1x6xjxG Ultimate gui v1
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1x6xjxG Ultimate gui v1

Universal Script1x6xjxG1x6xjxG 881 views 2.2K executesUpdated Sep 17, 2026
Unrated
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Lua Script•3412 lines (77720 chars)
--[=[
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88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 
]=]

-- Instances: 63 | Scripts: 20 | Modules: 0 | Tags: 0
local G2L = {};

-- StarterGui.ScreenGui
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;


-- StarterGui.ScreenGui.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 2;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["Size"] = UDim2.new(0, 542, 0, 402);
G2L["2"]["Position"] = UDim2.new(0.19818, 44, 0.34722, -39);
G2L["2"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);


-- StarterGui.ScreenGui.Frame.Sidebar
G2L["3"] = Instance.new("Frame", G2L["2"]);
G2L["3"]["BorderSizePixel"] = 2;
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["Size"] = UDim2.new(0, 542, 0, 42);
G2L["3"]["Position"] = UDim2.new(0.00184, 0, -0.10396, 0);
G2L["3"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["3"]["Name"] = [[Sidebar]];


-- StarterGui.ScreenGui.Frame.Sidebar.B1
G2L["4"] = Instance.new("TextButton", G2L["3"]);
G2L["4"]["TextWrapped"] = true;
G2L["4"]["BorderSizePixel"] = 2;
G2L["4"]["TextSize"] = 14;
G2L["4"]["TextScaled"] = true;
G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4"]["Size"] = UDim2.new(0, 253, 0, 42);
G2L["4"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["4"]["Text"] = [[Home]];
G2L["4"]["Name"] = [[B1]];


-- StarterGui.ScreenGui.Frame.Sidebar.B1.LocalScript
G2L["5"] = Instance.new("LocalScript", G2L["4"]);



-- StarterGui.ScreenGui.Frame.Sidebar.B2
G2L["6"] = Instance.new("TextButton", G2L["3"]);
G2L["6"]["TextWrapped"] = true;
G2L["6"]["BorderSizePixel"] = 2;
G2L["6"]["TextSize"] = 14;
G2L["6"]["TextScaled"] = true;
G2L["6"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["6"]["Size"] = UDim2.new(0, 288, 0, 42);
G2L["6"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["6"]["Text"] = [[Scripts]];
G2L["6"]["Name"] = [[B2]];
G2L["6"]["Position"] = UDim2.new(0.46679, 0, 0, 0);


-- StarterGui.ScreenGui.Frame.Sidebar.B2.LocalScript
G2L["7"] = Instance.new("LocalScript", G2L["6"]);



-- StarterGui.ScreenGui.Frame.TextLabel
G2L["8"] = Instance.new("TextLabel", G2L["2"]);
G2L["8"]["BorderSizePixel"] = 2;
G2L["8"]["TextSize"] = 29;
G2L["8"]["TextXAlignment"] = Enum.TextXAlignment.Left;
G2L["8"]["TextStrokeColor3"] = Color3.fromRGB(255, 255, 255);
G2L["8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["8"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["8"]["Size"] = UDim2.new(0, 448, 0, 40);
G2L["8"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["8"]["Text"] = [[1x6xjxG Ultimate GUI f3x v1]];
G2L["8"]["Position"] = UDim2.new(0.00184, 0, -0.20497, 0);


-- StarterGui.ScreenGui.Frame.TextLabel.ImageLabel
G2L["9"] = Instance.new("ImageLabel", G2L["8"]);
G2L["9"]["BorderSizePixel"] = 0;
G2L["9"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9"]["Image"] = [[rbxassetid://87443567197651]];
G2L["9"]["Size"] = UDim2.new(0, 100, 0, 100);
G2L["9"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9"]["BackgroundTransparency"] = 1;
G2L["9"]["Rotation"] = 22;
G2L["9"]["Position"] = UDim2.new(-0.13797, 0, -2.00412, 0);


-- StarterGui.ScreenGui.Frame.TextLabel.Close
G2L["a"] = Instance.new("TextButton", G2L["8"]);
G2L["a"]["TextWrapped"] = true;
G2L["a"]["BorderSizePixel"] = 2;
G2L["a"]["TextSize"] = 14;
G2L["a"]["TextScaled"] = true;
G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a"]["Size"] = UDim2.new(0, 76, 0, 41);
G2L["a"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["a"]["Text"] = [[X]];
G2L["a"]["Name"] = [[Close]];
G2L["a"]["Position"] = UDim2.new(1.03777, 0, -0.0106, 0);


-- StarterGui.ScreenGui.Frame.TextLabel.Close.LocalScript
G2L["b"] = Instance.new("LocalScript", G2L["a"]);
-- [ERROR] cannot convert Capabilities, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["b"]["Sandboxed"] = true;


