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Auto Sell Fish
Lua Script•53 lines (1549 chars)
-- Load Orion Library
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
-- Create a new window
local Window = OrionLib:MakeWindow({Name = "Auto Sell & Sell Once", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionConfig"})
-- Variables
local autoSellEnabled = false
local sellEvent = game:GetService("ReplicatedStorage"):WaitForChild("Buckets"):WaitForChild("Core"):WaitForChild("Default"):WaitForChild("Remotes"):WaitForChild("Sell")
local RunService = game:GetService("RunService")
-- Function to handle auto-selling
local function autoSell()
local interval = 1 / 90 -- Adjust the interval for your desired speed (90 clicks per second here)
while autoSellEnabled do
local startTime = tick()
sellEvent:InvokeServer()
local elapsedTime = tick() - startTime
if elapsedTime < interval then
wait(interval - elapsedTime)
end
end
end
-- Create the Main tab
local MainTab = Window:MakeTab({
Name = "Main",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
-- Create the Auto Sell toggle button
MainTab:AddToggle({
Name = "Auto Sell",
Default = false,
Callback = function(value)
autoSellEnabled = value
if autoSellEnabled then
spawn(autoSell)
end
end
})
-- Create the Sell Once button
MainTab:AddButton({
Name = "Sell Once",
Callback = function()
sellEvent:InvokeServer()
end
})
-- Initialize Orion Library
OrionLib:Init()Features & Information
Auto sell fish

why add this script when they have a auto sell opt already....
yea ?
add more functions?
bro wtf the game have auto sell already in there. useless ahh script
Fr