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idkwhatnametopick hub source

Ultimate Battlegroundspatchedvalpatchedval 3.9K views 3.9K executesUpdated Nov 11, 2025
0.0/ 5(4 votes)
040% Positive
Lua Script•517 lines (12675 chars)
local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))()
local repstr = game:GetService("ReplicatedStorage")
local plrs = game:GetService("Players")
local lplr = plrs.LocalPlayer

local Window = WindUI:CreateWindow({
    Title = "Ultimate Sigma hax",
    Icon = "door-open",
    Author = "PatchedVal",
    Folder = "Sx",
    Size = UDim2.fromOffset(700, 460),
    Transparent = true,
    Theme = "Dark",
    Resizable = true,
    SideBarWidth = 200,
    Background = "",
    BackgroundImageTransparency = 0.42,
    HideSearchBar = true,
    ScrollBarEnabled = false,
    User = {
        Enabled = true,
        Anonymous = true,
        Callback = function()
            print("clicked")
        end,
    },
})

local Dialog = Window:Dialog({
    Icon = "bird",
    Title = "Hey!",
    Content = "This script is made by PatchedVal on Scriptblox.",
    Buttons = {
        {
            Title = "Confirm",
            Callback = function()
                print("Confirmed!")
            end,
        },
    },
})

local Section = Window:Section({
    Title = "basic stuffs",
    Icon = "bird",
    Opened = true,
})

local Tab1 = Window:Tab({
    Title = "Replicated Storage",
    Icon = "bird",
    Locked = false,
})



local Toggle1 = Tab1:Toggle({
    Title = "No Stun On Miss",
    Desc = "Self-Explainatory",
    Icon = "bird",
    Type = "Checkbox",
    Default = false,
    Callback = function(state) 
        print("Toggle Activated" .. tostring(state))
        repstr.Settings.Toggles.NoStunOnMiss.Value = state
    end
})

local Toggle2 = Tab1:Toggle({
    Title = "No Slowdown",
    Desc = "Self-Explainatory",
    Icon = "bird",
    Type = "Checkbox",
    Default = false,
    Callback = function(state) 
        print("Toggle Activated" .. tostring(state))
        repstr.Settings.Toggles.NoSlowdowns.Value = state
    end
})

local Toggle3 = Tab1:Toggle({
    Title = "No Jump Fatigue",
    Desc = "Self-Explainatory",
    Icon = "bird",
    Type = "Checkbox",
    Default = false,
    Callback = function(state) 
        print("Toggle Activated" .. tostring(state))
        repstr.Settings.Toggles.NoJumpFatigue.Value = state
    end
})

local Toggle4 = Tab1:Toggle({
    Title = "Multi Use Cutscenes",
    Desc = "use a skill that you could only use once normally, e.g: use multiple gon counter",
    Icon = "bird",
    Type = "Checkbox",
    Default = false,
    Callback = function(state) 
        print("Toggle Activated" .. tostring(state))
        repstr.Settings.Toggles.MultiUseCutscenes.Value = state
    end
})

local Toggle5 = Tab1:Toggle({
    Title = "Instant Transformation",
    Desc = "skip the transformation and straight up using the ultimate skills wow so fking cool!",
    Icon = "bird",
    Type = "Checkbox",
    Default = false,
    Callback = function(state) 
        print("Toggle Activated" .. tostring(state))
        repstr.Settings.Toggles.InstantTransformation.Value = state
    end
})

local Toggle6 = Tab1:Toggle({
    Title = "Longer Ultimate",
    Desc = "Self-Explainatory",
    Icon = "bird",
    Type = "Checkbox",
    Default = false,
    Callback = function(state) 
        print("Toggle Activated" .. tostring(state))
        repstr.Settings.Toggles.Endless.Value = state
    end
})

local Toggle6 = Tab1:Toggle({
    Title = "No stun",
    Desc = "buggy, Self-Explainatory",
    Icon = "bird",
    Type = "Checkbox",
    Default = false,
    Callback = function(state) 
        print("Toggle Activated" .. tostring(state))
        repstr.Settings.Toggles.DisableHitStun.Value = state
    end
})

local Toggle7 = Tab1:Toggle({
    Title = "No WallCombo cooldown",
    Desc = "Self-Explainatory",
    Icon = "bird",
    Type = "Checkbox",
    Default = false,
    Callback = function(state)
        local wcvalue
        if state == true then wcvalue = 0 else wcvalue = 100 end
        print("Toggle Activated" .. tostring(state))
        repstr.Settings.Cooldowns.WallCombo.Value = wcvalue
    end
})

