
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local Colors = {
red = Color3.fromRGB(255, 60, 60),
orange = Color3.fromRGB(255, 150, 40),
yellow = Color3.fromRGB(255, 230, 60),
green = Color3.fromRGB(70, 220, 100),
blue = Color3.fromRGB(60, 140, 255),
purple = Color3.fromRGB(170, 90, 255),
pink = Color3.fromRGB(255, 110, 200),
white = Color3.fromRGB(255, 255, 255),
black = Color3.fromRGB(30, 30, 30),
}
local Emotes = {
wave = "rbxassetid://507770239",
dance = "rbxassetid://507771019",
point = "rbxassetid://507770453",
cheer = "rbxassetid://507770677",
}
local Commands = {
speed = { desc = "speed(n) - set your own WalkSpeed", min = 16, max = 60 },
jumppower = { desc = "jumppower(n) - set your own JumpPower", min = 50, max = 150 },
crosshair = { desc = "crosshair(true/false, \"color\") - toggle your custom reticle" },
guicolor = { desc = "guicolor(\"name\") - change this panel's background color" },
antifling = { desc = "antifling(true/false) - dampens sudden velocity spikes from fling exploits" },
emote = { desc = "emote(\"name\") - play an emote on yourself" },
teleport = { desc = "teleport(\"name\") - go to a named spot OR a player's current name" },
print = { desc = "print(\"message\") - write to your own console" },
wait = { desc = "wait(seconds) - pause before the next line (0.1 - 5)", min = 0.1, max = 5 },
noclip = { desc = "noclip(true/false) - toggle noclip" },
esp = { desc = "esp(true/false) - toggle ESP highlights on all players" },
flight = { desc = "flight(true/false) - toggle flight (WASD + Space/Ctrl)" },
fling = { desc = "fling(\"name\") - fling a player by name" },
aimbot = { desc = "aimbot(true/false) - toggle camera lock aimbot" },
infinitejump = { desc = "infinitejump(true/false) - toggle infinite jump" },
}
local Limits = {
maxLines = 40,
maxRepeatCount = 20,
maxTotalStatements = 200,
cooldownSeconds = 2,
}
local function corner(guiObject, radius)
local c = Instance.new("UICorner")
c.CornerRadius = UDim.new(0, radius or 8)
c.Parent = guiObject
end
local function applyRainbow(guiObject, speed, saturation, value)
speed = speed or 0.15
saturation = saturation or 0.65
value = value or 1
RunService.RenderStepped:Connect(function()
local hue = (os.clock() * speed) % 1
guiObject.BackgroundColor3 = Color3.fromHSV(hue, saturation, value)
end)
end
local function rainbowStroke(guiObject, speed, thickness)
local stroke = Instance.new("UIStroke")
stroke.Thickness = thickness or 2
stroke.Parent = guiObject
RunService.RenderStepped:Connect(function()
local hue = (os.clock() * (speed or 0.2)) % 1
stroke.Color = Color3.fromHSV(hue, 0.8, 1)
end)
return stroke
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AssumeGui"
screenGui.ResetOnSpawn = false
screenGui.IgnoreGuiInset = true
screenGui.Parent = playerGui
local loadingScreen = Instance.new("Frame")
loadingScreen.Size = UDim2.fromScale(1, 1)
loadingScreen.BackgroundColor3 = Color3.fromRGB(10, 10, 15)
loadingScreen.ZIndex = 100
loadingScreen.Parent = screenGui
local logoLabel = Instance.new("TextLabel")
logoLabel.Size = UDim2.fromScale(0.6, 0.15)
logoLabel.Position = UDim2.fromScale(0.2, 0.4)
logoLabel.BackgroundTransparency = 1
logoLabel.Text = "ASSUME"
logoLabel.Font = Enum.Font.GothamBlack
logoLabel.TextScaled = true
logoLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
logoLabel.ZIndex = 101
logoLabel.Parent = loadingScreen
local subLabel = Instance.new("TextLabel")
subLabel.Size = UDim2.fromScale(0.6, 0.05)
subLabel.Position = UDim2.fromScale(0.2, 0.55)
subLabel.BackgroundTransparency = 1
subLabel.Text = "loading..."
