
Key RequiredUniversal

-- 0nkidd F3X Destroy GUI
-- Created by K3ngx1RIV/0nkidd_alt2
-- Background: rbxthumb://type=Asset&id=131917032785234&w=420&h=420
-- Some buttons is bugged, i will fix it soon
-- GUI
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local iconGui = Instance.new("ScreenGui")
iconGui.Name = "0NDIcon"
iconGui.ResetOnSpawn = false
iconGui.Parent = playerGui
local iconButton = Instance.new("TextButton")
iconButton.Name = "0NDButton"
iconButton.Size = UDim2.new(0, 60, 0, 60)
iconButton.Position = UDim2.new(0, 10, 0, 10)
iconButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
iconButton.BorderSizePixel = 2
iconButton.BorderColor3 = Color3.fromRGB(255, 255, 0)
iconButton.Text = "0ND"
iconButton.TextColor3 = Color3.fromRGB(255, 255, 0)
iconButton.TextScaled = true
iconButton.Font = Enum.Font.Arial
iconButton.TextSize = 14
iconButton.ZIndex = 10
iconButton.Parent = iconGui
local iconCorner = Instance.new("UICorner")
iconCorner.CornerRadius = UDim.new(0, 8)
iconCorner.Parent = iconButton
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "GUI"
screenGui.ResetOnSpawn = false
screenGui.Enabled = false
screenGui.Parent = playerGui
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 500, 0, 500)
mainFrame.Position = UDim2.new(0.5, -250, 0.5, -250)
mainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
local background = Instance.new("ImageLabel")
background.Name = "Background"
background.Size = UDim2.new(1, 0, 1, 0)
background.BackgroundTransparency = 1
background.Image = "rbxassetid://131917032785234"
background.ScaleType = Enum.ScaleType.Crop
background.Parent = mainFrame
local backgroundOverlay = Instance.new("Frame")
backgroundOverlay.Name = "Overlay"
backgroundOverlay.Size = UDim2.new(1, 0, 1, 0)
backgroundOverlay.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
backgroundOverlay.BackgroundTransparency = 0.7
backgroundOverlay.Parent = mainFrame
local mainCorner = Instance.new("UICorner")
mainCorner.CornerRadius = UDim.new(0, 12)
mainCorner.Parent = mainFrame
local outerBorder = Instance.new("Frame")
outerBorder.Name = "OuterBorder"
outerBorder.Size = UDim2.new(1, 6, 1, 6)
outerBorder.Position = UDim2.new(0, -3, 0, -3)
outerBorder.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
outerBorder.BorderSizePixel = 0
outerBorder.ZIndex = 0
outerBorder.Parent = mainFrame
local outerCorner = Instance.new("UICorner")
outerCorner.CornerRadius = UDim.new(0, 14)
outerCorner.Parent = outerBorder
local titleBar = Instance.new("Frame")
titleBar.Name = "TitleBar"
titleBar.Size = UDim2.new(1, 0, 0, 50)
titleBar.Position = UDim2.new(0, 0, 0, 0)
titleBar.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
titleBar.BackgroundTransparency = 0.3
titleBar.BorderSizePixel = 0
titleBar.ZIndex = 3
titleBar.Parent = mainFrame
local titleAccent = Instance.new("Frame")
titleAccent.Name = "TitleAccent"
titleAccent.Size = UDim2.new(1, 0, 0, 4)
titleAccent.Position = UDim2.new(0, 0, 0, 0)
titleAccent.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
titleAccent.BorderSizePixel = 0
titleAccent.ZIndex = 3
titleAccent.Parent = titleBar
local titleLabel = Instance.new("TextLabel")
titleLabel.Name = "TitleLabel"
titleLabel.Size = UDim2.new(1, -100, 1, 0)
titleLabel.Position = UDim2.new(0, 10, 0, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "0NKIDD F3X DESTROY GUI V4"
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.TextScaled = true
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextSize = 18
titleLabel.ZIndex = 3
titleLabel.Parent = titleBar
local closeButton = Instance.new("TextButton")
closeButton.Name = "CloseButton"
closeButton.Size = UDim2.new(0, 80, 0, 30)
closeButton.Position = UDim2.new(1, -90, 0.5, -15)
closeButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
closeButton.BorderSizePixel = 0
closeButton.Text = "close"
closeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
closeButton.TextScaled = true
closeButton.Font = Enum.Font.Gotham
closeButton.TextSize = 12
closeButton.ZIndex = 3
closeButton.Parent = titleBar
-- TABS
local closeCorner = Instance.new("UICorner")
closeCorner.CornerRadius = UDim.new(0, 6)
closeCorner.Parent = closeButton
local contentFrame = Instance.new("Frame")
contentFrame.Name = "ContentFrame"
contentFrame.Size = UDim2.new(1, -20, 1, -70)
contentFrame.Position = UDim2.new(0, 10, 0, 60)
contentFrame.BackgroundTransparency = 1
contentFrame.Parent = mainFrame
local tabsFrame = Instance.new("Frame")
tabsFrame.Name = "TabsFrame"
tabsFrame.Size = UDim2.new(1, 0, 0, 40)
tabsFrame.BackgroundTransparency = 1
tabsFrame.Parent = contentFrame
local f3xTab = Instance.new("TextButton")
f3xTab.Name = "F3XTab"
f3xTab.Size = UDim2.new(0.25, -5, 1, 0)
f3xTab.Position = UDim2.new(0, 0, 0, 0)
f3xTab.BackgroundColor3 = Color3.fromRGB(50,50,50)
f3xTab.BorderSizePixel = 0
f3xTab.Text = "F3X TOOLS"
f3xTab.TextColor3 = Color3.fromRGB(255, 255, 255)
f3xTab.TextScaled = true
f3xTab.Font = Enum.Font.GothamBold
f3xTab.TextSize = 14
f3xTab.Parent = tabsFrame
local realmsTab = Instance.new("TextButton")
realmsTab.Name = "RealmsTab"
realmsTab.Size = UDim2.new(0.25, -5, 1, 0)
realmsTab.Position = UDim2.new(0.25, 5, 0, 0)
realmsTab.BackgroundColor3 = Color3.fromRGB(50,50,50)
realmsTab.BorderSizePixel = 0
realmsTab.Text = "REALMS"
realmsTab.TextColor3 = Color3.fromRGB(255, 255, 255)
realmsTab.TextScaled = true
realmsTab.Font = Enum.Font.GothamBold
realmsTab.TextSize = 14
realmsTab.Parent = tabsFrame
local adminTab = Instance.new("TextButton")
adminTab.Name = "AdminTab"
adminTab.Size = UDim2.new(0.25, -5, 1, 0)
adminTab.Position = UDim2.new(0.5, 5, 0, 0)
adminTab.BackgroundColor3 = Color3.fromRGB(50,50,50)
adminTab.BorderSizePixel = 0
adminTab.Text = "ADMIN"
adminTab.TextColor3 = Color3.fromRGB(255, 255, 255)
adminTab.TextScaled = true
adminTab.Font = Enum.Font.GothamBold
adminTab.TextSize = 14
adminTab.Parent = tabsFrame
local musicTab = Instance.new("TextButton")
musicTab.Name = "MusicTab"
musicTab.Size = UDim2.new(0.25, -5, 1, 0)
musicTab.Position = UDim2.new(0.75, 5, 0, 0)
musicTab.BackgroundColor3 = Color3.fromRGB(50,50,50)
musicTab.BorderSizePixel = 0
musicTab.Text = "MUSIC"
musicTab.TextColor3 = Color3.fromRGB(255, 255, 255)
musicTab.TextScaled = true
musicTab.Font = Enum.Font.GothamBold
musicTab.TextSize = 14
musicTab.Parent = tabsFrame
local tabCorner = Instance.new("UICorner")
tabCorner.CornerRadius = UDim.new(0, 8)
tabCorner.Parent = f3xTab
tabCorner:Clone().Parent = realmsTab
tabCorner:Clone().Parent = adminTab
tabCorner:Clone().Parent = musicTab
local f3xScroll = Instance.new("ScrollingFrame")
f3xScroll.Name = "F3XScroll"
f3xScroll.Size = UDim2.new(1, 0, 1, -40)
f3xScroll.Position = UDim2.new(0, 0, 0, 40)
f3xScroll.BackgroundTransparency = 1
f3xScroll.BorderSizePixel = 0
f3xScroll.ScrollBarThickness = 8
f3xScroll.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 0)
f3xScroll.Visible = true
f3xScroll.Parent = contentFrame
local realmsScroll = Instance.new("ScrollingFrame")
realmsScroll.Name = "RealmsScroll"
realmsScroll.Size = UDim2.new(1, 0, 1, -40)
realmsScroll.Position = UDim2.new(0, 0, 0, 40)
realmsScroll.BackgroundTransparency = 1
realmsScroll.BorderSizePixel = 0
realmsScroll.ScrollBarThickness = 8
realmsScroll.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 0)
realmsScroll.Visible = false
realmsScroll.Parent = contentFrame
