
Key RequiredUniversal

local player = game.Players.LocalPlayer
-- GUI Setup (Make it persistent)
local screenGui = Instance.new("ScreenGui")
screenGui.ResetOnSpawn = false -- Ensures GUI does not disappear on respawn
screenGui.Parent = game:GetService("CoreGui") -- Keeps GUI from disappearing
local toggleButton = Instance.new("TextButton")
toggleButton.Parent = screenGui
toggleButton.Text = "Toggle Tripping & Zero Gravity (OFF)"
toggleButton.Size = UDim2.new(0.25, 0, 0.1, 0)
toggleButton.Position = UDim2.new(0.37, 0, 0.45, 0)
toggleButton.BackgroundColor3 = Color3.new(0.2, 0.6, 1)
toggleButton.TextColor3 = Color3.new(1, 1, 1)
toggleButton.TextScaled = true
toggleButton.Draggable = true
toggleButton.Active = true
local isTripping = false
local workspaceGravity = game.Workspace.Gravity
-- Function to toggle tripping and zero gravity
local function toggleTrip()
isTripping = not isTripping
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
if isTripping then
toggleButton.Text = "Toggle Tripping & Zero Gravity (ON)"
game.Workspace.Gravity = 0 -- Set gravity to 0
while isTripping and humanoid do
humanoid:ChangeState(Enum.HumanoidStateType.Ragdoll)
task.wait(0.1) -- 0.1-second interval
end
else
toggleButton.Text = "Toggle Tripping & Zero Gravity (OFF)"
game.Workspace.Gravity = workspaceGravity -- Restore default gravity
end
end
-- Button click event
toggleButton.MouseButton1Click:Connect(toggleTrip)
-- Ensure GUI stays when the player resets
player.CharacterAdded:Connect(function()
-- Restore gravity if the player resets while tripping
isTripping = false
game.Workspace.Gravity = workspaceGravity
end)



no gravity stays perm after death can you plz fix that
Hi, probalyAnExploiter. the bug is fixed