
Key Required

local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))()
local repstr = game:GetService("ReplicatedStorage")
local plrs = game:GetService("Players")
local lplr = plrs.LocalPlayer
local Window = WindUI:CreateWindow({
Title = "Ultimate Sigma hax",
Icon = "door-open",
Author = "PatchedVal",
Folder = "Sx",
Size = UDim2.fromOffset(700, 460),
Transparent = true,
Theme = "Dark",
Resizable = true,
SideBarWidth = 200,
Background = "",
BackgroundImageTransparency = 0.42,
HideSearchBar = true,
ScrollBarEnabled = false,
User = {
Enabled = true,
Anonymous = true,
Callback = function()
print("clicked")
end,
},
})
local Dialog = Window:Dialog({
Icon = "bird",
Title = "Hey!",
Content = "This script is made by PatchedVal on Scriptblox.",
Buttons = {
{
Title = "Confirm",
Callback = function()
print("Confirmed!")
end,
},
},
})
local Section = Window:Section({
Title = "basic stuffs",
Icon = "bird",
Opened = true,
})
local Tab1 = Window:Tab({
Title = "Replicated Storage",
Icon = "bird",
Locked = false,
})
local Toggle1 = Tab1:Toggle({
Title = "No Stun On Miss",
Desc = "Self-Explainatory",
Icon = "bird",
Type = "Checkbox",
Default = false,
Callback = function(state)
print("Toggle Activated" .. tostring(state))
repstr.Settings.Toggles.NoStunOnMiss.Value = state
end
})
local Toggle2 = Tab1:Toggle({
Title = "No Slowdown",
Desc = "Self-Explainatory",
Icon = "bird",
Type = "Checkbox",
Default = false,
Callback = function(state)
print("Toggle Activated" .. tostring(state))
repstr.Settings.Toggles.NoSlowdowns.Value = state
end
})
local Toggle3 = Tab1:Toggle({
Title = "No Jump Fatigue",
Desc = "Self-Explainatory",
Icon = "bird",
Type = "Checkbox",
Default = false,
Callback = function(state)
print("Toggle Activated" .. tostring(state))
repstr.Settings.Toggles.NoJumpFatigue.Value = state
end
})
local Toggle4 = Tab1:Toggle({
Title = "Multi Use Cutscenes",
Desc = "use a skill that you could only use once normally, e.g: use multiple gon counter",
Icon = "bird",
Type = "Checkbox",
Default = false,
Callback = function(state)
print("Toggle Activated" .. tostring(state))
repstr.Settings.Toggles.MultiUseCutscenes.Value = state
end
})
local Toggle5 = Tab1:Toggle({
Title = "Instant Transformation",
Desc = "skip the transformation and straight up using the ultimate skills wow so fking cool!",
Icon = "bird",
Type = "Checkbox",
Default = false,
Callback = function(state)
print("Toggle Activated" .. tostring(state))
repstr.Settings.Toggles.InstantTransformation.Value = state
end
})
local Toggle6 = Tab1:Toggle({
Title = "Longer Ultimate",
Desc = "Self-Explainatory",
Icon = "bird",
Type = "Checkbox",
Default = false,
Callback = function(state)
print("Toggle Activated" .. tostring(state))
repstr.Settings.Toggles.Endless.Value = state
end
})
local Toggle6 = Tab1:Toggle({
Title = "No stun",
Desc = "buggy, Self-Explainatory",
Icon = "bird",
Type = "Checkbox",
Default = false,
Callback = function(state)
print("Toggle Activated" .. tostring(state))
repstr.Settings.Toggles.DisableHitStun.Value = state
end
})
local Toggle7 = Tab1:Toggle({
Title = "No WallCombo cooldown",
Desc = "Self-Explainatory",
Icon = "bird",
Type = "Checkbox",
Default = false,
Callback = function(state)
local wcvalue
if state == true then wcvalue = 0 else wcvalue = 100 end
