
Key RequiredUniversal

--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[=[
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]=]
-- Instances: 60 | Scripts: 20 | Modules: 0
local G2L = {};
-- StarterGui.F3XHUB
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["Name"] = [[F3XHUB]];
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
G2L["1"]["ResetOnSpawn"] = false;
-- StarterGui.F3XHUB.Bar
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 0;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 4);
G2L["2"]["Size"] = UDim2.new(0.5647348761558533, 0, 0.11222444474697113, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["Position"] = UDim2.new(0.21701602637767792, 0, 0.1402805596590042, 0);
G2L["2"]["Name"] = [[Bar]];
-- StarterGui.F3XHUB.Bar.Main
G2L["3"] = Instance.new("Frame", G2L["2"]);
G2L["3"]["BorderSizePixel"] = 0;
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3"]["Size"] = UDim2.new(1.0020790100097656, 0, 4.335403919219971, 0);
G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["Position"] = UDim2.new(-3.331613385171295e-08, 0, 0.9999999403953552, 0);
G2L["3"]["Name"] = [[Main]];
-- StarterGui.F3XHUB.Bar.Main.BigHead
G2L["4"] = Instance.new("TextButton", G2L["3"]);
G2L["4"]["TextWrapped"] = true;
G2L["4"]["BorderSizePixel"] = 0;
G2L["4"]["TextScaled"] = true;
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["TextSize"] = 14;
G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["4"]["Name"] = [[BigHead]];
G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["Text"] = [[Big Head]];
G2L["4"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.03855844587087631, 0);
-- StarterGui.F3XHUB.Bar.Main.BigHead.UICorner
G2L["5"] = Instance.new("UICorner", G2L["4"]);
G2L["5"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.BigHead.LocalScript
G2L["6"] = Instance.new("LocalScript", G2L["4"]);
-- StarterGui.F3XHUB.Bar.Main.BumAll
G2L["7"] = Instance.new("TextButton", G2L["3"]);
G2L["7"]["TextWrapped"] = true;
G2L["7"]["BorderSizePixel"] = 0;
G2L["7"]["TextScaled"] = true;
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["TextSize"] = 14;
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["7"]["Name"] = [[BumAll]];
G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["Text"] = [[Bum All]];
G2L["7"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.03855844587087631, 0);
-- StarterGui.F3XHUB.Bar.Main.BumAll.UICorner
G2L["8"] = Instance.new("UICorner", G2L["7"]);
G2L["8"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.BumAll.LocalScript
G2L["9"] = Instance.new("LocalScript", G2L["7"]);
-- StarterGui.F3XHUB.Bar.Main.ColorAll
G2L["a"] = Instance.new("TextButton", G2L["3"]);
G2L["a"]["TextWrapped"] = true;
G2L["a"]["BorderSizePixel"] = 0;
G2L["a"]["TextScaled"] = true;
G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["TextSize"] = 14;
G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["a"]["Name"] = [[ColorAll]];
G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["Text"] = [[Color All]];
G2L["a"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.03855844587087631, 0);
-- StarterGui.F3XHUB.Bar.Main.ColorAll.UICorner
G2L["b"] = Instance.new("UICorner", G2L["a"]);
G2L["b"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.ColorAll.LocalScript
G2L["c"] = Instance.new("LocalScript", G2L["a"]);
-- StarterGui.F3XHUB.Bar.Main.DecalSpam
G2L["d"] = Instance.new("TextButton", G2L["3"]);
G2L["d"]["TextWrapped"] = true;
G2L["d"]["BorderSizePixel"] = 0;
G2L["d"]["TextScaled"] = true;
G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["TextSize"] = 14;
G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["d"]["Name"] = [[DecalSpam]];
G2L["d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["Text"] = [[Decal Spam]];
G2L["d"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.216508150100708, 0);
-- StarterGui.F3XHUB.Bar.Main.DecalSpam.UICorner
G2L["e"] = Instance.new("UICorner", G2L["d"]);