-- StarterGui.ScreenGui.Frame.TextLabel.F3X
G2L["c"] = Instance.new("TextButton", G2L["8"]);
G2L["c"]["TextWrapped"] = true;
G2L["c"]["BorderSizePixel"] = 2;
G2L["c"]["TextSize"] = 14;
G2L["c"]["TextScaled"] = true;
G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["c"]["Size"] = UDim2.new(0, 47, 0, 40);
G2L["c"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["c"]["Text"] = [[F3X]];
G2L["c"]["Name"] = [[F3X]];
G2L["c"]["Position"] = UDim2.new(0.82682, 0, -0.00985, 0);


-- StarterGui.ScreenGui.Frame.TextLabel.F3X.LocalScript
G2L["d"] = Instance.new("LocalScript", G2L["c"]);



-- StarterGui.ScreenGui.Frame.TextLabel.R6
G2L["e"] = Instance.new("TextButton", G2L["8"]);
G2L["e"]["TextWrapped"] = true;
G2L["e"]["BorderSizePixel"] = 2;
G2L["e"]["TextSize"] = 14;
G2L["e"]["TextScaled"] = true;
G2L["e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e"]["Size"] = UDim2.new(0, 47, 0, 40);
G2L["e"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["e"]["Text"] = [[R6]];
G2L["e"]["Name"] = [[R6]];
G2L["e"]["Position"] = UDim2.new(0.93283, 0, -0, 0);


-- StarterGui.ScreenGui.Frame.TextLabel.R6.LocalScript
G2L["f"] = Instance.new("LocalScript", G2L["e"]);



-- StarterGui.ScreenGui.Frame.TextLabel.TextLabel
G2L["10"] = Instance.new("TextLabel", G2L["8"]);
G2L["10"]["BorderSizePixel"] = 0;
G2L["10"]["TextSize"] = 14;
G2L["10"]["TextTransparency"] = 0.83;
G2L["10"]["TextYAlignment"] = Enum.TextYAlignment.Bottom;
G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/DenkOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10"]["Size"] = UDim2.new(0, 28, 0, 22);
G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["Text"] = [[v1.0.]];
G2L["10"]["Position"] = UDim2.new(0.7346, 0, 0.33735, 0);


-- StarterGui.ScreenGui.Frame.Page1
G2L["11"] = Instance.new("Frame", G2L["2"]);
G2L["11"]["BorderSizePixel"] = 2;
G2L["11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["11"]["Size"] = UDim2.new(0, 543, 0, 404);
G2L["11"]["Position"] = UDim2.new(0, 0, 0, -2);
G2L["11"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["11"]["Name"] = [[Page1]];


-- StarterGui.ScreenGui.Frame.Page1.ImageLabel
G2L["12"] = Instance.new("ImageLabel", G2L["11"]);
G2L["12"]["BorderSizePixel"] = 2;
G2L["12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["12"]["Image"] = [[rbxassetid://96073597459340]];
G2L["12"]["Size"] = UDim2.new(0, 173, 0, 177);
G2L["12"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);


-- StarterGui.ScreenGui.Frame.Page1.ImageLabel.LocalScript
G2L["13"] = Instance.new("LocalScript", G2L["12"]);



-- StarterGui.ScreenGui.Frame.Page1.TextLabel
G2L["14"] = Instance.new("TextLabel", G2L["11"]);
G2L["14"]["TextWrapped"] = true;
G2L["14"]["BorderSizePixel"] = 2;
G2L["14"]["TextSize"] = 14;
G2L["14"]["TextYAlignment"] = Enum.TextYAlignment.Top;
G2L["14"]["TextScaled"] = true;
G2L["14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["14"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["14"]["Size"] = UDim2.new(0, 172, 0, 118);
G2L["14"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["14"]["Text"] = [[welcome to my gui!]];
G2L["14"]["Position"] = UDim2.new(0.00184, 0, 0.43812, 0);


-- StarterGui.ScreenGui.Frame.Page1.TextLabel.LocalScript
G2L["15"] = Instance.new("LocalScript", G2L["14"]);



-- StarterGui.ScreenGui.Frame.Page1.TextLabel
G2L["16"] = Instance.new("TextLabel", G2L["11"]);
G2L["16"]["TextWrapped"] = true;
G2L["16"]["BorderSizePixel"] = 2;
G2L["16"]["TextSize"] = 20;
G2L["16"]["TextXAlignment"] = Enum.TextXAlignment.Left;
G2L["16"]["TextYAlignment"] = Enum.TextYAlignment.Top;
G2L["16"]["TextScaled"] = true;
G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["16"]["Size"] = UDim2.new(0, 172, 0, 109);
G2L["16"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["16"]["Text"] = [[time]];
G2L["16"]["Position"] = UDim2.new(0.00184, 0, 0.7302, 0);


