
KeylessUniversal

local player = game.Players.LocalPlayer
local replicatedStorage = game:GetService("ReplicatedStorage")
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Name = Instance.new("TextLabel")
local Credits = Instance.new("TextLabel")
local e1x1x1x1Message = Instance.new("TextButton")
local e1x1x1x1Music = Instance.new("TextButton")
local e1x1x1x1Laugh = Instance.new("TextButton")
local DayToNight = Instance.new("TextButton")
local e666 = Instance.new("TextButton")
local EpicSaxGuy = Instance.new("TextButton")
local Disc0 = Instance.new("TextButton")
local e2006Theme = Instance.new("TextButton")
local ForceField = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.Position = UDim2.new(0.382171214, 0, 0.328530252, 0)
Frame.Size = UDim2.new(0, 378, 0, 250)
Name.Name = "Name"
Name.Parent = Frame
Name.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Name.Size = UDim2.new(0, 378, 0, 25)
Name.Font = Enum.Font.GothamBold
Name.Text = "1x1x1x1 GUI (HD ADMIN)"
Name.TextColor3 = Color3.fromRGB(0, 0, 0)
Name.TextScaled = true
Name.TextSize = 14.000
Name.TextWrapped = true
Credits.Name = "Credits"
Credits.Parent = Frame
Credits.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Credits.Position = UDim2.new(0, 0, 0.912, 0)
Credits.Size = UDim2.new(0, 378, 0, 22)
Credits.Font = Enum.Font.GothamBold
Credits.Text = "By SHD0K1DD2 (SHD0K1DD)"
Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
Credits.TextScaled = true
Credits.TextSize = 14.000
Credits.TextWrapped = true
e1x1x1x1Message.Name = "e1x1x1x1Message"
e1x1x1x1Message.Parent = Frame
e1x1x1x1Message.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
e1x1x1x1Message.Position = UDim2.new(0.0714285746, 0, 0.216000006, 0)
e1x1x1x1Message.Size = UDim2.new(0, 79, 0, 31)
e1x1x1x1Message.Font = Enum.Font.GothamBold
e1x1x1x1Message.Text = "1x1x1x1 Message"
e1x1x1x1Message.TextColor3 = Color3.fromRGB(0, 0, 0)
e1x1x1x1Message.TextScaled = true
e1x1x1x1Message.TextSize = 14.000
e1x1x1x1Message.TextWrapped = true
e1x1x1x1Message.MouseButton1Down:connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
wait(12)
RequestCommand:InvokeServer(";sh 1x1x1x1: MUHAWHAWHAW! NOOBS! I HAVE RETURNED FOR MY REVENGE!")
wait(10)
RequestCommand:InvokeServer(";sh 1x1x1x1: NOW YOU WILL ALL PARISH IN MY FIRE OF DOOM!")
wait(10)
RequestCommand:InvokeServer(";sh 1x1x1x1: I WILL DESTROY YOU ALL! YOU ARE WORTHLESS!")
wait(10)
RequestCommand:InvokeServer(";sh 1x1x1x1: YOU WILL NOT LIVE THROUGH MY DEADLY ATTACKS!")
wait(10)
RequestCommand:InvokeServer(";sh 1x1x1x1: I MIGHT AS WELL CLONE YOU INTO BOTS!")
wait(10)
RequestCommand:InvokeServer(";sh 1x1x1x1: AND THEN THOSE BOTS WILL DESTROY ROBLOX! HAHAHAHAHA!")
wait(10)
RequestCommand:InvokeServer(";sh 1x1x1x1: YOU CAN'T STOP ME! THERES NOTHING YOU CAN DO!")
