Legit script
Key Required

Legit script

[CURE] Violence Districtqvp*qvp* 8.3K views 69 executesUpdated Sep 28, 2025
0.8/ 5(6 votes)
1517% Positive
Lua Script•301 lines (10600 chars)
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))()
local Window = Library:NewWindow("Hack Menu")
local Section = Window:NewSection("Speed")
local EspSection = Window:NewSection("ESP")
local TeleportSection = Window:NewSection("Teleport")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local desiredSpeed = 16
local speedHackEnabled = false
local connections = {}

local function applySpeed(humanoid)
    if humanoid and speedHackEnabled then
        humanoid.WalkSpeed = desiredSpeed
    end
end

local function setupEnforcement(humanoid)
    for _, conn in ipairs(connections) do
        conn:Disconnect()
    end
    connections = {}
    
    if humanoid then
        applySpeed(humanoid)
        table.insert(connections, humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
            if speedHackEnabled and humanoid.WalkSpeed ~= desiredSpeed then
                humanoid.WalkSpeed = desiredSpeed
            end
        end))
        table.insert(connections, RunService.Heartbeat:Connect(function()
            if speedHackEnabled and humanoid.WalkSpeed ~= desiredSpeed then
                humanoid.WalkSpeed = desiredSpeed
            end
        end))
    end
end

local function onCharacterAdded(character)
    local humanoid = character:WaitForChild("Humanoid", 10)
    if humanoid then
        setupEnforcement(humanoid)
    end
end

if player.Character then
    onCharacterAdded(player.Character)
end
player.CharacterAdded:Connect(onCharacterAdded)

Section:CreateTextbox("WalkSpeed", function(input)
    local speed = tonumber(input)
    if speed then
        desiredSpeed = speed
        speedHackEnabled = true
        local humanoid = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
        applySpeed(humanoid)
    end
end)

Section:CreateToggle("Enable Speed", function(state)
    speedHackEnabled = state
    local humanoid = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
    if not state and humanoid then
        humanoid.WalkSpeed = 16
        for _, conn in ipairs(connections) do
            conn:Disconnect()
        end
        connections = {}
    elseif state and humanoid then
        setupEnforcement(humanoid)
    end
end)

local generatorEspEnabled = false
local generatorAdornments = {}

local function updateGeneratorEsp()
    if not generatorEspEnabled then return end
    for _, obj in ipairs(workspace:GetDescendants()) do
        if obj:IsA("Model") and (obj.Name:find("Generator") or obj.Name:match("GeneratorPoint%d+")) and not generatorAdornments[obj] then
            local primaryPart = obj.PrimaryPart or obj:FindFirstChildWhichIsA("BasePart")
            if primaryPart then
                local adorn = Instance.new("BoxHandleAdornment")
                adorn.Size = Vector3.new(4, 4, 4)
                adorn.Adornee = primaryPart
                adorn.AlwaysOnTop = true
                adorn.ZIndex = 0
                adorn.Transparency = 0.7
                adorn.Color3 = Color3.new(1, 1, 0)
                adorn.Parent = primaryPart
                generatorAdornments[obj] = adorn
            end
        end
    end
end

local function disableGeneratorEsp()
    for _, adorn in pairs(generatorAdornments) do
        if adorn then adorn:Destroy() end
    end
    generatorAdornments = {}
end

EspSection:CreateToggle("Generator ESP", function(state)
    generatorEspEnabled = state
    if state then
        updateGeneratorEsp()
        table.insert(connections, workspace.DescendantAdded:Connect(updateGeneratorEsp))
        table.insert(connections, RunService.Heartbeat:Connect(updateGeneratorEsp))
    else
        disableGeneratorEsp()
    end
end)

local playerEspEnabled = false
local killerEspEnabled = false
local playerAdornments = {}
local playerLabels = {}
local killerAdornments = {}
local killerLabels = {}
local playerUpdateConn
local killerUpdateConn

local function createEsp(targetPlayer, isKiller)
    if targetPlayer == player or not targetPlayer.Character then return end
    local root = targetPlayer.Character:WaitForChild("HumanoidRootPart", 5)
    local head = targetPlayer.Character:WaitForChild("Head", 5)
    if not root or not head then return end
    
    local adorn = Instance.new("BoxHandleAdornment")
    adorn.Size = Vector3.new(4, 6, 4)
    adorn.Adornee = root
    adorn.AlwaysOnTop = true
    adorn.ZIndex = 0
    adorn.Transparency = 0.7
    adorn.Color3 = isKiller and Color3.new(1, 0, 0) or Color3.new(0, 1, 0)
    adorn.Parent = root
    
    local billboard = Instance.new("BillboardGui")
    billboard.Size = UDim2.new(0, 100, 0, 30)
    billboard.Adornee = head
    billboard.StudsOffset = Vector3.new(0, 2, 0)
    billboard.AlwaysOnTop = true
    billboard.Parent = playerGui
    
    local label = Instance.new("TextLabel")
    label.Size = UDim2.new(1, 0, 1, 0)
    label.BackgroundTransparency = 1
    label.TextColor3 = isKiller and Color3.new(1, 0, 0) or Color3.new(0, 1, 0)
    label.TextSize = 14
    label.Text = targetPlayer.Name
    label.Parent = billboard
    
    if isKiller then
        killerAdornments[targetPlayer] = adorn
        killerLabels[targetPlayer] = {billboard = billboard, label = label, head = head}
    else
        playerAdornments[targetPlayer] = adorn
        playerLabels[targetPlayer] = {billboard = billboard, label = label, head = head}
    end
end

local function updateLabels(labels)
    for targetPlayer, data in pairs(labels) do
        if targetPlayer.Character and data.head and data.billboard.Parent then
            data.label.Text = targetPlayer.Name
        else
            if data.billboard then data.billboard:Destroy() end
            if data.adorn then data.adorn:Destroy() end
            labels[targetPlayer] = nil
        end
    end
end

local function disableEsp(isKiller)
    local adornments = isKiller and killerAdornments or playerAdornments
    local labels = isKiller and killerLabels or playerLabels
    local updateConn = isKiller and killerUpdateConn or playerUpdateConn
    
    for _, adorn in pairs(adornments) do
        if adorn then adorn:Destroy() end
    end
    for _, data in pairs(labels) do
        if data.billboard then data.billboard:Destroy() end
    end
    if updateConn then
        updateConn:Disconnect()
    end
    
    if isKiller then
        killerAdornments = {}
        killerLabels = {}
        killerUpdateConn = nil
    else
        playerAdornments = {}
        playerLabels = {}
        playerUpdateConn = nil
    end
end

local function setupEsp(state, isKiller)
    if state then
        local isLocalKiller = player.Character and player.Character:FindFirstChild("Killerost") ~= nil
        if not isKiller and isLocalKiller then return end
        
        for _, p in ipairs(Players:GetPlayers()) do
            if p ~= player and p ~= nil and p.Character and p.Character.Parent then
                local hasKillerost = p.Character:FindFirstChild("Killerost") ~= nil
                if (isKiller and hasKillerost) or (not isKiller and not hasKillerost) then
                    createEsp(p, isKiller)
                end
            end
        end
        
        local playerAddedConn
        playerAddedConn = Players.PlayerAdded:Connect(function(p)
            if not (playerEspEnabled or killerEspEnabled) then
                playerAddedConn:Disconnect()
                return
            end
            p.CharacterAdded:Connect(function()
                if not (playerEspEnabled or killerEspEnabled) then return end
                local isLocalKiller = player.Character and player.Character:FindFirstChild("Killerost") ~= nil
                if not isKiller and isLocalKiller then return end
                if p.Character and p.Character.Parent then
                    local hasKillerost = p.Character:FindFirstChild("Killerost") ~= nil
                    if (isKiller and hasKillerost and killerEspEnabled) or (not isKiller and not hasKillerost and playerEspEnabled) then
                        createEsp(p, isKiller)
                    end
                end
            end)
        end)
        
        Players.PlayerRemoving:Connect(function(p)
            if isKiller then
                if killerAdornments[p] then
                    killerAdornments[p]:Destroy()
                    killerAdornments[p] = nil
                end
                if killerLabels[p] then
                    killerLabels[p].billboard:Destroy()
                    killerLabels[p] = nil
                end
            else
                if playerAdornments[p] then
                    playerAdornments[p]:Destroy()
                    playerAdornments[p] = nil
                end
                if playerLabels[p] then
                    playerLabels[p].billboard:Destroy()
                    playerLabels[p] = nil
                end
            end
        end)
        
        local updateFunc = function()
            updateLabels(isKiller and killerLabels or playerLabels)
        end
        local conn = RunService.RenderStepped:Connect(updateFunc)
        if isKiller then
            killerUpdateConn = conn
        else
            playerUpdateConn = conn
        end
    else
        disableEsp(isKiller)
    end
end

EspSection:CreateToggle("Player ESP", function(state)
    playerEspEnabled = state
    setupEsp(state, false)
end)

EspSection:CreateToggle("Killer ESP", function(state)
    killerEspEnabled = state
    setupEsp(state, true)
end)

local function teleportToRandomGenerator()
    local generators = {}
    for _, obj in ipairs(workspace:GetDescendants()) do
        if (obj:IsA("BasePart") or obj:IsA("Model")) and (obj.Name:find("Generator") or obj.Name:match("GeneratorPoint%d+")) then
            table.insert(generators, obj)
        end
    end
    if #generators > 0 then
        local randomIndex = math.random(1, #generators)
        local randomGen = generators[randomIndex]
        local rootPart = randomGen:IsA("BasePart") and randomGen or randomGen:FindFirstChildWhichIsA("BasePart")
        if rootPart and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            local offset = Vector3.new(math.random(-5, 5), 2, math.random(-5, 5))
            player.Character.HumanoidRootPart.CFrame = CFrame.new(rootPart.Position + offset)
        end
    end
end

TeleportSection:CreateButton("Random TP to Generator", teleportToRandomGenerator)

Features & Information

Sorry for the bugs and lag, I couldn't fix it

Community Comments (4)

dyanmitedyanmiteSep 28, 2025

holy chatgpt

qw1dixxHacksqw1dixxHacksSep 29, 2025

holy ai💔

ZERETETZERETETOct 5, 2025

holy AI TRASH SCRIPT

I6996II6996IOct 24, 2025

i dunno what owner of script thought abt when asked chatgpt to make him a script

More Scripts for [CURE] Violence District