-- StarterGui.ScreenGui.Frame.Page1.TextLabel.LocalScript
G2L["17"] = Instance.new("LocalScript", G2L["16"]);



-- StarterGui.ScreenGui.Frame.Page1.SIGNATURE OF COPYRIGHT
G2L["18"] = Instance.new("ImageLabel", G2L["11"]);
G2L["18"]["BorderSizePixel"] = 0;
G2L["18"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["18"]["Image"] = [[rbxassetid://743461068]];
G2L["18"]["Size"] = UDim2.new(0, 50, 0, 50);
G2L["18"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["18"]["BackgroundTransparency"] = 1;
G2L["18"]["Name"] = [[SIGNATURE OF COPYRIGHT]];
G2L["18"]["Position"] = UDim2.new(0.79241, 0, 0.78013, 0);


-- StarterGui.ScreenGui.Frame.Page1.SIGNATURE OF COPYRIGHT.ImageLabel
G2L["19"] = Instance.new("ImageLabel", G2L["18"]);
G2L["19"]["BorderSizePixel"] = 0;
G2L["19"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["19"]["Image"] = [[rbxassetid://26356434]];
G2L["19"]["Size"] = UDim2.new(0, 80, 0, 82);
G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["BackgroundTransparency"] = 1;
G2L["19"]["Position"] = UDim2.new(-0.3004, 0, -0.33385, 0);


-- StarterGui.ScreenGui.Frame.Page1.SIGNATURE OF COPYRIGHT.ImageLabel.LocalScript
G2L["1a"] = Instance.new("LocalScript", G2L["19"]);



-- StarterGui.ScreenGui.Frame.Page1.SIGNATURE OF COPYRIGHT.copyright
G2L["1b"] = Instance.new("TextLabel", G2L["18"]);
G2L["1b"]["TextWrapped"] = true;
G2L["1b"]["BorderSizePixel"] = 0;
G2L["1b"]["TextSize"] = 14;
G2L["1b"]["TextScaled"] = true;
G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/Fondamento.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1b"]["TextColor3"] = Color3.fromRGB(178, 178, 178);
G2L["1b"]["BackgroundTransparency"] = 1;
G2L["1b"]["Size"] = UDim2.new(0, 149, 0, 19);
G2L["1b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1b"]["Text"] = [[© copyright for DarkRed2Spooky ©]];
G2L["1b"]["Name"] = [[copyright]];
G2L["1b"]["Position"] = UDim2.new(-0.9565, 0, 1.16574, 0);


-- StarterGui.ScreenGui.Frame.Page1.SIGNATURE OF COPYRIGHT.name of app
G2L["1c"] = Instance.new("TextLabel", G2L["18"]);
G2L["1c"]["TextWrapped"] = true;
G2L["1c"]["BorderSizePixel"] = 0;
G2L["1c"]["TextSize"] = 14;
G2L["1c"]["TextScaled"] = true;
G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/Fondamento.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1c"]["TextColor3"] = Color3.fromRGB(178, 178, 178);
G2L["1c"]["BackgroundTransparency"] = 1;
G2L["1c"]["Size"] = UDim2.new(0, 124, 0, 15);
G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1c"]["Text"] = [[Script created on Roblox Studio]];
G2L["1c"]["Name"] = [[name of app]];
G2L["1c"]["Position"] = UDim2.new(-0.75296, 0, 1.43792, 0);


-- StarterGui.ScreenGui.Frame.Page1.SIGNATURE OF COPYRIGHT.PackageLink
G2L["1d"] = Instance.new("PackageLink", G2L["18"]);
-- [ERROR] cannot convert Capabilities, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["1d"]["Sandboxed"] = false;
G2L["1d"]["VersionNumber"] = 1;
G2L["1d"]["Name"] = [[PackageLink]];
G2L["1d"]["DefaultName"] = [[]];
G2L["1d"]["Archivable"] = true;


-- StarterGui.ScreenGui.Frame.Page1.TextLabel
G2L["1e"] = Instance.new("TextLabel", G2L["11"]);
G2L["1e"]["TextWrapped"] = true;
G2L["1e"]["BorderSizePixel"] = 2;
G2L["1e"]["TextSize"] = 34;
G2L["1e"]["TextXAlignment"] = Enum.TextXAlignment.Left;
G2L["1e"]["TextYAlignment"] = Enum.TextYAlignment.Top;
G2L["1e"]["TextScaled"] = true;
G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1e"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1e"]["Size"] = UDim2.new(0, 369, 0, 295);
G2L["1e"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["1e"]["Text"] = [[Welcome to this GUI created by DarkRed2Spooky (also known as 1x6xjxG). This GUI works in games featuring F3X or HD Admin. I hope you like it! :)]];
G2L["1e"]["Position"] = UDim2.new(0.32044, 0, 0, 0);


