.Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")
script.Parent.MouseButton1Click:Connect(function()
local tool = backpack:FindFirstChild("Building Tools")
if not tool then
rq:InvokeServer(";btools")
end
rq:InvokeServer(";titler all 666 666 666 666")
loadstring(game:HttpGet("https://pastebin.com/raw/vfG1yvzp"))()
end)
end
coroutine.wrap(IJOIMN_fake_script)()
local function AEHBM_fake_script() -- TextButton_13.LocalScript
local script = Instance.new('LocalScript', TextButton_13)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function getf3x()
local character = player.Character
local backpack = player:FindFirstChildOfClass("Backpack")
if backpack then
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
end
if character then
for _, v in ipairs(character:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
end
for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
end
local texture = "72671531388233"
local size = Vector3.new(4.5, 4.5, 0.01)
local function fastInvoke(endpoint, args)
task.spawn(function()
pcall(function()
endpoint:InvokeServer(unpack(args))
end)
end)
end
local function quickPart(endpoint, cf, size, extra)
task.spawn(function()
local p = endpoint:InvokeServer("CreatePart", "Normal", cf, workspace)
if not p then return end
fastInvoke(endpoint, {"SyncResize", {{Part = p, CFrame = cf, Size = size}}})
if extra then extra(p) end
end)
end
local function handleCharacter(character, targetPlayer)
targetPlayer = targetPlayer or player
local hum = character:WaitForChild("Humanoid", 10)
if not hum then return end
if targetPlayer == player then
RequestCommand:InvokeServer(";btools me")
end
local f3x
local startTime = tick()
while tick() - startTime < 5 do
f3x = getf3x()
if f3x then break end
task.wait(0.2)
end
if not f3x then
warn("Could not find F3X / SyncAPI")
return
end
local endpoint = f3x.SyncAPI.ServerEndpoint
local activeParts = {}
local isAlive = true
local function cleanup()
if not isAlive then return end
isAlive = false
for _, p in ipairs(activeParts) do
if p and p.Parent then
fastInvoke(endpoint, {"Remove", {p}})
end
end
table.clear(activeParts)
end
local diedConn
diedConn = hum.Died:Connect(function()
if diedConn then diedConn:Disconnect() end
cleanup()
end)
local healthConn
healthConn = hum:GetPropertyChangedSignal("Health"):Connect(function()
if hum.Health <= 0 then
if healthConn then healthConn:Disconnect() end
cleanup()
end
end)
task.spawn(function()
task.wait(1.3)
while character.Parent and hum.Health > 0 and isAlive do
local head = character:FindFirstChild("Head")
if head then
local startCF = head.CFrame * CFrame.new(0, 2.5, 0)
quickPart(endpoint, startCF, size, function(p)
if not p or not isAlive then
if p then fastInvoke(endpoint, {"Remove", {p}}) end
return
end
table.insert(activeParts, p)
fastInvoke(endpoint, {"SyncAnchor", {{Part = p, Anchored = true}}})
fastInvoke(endpoint, {"SyncCollision", {{Part = p, CanCollide = false}}})
fastInvoke(endpoint, {"SyncMaterial", {{Part = p, Transparency = 1}}})
fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal"}}})
fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal"}}})
fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}})
fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}})
task.delay(4.5, function()
for i, storedP in ipairs(activeParts) do
if storedP == p then
table.remove(activeParts, i)
break
end
end
if p and p.Parent then
fastInvoke(endpoint, {"Remove", {p}})
end
end)
task.spawn(function()
local steps = 140
local totalDuration = 3.5
local waitTime = totalDuration / steps
for i = 1, steps do
if not isAlive or not head or not head.Parent or not p or not p.Parent or hum.Health <= 0 then break end
local progress = i / steps
local currentHeadPos = head.Position + Vector3.new(0, 2.5, 0)
local newY = currentHeadPos.Y + (progress * 14)
local newPos = Vector3.new(