end)
e1x1x1x1Music.Name = "e1x1x1x1Music"
e1x1x1x1Music.Parent = Frame
e1x1x1x1Music.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
e1x1x1x1Music.Position = UDim2.new(0.0714285746, 0, 0.436000019, 0)
e1x1x1x1Music.Size = UDim2.new(0, 79, 0, 31)
e1x1x1x1Music.Font = Enum.Font.GothamBold
e1x1x1x1Music.Text = "1x1x1x1 Music"
e1x1x1x1Music.TextColor3 = Color3.fromRGB(0, 0, 0)
e1x1x1x1Music.TextScaled = true
e1x1x1x1Music.TextSize = 14.000
e1x1x1x1Music.TextWrapped = true
e1x1x1x1Music.MouseButton1Down:connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";music 139488665764275")
RequestCommand:InvokeServer(";volume inf")
end)
e1x1x1x1Laugh.Name = "e1x1x1x1Laugh"
e1x1x1x1Laugh.Parent = Frame
e1x1x1x1Laugh.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
e1x1x1x1Laugh.Position = UDim2.new(0.0714285746, 0, 0.648000002, 0)
e1x1x1x1Laugh.Size = UDim2.new(0, 79, 0, 34)
e1x1x1x1Laugh.Font = Enum.Font.GothamBold
e1x1x1x1Laugh.Text = "1x1x1x1 Laugh"
e1x1x1x1Laugh.TextColor3 = Color3.fromRGB(0, 0, 0)
e1x1x1x1Laugh.TextScaled = true
e1x1x1x1Laugh.TextSize = 14.000
e1x1x1x1Laugh.TextWrapped = true
e1x1x1x1Laugh.MouseButton1Down:connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";music 35935204")
RequestCommand:InvokeServer(";pitch 0.9")
RequestCommand:InvokeServer(";volume inf")
end)
DayToNight.Name = "DayToNight"
DayToNight.Parent = Frame
DayToNight.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
DayToNight.Position = UDim2.new(0.388888896, 0, 0.216000006, 0)
DayToNight.Size = UDim2.new(0, 83, 0, 31)
DayToNight.Font = Enum.Font.GothamBold
DayToNight.Text = "Night"
DayToNight.TextColor3 = Color3.fromRGB(0, 0, 0)
DayToNight.TextScaled = true
DayToNight.TextSize = 14.000
DayToNight.TextWrapped = true
DayToNight.MouseButton1Down:connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";time 18")
end)
e666.Name = "e666"
e666.Parent = Frame
e666.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
e666.Position = UDim2.new(0.388888896, 0, 0.43599999, 0)
e666.Size = UDim2.new(0, 83, 0, 31)
e666.Font = Enum.Font.GothamBold
e666.Text = "666"
e666.TextColor3 = Color3.fromRGB(0, 0, 0)
e666.TextScaled = true
e666.TextSize = 14.000
e666.TextWrapped = true
e666.MouseButton1Down:connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";time 0")
RequestCommand:InvokeServer(";give me b")
RequestCommand:InvokeServer(";btools")
RequestCommand:InvokeServer(";give me F3X")
RequestCommand:InvokeServer(";titler @ 666 666 666 666 666 666")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("16028663795")
-----------------------------------
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("16028663795")
-----------
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
-----------
end)
EpicSaxGuy.Name = "EpicSaxGuy"
EpicSaxGuy.Parent = Frame
EpicSaxGuy.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
EpicSaxGuy.Position = UDim2.new(0.388888896, 0, 0.648000002, 0)
EpicSaxGuy.Size = UDim2.new(0, 83, 0, 34)
EpicSaxGuy.Font = Enum.Font.GothamBold
EpicSaxGuy.Text = "Epic Sax Guy"
EpicSaxGuy.TextColor3 = Color3.fromRGB(0, 0, 0)
EpicSaxGuy.TextScaled = true
EpicSaxGuy.TextSize = 14.000
EpicSaxGuy.TextWrapped = true
EpicSaxGuy.MouseButton1Down:connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";music 99930819694048")
RequestCommand:InvokeServer(";volume inf")
RequestCommand:InvokeServer(";pitch 0.302")