print("Toggle Activated" .. tostring(state))
repstr.Settings.Cooldowns.WallCombo.Value = wcvalue
end
})
local Toggle7 = Tab1:Toggle({
Title = "No Dash cooldown",
Desc = "Self-Explainatory",
Icon = "bird",
Type = "Checkbox",
Default = false,
Callback = function(state)
local dvalue
if state == true then dvalue = 0 else dvalue = 100 end
print("Toggle Activated" .. tostring(state))
repstr.Settings.Cooldowns.Dash.Value = dvalue
end
})
local Slider1 = Tab1:Slider({
Title = "Dash Speed",
Step = 1,
Value = {
Min = 1,
Max = 300,
Default = 100,
},
Callback = function(value)
print(value)
repstr.Settings.Multipliers.DashSpeed.Value = value
end
})
local Slider2 = Tab1:Slider({
Title = "Melee Speed",
Step = 1,
Value = {
Min = 1,
Max = 300,
Default = 100,
},
Callback = function(value)
print(value)
repstr.Settings.Multipliers.MeleeSpeed.Value = value
end
})
local Tab2 = Window:Tab({
Title = "Bypasses",
Icon = "bird",
Locked = false,
})
local function validationmovement()
for _, v in pairs(getgc(true)) do
if typeof(v) == "function" and debug.getinfo(v).name == "validateMovement" then
hookfunction(v, function(...)
return true
end)
break
end
end
end
local function validationvelocity()
for _, v in pairs(getgc(true)) do
if typeof(v) == "function" and debug.getinfo(v).name == "validateVelocity" then
hookfunction(v, function(...)
return true
end)
break
end
end
end
local function validationcollisions()
for _, v in pairs(getgc(true)) do
if typeof(v) == "function" and debug.getinfo(v).name == "validateCollisions" then
hookfunction(v, function(...)
return true
end)
break
end
end
end
local function validationabilities()
for _, v in pairs(getgc(true)) do
if typeof(v) == "function" and debug.getinfo(v).name == "Valid" then
hookfunction(v, function(...)
return true
end)
break
end
end
end
local function validationmelee()
for _, v in pairs(getgc(true)) do
if typeof(v) == "function" and debug.getinfo(v).name == "validateGlobals" then
hookfunction(v, function(...)
return true
end)
break
end
end
end
local Section = Tab2:Section({
Title = "YOU CAN NOT DISABLE THE BYPASS ONCE YOU ENABLE THEM",
TextXAlignment = "Left",
TextSize = 15,
})
local Button = Tab2:Button({
Title = "Movement Validation Bypass",
Desc = "Have fun with your fly hack, it's recommended to also enable velocity validation bypass",
Locked = false,
Callback = function()
validationmovement()
print("enabled!")
end
})
local Button = Tab2:Button({
Title = "Velocity Validation Bypass",
Desc = "yay bye bye velocity validation",
Locked = false,
Callback = function()
validationvelocity()
print("enabled!")
end
})
local Button = Tab2:Button({
Title = "Collisions Validation Bypass",
Desc = "have fun with your no clip hack",
Locked = false,
Callback = function()
validationcollisions()
print("enabled!")
end
})
local Button = Tab2:Button({
Title = "Abilities Validation Bypass",
Desc = "use your ability no matter, e.g: using while using another ability. u can't use ur abilities when u r stunned tho",
Locked = false,
Callback = function()
validationabilities()
print("enabled!")
end
})
local Button = Tab2:Button({
Title = "Melee Validation Bypass",
Desc = "same as abilities validation bypass",
Locked = false,
Callback = function()
validationmelee()
print("enabled!")