currentHeadPos.X,
newY,
currentHeadPos.Z
)
fastInvoke(endpoint, {"SyncResize", {{
Part = p,
CFrame = CFrame.new(newPos),
Size = size
}}})
task.wait(waitTime)
end
end)
end)
end
task.wait(1.3)
end
end)
end
local function monitorPlayer(plr)
plr.CharacterAdded:Connect(function(char)
task.spawn(function()
handleCharacter(char, plr)
end)
end)
if plr.Character then
task.spawn(function()
handleCharacter(plr.Character, plr)
end)
end
end
script.Parent.MouseButton1Click:Connect(function()
for _, p in ipairs(Players:GetPlayers()) do
monitorPlayer(p)
end
Players.PlayerAdded:Connect(function(newPlr)
monitorPlayer(newPlr)
end)
end)
end
coroutine.wrap(AEHBM_fake_script)()
local function VNCLBE_fake_script() -- TextButton_14.LocalScript
local script = Instance.new('LocalScript', TextButton_14)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function getf3x()
local character = player.Character
local backpack = player:FindFirstChildOfClass("Backpack")
if backpack then
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
end
if character then
for _, v in ipairs(character:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
end
for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
end
local texture = "88057636064969"
local size = Vector3.new(4.5, 4.5, 0.01)
local function fastInvoke(endpoint, args)
task.spawn(function()
pcall(function()
endpoint:InvokeServer(unpack(args))
end)
end)
end
local function quickPart(endpoint, cf, size, extra)
task.spawn(function()
local p = endpoint:InvokeServer("CreatePart", "Normal", cf, workspace)
if not p then return end
fastInvoke(endpoint, {"SyncResize", {{Part = p, CFrame = cf, Size = size}}})
if extra then extra(p) end
end)
end
local function handleCharacter(character, targetPlayer)
targetPlayer = targetPlayer or player
local hum = character:WaitForChild("Humanoid", 10)
if not hum then return end
if targetPlayer == player then
RequestCommand:InvokeServer(";btools me")
end
local f3x
local startTime = tick()
while tick() - startTime < 5 do
f3x = getf3x()
if f3x then break end
task.wait(0.2)
end
if not f3x then
warn("Could not find F3X / SyncAPI")
return
end
local endpoint = f3x.SyncAPI.ServerEndpoint
local activeParts = {}
local isAlive = true
local function cleanup()
if not isAlive then return end
isAlive = false
for _, p in ipairs(activeParts) do
if p and p.Parent then
fastInvoke(endpoint, {"Remove", {p}})
end
end
table.clear(activeParts)
end
local diedConn
diedConn = hum.Died:Connect(function()
if diedConn then diedConn:Disconnect() end
cleanup()
end)
local healthConn
healthConn = hum:GetPropertyChangedSignal("Health"):Connect(function()
if hum.Health <= 0 then
if healthConn then healthConn:Disconnect() end
cleanup()
end
end)
task.spawn(function()
task.wait(1.3)
while character.Parent and hum.Health > 0 and isAlive do
local head = character:FindFirstChild("Head")
if head then
local startCF = head.CFrame * CFrame.new(0, 2.5, 0)
quickPart(endpoint, startCF, size, function(p)
if not p or not isAlive then
if p then fastInvoke(endpoint, {"Remove", {p}}) end
return
end
table.insert(activeParts, p)
fastInvoke(endpoint, {"SyncAnchor", {{Part = p, Anchored = true}}})
fastInvoke(endpoint, {"SyncCollision", {{Part = p, CanCollide = false}}})
fastInvoke(endpoint, {"SyncMaterial", {{Part = p, Transparency = 1}}})
fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal"}}})
fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal"}}})
fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}})
fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}})
task.delay(4.5, function()
for i, storedP in ipairs(activeParts) do
if storedP == p then
table.remove(activeParts, i)
break
end
end
if p and p.Parent then
fastInvoke(endpoint, {"Remove", {p}})
end
end)
task.spawn(function()
local steps = 140
local totalDuration = 3.5
local waitTime = totalDuration / steps