end)
Disc0.Name = "Disc0"
Disc0.Parent = Frame
Disc0.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Disc0.Position = UDim2.new(0.693121672, 0, 0.216000006, 0)
Disc0.Size = UDim2.new(0, 89, 0, 31)
Disc0.Font = Enum.Font.GothamBold
Disc0.Text = "Disco"
Disc0.TextColor3 = Color3.fromRGB(0, 0, 0)
Disc0.TextScaled = true
Disc0.TextSize = 14.000
Disc0.TextWrapped = true
Disc0.MouseButton1Down:connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";disco")
end)
e2006Theme.Name = "e2006Theme"
e2006Theme.Parent = Frame
e2006Theme.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
e2006Theme.Position = UDim2.new(0, 89, 0, 31)
e2006Theme.Font = Enum.Font.GothamBold
e2006Theme.Text = "2006 Music"
e2006Theme.TextColor3 = Color3.fromRGB(0, 0, 0)
e2006Theme.TextScaled = true
e2006Theme.TextSize = 14.000
e2006Theme.TextWrapped = true
e2006Theme.MouseButton1Down:connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";music 125591252722564")
RequestCommand:InvokeServer(";volume inf")
RequestCommand:InvokeServer(";pitch 0.13")
end)
ForceField.Name = "ForceField"
ForceField.Parent = Frame
ForceField.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
ForceField.Position = UDim2.new(0.693121672, 0, 0.648000002, 0)
ForceField.Size = UDim2.new(0, 89, 0, 34)
ForceField.Font = Enum.Font.GothamBold
ForceField.Text = "FF"
ForceField.TextColor3 = Color3.fromRGB(0, 0, 0)
ForceField.TextScaled = true
ForceField.TextSize = 14.000
ForceField.TextWrapped = true
ForceField.MouseButton1Down:connect(function()
-- GUI
local ForceFieldGUI = Instance.new("ScreenGui")
local ForceFieldGUI_2 = Instance.new("TextButton")
local ForceFieldOFF = Instance.new("TextButton")
local ForceFieldON = Instance.new("TextButton")
--GUI
ForceFieldGUI.Name = "ForceFieldGUI"
ForceFieldGUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ForceFieldGUI_2.Name = "ForceFieldGUI"
ForceFieldGUI_2.Parent = ForceFieldGUI
ForceFieldGUI_2.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
ForceFieldGUI_2.BackgroundTransparency = 0.300
ForceFieldGUI_2.BorderColor3 = Color3.fromRGB(245, 244, 247)
ForceFieldGUI_2.BorderSizePixel = 0
ForceFieldGUI_2.Position = UDim2.new(0, 0, 0, 240)
ForceFieldGUI_2.Size = UDim2.new(0, 100, 0, 20)
ForceFieldGUI_2.Text = "ForceField"
ForceFieldGUI_2.TextColor3 = Color3.fromRGB(17, 17, 17)
ForceFieldGUI_2.TextTransparency = 0.300
ForceFieldOFF.Name = "ForceFieldOFF"
ForceFieldOFF.Parent = ForceFieldGUI
ForceFieldOFF.BackgroundColor3 = Color3.fromRGB(253, 253, 253)
ForceFieldOFF.BackgroundTransparency = 0.300
ForceFieldOFF.BorderColor3 = Color3.fromRGB(245, 244, 247)
ForceFieldOFF.BorderSizePixel = 0
ForceFieldOFF.Position = UDim2.new(0, 0, 0, 280)
ForceFieldOFF.Size = UDim2.new(0, 100, 0, 20)
ForceFieldOFF.Visible = false
ForceFieldOFF.Text = "Off"
ForceFieldOFF.TextColor3 = Color3.fromRGB(17, 17, 17)
ForceFieldON.Name = "ForceFieldON"
ForceFieldON.Parent = ForceFieldGUI
ForceFieldON.BackgroundColor3 = Color3.fromRGB(253, 253, 253)
ForceFieldON.BackgroundTransparency = 0.300
ForceFieldON.BorderColor3 = Color3.fromRGB(245, 244, 247)
ForceFieldON.BorderSizePixel = 0
ForceFieldON.Position = UDim2.new(0, 0, 0, 260)
ForceFieldON.Size = UDim2.new(0, 100, 0, 20)
ForceFieldON.Visible = false
ForceFieldON.Text = "On"
ForceFieldON.TextColor3 = Color3.fromRGB(17, 17, 17)
-- Scripts:
local function DVAWVL_fake_script() -- ForceFieldGUI_2.Script