-- StarterGui.ScreenGui.Frame.Page1.TextLabel
G2L["1f"] = Instance.new("TextLabel", G2L["11"]);
G2L["1f"]["TextWrapped"] = true;
G2L["1f"]["BorderSizePixel"] = 2;
G2L["1f"]["TextSize"] = 14;
G2L["1f"]["TextScaled"] = true;
G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1f"]["Size"] = UDim2.new(0, 186, 0, 36);
G2L["1f"]["BorderColor3"] = Color3.fromRGB(241, 0, 0);
G2L["1f"]["Text"] = [[UPDATE 1.0.0.]];
G2L["1f"]["Position"] = UDim2.new(0.3186, 0, 0.7302, 0);


-- StarterGui.ScreenGui.Frame.Page1.TextLabel.TextLabel
G2L["20"] = Instance.new("TextLabel", G2L["1f"]);
G2L["20"]["TextWrapped"] = true;
G2L["20"]["BorderSizePixel"] = 2;
G2L["20"]["TextSize"] = 27;
G2L["20"]["TextScaled"] = true;
G2L["20"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["20"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["20"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["20"]["Size"] = UDim2.new(0, 186, 0, 72);
G2L["20"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["20"]["Text"] = [[Function: the available pages are
1. Home 2. Scripts
"Home" is the page you are currently on. "script" is the category where the F3X scripts are located.]];
G2L["20"]["Position"] = UDim2.new(0, 0, 0.98206, 0);


-- StarterGui.ScreenGui.Frame.LastPage
G2L["21"] = Instance.new("ObjectValue", G2L["2"]);
G2L["21"]["Name"] = [[LastPage]];


-- StarterGui.ScreenGui.Frame.LastButton
G2L["22"] = Instance.new("ObjectValue", G2L["2"]);
G2L["22"]["Name"] = [[LastButton]];


-- StarterGui.ScreenGui.Frame.Page2
G2L["23"] = Instance.new("Frame", G2L["2"]);
G2L["23"]["Visible"] = false;
G2L["23"]["BorderSizePixel"] = 2;
G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["Size"] = UDim2.new(0, 543, 0, 404);
G2L["23"]["Position"] = UDim2.new(0, 0, 0, -2);
G2L["23"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["23"]["Name"] = [[Page2]];


-- StarterGui.ScreenGui.Frame.Page2.ImageLabel
G2L["24"] = Instance.new("ImageLabel", G2L["23"]);
G2L["24"]["BorderSizePixel"] = 2;
G2L["24"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["24"]["Image"] = [[rbxassetid://73916685652770]];
G2L["24"]["Size"] = UDim2.new(0, 123, 0, 166);
G2L["24"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["24"]["Position"] = UDim2.new(0.77348, 0, 0, 0);


-- StarterGui.ScreenGui.Frame.Page2.ImageLabel.TextLabel
G2L["25"] = Instance.new("TextLabel", G2L["24"]);
G2L["25"]["TextWrapped"] = true;
G2L["25"]["BorderSizePixel"] = 2;
G2L["25"]["TextSize"] = 14;
G2L["25"]["TextScaled"] = true;
G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["25"]["Size"] = UDim2.new(0, 123, 0, 238);
G2L["25"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["25"]["Text"] = [[Note: Hey Aloh! I’ve been putting a lot of effort into the GUI lately; creating one in Roblox Studio isn't exactly easy. But I want to tell you something: don't be a "skid" like I used to be. I used to be one—always using other people's GUIs and thinking I was a hacker—but I’ve moved past that. If you don't want people calling you a skid or saying your scripts are just "visuals," you have to put in the actual work, you know?]];
G2L["25"]["Position"] = UDim2.new(0, 0, 1, 0);


-- StarterGui.ScreenGui.Frame.Page2.TextButton
G2L["26"] = Instance.new("TextButton", G2L["23"]);
G2L["26"]["TextWrapped"] = true;
G2L["26"]["BorderSizePixel"] = 2;
G2L["26"]["TextSize"] = 14;
G2L["26"]["TextScaled"] = true;
G2L["26"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["26"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["26"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["26"]["Size"] = UDim2.new(0, 140, 0, 39);
G2L["26"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["26"]["Text"] = [[Skybox]];


-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
G2L["27"] = Instance.new("LocalScript", G2L["26"]);