local adminScroll = Instance.new("ScrollingFrame")
adminScroll.Name = "AdminScroll"
adminScroll.Size = UDim2.new(1, 0, 1, -40)
adminScroll.Position = UDim2.new(0, 0, 0, 40)
adminScroll.BackgroundTransparency = 1
adminScroll.BorderSizePixel = 0
adminScroll.ScrollBarThickness = 8
adminScroll.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 0)
adminScroll.Visible = false
adminScroll.Parent = contentFrame
local musicScroll = Instance.new("ScrollingFrame")
musicScroll.Name = "MusicScroll"
musicScroll.Size = UDim2.new(1, 0, 1, -40)
musicScroll.Position = UDim2.new(0, 0, 0, 40)
musicScroll.BackgroundTransparency = 1
musicScroll.BorderSizePixel = 0
musicScroll.ScrollBarThickness = 8
musicScroll.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 0)
musicScroll.Visible = false
musicScroll.Parent = contentFrame
local f3xLayout = Instance.new("UIGridLayout")
f3xLayout.CellSize = UDim2.new(1, -10, 0, 45)
f3xLayout.CellPadding = UDim2.new(0, 5, 0, 5)
f3xLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
f3xLayout.SortOrder = Enum.SortOrder.LayoutOrder
f3xLayout.Parent = f3xScroll
local realmsLayout = Instance.new("UIGridLayout")
realmsLayout.CellSize = UDim2.new(1, -10, 0, 45)
realmsLayout.CellPadding = UDim2.new(0, 5, 0, 5)
realmsLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
realmsLayout.SortOrder = Enum.SortOrder.LayoutOrder
realmsLayout.Parent = realmsScroll
local adminLayout = Instance.new("UIGridLayout")
adminLayout.CellSize = UDim2.new(1, -10, 0, 45)
adminLayout.CellPadding = UDim2.new(0, 5, 0, 5)
adminLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
adminLayout.SortOrder = Enum.SortOrder.LayoutOrder
adminLayout.Parent = adminScroll
local musicLayout = Instance.new("UIGridLayout")
musicLayout.CellSize = UDim2.new(1, -10, 0, 45)
musicLayout.CellPadding = UDim2.new(0, 5, 0, 5)
musicLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
musicLayout.SortOrder = Enum.SortOrder.LayoutOrder
musicLayout.Parent = musicScroll
local function createButton(parent, text, callback)
local button = Instance.new("TextButton")
button.Name = text
button.Size = UDim2.new(1, 0, 0, 45)
button.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
button.BackgroundTransparency = 0.2
button.BorderSizePixel = 0
button.Text = text
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.TextScaled = true
button.Font = Enum.Font.Gotham
button.TextSize = 14
button.Parent = parent
local buttonCorner = Instance.new("UICorner")
buttonCorner.CornerRadius = UDim.new(0, 8)
buttonCorner.Parent = button
local buttonBorder = Instance.new("Frame")
buttonBorder.Name = "Border"
buttonBorder.Size = UDim2.new(1, 2, 1, 2)
buttonBorder.Position = UDim2.new(0, -1, 0, -1)
buttonBorder.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
buttonBorder.BorderSizePixel = 0
buttonBorder.ZIndex = -1
buttonBorder.Parent = button
local borderCorner = Instance.new("UICorner")
borderCorner.CornerRadius = UDim.new(0, 9)
borderCorner.Parent = buttonBorder
button.MouseEnter:Connect(function()
button.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
buttonBorder.BackgroundColor3 = Color3.fromRGB(255, 255, 100)
end)
button.MouseLeave:Connect(function()
button.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
buttonBorder.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
end)
if callback then
button.MouseButton1Click:Connect(callback)
end
return button
end
-- F3X TAB
local function getF3XTool()
local p = game.Players.LocalPlayer
local char = p.Character
local backpack = p.Backpack
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
if char then
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
end
return nil
end
local function createSkybox(textureId)
local f3x = getF3XTool()
if not f3x then return end
local serverEndpoint = f3x.SyncAPI.ServerEndpoint
local char = player.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local position = hrp.CFrame.Position + Vector3.new(0, 10, 0)
local skyPart = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position), workspace)
serverEndpoint:InvokeServer("CreateMeshes", { { Part = skyPart } })
serverEndpoint:InvokeServer("SyncMesh", { { Part = skyPart, MeshId = "rbxassetid://111891702759441" } })
serverEndpoint:InvokeServer("SyncMesh", { { Part = skyPart, TextureId = "rbxassetid://"..tostring(textureId) } })
serverEndpoint:InvokeServer("SyncMesh", { { Part = skyPart, Scale = Vector3.new(10000, 10000, 10000) } })
serverEndpoint:InvokeServer("SetLocked", { skyPart }, true)
serverEndpoint:InvokeServer("SetName", { skyPart }, "Sky")
end
local function decalSpam(textureId)
local f3x = getF3XTool()
if not f3x then return end
local serverEndpoint = f3x.SyncAPI.ServerEndpoint
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
task.spawn(function()
local faces = {Enum.NormalId.Front, Enum.NormalId.Back, Enum.NormalId.Left, Enum.NormalId.Right, Enum.NormalId.Top, Enum.NormalId.Bottom}
for _, face in ipairs(faces) do
serverEndpoint:InvokeServer("CreateTextures", { { Part = v, Face = face, TextureType = "Decal" } })
serverEndpoint:InvokeServer("SyncTexture", { { Part = v, Face = face, TextureType = "Decal", Texture = "rbxassetid://"..tostring(textureId) } })
end
end)
end
end
end
createButton(f3xScroll, "Skybox 1", function()
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
RequestCommand:InvokeServer(";fogcolor black")
task.wait(0.5)
createSkybox("122891033183126")
end)
createButton(f3xScroll, "Skybox 2", function()
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
RequestCommand:InvokeServer(";fogcolor black")
task.wait(0.5)
createSkybox("131917032785234")
end)
createButton(f3xScroll, "Skybox 3", function()
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
RequestCommand:InvokeServer(";fogcolor black")
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
local char = player.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local cf = hrp.CFrame + Vector3.new(0, 5, 0)
local part = remote:InvokeServer("CreatePart", "Normal", cf, workspace)
remote:InvokeServer("CreateMeshes", { { Part = part } })
remote:InvokeServer("SyncMesh", { { Part = part, MeshId = "rbxassetid://111891702759441", TextureId = "rbxassetid://121255560184231", Scale = Vector3.new(10000,10000,10000) } })
remote:InvokeServer("SetLocked", { part }, true)
end)
createButton(f3xScroll, "Skybox 0nkidd and 0nkidd_alt2", function()
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
RequestCommand:InvokeServer(";fogcolor black")
task.wait(0.5)
createSkybox("71410949013753")
end)
createButton(f3xScroll, "Skybox CIA turkey OHIO", function()
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
RequestCommand:InvokeServer(";fogcolor black")
task.wait(0.5)
createSkybox("97825184176740")
end)
createButton(f3xScroll, "Skybox 0nkidd brazil !!", function()
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
RequestCommand:InvokeServer(";fogcolor black")
task.wait(0.5)
createSkybox("90487037573701")
end)
createButton(f3xScroll, "Decal spam", function()
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
task.wait(0.5)
decalSpam("131917032785234")
end)
createButton(f3xScroll, "Decal spam 2", function()
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
task.wait(0.5)
decalSpam("122891033183126")
end)
createButton(f3xScroll, "Decal Spam 3", function()
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