subLabel.Font = Enum.Font.Gotham
subLabel.TextScaled = true
subLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
subLabel.ZIndex = 101
subLabel.Parent = loadingScreen
local barBg = Instance.new("Frame")
barBg.Size = UDim2.fromScale(0.4, 0.02)
barBg.Position = UDim2.fromScale(0.3, 0.63)
barBg.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
barBg.ZIndex = 101
barBg.Parent = loadingScreen
corner(barBg, 10)
local barFill = Instance.new("Frame")
barFill.Size = UDim2.fromScale(0, 1)
barFill.BackgroundColor3 = Color3.fromRGB(255, 0, 150)
barFill.ZIndex = 102
barFill.Parent = barBg
corner(barFill, 10)
applyRainbow(barFill, 0.3)
task.spawn(function()
local tween = TweenService:Create(barFill, TweenInfo.new(1.4, Enum.EasingStyle.Quad), { Size = UDim2.fromScale(1, 1) })
tween:Play()
tween.Completed:Wait()
task.wait(0.3)
local fade = TweenService:Create(loadingScreen, TweenInfo.new(0.5), { BackgroundTransparency = 1 })
for _, obj in ipairs(loadingScreen:GetDescendants()) do
if obj:IsA("TextLabel") then
TweenService:Create(obj, TweenInfo.new(0.5), { TextTransparency = 1 }):Play()
end
end
fade:Play()
fade.Completed:Wait()
loadingScreen:Destroy()
end)
local toggleButton = Instance.new("TextButton")
toggleButton.Size = UDim2.fromOffset(140, 40)
toggleButton.AnchorPoint = Vector2.new(1, 0)
toggleButton.Position = UDim2.new(1, -20, 0, 20)
toggleButton.Text = "Assume"
toggleButton.Font = Enum.Font.GothamBold
toggleButton.TextScaled = true
toggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleButton.Parent = screenGui
corner(toggleButton, 10)
applyRainbow(toggleButton, 0.12)
rainbowStroke(toggleButton, 0.2, 2)
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.fromOffset(560, 420)
mainFrame.Position = UDim2.new(0.5, -280, 0.5, -210)
mainFrame.BackgroundColor3 = Color3.fromRGB(18, 18, 22)
mainFrame.Visible = false
mainFrame.Parent = screenGui
corner(mainFrame, 12)
rainbowStroke(mainFrame, 0.1, 3)
local titleBar = Instance.new("Frame")
titleBar.Size = UDim2.new(1, 0, 0, 40)
titleBar.BackgroundTransparency = 1
titleBar.Parent = mainFrame
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, -40, 1, 0)
titleLabel.Position = UDim2.fromOffset(12, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "Assume"
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextScaled = true
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.Parent = titleBar
local closeButton = Instance.new("TextButton")
closeButton.Size = UDim2.fromOffset(28, 28)
closeButton.Position = UDim2.new(1, -34, 0, 6)
closeButton.Text = "X"
closeButton.Font = Enum.Font.GothamBold
closeButton.TextScaled = true
closeButton.BackgroundColor3 = Color3.fromRGB(60, 20, 25)
closeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
closeButton.Parent = titleBar
corner(closeButton, 6)
local editorBox = Instance.new("TextBox")
editorBox.Size = UDim2.new(1, -24, 0, 190)
editorBox.Position = UDim2.fromOffset(12, 48)
editorBox.BackgroundColor3 = Color3.fromRGB(10, 10, 12)
editorBox.TextColor3 = Color3.fromRGB(120, 255, 160)
editorBox.PlaceholderText = 'speed(40)\nnoclip(true)\nflight(true)\naimbot(true)\ninfinitejump(true)\nfling("PlayerName")\nesp(true)'
editorBox.PlaceholderColor3 = Color3.fromRGB(90, 90, 90)
editorBox.Text = ""
editorBox.Font = Enum.Font.Code
editorBox.TextSize = 16
editorBox.TextXAlignment = Enum.TextXAlignment.Left
editorBox.TextYAlignment = Enum.TextYAlignment.Top
editorBox.ClearTextOnFocus = false
editorBox.MultiLine = true
editorBox.Parent = mainFrame
corner(editorBox, 8)
local runButton = Instance.new("TextButton")
runButton.Size = UDim2.fromOffset(120, 36)
runButton.Position = UDim2.fromOffset(12, 248)
runButton.Text = "Run ▶"
runButton.Font = Enum.Font.GothamBold
