
Keyless

local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function disableGameplayPaused()
if player.GameplayPaused then
player.GameplayPaused = false
end
end
player:GetPropertyChangedSignal("GameplayPaused"):Connect(disableGameplayPaused)
disableGameplayPaused()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Pixeluted/adoniscries/main/Source.lua", true))()
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ActionGui"
screenGui.Parent = player:WaitForChild("PlayerGui")
local scrollingFrame = Instance.new("ScrollingFrame")
scrollingFrame.Name = "ScrollingFrame"
scrollingFrame.Size = UDim2.new(0, 100, 0, 200) -- Adjust size as needed
scrollingFrame.Position = UDim2.new(0, 10, 0.4, 10)
scrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
scrollingFrame.Visible = true
scrollingFrame.Parent = screenGui
-- Set properties for scrolling
scrollingFrame.ScrollBarThickness = 10
scrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 300) -- Adjust based on total button height
local TweenService = game:GetService("TweenService")
local function toggleScrollingFrameVisibility()
local tweenInfo = TweenInfo.new(1.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
if scrollingFrame.Position.X.Scale == 0 then
local tweenHide = TweenService:Create(scrollingFrame, tweenInfo, {Position = UDim2.new(-1, 0, scrollingFrame.Position.Y.Scale, scrollingFrame.Position.Y.Offset)})
tweenHide:Play()
else
local tweenShow = TweenService:Create(scrollingFrame, tweenInfo, {Position = UDim2.new(0, 10, scrollingFrame.Position.Y.Scale, scrollingFrame.Position.Y.Offset)})
tweenShow:Play()
end
end
-- Example toggle button
local toggleButton = Instance.new("TextButton")
toggleButton.Name = "ToggleButton"
toggleButton.Size = UDim2.new(0, 80, 0, 30)
toggleButton.Position = UDim2.new(0, 120, 0.4, 10)
toggleButton.Text = "Toggle"
toggleButton.BackgroundColor3 = Color3.fromRGB(200, 200, 200)
toggleButton.Parent = screenGui
toggleButton.MouseButton1Click:Connect(toggleScrollingFrameVisibility)
-- Function to create buttons
local function createButton(name, position, color, callback)
local button = Instance.new("TextButton")
button.Name = name
button.Size = UDim2.new(0, 80, 0, 30)
button.Position = position
button.Text = name
button.BackgroundColor3 = color
button.BorderColor3 = Color3.fromRGB(0, 0, 0)
button.Parent = scrollingFrame
button.MouseButton1Click:Connect(callback)
end
-- Button logic
local dieAnimationId = "rbxassetid://18730125626"
local slashAnimationId = "rbxassetid://18730125626" -- replace with correct slash animation ID
local deathAnimLoopId = "rbxassetid://18730146052"
local getUpAnimationId = "rbxassetid://17879623956"
local isDead = false
local slashTrack
local deathTrack
local deathLoopTrack
local function onDieButtonClicked()
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:FindFirstChild("Animator") or Instance.new("Animator", humanoid)
if not isDead then
local slashAnimation = Instance.new("Animation")
slashAnimation.AnimationId = slashAnimationId
slashTrack = animator:LoadAnimation(slashAnimation)
local dieAnimation = Instance.new("Animation")
dieAnimation.AnimationId = dieAnimationId
deathTrack = animator:LoadAnimation(dieAnimation)
local deathAnimLoop = Instance.new("Animation")
deathAnimLoop.AnimationId = deathAnimLoopId
deathLoopTrack = animator:LoadAnimation(deathAnimLoop)
slashTrack:Play()
slashTrack.Stopped:Connect(function()
deathTrack:Play()
deathTrack.Stopped:Connect(function()
deathLoopTrack:Play()
deathLoopTrack.Looped = true
end)
end)
isDead = true
else
if deathLoopTrack then
deathLoopTrack:Stop()
end
local getUpAnimation = Instance.new("Animation")
getUpAnimation.AnimationId = getUpAnimationId
local getUpTrack = animator:LoadAnimation(getUpAnimation)
getUpTrack:Play()
getUpTrack.Stopped:Connect(function()
isDead = false
end)
end
end
-- Other button functions
local function onNukeButtonClicked()
local args = { [1] = "FinalHollowPurple" }
game:GetService("ReplicatedStorage").Events.Abilitys.Gojo:FireServer(unpack(args))
end
local function onBlueButtonClicked()
local blueAnimationId = "18696047955"
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://" .. blueAnimationId
local animator = humanoid:FindFirstChild("Animator") or humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
animationTrack:Play()
animationTrack:AdjustSpeed(0.5)
local args = {
[1] = {
["Function"] = "Fire",
["Name"] = "BlueMo",
["rootpos"] = CFrame.new(-1828.1572265625, 175.3323974609375, -2659.400634765625) * CFrame.Angles(0, -0.5812909007072449, 0)
}
}
game:GetService("ReplicatedStorage").Server:InvokeServer(unpack(args))
end
local function onBeatdownButtonClicked()
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:FindFirstChild("Animator") or Instance.new("Animator", humanoid)
local missAnimation = Instance.new("Animation")