task.wait(0.2)
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("Part") then
task.spawn(function()
local faces = {Enum.NormalId.Front,Enum.NormalId.Back,Enum.NormalId.Right,Enum.NormalId.Left,Enum.NormalId.Top,Enum.NormalId.Bottom}
for _, face in ipairs(faces) do
remote:InvokeServer("CreateTextures", { { Part = v, Face = face, TextureType = "Decal" } })
remote:InvokeServer("SyncTexture", { { Part = v, Face = face, TextureType = "Decal", Texture = "rbxassetid://104235488875041" } })
end
end)
end
end
end)
createButton(f3xScroll, "Decal spam 4", function()
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
task.wait(0.5)
decalSpam("71410949013753")
end)
createButton(f3xScroll, "Decal spam 5", function()
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
task.wait(0.5)
decalSpam("97825184176740")
end)
createButton(f3xScroll, "Decal spam 6", function()
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
task.wait(0.5)
decalSpam("90487037573701")
end)
createButton(f3xScroll, "Big Baseplate", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
for _,v in workspace:GetDescendants() do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end)
end
end
task.wait(1)
local cf = CFrame.new(0, -5, 0)
local bp = remote:InvokeServer("CreatePart", "Normal", cf, workspace)
remote:InvokeServer("SyncResize", { { Part = bp, CFrame = cf, Size = Vector3.new(10000,10,10000) } })
remote:InvokeServer("SyncMaterial", { { Part = bp, Material = Enum.Material.Grass } })
remote:InvokeServer("SyncColor", { { Part = bp, Color = Color3.fromRGB(0,200,0) } })
remote:InvokeServer("SetLocked", { bp }, true)
end)
createButton(f3xScroll, "Diagonal Map", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
for _,v in workspace:GetDescendants() do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end)
end
end
task.wait(1)
local cf = CFrame.new(0,0,0) * CFrame.Angles(0, math.rad(45), math.rad(45))
local p = remote:InvokeServer("CreatePart", "Normal", cf, workspace)
remote:InvokeServer("SyncResize", { { Part = p, CFrame = cf, Size = Vector3.new(1000,50,1000) } })
remote:InvokeServer("SyncMaterial", { { Part = p, Material = Enum.Material.Neon } })
remote:InvokeServer("SyncColor", { { Part = p, Color = Color3.fromRGB(0,255,255) } })
remote:InvokeServer("SetLocked", { p }, true)
end)
createButton(f3xScroll, "Happy House", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
for _,v in workspace:GetDescendants() do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end)
end
end
task.wait(1)
local baseCF = CFrame.new(0,0,0)
local base = remote:InvokeServer("CreatePart","Normal",baseCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=base,CFrame=baseCF,Size=Vector3.new(500,5,500)} })
remote:InvokeServer("SyncMaterial",{ {Part=base,Material=Enum.Material.Grass} })
remote:InvokeServer("SetLocked",{base},true)
local floorCF = CFrame.new(0,2.5,0)
local floor = remote:InvokeServer("CreatePart","Normal",floorCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=floor,CFrame=floorCF,Size=Vector3.new(40,1,40)} })
remote:InvokeServer("SyncMaterial",{ {Part=floor,Material=Enum.Material.WoodPlanks} })
remote:InvokeServer("SetLocked",{floor},true)
local backCF = CFrame.new(0,10,-20)
local back = remote:InvokeServer("CreatePart","Normal",backCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=back,CFrame=backCF,Size=Vector3.new(40,20,2)} })
remote:InvokeServer("SyncMaterial",{ {Part=back,Material=Enum.Material.Brick} })
remote:InvokeServer("SyncColor",{ {Part=back,Color=Color3.fromRGB(200,200,200)} })
remote:InvokeServer("SetLocked",{back},true)
local frontCF = CFrame.new(0,10,20)
local front = remote:InvokeServer("CreatePart","Normal",frontCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=front,CFrame=frontCF,Size=Vector3.new(40,20,2)} })
remote:InvokeServer("SyncMaterial",{ {Part=front,Material=Enum.Material.Brick} })
remote:InvokeServer("SyncColor",{ {Part=front,Color=Color3.fromRGB(200,200,200)} })
remote:InvokeServer("SetLocked",{front},true)
local leftCF = CFrame.new(-20,10,0)
local left = remote:InvokeServer("CreatePart","Normal",leftCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=left,CFrame=leftCF,Size=Vector3.new(2,20,40)} })
remote:InvokeServer("SyncMaterial",{ {Part=left,Material=Enum.Material.Brick} })
remote:InvokeServer("SyncColor",{ {Part=left,Color=Color3.fromRGB(200,200,200)} })
remote:InvokeServer("SetLocked",{left},true)
local rightCF = CFrame.new(20,10,0)
local right = remote:InvokeServer("CreatePart","Normal",rightCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=right,CFrame=rightCF,Size=Vector3.new(2,20,40)} })
remote:InvokeServer("SyncMaterial",{ {Part=right,Material=Enum.Material.Brick} })
remote:InvokeServer("SyncColor",{ {Part=right,Color=Color3.fromRGB(200,200,200)} })
remote:InvokeServer("SetLocked",{right},true)
local roofCF = CFrame.new(0,21,0)
local roof = remote:InvokeServer("CreatePart","Normal",roofCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=roof,CFrame=roofCF,Size=Vector3.new(42,2,42)} })
remote:InvokeServer("SyncMaterial",{ {Part=roof,Material=Enum.Material.Wood} })
remote:InvokeServer("SyncColor",{ {Part=roof,Color=Color3.fromRGB(150,100,50)} })
remote:InvokeServer("SetLocked",{roof},true)
local doorCF = CFrame.new(0,5,19)
local door = remote:InvokeServer("CreatePart","Normal",doorCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=door,CFrame=doorCF,Size=Vector3.new(8,10,1)} })
remote:InvokeServer("SyncMaterial",{ {Part=door,Material=Enum.Material.Wood} })
remote:InvokeServer("SyncColor",{ {Part=door,Color=Color3.fromRGB(100,70,30)} })
remote:InvokeServer("SetLocked",{door},true)
local w1CF = CFrame.new(-19,10,0)
local w1 = remote:InvokeServer("CreatePart","Normal",w1CF,workspace)
remote:InvokeServer("SyncResize",{ {Part=w1,CFrame=w1CF,Size=Vector3.new(1,8,12)} })
remote:InvokeServer("SyncMaterial",{ {Part=w1,Material=Enum.Material.Glass} })
remote:InvokeServer("SetLocked",{w1},true)
local w2CF = CFrame.new(19,10,0)
local w2 = remote:InvokeServer("CreatePart","Normal",w2CF,workspace)
remote:InvokeServer("SyncResize",{ {Part=w2,CFrame=w2CF,Size=Vector3.new(1,8,12)} })
remote:InvokeServer("SyncMaterial",{ {Part=w2,Material=Enum.Material.Glass} })
remote:InvokeServer("SetLocked",{w2},true)
end)
createButton(f3xScroll, "Islands", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
for _,v in workspace:GetDescendants() do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end)
end
end
task.wait(1)
local positions = {
Vector3.new(-40,0,-40), Vector3.new(0,0,-40), Vector3.new(40,0,-40),
Vector3.new(-40,0,0), Vector3.new(0,0,0), Vector3.new(40,0,0),
Vector3.new(-40,0,40), Vector3.new(0,0,40), Vector3.new(40,0,40)
}
for _, pos in pairs(positions) do
local cf = CFrame.new(pos)
local p = remote:InvokeServer("CreatePart","Normal",cf,workspace)
remote:InvokeServer("SyncResize",{ {Part=p,CFrame=cf,Size=Vector3.new(20,5,20)} })
remote:InvokeServer("SyncMaterial",{ {Part=p,Material=Enum.Material.Grass} })
local r = math.random(50,200); local g = math.random(50,200); local b = math.random(50,200)
remote:InvokeServer("SyncColor",{ {Part=p,Color=Color3.fromRGB(r,g,b)} })
remote:InvokeServer("SetLocked",{p},true)
end
end)
createButton(f3xScroll, "0nkidd Favorite Map", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