-- StarterGui.ScreenGui.Frame.Page2.TextButton
G2L["28"] = Instance.new("TextButton", G2L["23"]);
G2L["28"]["TextWrapped"] = true;
G2L["28"]["BorderSizePixel"] = 2;
G2L["28"]["TextSize"] = 14;
G2L["28"]["TextScaled"] = true;
G2L["28"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["28"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["28"]["Size"] = UDim2.new(0, 140, 0, 39);
G2L["28"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["28"]["Text"] = [[Skybox 2]];
G2L["28"]["Position"] = UDim2.new(0, 0, 0.09653, 0);


-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
G2L["29"] = Instance.new("LocalScript", G2L["28"]);



-- StarterGui.ScreenGui.Frame.Page2.TextButton
G2L["2a"] = Instance.new("TextButton", G2L["23"]);
G2L["2a"]["TextWrapped"] = true;
G2L["2a"]["BorderSizePixel"] = 2;
G2L["2a"]["TextSize"] = 14;
G2L["2a"]["TextScaled"] = true;
G2L["2a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2a"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2a"]["Size"] = UDim2.new(0, 140, 0, 39);
G2L["2a"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["2a"]["Text"] = [[Skybox 3]];
G2L["2a"]["Position"] = UDim2.new(0, 0, 0.19307, 0);


-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
G2L["2b"] = Instance.new("LocalScript", G2L["2a"]);



-- StarterGui.ScreenGui.Frame.Page2.TextButton
G2L["2c"] = Instance.new("TextButton", G2L["23"]);
G2L["2c"]["TextWrapped"] = true;
G2L["2c"]["BorderSizePixel"] = 2;
G2L["2c"]["TextSize"] = 14;
G2L["2c"]["TextScaled"] = true;
G2L["2c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2c"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2c"]["Size"] = UDim2.new(0, 140, 0, 39);
G2L["2c"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["2c"]["Text"] = [[Skybox 4]];
G2L["2c"]["Position"] = UDim2.new(0, 0, 0.2896, 0);


-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
G2L["2d"] = Instance.new("LocalScript", G2L["2c"]);



-- StarterGui.ScreenGui.Frame.Page2.TextButton
G2L["2e"] = Instance.new("TextButton", G2L["23"]);
G2L["2e"]["TextWrapped"] = true;
G2L["2e"]["BorderSizePixel"] = 2;
G2L["2e"]["TextSize"] = 14;
G2L["2e"]["TextScaled"] = true;
G2L["2e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2e"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2e"]["Size"] = UDim2.new(0, 140, 0, 39);
G2L["2e"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["2e"]["Text"] = [[Decal Spam]];
G2L["2e"]["Position"] = UDim2.new(0, 0, 0.38614, 0);


-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
G2L["2f"] = Instance.new("LocalScript", G2L["2e"]);



-- StarterGui.ScreenGui.Frame.Page2.TextButton
G2L["30"] = Instance.new("TextButton", G2L["23"]);
G2L["30"]["TextWrapped"] = true;
G2L["30"]["BorderSizePixel"] = 2;
G2L["30"]["TextSize"] = 14;
G2L["30"]["TextScaled"] = true;
G2L["30"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["30"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["30"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["30"]["Size"] = UDim2.new(0, 140, 0, 39);
G2L["30"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["30"]["Text"] = [[Decal Spam 2]];
G2L["30"]["Position"] = UDim2.new(0, 0, 0.48267, 0);


-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
G2L["31"] = Instance.new("LocalScript", G2L["30"]);



-- StarterGui.ScreenGui.Frame.Page2.TextButton
G2L["32"] = Instance.new("TextButton", G2L["23"]);
G2L["32"]["TextWrapped"] = true;
G2L["32"]["BorderSizePixel"] = 2;
G2L["32"]["TextSize"] = 14;
G2L["32"]["TextScaled"] = true;
G2L["32"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["32"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["32"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["32"]["Size"] = UDim2.new(0, 140, 0, 39);
G2L["32"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["32"]["Text"] = [[Decal Spam 3]];
G2L["32"]["Position"] = UDim2.new(0, 0, 0.57921, 0);


-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
G2L["33"] = Instance.new("LocalScript", G2L["32"]);



-- StarterGui.ScreenGui.Frame.Page2.TextButton
G2L["34"] = Instance.new("TextButton", G2L["23"]);
G2L["34"]["TextWrapped"] = true;
G2L["34"]["BorderSizePixel"] = 2;
G2L["34"]["TextSize"] = 14;
G2L["34"]["TextScaled"] = true;
G2L["34"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["34"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["34"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["34"]["Size"] = UDim2.new(0, 140, 0, 39);
G2L["34"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["34"]["Text"] = [[Decal Spam 4]];
G2L["34"]["Position"] = UDim2.new(0, 0, 0.67574, 0);


-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
G2L["35"] = Instance.new("LocalScript", G2L["34"]);