G2L["e"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.DecalSpam.LocalScript
G2L["f"] = Instance.new("LocalScript", G2L["d"]);
-- StarterGui.F3XHUB.Bar.Main.FireAll
G2L["10"] = Instance.new("TextButton", G2L["3"]);
G2L["10"]["TextWrapped"] = true;
G2L["10"]["BorderSizePixel"] = 0;
G2L["10"]["TextScaled"] = true;
G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["TextSize"] = 14;
G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["10"]["Name"] = [[FireAll]];
G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["Text"] = [[Fire All]];
G2L["10"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.216508150100708, 0);
-- StarterGui.F3XHUB.Bar.Main.FireAll.UICorner
G2L["11"] = Instance.new("UICorner", G2L["10"]);
G2L["11"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.FireAll.LocalScript
G2L["12"] = Instance.new("LocalScript", G2L["10"]);
-- StarterGui.F3XHUB.Bar.Main.Rain Toad
G2L["13"] = Instance.new("TextButton", G2L["3"]);
G2L["13"]["TextWrapped"] = true;
G2L["13"]["BorderSizePixel"] = 0;
G2L["13"]["TextScaled"] = true;
G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["TextSize"] = 14;
G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["13"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["13"]["Name"] = [[Rain Toad]];
G2L["13"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["Text"] = [[Rain Toad]];
G2L["13"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.216508150100708, 0);
-- StarterGui.F3XHUB.Bar.Main.Rain Toad.UICorner
G2L["14"] = Instance.new("UICorner", G2L["13"]);
G2L["14"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.Rain Toad.LocalScript
G2L["15"] = Instance.new("LocalScript", G2L["13"]);
-- StarterGui.F3XHUB.Bar.Main.ThomasEngine
G2L["16"] = Instance.new("TextButton", G2L["3"]);
G2L["16"]["TextWrapped"] = true;
G2L["16"]["BorderSizePixel"] = 0;
G2L["16"]["TextScaled"] = true;
G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["TextSize"] = 14;
G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["16"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["16"]["Name"] = [[ThomasEngine]];
G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["Text"] = [[Become Thomas]];
G2L["16"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.39000919461250305, 0);
-- StarterGui.F3XHUB.Bar.Main.ThomasEngine.UICorner
G2L["17"] = Instance.new("UICorner", G2L["16"]);
G2L["17"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.ThomasEngine.LocalScript
G2L["18"] = Instance.new("LocalScript", G2L["16"]);
-- StarterGui.F3XHUB.Bar.Main.Unanchor
G2L["19"] = Instance.new("TextButton", G2L["3"]);
G2L["19"]["TextWrapped"] = true;
G2L["19"]["BorderSizePixel"] = 0;
G2L["19"]["TextScaled"] = true;
G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["TextSize"] = 14;
G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["19"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["19"]["Name"] = [[Unanchor]];
G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["Text"] = [[Unanchor]];
G2L["19"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.39000919461250305, 0);
-- StarterGui.F3XHUB.Bar.Main.Unanchor.UICorner
G2L["1a"] = Instance.new("UICorner", G2L["19"]);
G2L["1a"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.Unanchor.LocalScript
G2L["1b"] = Instance.new("LocalScript", G2L["19"]);
-- StarterGui.F3XHUB.Bar.Main.CreateBasePlate
G2L["1c"] = Instance.new("TextButton", G2L["3"]);
G2L["1c"]["TextWrapped"] = true;
G2L["1c"]["BorderSizePixel"] = 0;
G2L["1c"]["TextScaled"] = true;
G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1c"]["TextSize"] = 14;
G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1c"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["1c"]["Name"] = [[CreateBasePlate]];
G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1c"]["Text"] = [[Create Baseplate]];
G2L["1c"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.39000919461250305, 0);
-- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.UICorner
