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Farm

[UPDATE🔥] Trapline Motion : London [BETA]ShapeShape 539 views 40 executesUpdated Mar 15, 2026
0.0/ 5(1 votes)
010% Positive
Lua Script•125 lines (2991 chars)
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")

local running = false

-- GUI
local gui = Instance.new("ScreenGui")
gui.Name = "WallBuilderV2"
gui.Parent = player:WaitForChild("PlayerGui")

local frame = Instance.new("Frame")
frame.Size = UDim2.new(0,200,0,120)
frame.Position = UDim2.new(0.5,-100,0.5,-60)
frame.BackgroundColor3 = Color3.fromRGB(30,30,30)
frame.Parent = gui
frame.Active = true
frame.Draggable = true

local startBtn = Instance.new("TextButton")
startBtn.Size = UDim2.new(1,-20,0,30)
startBtn.Position = UDim2.new(0,10,0,10)
startBtn.Text = "Start"
startBtn.Parent = frame

local stopBtn = Instance.new("TextButton")
stopBtn.Size = UDim2.new(1,-20,0,30)
stopBtn.Position = UDim2.new(0,10,0,45)
stopBtn.Text = "Stop"
stopBtn.Parent = frame

local unloadBtn = Instance.new("TextButton")
unloadBtn.Size = UDim2.new(1,-20,0,30)
unloadBtn.Position = UDim2.new(0,10,0,80)
unloadBtn.Text = "Unload"
unloadBtn.Parent = frame


-- fire closest proximity prompt
local function fireClosestPrompt()
    local closest
    local dist = math.huge

    for _,v in ipairs(workspace:GetDescendants()) do
        if v:IsA("ProximityPrompt") and v.Parent:IsA("BasePart") then
            local d = (hrp.Position - v.Parent.Position).Magnitude
            if d < dist then
                dist = d
                closest = v
            end
        end
    end

    if closest then
        fireproximityprompt(closest,1)
    end
end


local function run()
    while running do

        -- step 1
        char:PivotTo(CFrame.new(-255,6,-139))
        task.wait(0.15)

        -- step 2
        fireClosestPrompt()
        task.wait(0.15)

        -- step 3 equip brick
        local tool = player.Backpack:FindFirstChild("Brick")
        if tool then
            tool.Parent = char
        end

        task.wait(0.15)

        -- step 4 scan bricks
        local bricks = {}
        for _,v in ipairs(workspace:GetChildren()) do
            if v:IsA("BasePart") and v.Name:match("^Brick%d+$") then
                table.insert(bricks,v)
            end
        end

        if #bricks > 0 then
            local brick = bricks[math.random(1,#bricks)]

            local prompt = brick:FindFirstChild("PickupPrompt")
            if prompt then
                fireproximityprompt(prompt,1)
            end

            task.wait(0.15)

            -- tp to brick
            char:PivotTo(brick.CFrame + Vector3.new(0,3,0))
            task.wait(0.15)

            -- fire again
            fireClosestPrompt()
        end

        task.wait(0.1)
    end
end


startBtn.MouseButton1Click:Connect(function()
    if not running then
        running = true
        task.spawn(run)
    end
end)

stopBtn.MouseButton1Click:Connect(function()
    running = false
end)

unloadBtn.MouseButton1Click:Connect(function()
    running = false
    gui:Destroy()
end)

Features & Information

not gonna say too much js try it if you can read lua you can tell js source code scraped up in 10 mins comment and lmk if anyone does anything

Community Comments (4)

ShapeShapeMar 15, 2026

already seeing it get put to use enjoy

ShapeShapeMar 15, 2026

have a couple more ideas for this game lmk if anyone wants more

Replying to @Shape
JanXFXJanXFXMar 18, 2026

@Shape yh bro add a feature to get alot more money and to get guns and stuff

Replying to @Shape
JanXFXJanXFXMar 18, 2026

@Shape me i want more

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