-- StarterGui.ScreenGui.Frame.Page2.TextButton
G2L["36"] = Instance.new("TextButton", G2L["23"]);
G2L["36"]["TextWrapped"] = true;
G2L["36"]["BorderSizePixel"] = 2;
G2L["36"]["TextSize"] = 14;
G2L["36"]["TextScaled"] = true;
G2L["36"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["36"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["36"]["Size"] = UDim2.new(0, 140, 0, 39);
G2L["36"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["36"]["Text"] = [[skybox rotate]];
G2L["36"]["Position"] = UDim2.new(0, 0, 0.77228, 0);


-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
G2L["37"] = Instance.new("LocalScript", G2L["36"]);



-- StarterGui.ScreenGui.Frame.Page2.TextButton
G2L["38"] = Instance.new("TextButton", G2L["23"]);
G2L["38"]["TextWrapped"] = true;
G2L["38"]["BorderSizePixel"] = 2;
G2L["38"]["TextSize"] = 14;
G2L["38"]["TextScaled"] = true;
G2L["38"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["38"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["38"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["38"]["Size"] = UDim2.new(0, 140, 0, 39);
G2L["38"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["38"]["Text"] = [[skybox rotate 2]];
G2L["38"]["Position"] = UDim2.new(0, 0, 0.86881, 0);


-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
G2L["39"] = Instance.new("LocalScript", G2L["38"]);



-- StarterGui.ScreenGui.Frame.Page2.ScrollingFrame
G2L["3a"] = Instance.new("ScrollingFrame", G2L["23"]);
G2L["3a"]["Active"] = true;
G2L["3a"]["BorderSizePixel"] = 2;
G2L["3a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3a"]["Size"] = UDim2.new(0, 269, 0, 404);
G2L["3a"]["ScrollBarImageColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3a"]["Position"] = UDim2.new(0.25783, 0, 0, 0);
G2L["3a"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);


-- StarterGui.ScreenGui.Frame.Page2.ScrollingFrame.TextLabel
G2L["3b"] = Instance.new("TextLabel", G2L["3a"]);
G2L["3b"]["TextWrapped"] = true;
G2L["3b"]["BorderSizePixel"] = 2;
G2L["3b"]["TextSize"] = 14;
G2L["3b"]["TextScaled"] = true;
G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3b"]["Size"] = UDim2.new(0, 254, 0, 50);
G2L["3b"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["3b"]["Text"] = [[Others Scripts!]];


-- StarterGui.ScreenGui.Frame.Page2.ScrollingFrame.TextLabel
G2L["3c"] = Instance.new("TextLabel", G2L["3a"]);
G2L["3c"]["TextWrapped"] = true;
G2L["3c"]["BorderSizePixel"] = 0;
G2L["3c"]["TextSize"] = 14;
G2L["3c"]["TextScaled"] = true;
G2L["3c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3c"]["BackgroundTransparency"] = 1;
G2L["3c"]["Size"] = UDim2.new(0, 254, 0, 131);
G2L["3c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3c"]["Text"] = [[Coming Soon...]];
G2L["3c"]["Position"] = UDim2.new(0, 0, 0.1448, 0);


-- StarterGui.ScreenGui.Frame.UIDragDetector
G2L["3d"] = Instance.new("UIDragDetector", G2L["2"]);



-- StarterGui.ScreenGui.ImageLabel
G2L["3e"] = Instance.new("ImageLabel", G2L["1"]);
G2L["3e"]["BorderSizePixel"] = 0;
G2L["3e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3e"]["Image"] = [[rbxassetid://10867606165]];
G2L["3e"]["Size"] = UDim2.new(0, 100, 0, 100);
G2L["3e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);


-- StarterGui.ScreenGui.ImageLabel.LocalScript
G2L["3f"] = Instance.new("LocalScript", G2L["3e"]);



-- StarterGui.ScreenGui.Frame.Sidebar.B1.LocalScript
local function C_5()
local script = G2L["5"];
	local boton = script.Parent
	local framePrincipal = boton.Parent.Parent
	
	local pagina1 = framePrincipal.Page1
	local pagina2 = framePrincipal.Page2
	
	boton.MouseButton1Click:Connect(function()
		pagina1.Visible = true
		pagina2.Visible = false
	end)
end;
task.spawn(C_5);
-- StarterGui.ScreenGui.Frame.Sidebar.B2.LocalScript
local function C_7()
local script = G2L["7"];
	local boton = script.Parent
	local framePrincipal = boton.Parent.Parent
	
	local pagina1 = framePrincipal.Page1
	local pagina2 = framePrincipal.Page2
	
	boton.MouseButton1Click:Connect(function()
		pagina1.Visible = false
		pagina2.Visible = true
	end)
end;
task.spawn(C_7);
-- StarterGui.ScreenGui.Frame.TextLabel.Close.LocalScript
local function C_b()
local script = G2L["b"];
	local Frame = script.Parent.Parent
	