for _,v in workspace:GetDescendants() do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end)
end
end
task.wait(1)
local mainCF = CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(45))
local mainP = remote:InvokeServer("CreatePart","Normal",mainCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=mainP,CFrame=mainCF,Size=Vector3.new(300,10,300)} })
remote:InvokeServer("SyncMaterial",{ {Part=mainP,Material=Enum.Material.Neon} })
remote:InvokeServer("SyncColor",{ {Part=mainP,Color=Color3.fromRGB(255,100,0)} })
remote:InvokeServer("SetLocked",{mainP},true)
local radius = 100
local num = 8
local colors = {
Color3.fromRGB(255,0,0), Color3.fromRGB(255,127,0), Color3.fromRGB(255,255,0),
Color3.fromRGB(0,255,0), Color3.fromRGB(0,0,255), Color3.fromRGB(75,0,130),
Color3.fromRGB(148,0,211), Color3.fromRGB(255,0,255)
}
for i=1,num do
local angle = (i/num)*math.pi*2
local x = math.cos(angle)*radius
local z = math.sin(angle)*radius
local cf = CFrame.new(x,20,z) * CFrame.Angles(0,0,math.rad(45))
local p = remote:InvokeServer("CreatePart","Normal",cf,workspace)
remote:InvokeServer("SyncResize",{ {Part=p,CFrame=cf,Size=Vector3.new(30,5,30)} })
remote:InvokeServer("SyncMaterial",{ {Part=p,Material=Enum.Material.Neon} })
remote:InvokeServer("SyncColor",{ {Part=p,Color=colors[i] or Color3.new(1,1,1)} })
remote:InvokeServer("SetLocked",{p},true)
end
end)
createButton(f3xScroll, "Delete All", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
task.wait(0.3)
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
task.spawn(function() remote:InvokeServer("Remove", {v}) end)
end
end
end)
createButton(f3xScroll, "DESTROY ALL (ONLY FOR EMERGENCY)", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools me")
Request:InvokeServer(";fogcolor black")
Request:InvokeServer(";time 0")
task.wait(1)
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("Model") then
task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end)
end
end
task.wait(2)
local base = remote:InvokeServer("CreatePart","Normal",CFrame.new(0,0,0),workspace)
remote:InvokeServer("SyncResize",{ {Part=base,CFrame=CFrame.new(0,0,0),Size=Vector3.new(600,7,600)} })
remote:InvokeServer("SyncMaterial",{ {Part=p,Material=Enum.Material.Neon} })
remote:InvokeServer("SyncColor",{ {Part=base,Color=Color3.fromRGB(0,150,255),UnionColoring=false} })
remote:InvokeServer("SetLocked",{base},true)
remote:InvokeServer("SetName",{base},"Baseplate")
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
local char = player.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local cf = hrp.CFrame + Vector3.new(0, 5, 0)
local part = remote:InvokeServer("CreatePart", "Normal", cf, workspace)
remote:InvokeServer("CreateMeshes", { { Part = part } })
remote:InvokeServer("SyncMesh", { { Part = part, MeshId = "rbxassetid://111891702759441", TextureId = "rbxassetid://121255560184231", Scale = Vector3.new(10000,10000,10000) } })
remote:InvokeServer("SetLocked", { part }, true)
Request:InvokeServer(";disco")
task.wait(1)
Request:InvokeServer(";music 1839246711")
Request:InvokeServer(";volume inf")
Request:InvokeServer(";res all ;hideGuis others ;uncmdbar2 all")
end)
-- ====== REALMS TAB ======
createButton(realmsScroll, "666", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("75675290120492")
wait(1)
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(6000,6000,6000))
SetLocked(v,true)
end
end
end
Sky("75675290120492")
wait(1)
local function applyDecorationToPart(part)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 20
}
}
}
local buildingTools = nil
local player = game:GetService("Players").LocalPlayer
-- Search for the tool in Character and Backpack
for _, item in pairs(player.Character:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
buildingTools = item
break
end
end
if not buildingTools then
for _, item in pairs(player.Backpack:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
buildingTools = item
break
end
end
end
if buildingTools then
buildingTools.SyncAPI.ServerEndpoint:InvokeServer(unpack(argsCreate))
buildingTools.SyncAPI.ServerEndpoint:InvokeServer(unpack(argsSync))
elseif not warned then
warn("Building tool not found")
warned = true
end
end
local function applyDecorationToAllParts(workspaceObject)
for _, obj in pairs(workspaceObject:GetDescendants()) do
if obj:IsA("Part") or obj:IsA("MeshPart") then
applyDecorationToPart(obj)
end
end
end
applyDecorationToAllParts(workspace)
end)
createButton(realmsScroll, "0nkidd Realm", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
local tool = getF3XTool()
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
for _,v in workspace:GetDescendants() do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end)
end
end
task.wait(1)
local baseCF = CFrame.new(0,0,0)
local base = remote:InvokeServer("CreatePart","Normal",baseCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=base,CFrame=baseCF,Size=Vector3.new(500,5,500)} })
remote:InvokeServer("SyncMaterial",{ {Part=base,Material=Enum.Material.Neon} })
remote:InvokeServer("SyncColor",{ {Part=base,Color=Color3.fromRGB(0,150,255)} })
remote:InvokeServer("SetLocked",{base},true)
local angleCF = CFrame.new(0,20,0) * CFrame.Angles(0,0,math.rad(70))
local p = remote:InvokeServer("CreatePart","Normal",angleCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=p,CFrame=angleCF,Size=Vector3.new(100,200,10)} })
remote:InvokeServer("SyncMaterial",{ {Part=p,Material=Enum.Material.Neon} })
remote:InvokeServer("SyncColor",{ {Part=p,Color=Color3.fromRGB(255,0,150)} })
remote:InvokeServer("CreateTextures",{ {Part=p,Face=Enum.NormalId.Front,TextureType="Decal"} })
remote:InvokeServer("SyncTexture",{ {Part=p,Face=Enum.NormalId.Front,TextureType="Decal",Texture="rbxassetid://121255560184231"} })
remote:InvokeServer("SetLocked",{p},true)
local skyCF = CFrame.new(0,5,0)
local sky = remote:InvokeServer("CreatePart","Normal",skyCF,workspace)
remote:InvokeServer("CreateMeshes",{ {Part=sky} })
remote:InvokeServer("SyncMesh",{ {Part=sky,MeshId="rbxassetid://111891702759441",TextureId="rbxassetid://104235488875041",Scale=Vector3.new(10000,10000,10000)} })
remote:InvokeServer("SetLocked",{sky},true)
local char = player.Character
if char and char.PrimaryPart then
char:SetPrimaryPartCFrame(CFrame.new(0,10,0))
end
Request:InvokeServer(";music 134884767490882")
Request:InvokeServer(";volume inf")
end)
createButton(realmsScroll, "0nkidd and 0nkidd_alt2 Realm", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
local tool = getF3XTool()
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
for _,v in workspace:GetDescendants() do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end)
end
end
task.wait(1)
local baseCF = CFrame.new(0,0,0)
local base = remote:InvokeServer("CreatePart","Normal",baseCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=base,CFrame=baseCF,Size=Vector3.new(500,5,500)} })
remote:InvokeServer("SyncMaterial",{ {Part=base,Material=Enum.Material.Neon} })
remote:InvokeServer("SyncColor",{ {Part=base,Color=Color3.fromRGB(0,150,255)} })
remote:InvokeServer("SetLocked",{base},true)
local angleCF = CFrame.new(0,20,0) * CFrame.Angles(0,0,math.rad(70))
local p = remote:InvokeServer("CreatePart","Normal",angleCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=p,CFrame=angleCF,Size=Vector3.new(100,200,10)} })
remote:InvokeServer("SyncMaterial",{ {Part=p,Material=Enum.Material.Neon} })