for i = 1, steps do
if not isAlive or not head or not head.Parent or not p or not p.Parent or hum.Health <= 0 then break end
local progress = i / steps
local currentHeadPos = head.Position + Vector3.new(0, 2.5, 0)
local newY = currentHeadPos.Y + (progress * 14)
local newPos = Vector3.new(
currentHeadPos.X,
newY,
currentHeadPos.Z
)
fastInvoke(endpoint, {"SyncResize", {{
Part = p,
CFrame = CFrame.new(newPos),
Size = size
}}})
task.wait(waitTime)
end
end)
end)
end
task.wait(1.3)
end
end)
end
local function monitorPlayer(plr)
plr.CharacterAdded:Connect(function(char)
task.spawn(function()
handleCharacter(char, plr)
end)
end)
if plr.Character then
task.spawn(function()
handleCharacter(plr.Character, plr)
end)
end
end
script.Parent.MouseButton1Click:Connect(function()
for _, p in ipairs(Players:GetPlayers()) do
monitorPlayer(p)
end
Players.PlayerAdded:Connect(function(newPlr)
monitorPlayer(newPlr)
end)
end)
end
coroutine.wrap(VNCLBE_fake_script)()
local function HGKV_fake_script() -- TextButton_15.LocalScript
local script = Instance.new('LocalScript', TextButton_15)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function getf3x()
local character = player.Character
local backpack = player:FindFirstChildOfClass("Backpack")
if backpack then
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
end
if character then
for _, v in ipairs(character:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
end
for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
end
local texture = "140258961766259"
local size = Vector3.new(4.5, 4.5, 0.01)
local function fastInvoke(endpoint, args)
task.spawn(function()
pcall(function()
endpoint:InvokeServer(unpack(args))
end)
end)
end
local function quickPart(endpoint, cf, size, extra)
task.spawn(function()
local p = endpoint:InvokeServer("CreatePart", "Normal", cf, workspace)
if not p then return end
fastInvoke(endpoint, {"SyncResize", {{Part = p, CFrame = cf, Size = size}}})
if extra then extra(p) end
end)
end
local function handleCharacter(character, targetPlayer)
targetPlayer = targetPlayer or player
local hum = character:WaitForChild("Humanoid", 10)
if not hum then return end
if targetPlayer == player then
RequestCommand:InvokeServer(";btools me")
end
local f3x
local startTime = tick()
while tick() - startTime < 5 do
f3x = getf3x()
if f3x then break end
task.wait(0.2)
end
if not f3x then
warn("Could not find F3X / SyncAPI")
return
end
local endpoint = f3x.SyncAPI.ServerEndpoint
local activeParts = {}
local isAlive = true
local function cleanup()
if not isAlive then return end
isAlive = false
for _, p in ipairs(activeParts) do
if p and p.Parent then
fastInvoke(endpoint, {"Remove", {p}})
end
end
table.clear(activeParts)
end
local diedConn
diedConn = hum.Died:Connect(function()
if diedConn then diedConn:Disconnect() end
cleanup()
end)
local healthConn
healthConn = hum:GetPropertyChangedSignal("Health"):Connect(function()
if hum.Health <= 0 then
if healthConn then healthConn:Disconnect() end
cleanup()
end
end)
task.spawn(function()
task.wait(1.3)
while character.Parent and hum.Health > 0 and isAlive do
local head = character:FindFirstChild("Head")
if head then
local startCF = head.CFrame * CFrame.new(0, 2.5, 0)
quickPart(endpoint, startCF, size, function(p)
if not p or not isAlive then
if p then fastInvoke(endpoint, {"Remove", {p}}) end
return
end
table.insert(activeParts, p)
fastInvoke(endpoint, {"SyncAnchor", {{Part = p, Anchored = true}}})
fastInvoke(endpoint, {"SyncCollision", {{Part = p, CanCollide = false}}})
fastInvoke(endpoint, {"SyncMaterial", {{Part = p, Transparency = 1}}})
fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal"}}})
fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal"}}})
fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}})
fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}})