runButton.TextScaled = true
runButton.TextColor3 = Color3.fromRGB(255, 255, 255)
runButton.BackgroundColor3 = Color3.fromRGB(40, 160, 90)
runButton.Parent = mainFrame
corner(runButton, 8)
local helpButton = Instance.new("TextButton")
helpButton.Size = UDim2.fromOffset(120, 36)
helpButton.Position = UDim2.fromOffset(140, 248)
helpButton.Text = "Commands"
helpButton.Font = Enum.Font.GothamBold
helpButton.TextScaled = true
helpButton.TextColor3 = Color3.fromRGB(255, 255, 255)
helpButton.BackgroundColor3 = Color3.fromRGB(50, 90, 200)
helpButton.Parent = mainFrame
corner(helpButton, 8)
local consoleFrame = Instance.new("ScrollingFrame")
consoleFrame.Size = UDim2.new(1, -24, 0, 110)
consoleFrame.Position = UDim2.fromOffset(12, 296)
consoleFrame.BackgroundColor3 = Color3.fromRGB(8, 8, 10)
consoleFrame.CanvasSize = UDim2.fromOffset(0, 0)
consoleFrame.AutomaticCanvasSize = Enum.AutomaticSize.Y
consoleFrame.ScrollBarThickness = 6
consoleFrame.Parent = mainFrame
corner(consoleFrame, 8)
local consoleLayout = Instance.new("UIListLayout")
consoleLayout.Padding = UDim.new(0, 2)
consoleLayout.Parent = consoleFrame
local function logToConsole(text, color)
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, -8, 0, 18)
label.Position = UDim2.fromOffset(4, 0)
label.BackgroundTransparency = 1
label.Text = text
label.Font = Enum.Font.Code
label.TextSize = 14
label.TextXAlignment = Enum.TextXAlignment.Left
label.TextColor3 = color or Color3.fromRGB(200, 200, 200)
label.Parent = consoleFrame
end
local helpFrame = Instance.new("Frame")
helpFrame.Size = UDim2.fromOffset(320, 420)
helpFrame.Position = UDim2.new(0.5, 260, 0.5, -210)
helpFrame.BackgroundColor3 = Color3.fromRGB(18, 18, 22)
helpFrame.Visible = false
helpFrame.Parent = screenGui
corner(helpFrame, 12)
rainbowStroke(helpFrame, 0.15, 2)
local helpTitle = Instance.new("TextLabel")
helpTitle.Size = UDim2.new(1, 0, 0, 36)
helpTitle.BackgroundTransparency = 1
helpTitle.Text = "Available Commands"
helpTitle.Font = Enum.Font.GothamBold
helpTitle.TextScaled = true
helpTitle.TextColor3 = Color3.fromRGB(255, 255, 255)
helpTitle.Parent = helpFrame
local helpScroll = Instance.new("ScrollingFrame")
helpScroll.Size = UDim2.new(1, -16, 1, -48)
helpScroll.Position = UDim2.fromOffset(8, 40)
helpScroll.BackgroundTransparency = 1
helpScroll.CanvasSize = UDim2.fromOffset(0, 0)
helpScroll.AutomaticCanvasSize = Enum.AutomaticSize.Y
helpScroll.ScrollBarThickness = 6
helpScroll.Parent = helpFrame
local helpLayout = Instance.new("UIListLayout")
helpLayout.Padding = UDim.new(0, 6)
helpLayout.Parent = helpScroll
for cmdName, def in pairs(Commands) do
local line = Instance.new("TextLabel")
line.Size = UDim2.new(1, 0, 0, 32)
line.BackgroundTransparency = 1
line.Text = def.desc
line.Font = Enum.Font.Code
line.TextSize = 13
line.TextWrapped = true
line.TextXAlignment = Enum.TextXAlignment.Left
line.TextColor3 = Color3.fromRGB(180, 220, 255)
line.Parent = helpScroll
end
local loopNote = Instance.new("TextLabel")
loopNote.Size = UDim2.new(1, 0, 0, 60)
loopNote.BackgroundTransparency = 1
loopNote.Text = 'Loops:\nrepeat 5 do\n jumppower(90)\n wait(0.3)\nend'
loopNote.Font = Enum.Font.Code
loopNote.TextSize = 13
loopNote.TextWrapped = true
loopNote.TextXAlignment = Enum.TextXAlignment.Left
loopNote.TextColor3 = Color3.fromRGB(255, 220, 150)
loopNote.Parent = helpScroll
local crosshairGui = Instance.new("Frame")
crosshairGui.Size = UDim2.fromOffset(20, 20)
crosshairGui.AnchorPoint = Vector2.new(0.5, 0.5)
crosshairGui.Position = UDim2.fromScale(0.5, 0.5)
crosshairGui.BackgroundTransparency = 1
crosshairGui.Visible = false
crosshairGui.Parent = screenGui
local function crosshairLine(rotation)
