Macro
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Macro

[UPDATE🛢️] Slap Battles👏CakeMixCakeMix 6.1K views 1.3K executesUpdated Mar 16, 2026
1.7/ 5(3 votes)
1233% Positive
Lua Script•430 lines (20952 chars)
-- [[ Slap Battles Macro]] --
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TeleportService = game:GetService("TeleportService")
local HttpService = game:GetService("HttpService")
local VirtualInputManager = game:GetService("VirtualInputManager")
local PathfindingService = game:GetService("PathfindingService")
local GuiService = game:GetService("GuiService")

local Player = Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")
local FileName = "MacroGloveConfig.json"

-- [[ DEFAULT SETTINGS ]] --
local Settings = {
    Enabled = false,
    BotType = "Closest", 
    IgnoreRagdoll = false,
    SlapRadius = 10,
    Shiftlock = false,
    ShiftlockRadius = 20,
    Jumps = false,
    JumpChance = 10,
    IgnoreOneshots = false,
    DistanceRadius = 5,
    StrafeEnabled = false,
    StrafeRadius = 15,    
    UnequipFar = false,
    UnequipRadius = 30,
    DangerMode = false,
    DangerType = "Backoff", 
    DangerHP = 40,
    AutoAbility = false,
    AbilityMode = "Combat", 
    
    ServerHopMode = "Main",
    MinPlayers = 0,
    IgnoreLowPlayers = false,
    AutoHopTimerEnabled = false,
    AutoHopMinutes = 30,
    HopOnOneshotsEnabled = false,
    MaxOneshotsAllowed = 1,
    LastHopTick = tick(),
    AutoTournament = false 
}

-- [[ DATA TRACKING ]] --
local LastSlapCount = 0
local LastReachedTime = tick() 
local LastClickTick = 0

local function GetSlaps()
    local stats = Player:FindFirstChild("leaderstats")
    local slaps = stats and stats:FindFirstChild("Slaps")
    return slaps and slaps.Value or 0
end
LastSlapCount = GetSlaps()

-- [[ SAVE / LOAD LOGIC ]] --
local function SaveSettings()
    local success, encoded = pcall(function() return HttpService:JSONEncode(Settings) end)
    if success then writefile(FileName, encoded) end
end

local function LoadSettings()
    if isfile(FileName) then
        local success, decoded = pcall(function() return HttpService:JSONDecode(readfile(FileName)) end)
        if success then
            for k, v in pairs(decoded) do
                Settings[k] = v
            end
        end
    end
end
LoadSettings()

local GameIDs = { Main = 6403373529, NoOneshots = 9015014224, KS = 11520107397 }
local OneShotGloves = {"OVERKILL", "God's Hand", "The Flex", "Error", "rob", "Shopkeeper", "Spectator", "buddies"}

-- [[ CORE FUNCTIONS ]] --
local function ServerHop()
    SaveSettings()
    local targetID = GameIDs[Settings.ServerHopMode] or GameIDs.Main
    TeleportService:Teleport(targetID, Player)
end

local function TriggerAbility()
    local char = Player.Character
    if not char or not char:FindFirstChildOfClass("Tool") then return end
    VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, game)
    task.wait(0.05)
    VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, game)
end

local function MoveToTargetSmooth(targetPos)
    local char = Player.Character
    if not char then return end
    local hum = char:FindFirstChildOfClass("Humanoid")
    local root = char:FindFirstChild("HumanoidRootPart")
    if not root or not hum then return end

    local path = PathfindingService:CreatePath({AgentRadius = 3, AgentCanJump = true})
    path:ComputeAsync(root.Position, targetPos)
    if path.Status == Enum.PathStatus.Success then
        local waypoints = path:GetWaypoints()
        if waypoints[2] then
            hum:MoveTo(waypoints[2].Position)
            if waypoints[2].Action == Enum.PathWaypointAction.Jump then hum.Jump = true end
        end
    else
        hum:MoveTo(targetPos)
    end
end

local function GetTarget()
    local pot = {}
    local char = Player.Character
    local myRoot = char and char:FindFirstChild("HumanoidRootPart")
    if not myRoot then return nil end