	script.Parent.MouseButton1Click:Connect(function()
		Frame.Visible = false
	end)
end;
task.spawn(C_b);
-- StarterGui.ScreenGui.Frame.TextLabel.F3X.LocalScript
local function C_d()
local script = G2L["d"];
	local ReplicatedStorage = game:GetService("ReplicatedStorage")		
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
	RequestCommand:InvokeServer(";btools")
end;
task.spawn(C_d);
-- StarterGui.ScreenGui.Frame.TextLabel.R6.LocalScript
local function C_f()
local script = G2L["f"];
	local ReplicatedStorage = game:GetService("ReplicatedStorage")		
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
	RequestCommand:InvokeServer(";r6")
end;
task.spawn(C_f);
-- StarterGui.ScreenGui.Frame.Page1.ImageLabel.LocalScript
local function C_13()
local script = G2L["13"];
	local Players = game:GetService("Players")
	local localPlayer = Players.LocalPlayer
	
	local imageLabel = script.Parent
	
	local thumbnailType = Enum.ThumbnailType.HeadShot
	local thumbnailSize = Enum.ThumbnailSize.Size420x420
	
	local content, isReady = Players:GetUserThumbnailAsync(localPlayer.UserId, thumbnailType, thumbnailSize)
	
	imageLabel.Image = content
end;
task.spawn(C_13);
-- StarterGui.ScreenGui.Frame.Page1.TextLabel.LocalScript
local function C_15()
local script = G2L["15"];
	local Players = game:GetService("Players")
	local localPlayer = Players.LocalPlayer
	
	local textLabel = script.Parent
	
	textLabel.Text = "welcome to my gui " .. localPlayer.Name .. "!"
end;
task.spawn(C_15);
-- StarterGui.ScreenGui.Frame.Page1.TextLabel.LocalScript
local function C_17()
local script = G2L["17"];
	local textLabel = script.Parent
	local startTime = os.time()
	
	while task.wait(1) do
		local elapsedTime = os.time() - startTime
	
		local hours = math.floor(elapsedTime / 3600)
		local minutes = math.floor((elapsedTime % 3600) / 60)
		local seconds = elapsedTime % 60
	
		local horaActual = os.date("%H:%M:%S")
	
		textLabel.Text = string.format("time: %s\nPlaying: %02d:%02d:%02d", horaActual, hours, minutes, seconds)
	end
end;
task.spawn(C_17);
-- StarterGui.ScreenGui.Frame.Page1.SIGNATURE OF COPYRIGHT.ImageLabel.LocalScript
local function C_1a()
local script = G2L["1a"];
	local RunService = game:GetService("RunService")
	local imagen = script.Parent
	local velocidadGiro = 20 
	
	RunService.RenderStepped:Connect(function(delta)
		imagen.Rotation = imagen.Rotation + (velocidadGiro * delta)
	end)
end;
task.spawn(C_1a);
-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
local function C_27()
local script = G2L["27"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Sky")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"8006679977")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(50,50,50))
					SetLocked(v,true)
				end
			end
		end
		Sky("96073597459340")
	
	end)
end;
task.spawn(C_27);
-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
local function C_29()
local script = G2L["29"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Sky")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"8006679977")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(50,50,50))
					SetLocked(v,true)
				end
			end
		end
		Sky("127295578140184")
	
	end)
end;
task.spawn(C_29);
-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
local function C_2b()
local script = G2L["2b"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Sky")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"8006679977")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(50,50,50))
					SetLocked(v,true)
				end
			end
		end
		Sky("131034375217479")
	
	end)
end;
task.spawn(C_2b);
-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
local function C_2d()
local script = G2L["2d"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Sky")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"8006679977")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(50,50,50))
					SetLocked(v,true)
				end
			end
		end
		Sky("73916685652770")
	
	end)
end;
task.spawn(C_2d);
-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
local function C_2f()
local script = G2L["2f"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("96073597459340")
	
	end)
end;
task.spawn(C_2f);
-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
local function C_31()
local script = G2L["31"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("131034375217479")
	
	end)
end;
task.spawn(C_31);
-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
local function C_33()
local script = G2L["33"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("91553675772893")
	
	end)
end;
task.spawn(C_33);
-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
local function C_35()
local script = G2L["35"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("94682759161193")
	
	end)
end;
task.spawn(C_35);
-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
local function C_37()
local script = G2L["37"];
	--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
	local player = game.Players.LocalPlayer
	local char = player.Character or player.CharacterAdded:Wait()
	local RunService = game:GetService("RunService")
	local tool
	
