
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
if game:GetService("CoreGui"):FindFirstChild("NaoyaGui") then
game:GetService("CoreGui").NaoyaGui:Destroy()
end
if LocalPlayer.Character then
if LocalPlayer.Character:FindFirstChild("NaoyaTheme") then LocalPlayer.Character.NaoyaTheme:Destroy() end
if LocalPlayer.Character:FindFirstChild("NaoyaTrailAttachment1") then LocalPlayer.Character.NaoyaTrailAttachment1:Destroy() end
if LocalPlayer.Character:FindFirstChild("NaoyaTrailAttachment2") then LocalPlayer.Character.NaoyaTrailAttachment2:Destroy() end
if LocalPlayer.Character:FindFirstChild("NaoyaSpeedTrail") then LocalPlayer.Character.NaoyaSpeedTrail:Destroy() end
end
local isActive = false
local isLockedOut = false
local currentMultiplier = 1.0
local stamina = 100
local maxStamina = 100
local speedTimer = 0
local cloneTimer = 0
local speedHighlight = nil
local audioTrack = nil
local movementTrail = nil
local att1, att2 = nil, nil
local NaoyaGui = Instance.new("ScreenGui")
local MainFrame = Instance.new("Frame")
local UIStroke = Instance.new("UIStroke")
local Title = Instance.new("TextLabel")
local ToggleButton = Instance.new("TextButton")
local StaminaBackground = Instance.new("Frame")
local StaminaBar = Instance.new("Frame")
local UIGradient = Instance.new("UIGradient")
local SpeedDisplay = Instance.new("TextLabel")
NaoyaGui.Name = "NaoyaGui"
NaoyaGui.Parent = game:GetService("CoreGui")
NaoyaGui.ResetOnSpawn = false
MainFrame.Name = "MainFrame"
MainFrame.Parent = NaoyaGui
MainFrame.BackgroundColor3 = Color3.fromRGB(8, 8, 10)
MainFrame.Position = UDim2.new(0.05, 0, 0.4, 0)
MainFrame.Size = UDim2.new(0, 250, 0, 150)
MainFrame.Active = true
MainFrame.Draggable = true
UIStroke.Color = Color3.fromRGB(0, 140, 255)
UIStroke.Thickness = 2
UIStroke.Parent = MainFrame
Title.Name = "Title"
Title.Parent = MainFrame
Title.BackgroundTransparency = 1
Title.Position = UDim2.new(0, 0, 0, 10)
Title.Size = UDim2.new(1, 0, 0, 25)
Title.Font = Enum.Font.RobotoMono
Title.Text = "Projection Sorcery" -- REQUESTED TEXT
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 15
ToggleButton.Name = "ToggleButton"
ToggleButton.Parent = MainFrame
ToggleButton.BackgroundColor3 = Color3.fromRGB(15, 15, 18)
ToggleButton.BorderSizePixel = 1
ToggleButton.BorderColor3 = Color3.fromRGB(255, 50, 50)
ToggleButton.Position = UDim2.new(0.08, 0, 0.32, 0)
ToggleButton.Size = UDim2.new(0.84, 0, 0, 34)
ToggleButton.Font = Enum.Font.SourceSansBold
ToggleButton.Text = "Off"
ToggleButton.TextColor3 = Color3.fromRGB(255, 75, 75)
ToggleButton.TextSize = 16
StaminaBackground.Name = "StaminaBackground"
StaminaBackground.Parent = MainFrame
StaminaBackground.BackgroundColor3 = Color3.fromRGB(20, 20, 24)
StaminaBackground.BorderSizePixel = 1
StaminaBackground.BorderColor3 = Color3.fromRGB(35, 35, 40)
StaminaBackground.Position = UDim2.new(0.08, 0, 0.64, 0)
StaminaBackground.Size = UDim2.new(0.84, 0, 0, 10)
StaminaBar.Name = "StaminaBar"
StaminaBar.Parent = StaminaBackground
StaminaBar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
StaminaBar.BorderSizePixel = 0
StaminaBar.Size = UDim2.new(1, 0, 1, 0)
UIGradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, Color3.fromRGB(0, 100, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 220, 255))
}
UIGradient.Parent = StaminaBar
SpeedDisplay.Name = "SpeedDisplay"
SpeedDisplay.Parent = MainFrame
SpeedDisplay.BackgroundTransparency = 1
SpeedDisplay.Position = UDim2.new(0, 0, 0.78, 0)
SpeedDisplay.Size = UDim2.new(1, 0, 0, 20)
SpeedDisplay.Font = Enum.Font.SourceSans
SpeedDisplay.Text = "VELOCITY BOOSTER: 0.0"
SpeedDisplay.TextColor3 = Color3.fromRGB(160, 160, 160)
SpeedDisplay.TextSize = 12
local function createProjectionClone(char)
if not char or not char:FindFirstChild("HumanoidRootPart") then return end
local cloneModel = Instance.new("Model")
cloneModel.Name = "NaoyaSorceryAfterimage"
cloneModel.Parent = workspace
local rootOrigin = char.HumanoidRootPart.CFrame
for _, item in pairs(char:GetChildren()) do
if item:IsA("BasePart") and item.Name ~= "HumanoidRootPart" then
local partCopy = item:Clone()
partCopy.CanCollide = false
partCopy.CastShadow = false
partCopy.Color = Color3.fromRGB(0, 130, 255)
partCopy.Material = Enum.Material.Neon
partCopy.Transparency = 0.45
partCopy.Parent = cloneModel
local relativeCFrame = char.HumanoidRootPart.CFrame:ToObjectSpace(item.CFrame)
partCopy.CFrame = rootOrigin:ToWorldSpace(relativeCFrame)
partCopy.Anchored = true
for _, subItem in pairs(partCopy:GetChildren()) do
if not subItem:IsA("SpecialMesh") and not subItem:IsA("BlockMesh") and not subItem:IsA("CylinderMesh") then
subItem:Destroy()
end
end
task.delay(2.2, function()
if partCopy then
local fadeTween = TweenService:Create(partCopy, TweenInfo.new(0.8, Enum.EasingStyle.Linear), {Transparency = 1})
fadeTween:Play()
end
end)
end
end
task.delay(3.0, function()
cloneModel:Destroy()
end)
end
local function manageAudio(state)
local character = LocalPlayer.Character
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
if not rootPart then return end
if state == "PLAY" then
if not audioTrack or audioTrack.Parent ~= rootPart then
if audioTrack then audioTrack:Destroy() end
audioTrack = Instance.new("Sound")
audioTrack.Name = "NaoyaTheme"
audioTrack.SoundId = "rbxassetid://9046863110" -- Defeat Here - Jujutsu Kaisen Track ID
audioTrack.Volume = 2.5
audioTrack.Looped = true
audioTrack.Parent = rootPart
end
audioTrack.Volume = 2.5
if not audioTrack.IsPlaying then audioTrack:Play() end
elseif state == "FADE" then
if audioTrack and audioTrack.IsPlaying then
local fadeTween = TweenService:Create(audioTrack, TweenInfo.new(1.5, Enum.EasingStyle.Linear), {Volume = 0})
fadeTween:Play()
task.delay(1.5, function()
if audioTrack and audioTrack.Volume == 0 then audioTrack:Stop() end
end)
end
end
end
local function manageTrail(state)
local character = LocalPlayer.Character
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
if not rootPart then return end
if state == "ENABLE" then
if not movementTrail or movementTrail.Parent ~= character then
att1 = Instance.new("Attachment")
att1.Name = "NaoyaTrailAttachment1"
att1.Position = Vector3.new(0, 2, 0)
att1.Parent = rootPart
att2 = Instance.new("Attachment")
att2.Name = "NaoyaTrailAttachment2"
att2.Position = Vector3.new(0, -2, 0)
att2.Parent = rootPart
movementTrail = Instance.new("Trail")
movementTrail.Name = "NaoyaSpeedTrail"
movementTrail.Attachment0 = att1
movementTrail.Attachment1 = att2
movementTrail.FaceCamera = true
movementTrail.Lifetime = 0.45
movementTrail.Color = ColorSequence.new(Color3.fromRGB(0, 180, 255))
movementTrail.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0.1),
NumberSequenceKeypoint.new(1, 1)
})
movementTrail.Parent = character
end
movementTrail.Enabled = true
elseif state == "DISABLE" then
if movementTrail then movementTrail.Enabled = false end
end
end
local function updateOutline()
local character = LocalPlayer.Character
if isActive and character then
if not speedHighlight or speedHighlight.Parent ~= character then
if speedHighlight then speedHighlight:Destroy() end
speedHighlight = Instance.new("Highlight")
speedHighlight.Name = "NaoyaRunOutline"
speedHighlight.OutlineColor = Color3.fromRGB(0, 180, 255)
speedHighlight.OutlineTransparency = 0.1
speedHighlight.FillColor = Color3.fromRGB(0, 100, 255)
speedHighlight.FillTransparency = 0.85
speedHighlight.Adornee = character
speedHighlight.Parent = character
end
else
if speedHighlight then
speedHighlight:Destroy()
speedHighlight = nil
end
end
end
local function toggleState()
if isLockedOut and not isActive then return end
isActive = not isActive
if isActive then
ToggleButton.Text = "On"
ToggleButton.TextColor3 = Color3.fromRGB(75, 255, 75)
ToggleButton.BorderColor3 = Color3.fromRGB(75, 255, 75)
manageAudio("PLAY")
manageTrail("ENABLE")
cloneTimer = 0
else
isActive = false
ToggleButton.Text = "Off"
ToggleButton.TextColor3 = Color3.fromRGB(255, 75, 75)
ToggleButton.BorderColor3 = Color3.fromRGB(255, 50, 50)
currentMultiplier = 1.0
speedTimer = 0
manageAudio("FADE")
manageTrail("DISABLE")
end
updateOutline()
end
ToggleButton.MouseButton1Click:Connect(toggleState)
LocalPlayer.CharacterAdded:Connect(function()
task.wait(0.5)
if isActive then
updateOutline()
manageAudio("PLAY")
manageTrail("ENABLE")
end
end)
-- Balanced Heartbeat Teleportation Loop
RunService.Heartbeat:Connect(function(deltaTime)
local character = LocalPlayer.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
if not humanoid or not rootPart or humanoid.Health <= 0 then
if isActive then toggleState() end
return
end
if isActive then
if stamina > 0 then
speedTimer = speedTimer + deltaTime
cloneTimer = cloneTimer + deltaTime
if speedTimer >= 3.5 then
currentMultiplier = math.clamp(currentMultiplier * 1.5, 1.0, 5.2)
speedTimer = 0
end
-- Consumes stamina perfectly balanced to match the Defeat Here timeline (Drains over ~120s)
stamina = math.clamp(stamina - (0.83 * deltaTime), 0, maxStamina)
if humanoid.MoveDirection.Magnitude > 0 then
local positionOffset = humanoid.MoveDirection * (currentMultiplier * 16 * deltaTime)
rootPart.CFrame = rootPart.CFrame + positionOffset
if movementTrail then movementTrail.Enabled = true end
-- Drops an animation matching clone exactly every 0.35 seconds
if cloneTimer >= 0.35 then
createProjectionClone(character)
cloneTimer = 0
end
else
if movementTrail then movementTrail.Enabled = false end
end
else
toggleState()
isLockedOut = true
ToggleButton.Text = "RECHARGING..."
ToggleButton.TextColor3 = Color3.fromRGB(255, 140, 0)
ToggleButton.BorderColor3 = Color3.fromRGB(255, 140, 0)
end
else
-- Heals as much as it lasts (Set to match the slow 0.83 active depletion rate exactly)
stamina = math.clamp(stamina + (0.83 * deltaTime), 0, maxStamina)
if isLockedOut and stamina >= maxStamina then
isLockedOut = false
ToggleButton.Text = "Off"
ToggleButton.TextColor3 = Color3.fromRGB(255, 75, 75)
ToggleButton.BorderColor3 = Color3.fromRGB(255, 50, 50)
end
end
-- Rendering text updates
SpeedDisplay.Text = "VELOCITY BOOSTER: +" .. string.format("%.1f", (currentMultiplier * 10))
TweenService:Create(StaminaBar, TweenInfo.new(0.05, Enum.EasingStyle.Linear), {Size = UDim2.new(stamina / maxStamina, 0, 1, 0)}):Play()
end)



Not works rn,gonna fix it with an update
Fixed now You can use it
peak