remote:InvokeServer("SyncColor",{ {Part=p,Color=Color3.fromRGB(255,0,150)} })
remote:InvokeServer("CreateTextures",{ {Part=p,Face=Enum.NormalId.Front,TextureType="Decal"} })
remote:InvokeServer("SyncTexture",{ {Part=p,Face=Enum.NormalId.Front,TextureType="Decal",Texture="rbxassetid://121255560184231"} })
remote:InvokeServer("SetLocked",{p},true)
local skyCF = CFrame.new(0,5,0)
local sky = remote:InvokeServer("CreatePart","Normal",skyCF,workspace)
remote:InvokeServer("CreateMeshes",{ {Part=sky} })
remote:InvokeServer("SyncMesh",{ {Part=sky,MeshId="rbxassetid://111891702759441",TextureId="rbxassetid://71410949013753",Scale=Vector3.new(10000,10000,10000)} })
remote:InvokeServer("SetLocked",{sky},true)
local char = player.Character
if char and char.PrimaryPart then
char:SetPrimaryPartCFrame(CFrame.new(0,10,0))
end
Request:InvokeServer(";disco")
Request:InvokeServer(";music 1847661821")
Request:InvokeServer(";volume inf")
end)
createButton(realmsScroll, "Noot Noot !", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools ;hg NOOT NOOT !! (remake by 0nkidd)")
Request:InvokeServer(";music 236932924 ;volume inf ;disco")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("382332426")
-----------------------------------
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("382332426")
-----------
end)
createButton(realmsScroll, "True 0nkidd realm", function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
RequestCommand:InvokeServer(";fogcolor black")
wait(0.4)
RequestCommand:InvokeServer(";punish all")
wait(0.1)
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function deleteall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
delete(v)
end)
end
end
end
deleteall()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fogcolor black ;time")
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmaterial(part,mate,trans)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function transparency(part,trans)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = trans
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshid(part, id)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..id
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function makemesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshsize(part, vectora)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = vectora
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshtexture(part, id)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..id
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function name(part, stringa)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringa
}
serverendpoint:InvokeServer(unpack(args))
end
local function lock(part, boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
serverendpoint:InvokeServer(unpack(args))
end
local function setcollision(part, booleana)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = booleana
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setanchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function createdecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setdecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function makerealmbase()
local position = CFrame.new(0, 5, 0)
local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
resize(base, Vector3.new(512, 16, 512), position)
syncmaterial(base, Enum.Material.Concrete)
color(base, Color3.new(0.513725, 0.513725, 0.513725))
name(base, "loltroll")
lock(base, true)
local spawnpos = CFrame.new(34.5, 8.1, -26)
local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace)
resize(spawna, Vector3.new(20, 10, 20), spawnpos)
name(spawna, "SpawnLocation")
lock(spawna, true)
createdecal(spawna, Enum.NormalId.Top)
setdecal(spawna, "122891033183126", Enum.NormalId.Top) -- ganti decalnya pake decal lu
transparency(spawna, 1)
local pos = CFrame.new(74.143, 24, -25.232)
local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
transparency(rules, 0)
setcollision(rules, false)
createdecal(rules, Enum.NormalId.Left)
setdecal(rules, "71410949013753", Enum.NormalId.Left)
color(rules, Color3.new(1, 1, 1))
resize(rules, Vector3.new(4, 23, 37), pos)
local pos = CFrame.new(1.143, 24, -25.232)
local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
transparency(bad, 1)
setcollision(bad, false)
createdecal(bad, Enum.NormalId.Right)
setdecal(bad, "90487037573701", Enum.NormalId.Right)
resize(bad, Vector3.new(4, 23, 37), pos)
end
local function sky()
local position = CFrame.new(0, 5, 0)
local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
makemesh(sky)
syncmeshid(sky, "111891702759441")
syncmeshtexture(sky, "121255560184231")
syncmeshsize(sky, Vector3.new(99999, 99999, 99999))
lock(sky, true)
name(sky, "hackedlol")
setcollision(sky, false)
end
local function unanchorall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
setanchor(v, false)
end)
end
end
end
local function realm()
sky()
makerealmbase()
end
realm()
RequestCommand:InvokeServer(";disco ;res all")
wait(0.3)
RequestCommand:InvokeServer(";time 14")
wait(0.7)
RequestCommand:InvokeServer(";music 116932257647547 ;volume inf ;pitch 0.75")
task.wait(1.3)
RequestCommand:InvokeServer(";mg TEAM 0NKIDD RETURNS !!!")
end)
createButton(realmsScroll, "0nkidd_alt2 Realm", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
Request:InvokeServer(";music 100828050594137 ;pitch 1.25 ;volume inf")
local tool = getF3XTool()
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
for _,v in workspace:GetDescendants() do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end)
end
end
task.wait(1)
local baseCF = CFrame.new(0,0,0)
local base = remote:InvokeServer("CreatePart","Normal",baseCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=base,CFrame=baseCF,Size=Vector3.new(500,5,500)} })
remote:InvokeServer("SyncMaterial",{ {Part=base,Material=Enum.Material.Neon} })
remote:InvokeServer("SyncColor",{ {Part=base,Color=Color3.fromRGB(0,150,255)} })
remote:InvokeServer("SetLocked",{base},true)
local wallCF = CFrame.new(0,15,20)
local wall = remote:InvokeServer("CreatePart","Normal",wallCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=wall,CFrame=wallCF,Size=Vector3.new(60,30,2)} })
remote:InvokeServer("SyncMaterial",{ {Part=wall,Material=Enum.Material.Neon} })
remote:InvokeServer("SyncColor",{ {Part=wall,Color=Color3.fromRGB(255,0,150)} })
remote:InvokeServer("CreateTextures",{ {Part=wall,Face=Enum.NormalId.Front,TextureType="Decal"} })
remote:InvokeServer("SyncTexture",{ {Part=wall,Face=Enum.NormalId.Front,TextureType="Decal",Texture="rbxassetid://90487037573701"} })
remote:InvokeServer("SetLocked",{wall},true)
local skyCF = CFrame.new(0,5,0)
local sky = remote:InvokeServer("CreatePart","Normal",skyCF,workspace)
remote:InvokeServer("CreateMeshes",{ {Part=sky} })
remote:InvokeServer("SyncMesh",{ {Part=sky,MeshId="rbxassetid://111891702759441",TextureId="rbxassetid://97825184176740",Scale=Vector3.new(10000,10000,10000)} })
remote:InvokeServer("SetLocked",{sky},true)
local char = player.Character
if char and char.PrimaryPart then
char:SetPrimaryPartCFrame(CFrame.new(0,10,0))
end
end)
createButton(realmsScroll, "0nkidd military base", function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
RequestCommand:InvokeServer(";fogcolor black")
RequestCommand:InvokeServer(";time 12")
wait(1)
local f3x = getF3XTool()
if not f3x then
warn("F3X tool bulunamadı!")
