
Key Required VerifiedUniversal

local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))()
local Window = Library:NewWindow("Hack Menu")
local Section = Window:NewSection("Speed")
local EspSection = Window:NewSection("ESP")
local TeleportSection = Window:NewSection("Teleport")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local desiredSpeed = 16
local speedHackEnabled = false
local connections = {}
local function applySpeed(humanoid)
if humanoid and speedHackEnabled then
humanoid.WalkSpeed = desiredSpeed
end
end
local function setupEnforcement(humanoid)
for _, conn in ipairs(connections) do
conn:Disconnect()
end
connections = {}
if humanoid then
applySpeed(humanoid)
table.insert(connections, humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if speedHackEnabled and humanoid.WalkSpeed ~= desiredSpeed then
humanoid.WalkSpeed = desiredSpeed
end
end))
table.insert(connections, RunService.Heartbeat:Connect(function()
if speedHackEnabled and humanoid.WalkSpeed ~= desiredSpeed then
humanoid.WalkSpeed = desiredSpeed
end
end))
end
end
local function onCharacterAdded(character)
local humanoid = character:WaitForChild("Humanoid", 10)
if humanoid then
setupEnforcement(humanoid)
end
end
if player.Character then
onCharacterAdded(player.Character)
end
player.CharacterAdded:Connect(onCharacterAdded)
Section:CreateTextbox("WalkSpeed", function(input)
local speed = tonumber(input)
if speed then
desiredSpeed = speed
speedHackEnabled = true
local humanoid = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
applySpeed(humanoid)
end
end)
Section:CreateToggle("Enable Speed", function(state)
speedHackEnabled = state
local humanoid = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if not state and humanoid then
humanoid.WalkSpeed = 16
for _, conn in ipairs(connections) do
conn:Disconnect()
end
connections = {}
elseif state and humanoid then
setupEnforcement(humanoid)
end
end)
local generatorEspEnabled = false
local generatorAdornments = {}
local function updateGeneratorEsp()
if not generatorEspEnabled then return end
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("Model") and (obj.Name:find("Generator") or obj.Name:match("GeneratorPoint%d+")) and not generatorAdornments[obj] then
local primaryPart = obj.PrimaryPart or obj:FindFirstChildWhichIsA("BasePart")
if primaryPart then
local adorn = Instance.new("BoxHandleAdornment")
adorn.Size = Vector3.new(4, 4, 4)
adorn.Adornee = primaryPart
adorn.AlwaysOnTop = true
adorn.ZIndex = 0
adorn.Transparency = 0.7
adorn.Color3 = Color3.new(1, 1, 0)
adorn.Parent = primaryPart
generatorAdornments[obj] = adorn
end
end
end
end
local function disableGeneratorEsp()
for _, adorn in pairs(generatorAdornments) do
if adorn then adorn:Destroy() end
end
generatorAdornments = {}
end
EspSection:CreateToggle("Generator ESP", function(state)
generatorEspEnabled = state
if state then
updateGeneratorEsp()
table.insert(connections, workspace.DescendantAdded:Connect(updateGeneratorEsp))
table.insert(connections, RunService.Heartbeat:Connect(updateGeneratorEsp))
else
disableGeneratorEsp()
end
end)
local playerEspEnabled = false
local killerEspEnabled = false
local playerAdornments = {}
local playerLabels = {}
local killerAdornments = {}
local killerLabels = {}
local playerUpdateConn
local killerUpdateConn
local function createEsp(targetPlayer, isKiller)
if targetPlayer == player or not targetPlayer.Character then return end
local root = targetPlayer.Character:WaitForChild("HumanoidRootPart", 5)
local head = targetPlayer.Character:WaitForChild("Head", 5)
if not root or not head then return end
local adorn = Instance.new("BoxHandleAdornment")
adorn.Size = Vector3.new(4, 6, 4)
adorn.Adornee = root
adorn.AlwaysOnTop = true
adorn.ZIndex = 0
adorn.Transparency = 0.7
adorn.Color3 = isKiller and Color3.new(1, 0, 0) or Color3.new(0, 1, 0)
adorn.Parent = root
local billboard = Instance.new("BillboardGui")
billboard.Size = UDim2.new(0, 100, 0, 30)
billboard.Adornee = head
billboard.StudsOffset = Vector3.new(0, 2, 0)
billboard.AlwaysOnTop = true
billboard.Parent = playerGui
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, 0, 1, 0)
label.BackgroundTransparency = 1
label.TextColor3 = isKiller and Color3.new(1, 0, 0) or Color3.new(0, 1, 0)
label.TextSize = 14