G2L["1d"] = Instance.new("UICorner", G2L["1c"]);
G2L["1d"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.LocalScript
G2L["1e"] = Instance.new("LocalScript", G2L["1c"]);
-- StarterGui.F3XHUB.Bar.Main.KillAll
G2L["1f"] = Instance.new("TextButton", G2L["3"]);
G2L["1f"]["TextWrapped"] = true;
G2L["1f"]["BorderSizePixel"] = 0;
G2L["1f"]["TextScaled"] = true;
G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["TextSize"] = 14;
G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1f"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["1f"]["Name"] = [[KillAll]];
G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["Text"] = [[Kill All]];
G2L["1f"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.5768563747406006, 0);
-- StarterGui.F3XHUB.Bar.Main.KillAll.UICorner
G2L["20"] = Instance.new("UICorner", G2L["1f"]);
G2L["20"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.KillAll.LocalScript
G2L["21"] = Instance.new("LocalScript", G2L["1f"]);
-- StarterGui.F3XHUB.Bar.Main.PersonalityAll
G2L["22"] = Instance.new("TextButton", G2L["3"]);
G2L["22"]["TextWrapped"] = true;
G2L["22"]["BorderSizePixel"] = 0;
G2L["22"]["TextScaled"] = true;
G2L["22"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["22"]["TextSize"] = 14;
G2L["22"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["22"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["22"]["Size"] = UDim2.new(0.2614651918411255, 0, 0.09473495930433273, 0);
G2L["22"]["Name"] = [[PersonalityAll]];
G2L["22"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["22"]["Text"] = [[Personality All]];
G2L["22"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.5768563747406006, 0);
-- StarterGui.F3XHUB.Bar.Main.PersonalityAll.UICorner
G2L["23"] = Instance.new("UICorner", G2L["22"]);
G2L["23"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.PersonalityAll.LocalScript
G2L["24"] = Instance.new("LocalScript", G2L["22"]);
-- StarterGui.F3XHUB.Bar.Main.Skybox
G2L["25"] = Instance.new("TextButton", G2L["3"]);
G2L["25"]["TextWrapped"] = true;
G2L["25"]["BorderSizePixel"] = 0;
G2L["25"]["TextScaled"] = true;
G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["TextSize"] = 14;
G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["25"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["25"]["Name"] = [[Skybox]];
G2L["25"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["Text"] = [[Skybox]];
G2L["25"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.5768563747406006, 0);
-- StarterGui.F3XHUB.Bar.Main.Skybox.UICorner
G2L["26"] = Instance.new("UICorner", G2L["25"]);
G2L["26"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.Skybox.LocalScript
G2L["27"] = Instance.new("LocalScript", G2L["25"]);
-- StarterGui.F3XHUB.Bar.Main.Peircer
G2L["28"] = Instance.new("TextButton", G2L["3"]);
G2L["28"]["TextWrapped"] = true;
G2L["28"]["BorderSizePixel"] = 0;
G2L["28"]["TextScaled"] = true;
G2L["28"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["28"]["TextSize"] = 14;
G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["28"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["28"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["28"]["Name"] = [[Peircer]];
G2L["28"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["28"]["Text"] = [[Peircer]];
G2L["28"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.7503573298454285, 0);
-- StarterGui.F3XHUB.Bar.Main.Peircer.UICorner
G2L["29"] = Instance.new("UICorner", G2L["28"]);
G2L["29"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.Peircer.LocalScript
G2L["2a"] = Instance.new("LocalScript", G2L["28"]);
-- StarterGui.F3XHUB.Bar.Main.StickAll
G2L["2b"] = Instance.new("TextButton", G2L["3"]);
G2L["2b"]["TextWrapped"] = true;
G2L["2b"]["BorderSizePixel"] = 0;
G2L["2b"]["TextScaled"] = true;
G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2b"]["TextSize"] = 14;
G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2b"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["2b"]["Name"] = [[StickAll]];
G2L["2b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2b"]["Text"] = [[StickAll]];
G2L["2b"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.7503573298454285, 0);
-- StarterGui.F3XHUB.Bar.Main.StickAll.UICorner
G2L["2c"] = Instance.new("UICorner", G2L["2b"]);
G2L["2c"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.StickAll.LocalScript
G2L["2d"] = Instance.new("LocalScript", G2L["2b"]);
-- StarterGui.F3XHUB.Bar.Main.TwigAll
G2L["2e"] = Instance.new("TextButton", G2L["3"]);
G2L["2e"]["TextWrapped"] = true;
G2L["2e"]["BorderSizePixel"] = 0;
G2L["2e"]["TextScaled"] = true;
G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2e"]["TextSize"] = 14;
G2L["2e"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2e"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["2e"]["Name"] = [[TwigAll]];
G2L["2e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2e"]["Text"] = [[TwigAll]];
G2L["2e"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.7503573298454285, 0);
-- StarterGui.F3XHUB.Bar.Main.TwigAll.UICorner
G2L["2f"] = Instance.new("UICorner", G2L["2e"]);
G2L["2f"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.TwigAll.LocalScript
G2L["30"] = Instance.new("LocalScript", G2L["2e"]);
-- StarterGui.F3XHUB.Bar.Main.FireParts
G2L["31"] = Instance.new("TextButton", G2L["3"]);
G2L["31"]["TextWrapped"] = true;
G2L["31"]["BorderSizePixel"] = 0;
G2L["31"]["TextScaled"] = true;
G2L["31"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["31"]["TextSize"] = 14;
G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["31"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["31"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09061604738235474, 0);
G2L["31"]["Name"] = [[FireParts]];
G2L["31"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["31"]["Text"] = [[Fire Parts]];
G2L["31"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.8739246726036072, 0);
-- StarterGui.F3XHUB.Bar.Main.FireParts.UICorner
G2L["32"] = Instance.new("UICorner", G2L["31"]);
G2L["32"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.FireParts.LocalScript
G2L["33"] = Instance.new("LocalScript", G2L["31"]);
-- StarterGui.F3XHUB.Bar.Title
G2L["34"] = Instance.new("TextLabel", G2L["2"]);
G2L["34"]["TextWrapped"] = true;
G2L["34"]["BorderSizePixel"] = 0;
G2L["34"]["TextScaled"] = true;
G2L["34"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["34"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["34"]["TextSize"] = 14;
G2L["34"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["34"]["Size"] = UDim2.new(0.4410480558872223, 0, 0.785714328289032, 0);
G2L["34"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["34"]["Text"] = [[1x3x5x6 gui f3x]];
G2L["34"]["Name"] = [[Title]];
G2L["34"]["BackgroundTransparency"] = 1;
G2L["34"]["Position"] = UDim2.new(0.03711787238717079, 0, 0.1250000149011612, 0);
-- StarterGui.F3XHUB.Bar.OpenCloseKeybind
G2L["35"] = Instance.new("LocalScript", G2L["2"]);
G2L["35"]["Name"] = [[OpenCloseKeybind]];
-- StarterGui.F3XHUB.Bar.MinimizeButton
G2L["36"] = Instance.new("TextButton", G2L["2"]);
G2L["36"]["BorderSizePixel"] = 0;
G2L["36"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["36"]["TextSize"] = 14;
G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["36"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["36"]["Size"] = UDim2.new(0.19213974475860596, 0, 0.5714285969734192, 0);
G2L["36"]["Name"] = [[MinimizeButton]];
G2L["36"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["36"]["Text"] = [[]];
G2L["36"]["Position"] = UDim2.new(0.6528384685516357, 0, 0.2321428656578064, 0);
-- StarterGui.F3XHUB.Bar.MinimizeButton.UICorner
G2L["37"] = Instance.new("UICorner", G2L["36"]);
G2L["37"]["CornerRadius"] = UDim.new(1, 9);
-- StarterGui.F3XHUB.Bar.MinimizeButton.LocalScript
G2L["38"] = Instance.new("LocalScript", G2L["36"]);
-- StarterGui.F3XHUB.Bar.CloseButton
G2L["39"] = Instance.new("TextButton", G2L["2"]);
G2L["39"]["BorderSizePixel"] = 0;
G2L["39"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["TextSize"] = 14;
G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["39"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["Size"] = UDim2.new(0.0786026269197464, 0, 0.6071429252624512, 0);
G2L["39"]["Name"] = [[CloseButton]];
G2L["39"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["Text"] = [[]];
G2L["39"]["Position"] = UDim2.new(0.85807865858078, 0, 0.1964285969734192, 0);
-- StarterGui.F3XHUB.Bar.CloseButton.UICorner
G2L["3a"] = Instance.new("UICorner", G2L["39"]);
G2L["3a"]["CornerRadius"] = UDim.new(1, 9);
-- StarterGui.F3XHUB.Bar.CloseButton.LocalScript
G2L["3b"] = Instance.new("LocalScript", G2L["39"]);
-- StarterGui.F3XHUB.Bar.DraggableScript
G2L["3c"] = Instance.new("LocalScript", G2L["2"]);
G2L["3c"]["Name"] = [[DraggableScript]];
-- StarterGui.F3XHUB.Bar.Main.BigHead.LocalScript
local function C_6()
local script = G2L["6"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function BigHead(player)
local chara = player.Character
spawn(function()
SetLocked(chara.Head,false)
MeshResize(chara.Head,Vector3.new(10,10,10))
end)
end
for i,players in game.Players:GetPlayers() do
BigHead(players)
end
end)
end;
task.spawn(C_6);
-- StarterGui.F3XHUB.Bar.Main.BumAll.LocalScript
local function C_9()
local script = G2L["9"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Bum(player)
char = player.Character
for i,v in char:GetChildren() do
pcall(function()
SetLocked(v,false)
end)
end
if player.Character:FindFirstChild("Part1") then
return
else
SetAnchor(true,player.Character.HumanoidRootPart)
spawn(function()
CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(0,1,0.6),player.Character)
SetName(player.Character.Part,"Part1")
CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0,1,0.6),player.Character)
SetName(player.Character.Part,"Part2")
end)
wait(0.2)
repeat wait() until char:FindFirstChild("Part2")
spawn(function()
AddMesh(char.Part1)
AddMesh(char.Part2)
SetMesh(char.Part1,"5697933202")
SetMesh(char.Part2,"5697933202")
end)
wait(0.2)
repeat wait() until char.Part2:FindFirstChild("Mesh")
spawn(function()
MeshResize(char.Part1,Vector3.new(0.5,0.5,0.5))
MeshResize(char.Part2,Vector3.new(0.5,0.5,0.5))
end)
wait(0.2)
pcall(function()
Color(char.Part1,char:WaitForChild("Right Leg").Color)
Color(char.Part2,char:WaitForChild("Left Leg").Color)
end)
wait(0.2)
spawn(function()
SetCollision(player.Character.Part1,false)
SetCollision(player.Character.Part2,false)
Weld(char.Part1,char.HumanoidRootPart,char.Part1)
Weld(char.Part2,char.Part1,char.Part2)
end)
repeat wait() until char.Part2:FindFirstChild("BTWeld")
spawn(function()
SetAnchor(false,char.HumanoidRootPart)
SetAnchor(false,char.Part1)
SetAnchor(false,char.Part2)
end)
repeat wait()
SetAnchor(false,char.HumanoidRootPart)
SetAnchor(false,char.Part1)
SetAnchor(false,char.Part2)
until char.Part2.Anchored == false
end
end
for i,v in game.Players:GetPlayers() do
--zzspawn(function()
pcall(function()
Bum(v)
end)
--end)
end
end)
end;
task.spawn(C_9);
-- StarterGui.F3XHUB.Bar.Main.ColorAll.LocalScript
local function C_c()
local script = G2L["c"];
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function randomise()
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)))
end)
end
end
end
while wait() do
spawn(function()
randomise()
end)
end
end)
end;
task.spawn(C_c);
-- StarterGui.F3XHUB.Bar.Main.DecalSpam.LocalScript
local function C_f()
local script = G2L["f"];
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("3342499434")
end)
coroutine.wrap(ZYJPOKE_fake_script)()
local function IGAFG_fake_script() -- Duckify.LocalScript
local script = Instance.new('LocalScript', Duckify)
script.Parent.MouseButton1Click:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local chara = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part,
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = workspace.Part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Duckify(player)