local line = Instance.new("Frame")
line.Size = UDim2.fromOffset(20, 2)
line.AnchorPoint = Vector2.new(0.5, 0.5)
line.Position = UDim2.fromScale(0.5, 0.5)
line.Rotation = rotation
line.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
line.BorderSizePixel = 0
line.Parent = crosshairGui
return line
end
local hLine = crosshairLine(0)
local vLine = crosshairLine(90)
local crosshairRainbowOn = false
RunService.RenderStepped:Connect(function()
if crosshairRainbowOn and crosshairGui.Visible then
local hue = (os.clock() * 0.3) % 1
local c = Color3.fromHSV(hue, 0.8, 1)
hLine.BackgroundColor3 = c
vLine.BackgroundColor3 = c
end
end)
toggleButton.MouseButton1Click:Connect(function()
mainFrame.Visible = not mainFrame.Visible
end)
closeButton.MouseButton1Click:Connect(function()
mainFrame.Visible = false
helpFrame.Visible = false
end)
helpButton.MouseButton1Click:Connect(function()
helpFrame.Visible = not helpFrame.Visible
end)
local function toLines(code)
local lines = {}
for line in code:gmatch("[^\r\n]+") do
local trimmed = line:match("^%s*(.-)%s*$")
if trimmed ~= "" and trimmed:sub(1, 2) ~= "--" then
table.insert(lines, trimmed)
end
end
return lines
end
local function parseArgs(argsStr)
local args = {}
if argsStr == nil or argsStr:match("^%s*$") then
return args
end
for piece in argsStr:gmatch("[^,]+") do
local a = piece:match("^%s*(.-)%s*$")
local str = a:match('^"(.-)"$')
if str then
table.insert(args, str)
elseif a == "true" then
table.insert(args, true)
elseif a == "false" then
table.insert(args, false)
elseif tonumber(a) then
table.insert(args, tonumber(a))
else
table.insert(args, false)
end
end
return args
end
local function parseBlock(lines, startIdx)
local statements = {}
local i = startIdx
while i <= #lines do
local line = lines[i]
if line == "end" then
return statements, i
end
local repeatCount = line:match("^repeat%s+(%d+)%s+do$")
if repeatCount then
local body, endIdx = parseBlock(lines, i + 1)
table.insert(statements, { kind = "repeat", count = tonumber(repeatCount), body = body })
i = endIdx + 1
else
local fname, argsStr = line:match("^(%a+)%((.-)%)$")
if fname and Commands[fname] then
table.insert(statements, { kind = "call", name = fname, args = parseArgs(argsStr), raw = line })
else
table.insert(statements, { kind = "error", raw = line })
end
i = i + 1
end
end
return statements, i
end
local function countStatements(statements)
local total = 0
for _, stmt in ipairs(statements) do
if stmt.kind == "repeat" then
local count = math.clamp(stmt.count, 1, Limits.maxRepeatCount)
total += count * countStatements(stmt.body)
else
total += 1
end
end
return total
end
local ANTIFLING_MAX_SPEED = 120
local ANTIFLING_MAX_SPIN = 20
local antiflingConnection = nil
local function setAntifling(on)
if on and not antiflingConnection then
antiflingConnection = RunService.Heartbeat:Connect(function()
local char = player.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
if not root then return end
local vel = root.AssemblyLinearVelocity
if vel.Magnitude > ANTIFLING_MAX_SPEED then
root.AssemblyLinearVelocity = vel.Unit * ANTIFLING_MAX_SPEED
end
local spin = root.AssemblyAngularVelocity
if spin.Magnitude > ANTIFLING_MAX_SPIN then
root.AssemblyAngularVelocity = Vector3.new()
end
end)
elseif not on and antiflingConnection then
antiflingConnection:Disconnect()
antiflingConnection = nil
end
end
local noclipConnection = nil
local function setNoclip(on)
if on and not noclipConnection then
noclipConnection = RunService.Stepped:Connect(function()
local char = player.Character
if not char then return end
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end)
elseif not on and noclipConnection then
noclipConnection:Disconnect()
noclipConnection = nil