task.delay(4.5, function()
for i, storedP in ipairs(activeParts) do
if storedP == p then
table.remove(activeParts, i)
break
end
end
if p and p.Parent then
fastInvoke(endpoint, {"Remove", {p}})
end
end)
task.spawn(function()
local steps = 140
local totalDuration = 3.5
local waitTime = totalDuration / steps
for i = 1, steps do
if not isAlive or not head or not head.Parent or not p or not p.Parent or hum.Health <= 0 then break end
local progress = i / steps
local currentHeadPos = head.Position + Vector3.new(0, 2.5, 0)
local newY = currentHeadPos.Y + (progress * 14)
local newPos = Vector3.new(
currentHeadPos.X,
newY,
currentHeadPos.Z
)
fastInvoke(endpoint, {"SyncResize", {{
Part = p,
CFrame = CFrame.new(newPos),
Size = size
}}})
task.wait(waitTime)
end
end)
end)
end
task.wait(1.3)
end
end)
end
local function monitorPlayer(plr)
plr.CharacterAdded:Connect(function(char)
task.spawn(function()
handleCharacter(char, plr)
end)
end)
if plr.Character then
task.spawn(function()
handleCharacter(plr.Character, plr)
end)
end
end
script.Parent.MouseButton1Click:Connect(function()
for _, p in ipairs(Players:GetPlayers()) do
monitorPlayer(p)
end
Players.PlayerAdded:Connect(function(newPlr)
monitorPlayer(newPlr)
end)
end)
end
coroutine.wrap(HGKV_fake_script)()
local function DMDFH_fake_script() -- TextButton_16.LocalScript
local script = Instance.new('LocalScript', TextButton_16)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function getf3x()
local character = player.Character
local backpack = player:FindFirstChildOfClass("Backpack")
if backpack then
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
end
if character then
for _, v in ipairs(character:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
end
for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
end
local texture = "108753484805291"
local size = Vector3.new(4.5, 4.5, 0.01)
local function fastInvoke(endpoint, args)
task.spawn(function()
pcall(function()
endpoint:InvokeServer(unpack(args))
end)
end)
end
local function quickPart(endpoint, cf, size, extra)
task.spawn(function()
local p = endpoint:InvokeServer("CreatePart", "Normal", cf, workspace)
if not p then return end
fastInvoke(endpoint, {"SyncResize", {{Part = p, CFrame = cf, Size = size}}})
if extra then extra(p) end
end)
end
local function handleCharacter(character, targetPlayer)
targetPlayer = targetPlayer or player
local hum = character:WaitForChild("Humanoid", 10)
if not hum then return end
if targetPlayer == player then
RequestCommand:InvokeServer(";btools me")
end
local f3x
local startTime = tick()
while tick() - startTime < 5 do
f3x = getf3x()
if f3x then break end
task.wait(0.2)
end
if not f3x then
warn("Could not find F3X / SyncAPI")
return
end
local endpoint = f3x.SyncAPI.ServerEndpoint
local activeParts = {}
local isAlive = true
local function cleanup()
if not isAlive then return end
isAlive = false
for _, p in ipairs(activeParts) do
if p and p.Parent then
fastInvoke(endpoint, {"Remove", {p}})
end
end
table.clear(activeParts)
end
local diedConn
diedConn = hum.Died:Connect(function()
if diedConn then diedConn:Disconnect() end
cleanup()
end)
local healthConn
healthConn = hum:GetPropertyChangedSignal("Health"):Connect(function()
if hum.Health <= 0 then
if healthConn then healthConn:Disconnect() end
cleanup()
end
end)
task.spawn(function()
task.wait(1.3)
while character.Parent and hum.Health > 0 and isAlive do
local head = character:FindFirstChild("Head")
if head then
local startCF = head.CFrame * CFrame.new(0, 2.5, 0)
quickPart(endpoint, startCF, size, function(p)
if not p or not isAlive then
if p then fastInvoke(endpoint, {"Remove", {p}}) end
return
end
table.insert(activeParts, p)
fastInvoke(endpoint, {"SyncAnchor", {{Part = p, Anchored = true}}})
fastInvoke(endpoint, {"SyncCollision", {{Part = p, CanCollide = false}}})