return
end
local syncAPI = f3x.SyncAPI
local serverEndpoint = syncAPI.ServerEndpoint
-- TÜM PARTLARI SİL
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("Model") then
spawn(function()
pcall(function()
serverEndpoint:InvokeServer("Remove", {v})
end)
end)
end
end
wait(2)
-- BASEPLATE
local baseplate = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 0, 0), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = baseplate, ["CFrame"] = CFrame.new(0, 0, 0), ["Size"] = Vector3.new(300, 5, 300)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = baseplate, ["Color"] = Color3.fromRGB(0, 0, 0), ["UnionColoring"] = false}
})
serverEndpoint:InvokeServer("SetLocked", {baseplate}, true)
serverEndpoint:InvokeServer("SetName", {baseplate}, "Baseplate")
-- SKYBOX
local skyPosition = CFrame.new(0, 50, 0)
local skyPart = serverEndpoint:InvokeServer("CreatePart", "Normal", skyPosition, workspace)
serverEndpoint:InvokeServer("CreateMeshes", {
{["Part"] = skyPart}
})
serverEndpoint:InvokeServer("SyncMesh", {
{["Part"] = skyPart, ["MeshId"] = "rbxassetid://111891702759441"}
})
serverEndpoint:InvokeServer("SyncMesh", {
{["Part"] = skyPart, ["TextureId"] = "rbxassetid://131917032785234"}
})
serverEndpoint:InvokeServer("SyncMesh", {
{["Part"] = skyPart, ["Scale"] = Vector3.new(10000, 10000, 10000)}
})
serverEndpoint:InvokeServer("SetLocked", {skyPart}, true)
serverEndpoint:InvokeServer("SetName", {skyPart}, "Sky")
-- military base
local function createMilitaryBase()
-- SAFE ROOM
-- Safe Room Zemin
local safeRoomFloor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 2.5, 0), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = safeRoomFloor, ["CFrame"] = CFrame.new(0, 2.5, 0), ["Size"] = Vector3.new(20, 1, 20)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = safeRoomFloor, ["Color"] = Color3.fromRGB(0, 0, 0), ["UnionColoring"] = false}
})
-- Safe Room Duvarlar (Siyah)
local safeRoomWalls = {
{pos = CFrame.new(0, 5, 10), size = Vector3.new(20, 10, 1)},
{pos = CFrame.new(0, 5, -10), size = Vector3.new(20, 10, 1)},
{pos = CFrame.new(10, 5, 0), size = Vector3.new(1, 10, 20)},
{pos = CFrame.new(-10, 5, 0), size = Vector3.new(1, 10, 20)}
}
for _, wall in ipairs(safeRoomWalls) do
local wallPart = serverEndpoint:InvokeServer("CreatePart", "Normal", wall.pos, workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = wallPart, ["CFrame"] = wall.pos, ["Size"] = wall.size}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = wallPart, ["Color"] = Color3.fromRGB(0, 0, 0), ["UnionColoring"] = false}
})
end
-- Safe Room (Disable Collision)
local safeRoomDoor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 3, -9.5), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = safeRoomDoor, ["CFrame"] = CFrame.new(0, 3, -9.5), ["Size"] = Vector3.new(4, 6, 1)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = safeRoomDoor, ["Color"] = Color3.fromRGB(50, 50, 50), ["UnionColoring"] = false}
})
serverEndpoint:InvokeServer("SyncCollision", {
{["Part"] = safeRoomDoor, ["CanCollide"] = false}
})
-- SAFE ROOM
local safeRoomSign = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 8, -9.6), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = safeRoomSign, ["CFrame"] = CFrame.new(0, 8, -9.6), ["Size"] = Vector3.new(6, 1, 0.2)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = safeRoomSign, ["Color"] = Color3.fromRGB(255, 255, 255), ["UnionColoring"] = false}
})
-- Safe Room Masa
local safeRoomTable = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 3, 5), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = safeRoomTable, ["CFrame"] = CFrame.new(0, 3, 5), ["Size"] = Vector3.new(6, 1, 3)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = safeRoomTable, ["Color"] = Color3.fromRGB(30, 30, 30), ["UnionColoring"] = false}
})
-- Masa Paper
local paper = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 3.6, 5), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = paper, ["CFrame"] = CFrame.new(0, 3.6, 5), ["Size"] = Vector3.new(4, 0.1, 2)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = paper, ["Color"] = Color3.fromRGB(255, 255, 255), ["UnionColoring"] = false}
})
-- Koridor Zemin
local corridorFloor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 2.5, -20), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = corridorFloor, ["CFrame"] = CFrame.new(0, 2.5, -20), ["Size"] = Vector3.new(10, 1, 20)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = corridorFloor, ["Color"] = Color3.fromRGB(20, 20, 20), ["UnionColoring"] = false}
})
-- Koridor Duvarlar
local corridorWalls = {
{pos = CFrame.new(5, 5, -20), size = Vector3.new(1, 10, 20)},
{pos = CFrame.new(-5, 5, -20), size = Vector3.new(1, 10, 20)}
}
for _, wall in ipairs(corridorWalls) do
local wallPart = serverEndpoint:InvokeServer("CreatePart", "Normal", wall.pos, workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = wallPart, ["CFrame"] = wall.pos, ["Size"] = wall.size}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = wallPart, ["Color"] = Color3.fromRGB(30, 30, 30), ["UnionColoring"] = false}
})
end
-- Yemekhane Zemin
local cafeteriaFloor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 2.5, -45), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = cafeteriaFloor, ["CFrame"] = CFrame.new(0, 2.5, -45), ["Size"] = Vector3.new(30, 1, 25)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = cafeteriaFloor, ["Color"] = Color3.fromRGB(25, 25, 25), ["UnionColoring"] = false}
})
-- Yemekhane Duvarlar
local cafeteriaWalls = {
{pos = CFrame.new(0, 5, -32.5), size = Vector3.new(30, 10, 1)},
{pos = CFrame.new(0, 5, -57.5), size = Vector3.new(30, 10, 1)},
{pos = CFrame.new(15, 5, -45), size = Vector3.new(1, 10, 25)},
{pos = CFrame.new(-15, 5, -45), size = Vector3.new(1, 10, 25)}
}
for _, wall in ipairs(cafeteriaWalls) do
local wallPart = serverEndpoint:InvokeServer("CreatePart", "Normal", wall.pos, workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = wallPart, ["CFrame"] = wall.pos, ["Size"] = wall.size}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = wallPart, ["Color"] = Color3.fromRGB(35, 35, 35), ["UnionColoring"] = false}
})
end
-- Yemekhane Giriş Kapısı (Disable Collision)
local cafeteriaDoor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 3, -32.4), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = cafeteriaDoor, ["CFrame"] = CFrame.new(0, 3, -32.4), ["Size"] = Vector3.new(4, 6, 1)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = cafeteriaDoor, ["Color"] = Color3.fromRGB(60, 60, 60), ["UnionColoring"] = false}
})
serverEndpoint:InvokeServer("SyncCollision", {
{["Part"] = cafeteriaDoor, ["CanCollide"] = false}
})
-- KOLONLAR
local columnPositions = {
CFrame.new(10, 5, -40),
CFrame.new(-10, 5, -40),
CFrame.new(10, 5, -50),
CFrame.new(-10, 5, -50)
}
for _, pos in ipairs(columnPositions) do
local column = serverEndpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = column, ["CFrame"] = pos, ["Size"] = Vector3.new(2, 10, 2)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = column, ["Color"] = Color3.fromRGB(40, 40, 40), ["UnionColoring"] = false}
})
end
-- MASALAR (4 sandalyeli)
local tablePositions = {
{pos = CFrame.new(8, 3, -40), chairs = {
CFrame.new(10, 2.5, -40),
CFrame.new(6, 2.5, -40),
CFrame.new(8, 2.5, -42),
CFrame.new(8, 2.5, -38)
}},
{pos = CFrame.new(-8, 3, -40), chairs = {
CFrame.new(-10, 2.5, -40),
CFrame.new(-6, 2.5, -40),
CFrame.new(-8, 2.5, -42),
CFrame.new(-8, 2.5, -38)
}},
{pos = CFrame.new(8, 3, -50), chairs = {
CFrame.new(10, 2.5, -50),
CFrame.new(6, 2.5, -50),
CFrame.new(8, 2.5, -52),
CFrame.new(8, 2.5, -48)
}},
{pos = CFrame.new(-8, 3, -50), chairs = {
CFrame.new(-10, 2.5, -50),
CFrame.new(-6, 2.5, -50),
CFrame.new(-8, 2.5, -52),
CFrame.new(-8, 2.5, -48)
}}
}
for _, tableData in ipairs(tablePositions) do
-- Masa
local tablePart = serverEndpoint:InvokeServer("CreatePart", "Normal", tableData.pos, workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = tablePart, ["CFrame"] = tableData.pos, ["Size"] = Vector3.new(4, 1, 4)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = tablePart, ["Color"] = Color3.fromRGB(50, 50, 50), ["UnionColoring"] = false}
})
-- Sandalyeler
for _, chairPos in ipairs(tableData.chairs) do
local chair = serverEndpoint:InvokeServer("CreatePart", "Normal", chairPos, workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = chair, ["CFrame"] = chairPos, ["Size"] = Vector3.new(1.5, 3, 1.5)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = chair, ["Color"] = Color3.fromRGB(60, 60, 60), ["UnionColoring"] = false}
})
end
end
-- KITCHEN
-- Kitchen Zemin
local kitchenFloor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(20, 2.5, -45), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = kitchenFloor, ["CFrame"] = CFrame.new(20, 2.5, -45), ["Size"] = Vector3.new(15, 1, 15)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = kitchenFloor, ["Color"] = Color3.fromRGB(25, 25, 25), ["UnionColoring"] = false}
})
-- Kitchen Duvarlar
local kitchenWalls = {
{pos = CFrame.new(20, 5, -37.5), size = Vector3.new(15, 10, 1)},
{pos = CFrame.new(20, 5, -52.5), size = Vector3.new(15, 10, 1)},
{pos = CFrame.new(27.5, 5, -45), size = Vector3.new(1, 10, 15)},
{pos = CFrame.new(12.5, 5, -45), size = Vector3.new(1, 10, 15)}
}
for _, wall in ipairs(kitchenWalls) do
local wallPart = serverEndpoint:InvokeServer("CreatePart", "Normal", wall.pos, workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = wallPart, ["CFrame"] = wall.pos, ["Size"] = wall.size}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = wallPart, ["Color"] = Color3.fromRGB(35, 35, 35), ["UnionColoring"] = false}
})
end
-- Kitchen (Disable Collision)
local kitchenDoor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(20, 3, -37.4), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = kitchenDoor, ["CFrame"] = CFrame.new(20, 3, -37.4), ["Size"] = Vector3.new(3, 6, 1)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = kitchenDoor, ["Color"] = Color3.fromRGB(60, 60, 60), ["UnionColoring"] = false}
})
serverEndpoint:InvokeServer("SyncCollision", {
{["Part"] = kitchenDoor, ["CanCollide"] = false}
})
-- BUZDOLABI
local fridge = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(22, 4, -48), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = fridge, ["CFrame"] = CFrame.new(22, 4, -48), ["Size"] = Vector3.new(3, 6, 2)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = fridge, ["Color"] = Color3.fromRGB(200, 200, 200), ["UnionColoring"] = false}
})
-- DOLAPLAR (4 adet)
local cabinetPositions = {
CFrame.new(17, 4, -48),
CFrame.new(17, 4, -42),
CFrame.new(23, 4, -42),
CFrame.new(26, 4, -45)
}
for _, pos in ipairs(cabinetPositions) do
local cabinet = serverEndpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = cabinet, ["CFrame"] = pos, ["Size"] = Vector3.new(2, 6, 2)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = cabinet, ["Color"] = Color3.fromRGB(80, 80, 80), ["UnionColoring"] = false}
})
end
local prepTable = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(20, 3, -42), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = prepTable, ["CFrame"] = CFrame.new(20, 3, -42), ["Size"] = Vector3.new(6, 2, 3)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = prepTable, ["Color"] = Color3.fromRGB(70, 70, 70), ["UnionColoring"] = false}
})
local utensils = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(20, 3.6, -42), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = utensils, ["CFrame"] = CFrame.new(20, 3.6, -42), ["Size"] = Vector3.new(4, 0.2, 2)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = utensils, ["Color"] = Color3.fromRGB(150, 150, 150), ["UnionColoring"] = false}
})
-- EXIT KAPISI
local exitDoor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 3, -57.4), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = exitDoor, ["CFrame"] = CFrame.new(0, 3, -57.4), ["Size"] = Vector3.new(4, 6, 1)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = exitDoor, ["Color"] = Color3.fromRGB(80, 80, 80), ["UnionColoring"] = false}
})
serverEndpoint:InvokeServer("SyncCollision", {
{["Part"] = exitDoor, ["CanCollide"] = false}
})
local fencePositions = {
{pos = CFrame.new(0, 2, -80), size = Vector3.new(100, 4, 2)},
{pos = CFrame.new(0, 2, 20), size = Vector3.new(100, 4, 2)},
{pos = CFrame.new(50, 2, -30), size = Vector3.new(2, 4, 100)},
{pos = CFrame.new(-50, 2, -30), size = Vector3.new(2, 4, 100)}
}
for _, fence in ipairs(fencePositions) do
local fencePart = serverEndpoint:InvokeServer("CreatePart", "Normal", fence.pos, workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = fencePart, ["CFrame"] = fence.pos, ["Size"] = fence.size}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = fencePart, ["Color"] = Color3.fromRGB(50, 50, 50), ["UnionColoring"] = false}
})
end
local lightPositions = {
CFrame.new(0, 9, 0), -- Safe Room
CFrame.new(0, 9, -20), -- Koridor
CFrame.new(0, 9, -45), -- Yemekhane
CFrame.new(20, 9, -45) -- Kitchen
}
for _, pos in ipairs(lightPositions) do
local light = serverEndpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
serverEndpoint:InvokeServer("CreateLights", {
{["Part"] = light, ["LightType"] = "PointLight"}
})
serverEndpoint:InvokeServer("SyncLighting", {
{["Part"] = light, ["LightType"] = "PointLight", ["Brightness"] = 3, ["Color"] = Color3.new(1, 1, 1)}
})
serverEndpoint:InvokeServer("SyncMaterial", {
{["Part"] = light, ["Transparency"] = 1}
})
serverEndpoint:InvokeServer("SyncCollision", {
{["Part"] = light, ["CanCollide"] = false}
})
end
-- SPAWN NOKTASI (Safe Room içinde)
local spawnPoint = serverEndpoint:InvokeServer("CreatePart", "Spawn", CFrame.new(0, 3, 0), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = spawnPoint, ["CFrame"] = CFrame.new(0, 3, 0), ["Size"] = Vector3.new(4, 1, 4)}
})
serverEndpoint:InvokeServer("SyncMaterial", {
{["Part"] = spawnPoint, ["Transparency"] = 1}
})
serverEndpoint:InvokeServer("SyncCollision", {
{["Part"] = spawnPoint, ["CanCollide"] = false}
})
RequestCommand:InvokeServer(";res all")
wait(1)
RequestCommand:InvokeServer(";teleport all 0 3 0")
end
createMilitaryBase()
RequestCommand:InvokeServer(";sm 0nkidd MILITARY BASE CREATED!")
RequestCommand:InvokeServer(";sh WELCOME TO 0nkidd BASE")
end)
-- ====== ADMIN TAB ======
createButton(adminScroll, "anti skid (spam if you need)", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";hideGuis others ;uncmdbar2 all")
end)
createButton(adminScroll, "Arrest others", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";jail others ;ice others ;disco ;freeze others ;blur others ;unfly all ;unnoclip all")
end)
createButton(adminScroll, "ForceField", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";ff")
end)
createButton(adminScroll, "message", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";notice all Team 0nkidd HAXXED THIS GAME HAHAHHA !!!")
end)
createButton(adminScroll, "message 2", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";m H? LOL THIS IS OHIO !")
end)
createButton(adminScroll, "message 3", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";mg TEAM 0NKIDD RETURNS !!!")
end)
createButton(adminScroll, "spin all", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";spin all 30 ;fire all ;sit all")
end)
createButton(adminScroll, "spam team", function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";createteam red team 0nkidd was here")
RequestCommand:InvokeServer(";createteam blue team 0nkidd ")
RequestCommand:InvokeServer(";createteam db hacked by 0nkidd")
RequestCommand:InvokeServer(";createteam green hail 0nkidd")
RequestCommand:InvokeServer(";createteam dg team 0nkidd on top!")