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end
	
	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}
		_(args)
	end
	
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	
	function Sky(id)
		local root = char:WaitForChild("HumanoidRootPart")
		-- Guardamos la posición fija donde se ejecutó por primera vez
		local spawnPos = root.CFrame + Vector3.new(0, 6, 0)
		CreatePart(spawnPos, workspace)
		task.wait(0.2)
		local skyPart
		for _, v in workspace:GetChildren() do
			if v:IsA("BasePart") and (v.Position - spawnPos.Position).magnitude < 5 then
				skyPart = v
				break
			end
		end
		if skyPart then
			SetName(skyPart, "PersistentSmoothCrazySkybox")
			AddMesh(skyPart)
			SetMesh(skyPart, "111891702759441")
			SetTexture(skyPart, id)
			MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
			SetLocked(skyPart, true)
			SetAnchor(true, skyPart)
	
			-- El bucle ya no depende de la variable "char", usa la posición fija "spawnPos"
			-- de esta forma, aunque mueras, respawnees o te maten, el skybox sigue girando en su sitio.
			local rx, ry, rz = 0, 0, 0
			RunService.RenderStepped:Connect(function(dt)
				if skyPart and skyPart.Parent then
					rx = rx + (1.2 * dt)
					ry = ry + (1.8 * dt)
					rz = rz + (1.0 * dt)
	
					local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz)
					MovePart(skyPart, smoothCF)
				end
			end)
		end
	end
	
	Sky("96073597459340")
end;
task.spawn(C_37);
-- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript
local function C_39()
local script = G2L["39"];
	--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
	local player = game.Players.LocalPlayer
	local char = player.Character or player.CharacterAdded:Wait()
	local RunService = game:GetService("RunService")
	local tool
	
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end
	
	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}
		_(args)
	end
	
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	
	function Sky(id)
		local root = char:WaitForChild("HumanoidRootPart")
		-- Guardamos la posición fija donde se ejecutó por primera vez
		local spawnPos = root.CFrame + Vector3.new(0, 6, 0)
		CreatePart(spawnPos, workspace)
		task.wait(0.2)
		local skyPart
		for _, v in workspace:GetChildren() do
			if v:IsA("BasePart") and (v.Position - spawnPos.Position).magnitude < 5 then
				skyPart = v
				break
			end
		end
		if skyPart then
			SetName(skyPart, "PersistentSmoothCrazySkybox")
			AddMesh(skyPart)
			SetMesh(skyPart, "111891702759441")
			SetTexture(skyPart, id)
			MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
			SetLocked(skyPart, true)
			SetAnchor(true, skyPart)
	
			-- El bucle ya no depende de la variable "char", usa la posición fija "spawnPos"
			-- de esta forma, aunque mueras, respawnees o te maten, el skybox sigue girando en su sitio.
			local rx, ry, rz = 0, 0, 0
			RunService.RenderStepped:Connect(function(dt)
				if skyPart and skyPart.Parent then
					rx = rx + (1.2 * dt)
					ry = ry + (1.8 * dt)
					rz = rz + (1.0 * dt)
	
					local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz)
					MovePart(skyPart, smoothCF)
				end
			end)
		end
	end
	
	Sky("131034375217479")
end;
task.spawn(C_39);
-- StarterGui.ScreenGui.ImageLabel.LocalScript
local function C_3f()
local script = G2L["3f"];
	local TweenService = game:GetService("TweenService")
	local imageLabel = script.Parent
	
	if imageLabel:IsA("ImageLabel") then
		imageLabel.Image = "rbxassetid://96073597459340"
		imageLabel.BackgroundTransparency = 1
	end
	
	local aspectRatio = imageLabel:FindFirstChildOfClass("UIAspectRatioConstraint")
	if not aspectRatio then
		aspectRatio = Instance.new("UIAspectRatioConstraint")
		aspectRatio.AspectRatio = 1
		aspectRatio.Parent = imageLabel
	end
	
	imageLabel.AnchorPoint = Vector2.new(0.5, 0.5)
	imageLabel.Position = UDim2.new(0.5, 0, 0.5, 0)
	imageLabel.Size = UDim2.new(0.5, 0, 0.5, 0)
	
	task.spawn(function()
		while true do
			imageLabel.Rotation = (imageLabel.Rotation + 5) % 360
			task.wait(0.03)
		end
	end)
	
	task.wait(3)
	
	local tweenInfo = TweenInfo.new(
		1.5,
		Enum.EasingStyle.Quad,
		Enum.EasingDirection.Out
	)
	
	local targetProperties = {
		Position = UDim2.new(0.12, 0, 0.82, 0),
		Size = UDim2.new(0.2, 0, 0.2, 0)
	}
	
	local tween = TweenService:Create(imageLabel, tweenInfo, targetProperties)
	tween:Play()
end;
task.spawn(C_3f);

return G2L["1"], require;

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