for i,v in player.Character:GetDescendants() do
if v:IsA("BasePart") then
pcall(function()
SetLocked(v,false)
SetTrans(v,1)
end)
end
end
char = player.Character
--spawn(function()
spawn(function()
SetAnchor(true,char.HumanoidRootPart)
CreatePart(char.HumanoidRootPart.CFrame,char)
SetCollision(char.Part,false)
SetName(char.Part, "Duck")
end)
repeat wait() until char:FindFirstChild("Duck")
spawn(function()
SetLocked(char.Duck,false)
SetLocked(char.HumanoidRootPart,false)
Weld(char.Duck,char.HumanoidRootPart,char.Duck)
SetAnchor(false,char.Duck)
AddMesh(char.Duck)
end)
repeat wait() until char.Duck:FindFirstChild("Mesh")
MeshResize(char.Duck,Vector3.new(8,8,8))
SetMesh(char.Duck,"10749878672")
SetTexture(char.Duck,"10749878886")
SetAnchor(false,char.HumanoidRootPart)
--end)
end
for i,v in game.Players:GetPlayers() do
--spawn(function()
Duckify(v)
--end)
end
end)
end
end;
task.spawn(C_f);
-- StarterGui.F3XHUB.Bar.Main.FireAll.LocalScript
local function C_12()
local script = G2L["12"];
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = workspace.Part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function Fire(player)
for i,v in player.Character:GetDescendants() do
if v:IsA("BasePart") then
AddFire(v)
end
end
DestroyPart(player.Character.Head)
end
for i,v in game.Players:GetPlayers() do
spawn(function()
pcall(function()
Fire(v)
end)
end)
end
end)
coroutine.wrap(YTBL_fake_script)()
local function YNEKD_fake_script() -- Luigirain.LocalScript
local script = Instance.new('LocalScript', Luigirain)
script.Parent.MouseButton1Click:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
hrpcf = player.Character.HumanoidRootPart.CFrame
while wait(0.5) do
x = hrpcf.x
z = hrpcf.z
randint = math.random(-600,600)
randint2 = math.random(-600,600)
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
for i,v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, Vector3.new(100,100,100),v.CFrame)
MeshResize(v,Vector3.new(20,20,20))
SetMesh(v,"1618237875")
SetTexture(v, "1618237897")
SetCollision(v,false)
else
end
end
end)
end
end)
end
end;
task.spawn(C_12);
-- StarterGui.F3XHUB.Bar.Main.Rain Toad.LocalScript
local function C_15()
local script = G2L["15"];
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
hrpcf = player.Character.HumanoidRootPart.CFrame
while wait(0.5) do
x = hrpcf.x
z = hrpcf.z
randint = math.random(-600,600)
randint2 = math.random(-600,600)
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
for i,v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, Vector3.new(100,100,100),v.CFrame)
MeshResize(v,Vector3.new(3,3,3))
SetMesh(v,"614605299")
SetTexture(v, "614605300")
SetCollision(v,false)
else
end
end
end)
end
end)
end;
task.spawn(C_15);
-- StarterGui.F3XHUB.Bar.Main.ThomasEngine.LocalScript
local function C_18()
local script = G2L["18"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Thomas(player)
SetAnchor(true,char.HumanoidRootPart)
CreatePart(char.HumanoidRootPart.CFrame,char)
SetCollision(char.Part,false)
SetLocked(char.Part,false)
CreateSpotlight(char.Part)
SyncLighting(char.Part,100)
SetLocked(char.HumanoidRootPart,false)
Weld(char.Part,char.HumanoidRootPart,char.Part)
SetAnchor(false,char.Part)
AddMesh(char.Part)
MeshResize(char.Part,Vector3.new(3,3,3))
SetMesh(char.Part,"4340968808")
SetTexture(char.Part,"4340968918")
SetAnchor(false,char.HumanoidRootPart)
char.Humanoid.WalkSpeed = 100
char.HumanoidRootPart.Touched:connect(function(obj)
if obj.Parent:FindFirstChild("Humanoid") then
SetLocked(obj.Parent.Head,false)
DestroyPart(obj.Parent.Head)
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
for i,v in char:GetDescendants() do
if v:IsA("BasePart") then
char.Humanoid.WalkSpeed = 100
v.CanCollide = false
end
end
end)
end
Thomas(player)
end)
end;
task.spawn(C_18);
-- StarterGui.F3XHUB.Bar.Main.Unanchor.LocalScript
local function C_1b()
local script = G2L["1b"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