label.Text = targetPlayer.Name
label.Parent = billboard
if isKiller then
killerAdornments[targetPlayer] = adorn
killerLabels[targetPlayer] = {billboard = billboard, label = label, head = head}
else
playerAdornments[targetPlayer] = adorn
playerLabels[targetPlayer] = {billboard = billboard, label = label, head = head}
end
end
local function updateLabels(labels)
for targetPlayer, data in pairs(labels) do
if targetPlayer.Character and data.head and data.billboard.Parent then
data.label.Text = targetPlayer.Name
else
if data.billboard then data.billboard:Destroy() end
if data.adorn then data.adorn:Destroy() end
labels[targetPlayer] = nil
end
end
end
local function disableEsp(isKiller)
local adornments = isKiller and killerAdornments or playerAdornments
local labels = isKiller and killerLabels or playerLabels
local updateConn = isKiller and killerUpdateConn or playerUpdateConn
for _, adorn in pairs(adornments) do
if adorn then adorn:Destroy() end
end
for _, data in pairs(labels) do
if data.billboard then data.billboard:Destroy() end
end
if updateConn then
updateConn:Disconnect()
end
if isKiller then
killerAdornments = {}
killerLabels = {}
killerUpdateConn = nil
else
playerAdornments = {}
playerLabels = {}
playerUpdateConn = nil
end
end
local function setupEsp(state, isKiller)
if state then
local isLocalKiller = player.Character and player.Character:FindFirstChild("Killerost") ~= nil
if not isKiller and isLocalKiller then return end
for _, p in ipairs(Players:GetPlayers()) do
if p ~= player and p ~= nil and p.Character and p.Character.Parent then
local hasKillerost = p.Character:FindFirstChild("Killerost") ~= nil
if (isKiller and hasKillerost) or (not isKiller and not hasKillerost) then
createEsp(p, isKiller)
end
end
end
local playerAddedConn
playerAddedConn = Players.PlayerAdded:Connect(function(p)
if not (playerEspEnabled or killerEspEnabled) then
playerAddedConn:Disconnect()
return
end
p.CharacterAdded:Connect(function()
if not (playerEspEnabled or killerEspEnabled) then return end
local isLocalKiller = player.Character and player.Character:FindFirstChild("Killerost") ~= nil
if not isKiller and isLocalKiller then return end
if p.Character and p.Character.Parent then
local hasKillerost = p.Character:FindFirstChild("Killerost") ~= nil
if (isKiller and hasKillerost and killerEspEnabled) or (not isKiller and not hasKillerost and playerEspEnabled) then
createEsp(p, isKiller)
end
end
end)
end)
Players.PlayerRemoving:Connect(function(p)
if isKiller then
if killerAdornments[p] then
killerAdornments[p]:Destroy()
killerAdornments[p] = nil
end
if killerLabels[p] then
killerLabels[p].billboard:Destroy()
killerLabels[p] = nil
end
else
if playerAdornments[p] then
playerAdornments[p]:Destroy()
playerAdornments[p] = nil
end
if playerLabels[p] then
playerLabels[p].billboard:Destroy()
playerLabels[p] = nil
end
end
end)
local updateFunc = function()
updateLabels(isKiller and killerLabels or playerLabels)
end
local conn = RunService.RenderStepped:Connect(updateFunc)
if isKiller then
killerUpdateConn = conn
else
playerUpdateConn = conn
end
else
disableEsp(isKiller)
end
end
EspSection:CreateToggle("Player ESP", function(state)
playerEspEnabled = state
setupEsp(state, false)
end)
EspSection:CreateToggle("Killer ESP", function(state)
killerEspEnabled = state
setupEsp(state, true)
end)
local function teleportToRandomGenerator()
local generators = {}
for _, obj in ipairs(workspace:GetDescendants()) do
if (obj:IsA("BasePart") or obj:IsA("Model")) and (obj.Name:find("Generator") or obj.Name:match("GeneratorPoint%d+")) then
table.insert(generators, obj)
end
end
if #generators > 0 then
local randomIndex = math.random(1, #generators)
local randomGen = generators[randomIndex]
local rootPart = randomGen:IsA("BasePart") and randomGen or randomGen:FindFirstChildWhichIsA("BasePart")
if rootPart and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local offset = Vector3.new(math.random(-5, 5), 2, math.random(-5, 5))
player.Character.HumanoidRootPart.CFrame = CFrame.new(rootPart.Position + offset)
end
end
end
TeleportSection:CreateButton("Random TP to Generator", teleportToRandomGenerator)



holy chatgpt
holy ai💔
holy AI TRASH SCRIPT
i dunno what owner of script thought abt when asked chatgpt to make him a script