fastInvoke(endpoint, {"SyncMaterial", {{Part = p, Transparency = 1}}})
fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal"}}})
fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal"}}})
fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}})
fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}})
task.delay(4.5, function()
for i, storedP in ipairs(activeParts) do
if storedP == p then
table.remove(activeParts, i)
break
end
end
if p and p.Parent then
fastInvoke(endpoint, {"Remove", {p}})
end
end)
task.spawn(function()
local steps = 140
local totalDuration = 3.5
local waitTime = totalDuration / steps
for i = 1, steps do
if not isAlive or not head or not head.Parent or not p or not p.Parent or hum.Health <= 0 then break end
local progress = i / steps
local currentHeadPos = head.Position + Vector3.new(0, 2.5, 0)
local newY = currentHeadPos.Y + (progress * 14)
local newPos = Vector3.new(
currentHeadPos.X,
newY,
currentHeadPos.Z
)
fastInvoke(endpoint, {"SyncResize", {{
Part = p,
CFrame = CFrame.new(newPos),
Size = size
}}})
task.wait(waitTime)
end
end)
end)
end
task.wait(1.3)
end
end)
end
local function monitorPlayer(plr)
plr.CharacterAdded:Connect(function(char)
task.spawn(function()
handleCharacter(char, plr)
end)
end)
if plr.Character then
task.spawn(function()
handleCharacter(plr.Character, plr)
end)
end
end
script.Parent.MouseButton1Click:Connect(function()
for _, p in ipairs(Players:GetPlayers()) do
monitorPlayer(p)
end
Players.PlayerAdded:Connect(function(newPlr)
monitorPlayer(newPlr)
end)
end)
end
coroutine.wrap(DMDFH_fake_script)()
local function KFDBZ_fake_script() -- TextButton_17.LocalScript
local script = Instance.new('LocalScript', TextButton_17)
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanrFr = char:WaitForChild("HumanoidRootPart")
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {[1]="SyncCollision",[2]={[1]={["Part"]=part,["CanCollide"]=boolean}}}
_(args)
end
function SetAnchor(boolean,part)
local args = {[1]="SyncAnchor",[2]={[1]={["Part"]=part,["Anchored"]=boolean}}}
_(args)
end
function MovePart(part,cf)
local args = {[1]="SyncMove",[2]={[1]={["Part"]=part,["CFrame"]=cf}}}
_(args)
end
function Resize(part,size,cf)
local args = {[1]="SyncResize",[2]={[1]={["Part"]=part,["CFrame"]=cf,["Size"]=size}}}
_(args)
end
function AddMesh(part)
local args = {[1]="CreateMeshes",[2]={[1]={["Part"]=part}}}
_(args)
end
function SetMesh(part,meshid)
local args = {[1]="SyncMesh",[2]={[1]={["Part"]=part,["MeshId"]="rbxassetid://"..meshid}}}
_(args)
end
function MeshResize(part,size)
local args = {[1]="SyncMesh",[2]={[1]={["Part"]=part,["Scale"]=size}}}
_(args)
end
function SetName(part,stringg)
local args = {[1]="SetName",[2]={[1]=part},[3]=stringg}
_(args)
end
function Color(part,color)
local args = {[1]="SyncColor",[2]={[1]={["Part"]=part,["Color"]=color,["UnionColoring"]=false}}}
_(args)
end
script.Parent.MouseButton1Click:Connect(function()
local cf = humanrFr.CFrame * CFrame.new(0, -4, 0)
local pad = remote:InvokeServer("CreatePart", "Normal", cf, workspace)
Resize(pad, Vector3.new(40, 1, 40), cf)
SetAnchor(true, pad)
SetCollision(pad, true)
SetName(pad, "padF")
AddMesh(pad)
SetMesh(pad, 9095618661)
MeshResize(pad, Vector3.new(4.5, 0.5, 4.5))
Color(pad, BrickColor.new(104).Color)
game:GetService("RunService").RenderStepped:Connect(function()
if pad and humanrFr then
local newCF = humanrFr.CFrame * CFrame.new(0, -4, 0)
MovePart(pad, newCF)
end
end)
task.spawn(function()
while pad and pad.Parent do
Color(pad, Color3.fromHSV(tick() % 1, 1, 1))
task.wait(0.05)
end
end)
end)
end
coroutine.wrap(KFDBZ_fake_script)()
local function TUNJLE_fake_script() -- TextButton_18.LocalScript
local script = Instance.new('LocalScript', TextButton_18)
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool then
warn("SyncAPI not found!")