end;
task.spawn(C_1b);
-- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.LocalScript
local function C_1e()
local script = G2L["1e"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent,types)
local args = {
[1] = "CreatePart",
[2] = types,
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Material(part,mate)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
function SpawnBasePlate()
CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
for i,v in game.Workspace:GetChildren() do
if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
spawn(function()
Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
Material(v,Enum.Material.Grass)
Color(v,Color3.fromRGB(25,100,25))
while wait(1) do
pcall(function()SetLocked(v,true)end)
end
end)
end
end
end
SpawnBasePlate()
end)
end;
task.spawn(C_1e);
-- StarterGui.F3XHUB.Bar.Main.KillAll.LocalScript
local function C_21()
local script = G2L["21"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function KillAll()
for i,v in game.Players:GetPlayers() do
spawn(function()
SetLocked(v.Character.Head,false)
DestroyPart(v.Character.Head)
end)
end
end
KillAll()
end)
end;
task.spawn(C_21);
-- StarterGui.F3XHUB.Bar.Main.PersonalityAll.LocalScript
local function C_24()
local script = G2L["24"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Boob(player)
char = player.Character
for i,v in char:GetChildren() do
pcall(function()
SetLocked(v,false)
end)
end
if player.Character:FindFirstChild("Boob2") then
return
else
SetAnchor(true,player.Character.HumanoidRootPart)
spawn(function()
CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(0,2,-0.6),player.Character)
SetName(player.Character.Part,"Boob1")
CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0,2,-0.6),player.Character)
SetName(player.Character.Part,"Boob2")
end)
wait(0.2)
repeat wait() until char:FindFirstChild("Boob2")
spawn(function()
AddMesh(char.Boob1)
AddMesh(char.Boob2)
SetMesh(char.Boob1,"5697933202")
SetMesh(char.Boob2,"5697933202")
end)
wait(0.2)
repeat wait() until char.Boob2:FindFirstChild("Mesh")
MeshResize(char.Boob1,Vector3.new(0.4,0.4,0.4))
MeshResize(char.Boob2,Vector3.new(0.4,0.4,0.4))
pcall(function()
Color(char.Boob1,char:WaitForChild("Torso").Color)
Color(char.Boob2,char:WaitForChild("Torso").Color)
end)
wait(0.2)
spawn(function()
SetCollision(player.Character.Boob1,false)
SetCollision(player.Character.Boob2,false)
Weld(char.Boob1,char.HumanoidRootPart,char.Boob1)
Weld(char.Boob2,char.Boob1,char.Boob2)
end)
repeat wait() until char.Boob2:FindFirstChild("BTWeld")
for i,v in char:GetChildren() do
pcall(function()
SetLocked(v,false)
end)
end
for i,v in char:GetChildren() do
pcall(function()
SetAnchor(false,v)
end)
end
spawn(function()
SetAnchor(false,char.HumanoidRootPart)
SetAnchor(false,char.Boob1)
SetAnchor(false,char.Boob2)
end)
end
end
for i,v in game.Players:GetPlayers() do
--spawn(function()
pcall(function()
Boob(v)
end)
--end)
end
end)
end;
task.spawn(C_24);
-- StarterGui.F3XHUB.Bar.Main.Skybox.LocalScript
local function C_27()
local script = G2L["27"];
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("3342499434")
end)
end;
task.spawn(C_27);
-- StarterGui.F3XHUB.Bar.Main.Peircer.LocalScript
local function C_2a()
local script = G2L["2a"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Penis(player)
char = player.Character
for i,v in char:GetChildren() do
pcall(function()
SetLocked(v,false)
end)
end
if player.Character:FindFirstChild("Penis") then
return
else
SetAnchor(true,player.Character.HumanoidRootPart)
spawn(function()
CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(-0.8,1,-0.6),player.Character)
SetName(player.Character.Part,"Balls1")
CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0.8,1,-0.6),player.Character)
SetName(player.Character.Part,"Balls2")
end)
wait(0.2)
repeat wait() until char:FindFirstChild("Balls2")
print("done")
spawn(function()
CreatePart(player.Character:WaitForChild("Torso").CFrame * CFrame.new(0,-1,-1.3),player.Character)
SetName(player.Character.Part,"Penis")
CreatePart(player.Character:WaitForChild("Torso").CFrame * CFrame.new(0,-1,-2.5),player.Character)
SetName(player.Character.Part,"Head1")
end)
repeat wait() until char:FindFirstChild("Head1")
spawn(function()
AddMesh(char.Balls1)
AddMesh(char.Balls2)
AddMesh(char.Head1)
AddMesh(char.Penis)
end)
repeat wait() until char.Penis:FindFirstChild("Mesh")
spawn(function()
SetMesh(char.Penis,"4743972117")
SetMesh(char.Head1,"4743972117")
MeshResize(char.Penis,Vector3.new(0.5,0.5,3))
MeshResize(char.Head1,Vector3.new(0.5,0.5,1))
end)
spawn(function()
Weld(char.Penis,char.HumanoidRootPart,char.Penis)
SetMesh(char.Balls1,"5697933202")
SetMesh(char.Balls2,"5697933202")
MeshResize(char.Balls1,Vector3.new(0.2,0.2,0.2))
MeshResize(char.Balls2,Vector3.new(0.2,0.2,0.2))
end)
wait(0.2)
pcall(function()
Color(char.Balls1,char:WaitForChild("Torso").Color)
Color(char.Balls2,char:WaitForChild("Torso").Color)
Color(char.Penis,char:WaitForChild("Torso").Color)
Color(char.Head1, Color3.fromRGB(255,100,100))
end)
wait(0.2)
spawn(function()
SetCollision(player.Character.Balls1,false)
SetCollision(player.Character.Balls2,false)
SetCollision(player.Character.Penis,false)
SetCollision(player.Character.Head1,false)
end)
wait(0.2)
spawn(function()
Weld(char.Balls1,char.HumanoidRootPart,char.Balls1)
Weld(char.Balls2,char.Balls1,char.Balls2)
Weld(char.Head1,char.Penis,char.Head1)
end)
wait(0.2)
spawn(function()
SetAnchor(false,char.Balls1)
SetAnchor(false,char.Balls2)
SetAnchor(false,char.Penis)
SetAnchor(false,char.Head1)
SetAnchor(false,char.HumanoidRootPart)
end)
repeat wait()
SetAnchor(false,char.HumanoidRootPart)
SetAnchor(false,char.Balls1)
SetAnchor(false,char.Balls2)
SetAnchor(false,char.Penis)
SetAnchor(false,char.Head1)
until char.Head1.Anchored == false
end
end
for i,v in game.Players:GetPlayers() do
--spawn(function()
--pcall(function()
Penis(player)
--end)
--end)
end
end)
end;
task.spawn(C_2a);
-- StarterGui.F3XHUB.Bar.Main.StickAll.LocalScript
local function C_2d()
local script = G2L["2d"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Stickify()
for i,v in game.Players:GetPlayers() do
for i,x in v.Character:GetDescendants() do
if x:IsA("BasePart") then
SetLocked(x,false)
end
end
Weld(v.Character.HumanoidRootPart,char.HumanoidRootPart,v.Character.HumanoidRootPart)
end
end
Stickify()
end)
end;
task.spawn(C_2d);
-- StarterGui.F3XHUB.Bar.Main.TwigAll.LocalScript
local function C_30()
local script = G2L["30"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Twig()
for i,v in game.Players:GetPlayers() do
for i,x in v.Character:GetDescendants() do
if x:IsA("BasePart") then
pcall(function()
SetLocked(x,false)
AddMesh(x)
MeshResize(x,Vector3.new(1,2,0.1))
end)
end
end
end
end
Twig()
end)
end;
task.spawn(C_30);
-- StarterGui.F3XHUB.Bar.Main.FireParts.LocalScript
local function C_33()
local script = G2L["33"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
end)
end;
task.spawn(C_33);
-- StarterGui.F3XHUB.Bar.OpenCloseKeybind
local function C_35()
local script = G2L["35"];
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "v" then
script.Parent.Visible = not script.Parent.Visible
end
end)
end;
task.spawn(C_35);
-- StarterGui.F3XHUB.Bar.MinimizeButton.LocalScript
local function C_38()
local script = G2L["38"];
script.Parent.MouseButton1Down:Connect(function()
script.Parent.Parent.Main.Visible = not script.Parent.Parent.Main.Visible
end)
end;
task.spawn(C_38);
-- StarterGui.F3XHUB.Bar.CloseButton.LocalScript
local function C_3b()
local script = G2L["3b"];
script.Parent.MouseButton1Down:Connect(function()
script.Parent.Parent.Parent.Bar:Destroy()
end)
end;
task.spawn(C_3b);
-- StarterGui.F3XHUB.Bar.DraggableScript
local function C_3c()
local script = G2L["3c"];
script.Parent.Active = true
script.Parent.Selectable = true
script.Parent.Draggable = true
end;
task.spawn(C_3c);
return G2L["1"], require;No comments yet for this script.