missAnimation.AnimationId = "rbxassetid://18722653305"
local missTrack = animator:LoadAnimation(missAnimation)
local hitAnimation = Instance.new("Animation")
hitAnimation.AnimationId = "rbxassetid://18722647752"
local hitTrack = animator:LoadAnimation(hitAnimation)
missTrack.Stopped:Connect(function()
hitTrack:Play()
end)
missTrack:Play()
game:GetService("Players").LocalPlayer.PlayerGui.GUI.Animations.ScrollingFrame.Beatdown.Skill.Beatdown:FireServer()
end
local function onDomainButtonClicked()
local args = {
[1] = "First"
}
local domainAnimationId = "rbxassetid://18699099033"
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animation = Instance.new("Animation")
animation.AnimationId = domainAnimationId
local animator = humanoid:FindFirstChild("Animator") or humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
animationTrack:Play()
animationTrack:AdjustSpeed(1.1)
game:GetService("ReplicatedStorage").MalevolentShrineRemote:FireServer(unpack(args))
end
local function onPurpleButtonClicked()
local purpleAnimationId = "rbxassetid://18690259328"
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animation = Instance.new("Animation")
animation.AnimationId = purpleAnimationId
local animator = humanoid:FindFirstChild("Animator") or humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
animationTrack:Play()
animationTrack:AdjustSpeed(1)
local humRootPart = character:WaitForChild("HumanoidRootPart")
local redOrb = Instance.new("Part")
local blueOrb = Instance.new("Part")
local hollowPurple = Instance.new("Part")
redOrb.CFrame = humRootPart.CFrame * CFrame.new(-5, 0, 5)
blueOrb.CFrame = humRootPart.CFrame * CFrame.new(5, 0, 5)
hollowPurple.CFrame = humRootPart.CFrame * CFrame.new(0, 0, -10)
-- Define your effects and movement functions here
-- (You would need to implement these as per your game design)
-- Clean up the orbs after some time
game:GetService("Debris"):AddItem(redOrb, 5)
game:GetService("Debris"):AddItem(blueOrb, 5)
game:GetService("Debris"):AddItem(hollowPurple, 5)
end
-- Create action buttons
-- Create action buttons
createButton("Nuke", UDim2.new(0, 10, 0, 10), Color3.fromRGB(148, 0, 211), onNukeButtonClicked)
createButton("Blue", UDim2.new(0, 10, 0, 50), Color3.fromRGB(0, 0, 255), onBlueButtonClicked)
createButton("Beatdown", UDim2.new(0, 10, 0, 90), Color3.fromRGB(128, 128, 128), onBeatdownButtonClicked)
createButton("Domain", UDim2.new(0, 10, 0, 130), Color3.fromRGB(75, 0, 130), onDomainButtonClicked)
createButton("Purple", UDim2.new(0, 10, 0, 170), Color3.fromRGB(128, 0, 128), onPurpleButtonClicked)
createButton("Die", UDim2.new(0, 10, 0, 210), Color3.fromRGB(255, 0, 0), onDieButtonClicked)
-- Replace idle and walk animations
local idleAnimationId = "rbxassetid://18416769632"
local walkAnimationId = "rbxassetid://129089316408575"
local character = player.Character or player.CharacterAdded:Wait()
local animateScript = character:FindFirstChild("Animate")
if animateScript then
local idleAnimation = animateScript:FindFirstChild("idle")
if idleAnimation then
for _, anim in pairs(idleAnimation:GetChildren()) do
if anim:IsA("Animation") then
anim.AnimationId = idleAnimationId
end
end
end
local walkAnimation = animateScript:FindFirstChild("walk")
if walkAnimation then
for _, anim in pairs(walkAnimation:GetChildren()) do
if anim:IsA("Animation") then
anim.AnimationId = walkAnimationId
end
end
end
end
nah trash which just laggs the game
your executor sucks probably. i used delta and it worked fine for me
Cool. But I don't know if it's client or not.
is this FE
its fe guys, dont worry
Nuke doesnt work, please fix i use KRNL!
I don't think nuke is working on all executors. Using delta right now and it wont work
@tfmr2004 are u able to check if it works on xeno?
i said it in the description, nuke dosent work.
You can Make Rework Gojo Cameraman?
Bro how to download delta script I am a noob please help
They when admin charaters
Now admin charaters use yet
cool bro
U should make an Yuji itadori
Próximo script para Ultra toilet roleplay 2 free gamepass por favor /Next script For Ultra toilet roleplay 2 free gamepass pls
can you make ad new animations?
nuke is not working please update ! My executor: KRLN
Can you make a new script for this game?
Can you make other scripts with this game?
I wont be updating this script anymore
Nuke was removed from the game
@Your_Local_Exploiter it still in the game use dex and final hollowpurple or finalpurple or finalhollow i found it in the game
@Your_Local_Exploiter id for nuke muhehe: rbx*etid://125766631073429
@Admin_animationRP Alr then ill fix it
If possible can you also add the gojo camraman caracter like the gl*es the clothes when ever you click execute you will also get the caracter
can yo make a pc one pls
Whats the raw link pls
it doesnt even work