local script = Instance.new('Script', ForceFieldGUI_2)
function onClicked(GUI)
h = script.Parent.Parent.Parent.Parent.Character:findFirstChild("Humanoid")
if (h ~= nil) then
script.Parent.Parent.ForceFieldOFF.Visible = true
script.Parent.Parent.ForceFieldON.Visible = true
else return end
end
script.Parent.MouseButton1Click:connect(onClicked)
end
coroutine.wrap(DVAWVL_fake_script)()
local function HYECSMJ_fake_script() -- ForceFieldOFF.Script
local script = Instance.new('Script', ForceFieldOFF)
function onClicked(GUI)
f = script.Parent.Parent.Parent.Parent.Character:findFirstChild("ForceField")
if (f ~= nil) then
f:remove()
else return end
end
script.Parent.MouseButton1Click:connect(onClicked)
end
coroutine.wrap(HYECSMJ_fake_script)()
local function LOYRXPU_fake_script() -- ForceFieldOFF.Script
local script = Instance.new('Script', ForceFieldOFF)
function onClicked(GUI)
h = script.Parent.Parent.Parent.Parent.Character:findFirstChild("Humanoid")
if (h ~= nil) then
script.Parent.Parent.ForceFieldOFF.Visible = false
script.Parent.Parent.ForceFieldON.Visible = false
else return end
end
script.Parent.MouseButton1Click:connect(onClicked)
end
coroutine.wrap(LOYRXPU_fake_script)()
local function PFEVNBW_fake_script() -- ForceFieldON.Script
local script = Instance.new('Script', ForceFieldON)
function onClicked(GUI)
h = script.Parent.Parent.Parent.Parent.Character:findFirstChild("Humanoid")
if (h ~= nil) then
FF = Instance.new("ForceField")
FF.Parent = script.Parent.Parent.Parent.Parent.Character
else return end
end
script.Parent.MouseButton1Click:connect(onClicked)
end
coroutine.wrap(PFEVNBW_fake_script)()
local function FNHQ_fake_script() -- ForceFieldON.Script
local script = Instance.new('Script', ForceFieldON)
function onClicked(GUI)
h = script.Parent.Parent.Parent.Parent.Character:findFirstChild("Humanoid")
if (h ~= nil) then
script.Parent.Parent.ForceFieldOFF.Visible = false
script.Parent.Parent.ForceFieldON.Visible = false
else return end
end
script.Parent.MouseButton1Click:connect(onClicked)
end
coroutine.wrap(FNHQ_fake_script)()
end)
-- Scripts:
local function QFCS_fake_script() -- Frame.Dragify
local script = Instance.new('LocalScript', Frame)
local UIS = game:GetService("UserInputService")
function dragify(Frame)
dragToggle = nil
local dragSpeed = 0
dragInput = nil
dragStart = nil
local dragPos = nil
function updateInput(input)
local Delta = input.Position - dragStart
local Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y)
game:GetService("TweenService"):Create(Frame, TweenInfo.new(0.25), {Position = Position}):Play()
end
Frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and UIS:GetFocusedTextBox() == nil then
dragToggle = true
dragStart = input.Position
startPos = Frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
Frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragToggle then
updateInput(input)
end
end)
end
dragify(script.Parent)
end
coroutine.wrap(QFCS_fake_script)()
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


This work🏳️🌈😜
doesnt work :;/
Huh
Hd admin and u rank are owners or head admin?
See in my yt
wlw if i found wlw i will have power⚡⚡⚡⚡⚡⚡⚡⚡
wlw if i found wlw i will have power⚡⚡⚡⚡⚡⚡⚡⚡
Not working
Ayy
What? Dont work u got loopkill? Or got kill? In game?
That's my script. But it doesn't matter. I only want people to use it and just have fun with it.
Yes