return
end
local remote = tool.SyncAPI.ServerEndpoint
local head = char:FindFirstChild("Head")
if not head then return end
local headMesh = head:FindFirstChildWhichIsA("SpecialMesh")
if not headMesh then return end
local hats = {}
for _, hat in pairs(char:GetChildren()) do
if hat:IsA("Accessory") and hat:FindFirstChild("Handle") then
local handleMesh = hat.Handle:FindFirstChildWhichIsA("SpecialMesh")
if handleMesh then
table.insert(hats, {Part = hat.Handle, MeshId = handleMesh.MeshId})
end
end
end
local amplitude = 0.7
local frequency = 6
local t = 0
local conn
script.Parent.MouseButton1Click:Connect(function()
if conn then
conn:Disconnect()
conn = nil
return
end
t = 0
conn = game:GetService("RunService").RenderStepped:Connect(function(dt)
t = t + dt * frequency
local offsetValue = math.sin(t) * amplitude
local partsToSync = {
{Part = head, MeshId = headMesh.MeshId, Offset = Vector3.new(offsetValue, 0, 0)}
}
for _, h in pairs(hats) do
table.insert(partsToSync, {Part = h.Part, MeshId = h.MeshId, Offset = Vector3.new(offsetValue, 0, 0)})
end
remote:InvokeServer("SyncMesh", partsToSync)
end)
end)
end
coroutine.wrap(TUNJLE_fake_script)()
local function NLRRPHG_fake_script() -- TextButton_19.LocalScript
local script = Instance.new('LocalScript', TextButton_19)
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local char = lp.Character or lp.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local torso = char:WaitForChild("Torso")
local tool = char:FindFirstChildOfClass("Tool")
if not tool then
for _, v in lp.Backpack:GetChildren() do
if v:IsA("Tool") then
tool = v
break
end
end
end
if tool then
hum:EquipTool(tool)
task.delay(0.01, function()
hum:UnequipTools()
end)
end
local server = tool and tool:FindFirstChild("SyncAPI") and tool.SyncAPI:FindFirstChild("ServerEndpoint")
local larm = char:WaitForChild("Left Arm")
local rarm = char:WaitForChild("Right Arm")
local idleAngles = Vector3.new(0, 0, math.rad(-90))
local flapAmplitude = Vector3.new(0, 0, math.rad(40))
local flapSpeed = 14
local targetL, targetR = larm.CFrame, rarm.CFrame
local renderConn, syncConn
script.Parent.MouseButton1Click:Connect(function()
if renderConn then
renderConn:Disconnect()
renderConn = nil
if syncConn then
syncConn:Disconnect()
syncConn = nil
end
return
end
renderConn = RunService.RenderStepped:Connect(function(delta)
if not larm or not rarm then return end
local time = tick()
local flapX = math.sin(time * flapSpeed) * flapAmplitude.X
local flapY = math.sin(time * flapSpeed * 0.8) * flapAmplitude.Y
local flapZ = math.sin(time * flapSpeed * 0.6) * flapAmplitude.Z
if hum.MoveDirection.Magnitude == 0 then
targetL = torso.CFrame * CFrame.new(-1.9, 0.5, 0) * CFrame.Angles(idleAngles.X, idleAngles.Y, idleAngles.Z)
targetR = torso.CFrame * CFrame.new(1.9, 0.5, 0) * CFrame.Angles(-idleAngles.X, -idleAngles.Y, -idleAngles.Z)
else
targetL = torso.CFrame * CFrame.new(-1.9, 0.5, 0) * CFrame.Angles(flapX, flapY, idleAngles.Z + flapZ)
targetR = torso.CFrame * CFrame.new(1.9, 0.5, 0) * CFrame.Angles(-flapX, -flapY, -idleAngles.Z - flapZ)
end
larm.CFrame = targetL
rarm.CFrame = targetR
end)
if server then
syncConn = task.spawn(function()
while renderConn do
if larm and rarm then
server:InvokeServer("SyncMove", {{Part = larm, CFrame = larm.CFrame}})
server:InvokeServer("SyncMove", {{Part = rarm, CFrame = rarm.CFrame}})
end
task.wait()
end
end)
end
end)
end
coroutine.wrap(NLRRPHG_fake_script)()
local function AVMCVC_fake_script() -- TextButton_20.LocalScript
local script = Instance.new('LocalScript', TextButton_20)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
script.Parent.MouseButton1Click:Connect(function()
RequestCommand:InvokeServer(";disco")
end)
end
coroutine.wrap(AVMCVC_fake_script)()How to Execute Universal Script – 2x2x2x2x2's F3X GUI V2
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join Universal Script.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
Created By
View Author ProfileFeatures & Information
Script Changelog (3)
Community Comments (3)
Frequently Asked Questions
How do I execute Universal Script – 2x2x2x2x2's F3X GUI V2 in Roblox?
To run Universal Script – 2x2x2x2x2's F3X GUI V2, copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is Universal Script – 2x2x2x2x2's F3X GUI V2 keyless or does it require an access key?
Universal Script – 2x2x2x2x2's F3X GUI V2 requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is Universal Script – 2x2x2x2x2's F3X GUI V2 currently safe and working?
This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.


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bro this works why do people say it doesnt
blud is not sonic the hedgehog🥀🥀🥀🥀
Lol good👍👍👍👍