local Toggle7 = Tab1:Toggle({
    Title = "No Dash cooldown",
    Desc = "Self-Explainatory",
    Icon = "bird",
    Type = "Checkbox",
    Default = false,
    Callback = function(state)
        local dvalue
        if state == true then dvalue = 0 else dvalue = 100 end
        print("Toggle Activated" .. tostring(state))
        repstr.Settings.Cooldowns.Dash.Value = dvalue
    end
})

local Slider1 = Tab1:Slider({
    Title = "Dash Speed",
    

    Step = 1,
    
    Value = {
        Min = 1,
        Max = 300,
        Default = 100,
    },
    Callback = function(value)
        print(value)
        repstr.Settings.Multipliers.DashSpeed.Value = value
    end
})

local Slider2 = Tab1:Slider({
    Title = "Melee Speed",
    

    Step = 1,
    
    Value = {
        Min = 1,
        Max = 300,
        Default = 100,
    },
    Callback = function(value)
        print(value)
        repstr.Settings.Multipliers.MeleeSpeed.Value = value
    end
})

local Tab2 = Window:Tab({
    Title = "Bypasses",
    Icon = "bird",
    Locked = false,
})

local function validationmovement()
        for _, v in pairs(getgc(true)) do
        if typeof(v) == "function" and debug.getinfo(v).name == "validateMovement" then
            hookfunction(v, function(...)
                return true
            end)
            break
        end
    end
end

local function validationvelocity()
        for _, v in pairs(getgc(true)) do
        if typeof(v) == "function" and debug.getinfo(v).name == "validateVelocity" then
            hookfunction(v, function(...)
                return true
            end)
            break
        end
    end
end

local function validationcollisions()
        for _, v in pairs(getgc(true)) do
        if typeof(v) == "function" and debug.getinfo(v).name == "validateCollisions" then
            hookfunction(v, function(...)
                return true
            end)
            break
        end
    end
end

local function validationabilities()
        for _, v in pairs(getgc(true)) do
        if typeof(v) == "function" and debug.getinfo(v).name == "Valid" then
            hookfunction(v, function(...)
                return true
            end)
            break
        end
    end
end

local function validationmelee()
        for _, v in pairs(getgc(true)) do
        if typeof(v) == "function" and debug.getinfo(v).name == "validateGlobals" then
            hookfunction(v, function(...)
                return true
            end)
            break
        end
    end
end



local Section = Tab2:Section({ 
    Title = "YOU CAN NOT DISABLE THE BYPASS ONCE YOU ENABLE THEM",
    TextXAlignment = "Left",
    TextSize = 15,
})

local Button = Tab2:Button({
    Title = "Movement Validation Bypass",
    Desc = "Have fun with your fly hack, it's recommended to also enable velocity validation bypass",
    Locked = false,
    Callback = function()
        validationmovement()
        print("enabled!")
    end
})

local Button = Tab2:Button({
    Title = "Velocity Validation Bypass",
    Desc = "yay bye bye velocity validation",
    Locked = false,
    Callback = function()
        validationvelocity()
        print("enabled!")
    end
})

local Button = Tab2:Button({
    Title = "Collisions Validation Bypass",
    Desc = "have fun with your no clip hack",
    Locked = false,
    Callback = function()
        validationcollisions()
        print("enabled!")
    end
})

local Button = Tab2:Button({
    Title = "Abilities Validation Bypass",
    Desc = "use your ability no matter, e.g: using while using another ability. u can't use ur abilities when u r stunned tho",
    Locked = false,
    Callback = function()
        validationabilities()
        print("enabled!")
    end
})

local Button = Tab2:Button({
    Title = "Melee Validation Bypass",
    Desc = "same as abilities validation bypass",
    Locked = false,
    Callback = function()
        validationmelee()
        print("enabled!")
    end
})


local Section = Window:Section({
    Title = "shits so advanced it got it's own tab",
    Icon = "bird",
    Opened = true,
})

local Tab3 = Window:Tab({
    Title = "Hitbox Expander",
    Icon = "bird",
    Locked = false,
})

local Section = Tab3:Section({ 
    Title = "just a head up, please acknowledge what u r doing",
    TextXAlignment = "Left",
    TextSize = 15,
})