end
})
local Section = Window:Section({
Title = "shits so advanced it got it's own tab",
Icon = "bird",
Opened = true,
})
local Tab3 = Window:Tab({
Title = "Hitbox Expander",
Icon = "bird",
Locked = false,
})
local Section = Tab3:Section({
Title = "just a head up, please acknowledge what u r doing",
TextXAlignment = "Left",
TextSize = 15,
})
local method = nil
local x = 0
local y = 0
local z = 0
local Dropdown = Tab3:Dropdown({
Title = "Method",
Values = { "Add", "Set"},
Value = "Add",
Multi = false,
AllowNone = false,
Callback = function(option)
method = option
print(game:GetService("HttpService"):JSONEncode(option))
end
})
local InputX = Tab3:Input({
Title = "X vector",
Desc = "",
Value = "0",
InputIcon = "bird",
Type = "Input",
Placeholder = "Enter text...",
Callback = function(input)
local num = tonumber(input)
if not num then
print("invalid, x vector value must be a number")
return
end
x = num
print("x vector: " .. num)
end
})
local InputY = Tab3:Input({
Title = "Y vector",
Desc = "",
Value = "0",
InputIcon = "bird",
Type = "Input",
Placeholder = "Enter text...",
Callback = function(input)
local num = tonumber(input)
if not num then
print("invalid, y vector value must be a number")
return
end
y = num
print("y vector: " .. num)
end
})
local InputZ = Tab3:Input({
Title = "Z vector",
Desc = "",
Value = "0",
InputIcon = "bird",
Type = "Input",
Placeholder = "Enter text...",
Callback = function(input)
local num = tonumber(input)
if not num then
print("invalid, z vector value must be a number")
return
end
z = num
print("z vector: " .. num)
end
})
local function hitboxalter(a, b, c)
if method == "Set" then
for i, v in pairs(getgc(true)) do
if typeof(v) == "table" and rawget(v, "Size") then
local newsize = Vector3.new(a, b, c)
rawset(v, "Size", newsize)
print("set all the hitboxes to:" .. x .. y .. z)
end
end
elseif method == "Add" then
for i, v in pairs(getgc(true)) do
if typeof(v) == "table" and rawget(v, "Size") then
local currentsize = rawget(v, "Size")
local newsize = Vector3.new(
currentsize.X + a,
currentsize.Y + b,
currentsize.Z + c
)
rawset(v, "Size", newsize)
print("hitbox expanded")
end
end
else
print("oh no this is super bad, method is empty")
end
end
local Button = Tab3:Button({
Title = "Apply hitbox",
Desc = "",
Locked = false,
Callback = function()
print("applying")
hitboxalter(x, y, z)
end
})
local Tab4 = Window:Tab({
Title = "Funny ragdoll shyt",
Icon = "bird",
Locked = false,
})
local function LMFAO(name, num)
for i, v in pairs(getgc(true)) do
if typeof(v) == "table" and rawget(v, name) then
rawset(v, name, num)
end
end
end
local forwardvelocty = Tab4:Input({
Title = "forward velocity",
Desc = "",
Value = "0",
InputIcon = "bird",
Type = "Input",
Placeholder = "Enter text...",
Callback = function(input)
local num = tonumber(input)
if not num then
print("invalid, x vector value must be a number")
return
end
LMFAO("ForwardVelocity", num)
print("Forward Velocity" .. num)
end
})
local UpVelocity = Tab4:Input({
Title = "Upwards velocity",
Desc = "",
Value = "0",
InputIcon = "bird",
Type = "Input",
Placeholder = "Enter text...",
Callback = function(input)
local num = tonumber(input)
if not num then
print("invalid, x vector value must be a number")
return
end
LMFAO("UpVelocity", num)
print("Upwards Velocity" .. num)
end
})
local RotVelocity = Tab4:Input({
Title = "Rotation velocity",
Desc = "",
Value = "0",
InputIcon = "bird",
Type = "Input",
Placeholder = "Enter text...",
Callback = function(input)
local num = tonumber(input)
if not num then
print("invalid, x vector value must be a number")
return
end
LMFAO("RotVelocity", num)
print("Rotation Velocity" .. num)
end
})



not executing
pls help