
KeylessUniversal

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
-- green aura with flies
local function createMatrixAura()
for _, partName in {"HumanoidRootPart", "UpperTorso", "Torso"} do
local part = character:FindFirstChild(partName)
if part then
local aura = Instance.new("ParticleEmitter")
aura.Name = "MatrixAura"
aura.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
aura.LightEmission = 0.8
aura.Size = NumberSequence.new({
NumberSequenceKeypoint.new(0, 2),
NumberSequenceKeypoint.new(1, 0.5)
})
aura.Texture = "rbxassetid://243660364"
aura.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0.1),
NumberSequenceKeypoint.new(1, 1)
})
aura.Rate = 180
aura.Lifetime = NumberRange.new(1, 2)
aura.Speed = NumberRange.new(1, 2)
aura.SpreadAngle = Vector2.new(60, 60)
aura.VelocitySpread = 40
aura.ZOffset = -1.2
aura.LockedToPart = true
aura.Parent = part
end
end
end
-- sword spawning
local function createSword()
local model = Instance.new("Model")
model.Name = "DarkheartSword"
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Size = Vector3.new(0.2, 3.5, 0.2)
handle.Material = Enum.Material.Neon
handle.BrickColor = BrickColor.new("Really black")
handle.CanCollide = false
local blade = Instance.new("Part")
blade.Size = Vector3.new(0.4, 2.5, 0.4)
blade.Material = Enum.Material.ForceField
blade.BrickColor = BrickColor.new("Really red")
blade.Transparency = 0.3
blade.CanCollide = false
blade.Position = handle.Position + Vector3.new(0, 1.5, 0)
local weld = Instance.new("WeldConstraint")
weld.Part0 = handle
weld.Part1 = blade
weld.Parent = handle
handle.Parent = model
blade.Parent = model
model.PrimaryPart = handle
return model
end
-- animation tool with swords
local animator = humanoid:WaitForChild("Animator")
local function createAnimationToolWithSwords(toolName, animationId)
local tool = Instance.new("Tool")
tool.Name = toolName
tool.RequiresHandle = false
tool.CanBeDropped = false
local equippedTrack = nil
local swordsFolder = nil
tool.Equipped:Connect(function()
-- Stop current animations
for _, track in pairs(animator:GetPlayingAnimationTracks()) do
track:Stop()
end
-- play animation
local anim = Instance.new("Animation")
anim.AnimationId = animationId
equippedTrack = humanoid:LoadAnimation(anim)
equippedTrack.Looped = true
equippedTrack:Play()
-- spawn swords
swordsFolder = Instance.new("Folder")
swordsFolder.Name = "EquippedSwords"
swordsFolder.Parent = character
local function attachSwordToWithFolder(part)
local sword = createSword()
sword:SetPrimaryPartCFrame(part.CFrame * CFrame.new(0, -1.5, 0.5) * CFrame.Angles(math.rad(90), 0, 0))
sword.Parent = swordsFolder
local weld = Instance.new("WeldConstraint")
weld.Part0 = part
weld.Part1 = sword.PrimaryPart
weld.Parent = sword.PrimaryPart
end
if humanoid.RigType == Enum.HumanoidRigType.R15 then
local rightHand = character:FindFirstChild("RightHand")
local leftHand = character:FindFirstChild("LeftHand")
if rightHand and leftHand then
attachSwordToWithFolder(rightHand)
attachSwordToWithFolder(leftHand)
end
else
local rightArm = character:FindFirstChild("Right Arm")
local leftArm = character:FindFirstChild("Left Arm")
if rightArm and leftArm then
attachSwordToWithFolder(rightArm)
attachSwordToWithFolder(leftArm)
end
end
end)
tool.Unequipped:Connect(function()
-- stop animation
if equippedTrack and equippedTrack.IsPlaying then
equippedTrack:Stop()
end
-- remove swords
if swordsFolder then
swordsFolder:Destroy()
swordsFolder = nil
end
end)
tool.Parent = player.Backpack
end
-- spawn aura
createMatrixAura()
-- spawn the two tools
createAnimationToolWithSwords("Slash", "rbxassetid://45913583")
createAnimationToolWithSwords("Mass Infection", "rbxassetid://48146273")
-- disable default animations
if character:FindFirstChild("t4t_animateR6") then
character.t4t_animateR6.Enabled = false
elseif character:FindFirstChild("Animate") then
character.Animate.Enabled = false
end
-- stop all current animations
for _, track in pairs(animator:GetPlayingAnimationTracks()) do
track:Stop()
end
-- movement animations
local jumpAnimation = Instance.new("Animation")
jumpAnimation.AnimationId = "rbxassetid://97170520"
local jumpTrack = humanoid:LoadAnimation(jumpAnimation)
jumpTrack.Looped = false
local walkAnimation = Instance.new("Animation")
walkAnimation.AnimationId = "rbxassetid://92576399"
local walkTrack = humanoid:LoadAnimation(walkAnimation)
walkTrack.Looped = true
local idleAnimation = Instance.new("Animation")
idleAnimation.AnimationId = "rbxassetid://73033590"
local idleTrack = humanoid:LoadAnimation(idleAnimation)
idleTrack.Looped = true
humanoid.StateChanged:Connect(function(_, newState)
if newState == Enum.HumanoidStateType.Jumping then
jumpTrack:Play()
jumpTrack:AdjustSpeed(1)
jumpTrack.TimePosition = 0.2
elseif newState == Enum.HumanoidStateType.Landed then
jumpTrack:Stop()
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
local isMoving = humanoid.MoveDirection.Magnitude > 0
local isOnGround = humanoid.FloorMaterial ~= Enum.Material.Air
if isMoving and isOnGround then
if not walkTrack.IsPlaying then
walkTrack:Play()
end
if idleTrack.IsPlaying then
idleTrack:Stop()
end
else
if walkTrack.IsPlaying then
walkTrack:Stop()
end
if not idleTrack.IsPlaying and not jumpTrack.IsPlaying then
idleTrack:Play()
end
end
end)



the script is incomplete @mikhailwawa
@wyvern it should be fixed if it doesn't work then I'll have to put the actual script u*fuscated