end
end
local espObjects = {}
local espConnections = {}
local function clearESP()
for _, obj in ipairs(espObjects) do
if obj and obj.Parent then
obj:Destroy()
end
end
espObjects = {}
for _, conn in ipairs(espConnections) do
conn:Disconnect()
end
espConnections = {}
end
local function addESPToCharacter(char)
if not char then return end
local highlight = Instance.new("Highlight")
highlight.Name = "SW_ESP"
highlight.FillColor = Color3.fromRGB(255, 50, 50)
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.FillTransparency = 0.55
highlight.OutlineTransparency = 0
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = char
table.insert(espObjects, highlight)
end
local function setESP(on)
clearESP()
if not on then return end
for _, p in ipairs(Players:GetPlayers()) do
if p ~= player then
if p.Character then
addESPToCharacter(p.Character)
end
local conn = p.CharacterAdded:Connect(function(char)
task.wait(0.3)
addESPToCharacter(char)
end)
table.insert(espConnections, conn)
end
end
local joinConn = Players.PlayerAdded:Connect(function(p)
local conn = p.CharacterAdded:Connect(function(char)
task.wait(0.3)
addESPToCharacter(char)
end)
table.insert(espConnections, conn)
end)
table.insert(espConnections, joinConn)
end
local flightConnection = nil
local bodyVelocity = nil
local FLIGHT_SPEED = 80
local function setFlight(on)
local char = player.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
local hum = char and char:FindFirstChildOfClass("Humanoid")
if flightConnection then
flightConnection:Disconnect()
flightConnection = nil
end
if bodyVelocity then
bodyVelocity:Destroy()
bodyVelocity = nil
end
if not on then
if hum then
hum.PlatformStand = false
end
return
end
if not root or not hum then return end
hum.PlatformStand = true
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyVelocity.Velocity = Vector3.zero
bodyVelocity.Parent = root
flightConnection = RunService.RenderStepped:Connect(function()
if not bodyVelocity or not bodyVelocity.Parent then return end
local cam = workspace.CurrentCamera
local move = Vector3.zero
if UserInputService:IsKeyDown(Enum.KeyCode.W) then move += cam.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then move -= cam.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then move -= cam.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then move += cam.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then move += Vector3.new(0, 1, 0) end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) or UserInputService:IsKeyDown(Enum.KeyCode.C) then
move -= Vector3.new(0, 1, 0)
end
if move.Magnitude > 0 then
bodyVelocity.Velocity = move.Unit * FLIGHT_SPEED
else
bodyVelocity.Velocity = Vector3.zero
end
end)
end
local infiniteJumpConnection = nil
local function setInfiniteJump(on)
if infiniteJumpConnection then
infiniteJumpConnection:Disconnect()
infiniteJumpConnection = nil
end
if on then
infiniteJumpConnection = UserInputService.JumpRequest:Connect(function()
local char = player.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
if hum then
hum:ChangeState(Enum.HumanoidStateType.Jumping)
end
end)
end
end
local aimbotConnection = nil
local function setAimbot(on)
if aimbotConnection then
aimbotConnection:Disconnect()
aimbotConnection = nil
end
if not on then return end
aimbotConnection = RunService.RenderStepped:Connect(function()
local cam = workspace.CurrentCamera
local myChar = player.Character
local myRoot = myChar and myChar:FindFirstChild("HumanoidRootPart")
if not myRoot then return end
local closestHead = nil
local closestDist = math.huge
for _, p in ipairs(Players:GetPlayers()) do
if p ~= player and p.Character then
local head = p.Character:FindFirstChild("Head")
local hum = p.Character:FindFirstChildOfClass("Humanoid")
if head and hum and hum.Health > 0 then
local dist = (head.Position - myRoot.Position).Magnitude
local screenPos, onScreen = cam:WorldToViewportPoint(head.Position)
if onScreen and dist < closestDist then
closestDist = dist
closestHead = head
end
end
end
end
if closestHead then
cam.CFrame = CFrame.new(cam.CFrame.Position, closestHead.Position)
end
end)
end
local function doFling(targetPlayer)
local char = player.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
local targetChar = targetPlayer.Character
local targetRoot = targetChar and targetChar:FindFirstChild("HumanoidRootPart")
if not root or not targetRoot then
logToConsole("Can't fling - missing character parts")
return
end
local spin = Instance.new("BodyAngularVelocity")
spin.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
spin.P = 10000
spin.AngularVelocity = Vector3.new(0, 99999, 0)
spin.Parent = root
for i = 1, 8 do
root.CFrame = targetRoot.CFrame
root.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
task.wait(0.04)
end
spin:Destroy()
logToConsole("Flung: " .. targetPlayer.Name)
end
local isRunning = false
local function runCall(stmt)
local character = player.Character
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
local name, args = stmt.name, stmt.args
local def = Commands[name]
if name == "speed" then
local n = args[1]
if type(n) ~= "number" then return logToConsole("speed() needs a number") end
humanoid.WalkSpeed = math.clamp(n, def.min, def.max)
logToConsole(("WalkSpeed set to %d"):format(humanoid.WalkSpeed))
elseif name == "jumppower" then
local n = args[1]
if type(n) ~= "number" then return logToConsole("jumppower() needs a number") end
humanoid.JumpPower = math.clamp(n, def.min, def.max)
logToConsole(("JumpPower set to %d"):format(humanoid.JumpPower))
elseif name == "crosshair" then
local on, colorName = args[1], args[2]
crosshairGui.Visible = on and true or false
crosshairRainbowOn = false
if colorName == "rainbow" then
crosshairRainbowOn = true
else
local c = (type(colorName) == "string" and Colors[colorName]) or Color3.fromRGB(255, 255, 255)
hLine.BackgroundColor3 = c
vLine.BackgroundColor3 = c
end
logToConsole(on and "Crosshair on" or "Crosshair off")
elseif name == "emote" then
local emoteName = args[1]
local animId = type(emoteName) == "string" and Emotes[emoteName:lower()]
if not animId then return logToConsole("Unknown emote. Try: wave, dance, point, cheer") end
local animator = humanoid:FindFirstChildOfClass("Animator")
if animator then
local anim = Instance.new("Animation")
anim.AnimationId = animId
local track = animator:LoadAnimation(anim)
track:Play()
logToConsole("Playing emote: " .. emoteName)
end
elseif name == "teleport" then
local targetName = args[1]
local root = character:FindFirstChild("HumanoidRootPart")
if not root or type(targetName) ~= "string" then return end
local spotsFolder = workspace:FindFirstChild("ScriptSpots")
local spot = spotsFolder and spotsFolder:FindFirstChild(targetName)
if spot and spot:IsA("BasePart") then
root.CFrame = spot.CFrame + Vector3.new(0, 3, 0)
logToConsole("Teleported to spot: " .. targetName)
return
end
local lowerTarget = targetName:lower()
local targetPlayer
for _, p in ipairs(Players:GetPlayers()) do
if p.Name:lower() == lowerTarget or p.DisplayName:lower() == lowerTarget then
targetPlayer = p
break
end
end
if targetPlayer and targetPlayer.Character then
local targetRoot = targetPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
root.CFrame = targetRoot.CFrame + Vector3.new(3, 0, 0)
logToConsole("Teleported to player: " .. targetPlayer.Name)
return
end
end
logToConsole("No spot or player named '" .. targetName .. "' found.")
