
KeylessUniversal

--[[
MUFFIN'S FLY SCRIPT (SHINY RAINBOW EDITION)
Features: Auto-Reload, Mobile Draggable, Rainbow RGB Borders
]]
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local flying = false
local speed = 80
local attachment, lv, ao, character, humanoid, root
-- // UI SETUP
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "MuffinsFlyGui"
ScreenGui.Parent = player:WaitForChild("PlayerGui")
ScreenGui.ResetOnSpawn = false
-- Prevent duplicate GUIs
if ScreenGui.Parent:FindFirstChild("MuffinsFlyGui") and ScreenGui.Parent:FindFirstChild("MuffinsFlyGui") ~= ScreenGui then
ScreenGui.Parent.MuffinsFlyGui:Destroy()
end
local MainFrame = Instance.new("Frame", ScreenGui)
MainFrame.Size = UDim2.fromOffset(250, 120)
MainFrame.Position = UDim2.new(0.5, -125, 0.15, 0)
MainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 20) -- Darker background makes rainbow pop
MainFrame.BorderSizePixel = 4
MainFrame.Active = true
-- Add rounded corners for a modern "shiny" look
local Corner = Instance.new("UICorner", MainFrame)
Corner.CornerRadius = UDim.new(0, 10)
-- Add a UIStroke for the rainbow border effect
local UIStroke = Instance.new("UIStroke", MainFrame)
UIStroke.Thickness = 3
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
local Title = Instance.new("TextLabel", MainFrame)
Title.Size = UDim2.new(1, 0, 0.45, 0)
Title.Text = "✨ MUFFIN'S FLY ✨"
Title.BackgroundTransparency = 1
Title.Font = Enum.Font.Code
Title.TextSize = 22
Title.TextColor3 = Color3.new(1, 1, 1)
local Toggle = Instance.new("TextButton", MainFrame)
Toggle.Size = UDim2.new(0.9, 0, 0.4, 0)
Toggle.Position = UDim2.new(0.05, 0, 0.5, 0)
Toggle.Text = "FLY: OFF"
Toggle.TextSize = 18
Toggle.BackgroundColor3 = Color3.fromRGB(30, 30, 40)
Toggle.TextColor3 = Color3.new(1, 0, 0)
Toggle.Font = Enum.Font.Code
local ToggleCorner = Instance.new("UICorner", Toggle)
ToggleCorner.CornerRadius = UDim.new(0, 8)
-- // RAINBOW CYCLE LOGIC
RunService.RenderStepped:Connect(function()
local hue = tick() % 5 / 5 -- Cycles colors every 5 seconds
local rainbowColor = Color3.fromHSV(hue, 1, 1)
UIStroke.Color = rainbowColor
Title.TextColor3 = rainbowColor
end)
-- // DRAGGING LOGIC
local dragging, dragStart, startPos
MainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true; dragStart = input.Position; startPos = MainFrame.Position
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end
end)
-- // CORE FLYING LOGIC
local function setupPhysics()
character = player.Character or player.CharacterAdded:Wait()
humanoid = character:WaitForChild("Humanoid")
root = character:WaitForChild("HumanoidRootPart")
if flying then
if attachment then attachment:Destroy() end
humanoid.PlatformStand = true
attachment = Instance.new("Attachment", root)
lv = Instance.new("LinearVelocity", attachment)
lv.MaxForce = 9e9
lv.VectorVelocity = Vector3.zero
lv.Attachment0 = attachment
ao = Instance.new("AlignOrientation", attachment)
ao.MaxTorque = 9e9
ao.Responsiveness = 200
ao.Mode = Enum.OrientationAlignmentMode.OneAttachment
ao.Attachment0 = attachment
end
end
player.CharacterAdded:Connect(function()
task.wait(0.1)
setupPhysics()
end)
setupPhysics()
Toggle.MouseButton1Click:Connect(function()
flying = not flying
if flying then
Toggle.Text = "FLY: ON"; Toggle.TextColor3 = Color3.new(0, 1, 0)
setupPhysics()
else
Toggle.Text = "FLY: OFF"; Toggle.TextColor3 = Color3.new(1, 0, 0)
if humanoid then humanoid.PlatformStand = false end
if attachment then attachment:Destroy() end
end
end)
-- // MOVEMENT LOOP
local PlayerModule = require(player.PlayerScripts:WaitForChild("PlayerModule"))
local Controls = PlayerModule:GetControls()
RunService.RenderStepped:Connect(function()
if flying and root and workspace.CurrentCamera and lv and ao then
local cam = workspace.CurrentCamera
local moveVector = Controls:GetMoveVector()
if moveVector.Magnitude > 0 then
local forwardDirection = cam.CFrame.LookVector * -moveVector.Z
local sideDirection = cam.CFrame.RightVector * moveVector.X
lv.VectorVelocity = (forwardDirection + sideDirection).Unit * speed
else
lv.VectorVelocity = Vector3.zero
end
ao.CFrame = cam.CFrame
end
end)



holy ai
@VortexDev son 💔🥀
@inytt grandson 😭✌️
obviously *ing ai :sob: