Auto High Damage
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Auto High Damage

Unbox a 99 Nights in the Forest 🔦📦dinasdinas 2.4K views 39 executesUpdated Sep 14, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•172 lines (5048 chars)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

local Touch = ReplicatedStorage.Events.Touch

local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "ToggleGUI"
ScreenGui.Parent = Player.PlayerGui
ScreenGui.ResetOnSpawn = false

local ToggleButton = Instance.new("TextButton")
ToggleButton.Size = UDim2.new(0, 140, 0, 60)
ToggleButton.Font = Enum.Font.ArimoBold
ToggleButton.TextSize = 18
ToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
ToggleButton.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
ToggleButton.BorderSizePixel = 0
ToggleButton.Text = "ON"
ToggleButton.Parent = ScreenGui

if UserInputService.TouchEnabled then
    ToggleButton.Position = UDim2.new(0.5, -70, 0.5, -30)
    ToggleButton.AnchorPoint = Vector2.new(0.5, 0.5)
else
    ToggleButton.Position = UDim2.new(0, 10, 0, 10)
end

local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 8)
UICorner.Parent = ToggleButton

local corners = {}
local cornerNames = {"TopLeft", "TopRight", "BottomLeft", "BottomRight"}
local cornerPositions = {
    UDim2.new(0, 0, 0, 0),
    UDim2.new(1, 0, 0, 0),
    UDim2.new(0, 0, 1, 0),
    UDim2.new(1, 0, 1, 0)
}

for i, name in ipairs(cornerNames) do
    local corner = Instance.new("Frame")
    corner.Name = name
    corner.Size = UDim2.new(0, 5, 0, 5)
    corner.Position = cornerPositions[i]
    corner.AnchorPoint = Vector2.new(
        cornerPositions[i].X.Scale, 
        cornerPositions[i].Y.Scale
    )
    corner.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
    corner.BorderSizePixel = 0
    corner.ZIndex = 2
    corner.Parent = ToggleButton
    
    local cornerCorner = Instance.new("UICorner")
    cornerCorner.CornerRadius = UDim.new(0, 2)
    cornerCorner.Parent = corner
    
    table.insert(corners, corner)
end

local isEnabled = false
local connection
local dragging = false
local dragInput, dragStart, startPos
local hasMoved = false

local function fireTouch()
    Touch:FireServer("19")
end

local function updateRainbowCorners()
    local time = tick()
    for i, corner in ipairs(corners) do
        local hue = (time * 0.5 + (i-1) * 0.25) % 1
        corner.BackgroundColor3 = Color3.fromHSV(hue, 1, 1)
    end
end

local function toggleButtonState()
    isEnabled = not isEnabled
    
    if isEnabled then
        ToggleButton.Text = "OFF"
        ToggleButton.BackgroundColor3 = Color3.fromRGB(80, 80, 80)
        connection = RunService.Heartbeat:Connect(fireTouch)
    else
        ToggleButton.Text = "ON"
        ToggleButton.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
        if connection then
            connection:Disconnect()
            connection = nil
        end
    end
end

local function onInputBegan(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        hasMoved = false
        dragStart = input.Position
        startPos = ToggleButton.Position
        
        ToggleButton.BackgroundTransparency = 0.2
    end
end

ToggleButton.InputBegan:Connect(onInputBegan)

ToggleButton.InputChanged:Connect(function(input)
    if (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) and dragging then
        dragInput = input
        local delta = input.Position - dragStart
        if delta.Magnitude > 5 then
            hasMoved = true
        end
        
        ToggleButton.Position = UDim2.new(
            startPos.X.Scale, 
            startPos.X.Offset + delta.X,
            startPos.Y.Scale, 
            startPos.Y.Offset + delta.Y
        )
    end
end)

UserInputService.InputChanged:Connect(function(input)
    if (input == dragInput or input.UserInputType == Enum.UserInputType.Touch) and dragging then
        local delta = input.Position - dragStart
        if delta.Magnitude > 5 then
            hasMoved = true
        end
        
        ToggleButton.Position = UDim2.new(
            startPos.X.Scale, 
            startPos.X.Offset + delta.X,
            startPos.Y.Scale, 
            startPos.Y.Offset + delta.Y
        )
    end
end)

local function onInputEnded(input)
    if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and dragging then
        dragging = false
        ToggleButton.BackgroundTransparency = 0
        
        if not hasMoved then
            toggleButtonState()
        end
    end
end

ToggleButton.InputEnded:Connect(onInputEnded)
UserInputService.InputEnded:Connect(onInputEnded)

local rainbowConnection
rainbowConnection = RunService.Heartbeat:Connect(function()
    updateRainbowCorners()
end)

ScreenGui.Destroying:Connect(function()
    if connection then
        connection:Disconnect()
    end
    if rainbowConnection then
        rainbowConnection:Disconnect()
    end
end)

Features & Information

High Damage

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