local method = nil
local x = 0
local y = 0
local z = 0

local Dropdown = Tab3:Dropdown({
    Title = "Method",
    Values = { "Add", "Set"},
    Value = "Add",
    Multi = false,
    AllowNone = false,
    Callback = function(option)
        method = option
        print(game:GetService("HttpService"):JSONEncode(option)) 
    end
})


local InputX = Tab3:Input({
    Title = "X vector",
    Desc = "",
    Value = "0",
    InputIcon = "bird",
    Type = "Input",
    Placeholder = "Enter text...",
    Callback = function(input)
        local num = tonumber(input)
        if not num then
            print("invalid, x vector value must be a number")
            return
        end
        x = num
        print("x vector: " .. num)
    end
})

local InputY = Tab3:Input({
    Title = "Y vector",
    Desc = "",
    Value = "0",
    InputIcon = "bird",
    Type = "Input",
    Placeholder = "Enter text...",
    Callback = function(input)
        local num = tonumber(input)
        if not num then
            print("invalid, y vector value must be a number")
            return
        end
        y = num
        print("y vector: " .. num)
    end
})

local InputZ = Tab3:Input({
    Title = "Z vector",
    Desc = "",
    Value = "0",
    InputIcon = "bird",
    Type = "Input",
    Placeholder = "Enter text...",
    Callback = function(input)
        local num = tonumber(input)
        if not num then
            print("invalid, z vector value must be a number")
            return
        end
        z = num
        print("z vector: " .. num)
    end
})

local function hitboxalter(a, b, c)
    if method == "Set" then
        for i, v in pairs(getgc(true)) do
            if typeof(v) == "table" and rawget(v, "Size") then
                local newsize = Vector3.new(a, b, c)
                rawset(v, "Size", newsize)
                print("set all the hitboxes to:" .. x .. y .. z)
            end
        end
    elseif method == "Add" then
        for i, v in pairs(getgc(true)) do
            if typeof(v) == "table" and rawget(v, "Size") then
                local currentsize = rawget(v, "Size")
                local newsize = Vector3.new(
                    currentsize.X + a,
                    currentsize.Y + b, 
                    currentsize.Z + c
                )
                rawset(v, "Size", newsize)
                print("hitbox expanded")
            end
        end
    else
        print("oh no this is super bad, method is empty")
    end
end

local Button = Tab3:Button({
    Title = "Apply hitbox",
    Desc = "",
    Locked = false,
    Callback = function()
        print("applying")
        hitboxalter(x, y, z)
    end
})

local Tab4 = Window:Tab({
    Title = "Funny ragdoll shyt",
    Icon = "bird",
    Locked = false,
})

local function LMFAO(name, num)
    for i, v in pairs(getgc(true)) do
        if typeof(v) == "table" and rawget(v, name) then
            rawset(v, name, num)
        end
    end
end


local forwardvelocty = Tab4:Input({
    Title = "forward velocity",
    Desc = "",
    Value = "0",
    InputIcon = "bird",
    Type = "Input",
    Placeholder = "Enter text...",
    Callback = function(input)
        local num = tonumber(input)
        if not num then
            print("invalid, x vector value must be a number")
            return
        end
        LMFAO("ForwardVelocity", num)
        print("Forward Velocity" .. num)
    end
})

local UpVelocity = Tab4:Input({
    Title = "Upwards velocity",
    Desc = "",
    Value = "0",
    InputIcon = "bird",
    Type = "Input",
    Placeholder = "Enter text...",
    Callback = function(input)
        local num = tonumber(input)
        if not num then
            print("invalid, x vector value must be a number")
            return
        end
        LMFAO("UpVelocity", num)
        print("Upwards Velocity" .. num)
    end
})

local RotVelocity = Tab4:Input({
    Title = "Rotation velocity",
    Desc = "",
    Value = "0",
    InputIcon = "bird",
    Type = "Input",
    Placeholder = "Enter text...",
    Callback = function(input)
        local num = tonumber(input)
        if not num then
            print("invalid, x vector value must be a number")
            return
        end
        LMFAO("RotVelocity", num)
        print("Rotation Velocity" .. num)
    end
})

Features & Information

gurt. earliest version of the script that i can possibly find, enjoy.

Community Comments (2)

ndndn213ndndn213Nov 14, 2025

not executing

ThetwinkerThetwinkerMay 7, 2026

pls help

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