RequestCommand:InvokeServer(";createteam pk hacked by 0nkidd skids")
RequestCommand:InvokeServer(";createteam p ez")
RequestCommand:InvokeServer(";createteam y sigmahax")
RequestCommand:InvokeServer(";createteam o prohax")
RequestCommand:InvokeServer(";createteam black 0nkidd hacked this game")
RequestCommand:InvokeServer(";createteam white lol skids")
end)
createButton(adminScroll, "remove all team", function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
end)
createButton(adminScroll, "Thomas", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools me")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
local player = game.Players.LocalPlayer
local char = player.Character
function xd()
spawn(function()
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
["Transparency"] = 1
},
[2] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
["Transparency"] = 1
},
[3] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
["Transparency"] = 1
},
[4] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
["Transparency"] = 1
},
[5] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
["Transparency"] = 1
},
[6] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
["Transparency"] = 1
},
[7] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
["Transparency"] = 1
},
}
}
_(args)
end)
end
function Thomas(player)
SetAnchor(true,char.HumanoidRootPart)
CreatePart(char.HumanoidRootPart.CFrame,char,"Normal")
SetCollision(char.Part,false)
SetLocked(char.Part,false)
Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame)
CreateSpotlight(char.Part)
SyncLighting(char.Part,100)
SetLocked(char.HumanoidRootPart,false)
Weld(char.Part,char.HumanoidRootPart,char.Part)
SetAnchor(false,char.Part)
AddMesh(char.Part)
MeshResize(char.Part,Vector3.new(2,2,1.5))
SetMesh(char.Part,"2231280549")
SetTexture(char.Part,"2231280614")
SetAnchor(false,char.HumanoidRootPart)
char.Humanoid.WalkSpeed = 80
local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
char.Part.Touched:connect(function(p)
if p.Parent then
if p.Parent:IsA("Model") then
if game.Players:FindFirstChild(p.Parent.Name) then
if p.Parent.Name ~= game.Players.LocalPlayer.Name then
spawn(function()
DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
end)
local Whistle = SFX(475073913)
Whistle:Play()
end
end
end
end
end)
local Music = SFX(0)
Music.Pitch = 1.15
Music:Play()
game:GetService("RunService").RenderStepped:Connect(function()
for i,v in char:GetDescendants() do
if v:IsA("BasePart") then
char.Humanoid.WalkSpeed = 80
v.CanCollide = false
end
end
end)
end
Thomas(player)
xd()
end)
createButton(adminScroll, "hint 1", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";hg Team 0nkidd HAXXED THIS GAME HAHAHHA !!!")
end)
createButton(adminScroll, "hint 2", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";hg Team 0nkidd destroyed this game hahahha !!")
end)
createButton(adminScroll, "hint 3", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";hg Enjoy your new game skid hahahha!!")
end)
createButton(adminScroll, "Bring All", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";bring all")
end)
createButton(adminScroll, "respawn Others", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";res others")
end)
createButton(adminScroll, "Kill Others", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";kill others")
end)
createButton(adminScroll, "Explode Others", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";explode others")
end)
createButton(adminScroll, "Shutdown", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";shutdown 0nkidd destroyed this server!")
end)
createButton(adminScroll, "Kick all", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";kick all 0nkidd destroyed this server hahahha !!")
end)
createButton(adminScroll, "R6 All", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";r6 all")
end)
createButton(adminScroll, "Avatars 0nkidd", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";char all 0nkidd")
end)
createButton(adminScroll, "Titles", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";title all join team 0nkidd today!")
Request:InvokeServer(";titleg me 0nkidd")
end)
createButton(adminScroll, "Titles 2", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";title all HAXXED BY TEAM 0NKIDD ")
end)
createButton(adminScroll, "disco", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";disco")
end)
createButton(adminScroll, "undisco", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";undisco")
end)
createButton(adminScroll, "fog", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";fog 0 0")
end)
createButton(adminScroll, "unfog", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";unfog")
end)
createButton(adminScroll, "effects all", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";fire all ;sparkles all ;smoke all ;blur others ;spin others 75")
end)
createButton(adminScroll, "CmdBar2", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";cmdbar2")
end)
createButton(adminScroll, "Give you All", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";give me all")
end)
createButton(adminScroll, "Destroy players", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";res all ;unfly all ;char all 0nkidd ;spin all 55 ;blur all")
Request:InvokeServer(";uncmdbar2 all")
Request:InvokeServer(";fog 0 0; ;disco ;sparkles all ;smoke all")
Request:InvokeServer(";time 23")
Request:InvokeServer(";hg ENJOY YOUR NEW GAME HAHAHHA")
end)
createButton(adminScroll, "Infinite Yield", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))()
end)
createButton(adminScroll, "c00lgui F3X", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/malucomaf16/c00lgui-hdadmin/refs/heads/main/c00lgui-hdadmin.lua"))()
end)
-- ====== MUSICS TAB ======
createButton(musicScroll, "0nkidd Theme", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 1839246711")
Request:InvokeServer(";volume inf")
end)
createButton(musicScroll, "Tubers Moan", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 6129291390")
Request:InvokeServer(";volume inf")
end)
createButton(musicScroll, "Crab Rave", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 5410086218")
Request:InvokeServer(";volume inf")
end)
createButton(musicScroll, "Phonk", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 5356466111")
Request:InvokeServer(";volume inf")
end)
createButton(musicScroll, "RAMPAGE", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 100379372434844 ;volume inf")
end)
createButton(musicScroll, "this is sparta (remix)", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 140240856766854 ;pitch 0.20 ;volume inf")
end)
createButton(musicScroll, "lift off", function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 94284750410104 ;pitch 0.19 ;volume inf")
end)
createButton(musicScroll, "0nkidd theme 2", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 76578817848504 ;volume inf")
end)
createButton(musicScroll, "USSR", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 109261572535017 ;pitch 0.107 ;volume inf")
end)
createButton(musicScroll, "germany", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 102894811708275 ;pitch 0.114 ;volume inf")
end)
createButton(musicScroll, "ERROR 264", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local ReplicatedStorage = game:GetService("ReplicatedStorage")
Request:InvokeServer(";music 140009716850576 ;pitch 0.85 ;volume inf")
end)
createButton(musicScroll, "spooky scare lol", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local ReplicatedStorage = game:GetService("ReplicatedStorage")
Request:InvokeServer(";music 100828050594137 ;pitch 1.25 ;volume inf")
end)
createButton(musicScroll, "Omega", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 116932257647547 ;volume inf ;pitch 0.75")
end)
createButton(musicScroll, "UNDERSWAP HYPOCRYSE", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 84989010700738 ;volume inf ;pitch 0.99")
end)
createButton(musicScroll, "won't stop us", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 1847661821")
Request:InvokeServer(";volume inf")
end)
createButton(musicScroll, "Stop Music", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";unmusic")
end)
local function updateCanvasSizes()
f3xScroll.CanvasSize = UDim2.new(0, 0, 0, f3xLayout.AbsoluteContentSize.Y + 20)
realmsScroll.CanvasSize= UDim2.new(0, 0, 0, realmsLayout.AbsoluteContentSize.Y + 20)
adminScroll.CanvasSize = UDim2.new(0, 0, 0, adminLayout.AbsoluteContentSize.Y + 20)
musicScroll.CanvasSize = UDim2.new(0, 0, 0, musicLayout.AbsoluteContentSize.Y + 20)
end
f3xLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(updateCanvasSizes)
realmsLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(updateCanvasSizes)
adminLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(updateCanvasSizes)
musicLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(updateCanvasSizes)
f3xTab.MouseButton1Click:Connect(function()
f3xScroll.Visible = true
realmsScroll.Visible = false
adminScroll.Visible = false
musicScroll.Visible = false
end)
realmsTab.MouseButton1Click:Connect(function()
f3xScroll.Visible = false
realmsScroll.Visible = true
adminScroll.Visible = false
musicScroll.Visible = false
end)
adminTab.MouseButton1Click:Connect(function()
f3xScroll.Visible = false
realmsScroll.Visible = false
adminScroll.Visible = true
musicScroll.Visible = false
end)
musicTab.MouseButton1Click:Connect(function()
f3xScroll.Visible = false
realmsScroll.Visible = false
adminScroll.Visible = false
musicScroll.Visible = true
end)
iconButton.MouseButton1Click:Connect(function()
screenGui.Enabled = not screenGui.Enabled
end)
closeButton.MouseButton1Click:Connect(function()
screenGui.Enabled = false
end)
local dragging = false
local dragInput, dragStart, startPos
local function dragUpdate(input)
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
titleBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
titleBar.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragging then
dragUpdate(input)
end
end)
updateCanvasSizes()



Bro finnaly used gui to lua
Wait that's not even gui to lua, you just removed place holders