elseif name == "guicolor" then
local colorName = args[1]
local c = type(colorName) == "string" and Colors[colorName:lower()]
if not c then return logToConsole("Unknown color. Try: red, blue, green, purple...") end
mainFrame.BackgroundColor3 = c
logToConsole("Panel color changed to " .. colorName)
elseif name == "antifling" then
local on = args[1] and true or false
setAntifling(on)
logToConsole(on and "Antifling on" or "Antifling off")
elseif name == "print" then
logToConsole(tostring(args[1]))
elseif name == "wait" then
local n = args[1]
if type(n) ~= "number" then return logToConsole("wait() needs a number") end
task.wait(math.clamp(n, def.min, def.max))
elseif name == "noclip" then
local on = args[1] and true or false
setNoclip(on)
logToConsole(on and "Noclip on" or "Noclip off")
elseif name == "esp" then
local on = args[1] and true or false
setESP(on)
logToConsole(on and "ESP on" or "ESP off")
elseif name == "flight" then
local on = args[1] and true or false
setFlight(on)
logToConsole(on and "Flight on - WASD + Space/Ctrl" or "Flight off")
elseif name == "fling" then
local targetName = args[1]
if type(targetName) ~= "string" then
return logToConsole('fling() needs a name: fling("PlayerName")')
end
local lowerTarget = targetName:lower()
local targetPlayer
for _, p in ipairs(Players:GetPlayers()) do
if p.Name:lower() == lowerTarget or p.DisplayName:lower() == lowerTarget then
targetPlayer = p
break
end
end
if not targetPlayer then
return logToConsole("No player named '" .. targetName .. "' found.")
end
if targetPlayer == player then
return logToConsole("You can't fling yourself.")
end
doFling(targetPlayer)
elseif name == "aimbot" then
local on = args[1] and true or false
setAimbot(on)
logToConsole(on and "Aimbot on" or "Aimbot off")
elseif name == "infinitejump" then
local on = args[1] and true or false
setInfiniteJump(on)
logToConsole(on and "Infinite Jump on" or "Infinite Jump off")
end
end
local function runBlock(statements)
for _, stmt in ipairs(statements) do
if not isRunning then return end
if stmt.kind == "call" then
runCall(stmt)
elseif stmt.kind == "repeat" then
local count = math.clamp(stmt.count, 1, Limits.maxRepeatCount)
for _ = 1, count do
if not isRunning then return end
runBlock(stmt.body)
end
elseif stmt.kind == "error" then
logToConsole("Couldn't understand: " .. stmt.raw)
end
end
end
local lastRunAt = 0
runButton.MouseButton1Click:Connect(function()
if isRunning then
logToConsole("A script is already running.")
return
end
local now = os.clock()
if (now - lastRunAt) < Limits.cooldownSeconds then
logToConsole("Slow down - wait a moment before running again.")
return
end
local lines = toLines(editorBox.Text)
if #lines > Limits.maxLines then
logToConsole(("Script too long (max %d lines)."):format(Limits.maxLines))
return
end
local ast = parseBlock(lines, 1)
if countStatements(ast) > Limits.maxTotalStatements then
logToConsole("Script does too much work (loops too large).")
return
end
lastRunAt = now
isRunning = true
logToConsole("-- running --")
task.spawn(function()
local ok, errMsg = pcall(runBlock, ast)
if not ok then
logToConsole("Runtime error - script stopped.")
warn("[Assume]", errMsg)
end
isRunning = false
logToConsole("-- done --")
end)
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