    for _, p in pairs(Players:GetPlayers()) do
        if p ~= Player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
            local c = p.Character
            local h = c:FindFirstChildOfClass("Humanoid")
            local tRoot = c.HumanoidRootPart
            
            local rayParams = RaycastParams.new()
            rayParams.FilterType = Enum.RaycastFilterType.Exclude
            rayParams.FilterDescendantsInstances = {c, Player.Character}
            local floorCheck = workspace:Raycast(tRoot.Position, Vector3.new(0, -15, 0), rayParams)

            local isOneshots = false
            for _, g in pairs(OneShotGloves) do if c:FindFirstChild(g) or p.Backpack:FindFirstChild(g) then isOneshots = true break end end
            
            if h and h.Health > 0 and not c:FindFirstChild("rock") and (not Settings.IgnoreOneshots or not isOneshots) then
                if math.abs(myRoot.Position.Y - tRoot.Position.Y) < 12 and floorCheck then
                    if not (Settings.IgnoreRagdoll and c:FindFirstChild("Ragdolled") and c.Ragdolled.Value) then
                        table.insert(pot, p)
                    end
                end
            end
        end
    end
    if #pot == 0 then return nil end
    if Settings.BotType == "Closest" then table.sort(pot, function(a,b) return Player:DistanceFromCharacter(a.Character.PrimaryPart.Position) < Player:DistanceFromCharacter(b.Character.PrimaryPart.Position) end)
    elseif Settings.BotType == "Furthest" then table.sort(pot, function(a,b) return Player:DistanceFromCharacter(a.Character.PrimaryPart.Position) > Player:DistanceFromCharacter(b.Character.PrimaryPart.Position) end) end
    return Settings.BotType == "Random" and pot[math.random(1,#pot)] or pot[1]
end

-- [[ TOURNAMENT CLICKER ]] --
local function HandleTournamentGUI()
    if tick() - LastClickTick < 1 then return end 

    for _, gui in pairs(PlayerGui:GetChildren()) do
        if gui.Name == "Component" then
            local container = gui:FindFirstChild("SlapTournament")
            if container and container.Visible then
                local targetButton = Settings.AutoTournament and container:FindFirstChild("AcceptButton") or container:FindFirstChild("DeclineButton")
                
                if targetButton and targetButton.Visible then
                    -- Get center of button
                    local absPos = targetButton.AbsolutePosition
                    local absSize = targetButton.AbsoluteSize
                    -- Offset for the Roblox TopBar (approx 36-58 pixels)
                    local inset = GuiService:GetGuiInset()
                    local centerX = absPos.X + (absSize.X / 2) + inset.X
                    local centerY = absPos.Y + (absSize.Y / 2) + inset.Y

                    VirtualInputManager:SendMouseButtonEvent(centerX, centerY, 0, true, game, 0)
                    task.wait(0.05)
                    VirtualInputManager:SendMouseButtonEvent(centerX, centerY, 0, false, game, 0)
                    
                    LastClickTick = tick()
                    warn("Tournament Button Clicked at: " .. tostring(centerX) .. ", " .. tostring(centerY))
                end
            end
        end
    end
end

-- [[ UI ENGINE ]] --
local ScreenGui = Instance.new("ScreenGui", game:GetService("CoreGui"))
local MainFrame = Instance.new("Frame", ScreenGui)
MainFrame.Size = UDim2.new(0, 480, 0, 320); MainFrame.Position = UDim2.new(0.5, -240, 0.5, -160); MainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
Instance.new("UICorner", MainFrame)

local Sidebar = Instance.new("Frame", MainFrame)
Sidebar.Size = UDim2.new(0, 110, 1, 0); Sidebar.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Instance.new("UICorner", Sidebar)
local SideList = Instance.new("UIListLayout", Sidebar); SideList.Padding = UDim.new(0, 2)

local Container = Instance.new("Frame", MainFrame)
Container.Size = UDim2.new(1, -130, 1, -50); Container.Position = UDim2.new(0, 120, 0, 40); Container.BackgroundTransparency = 1

local TabFrames = {}
local function CreateTab(name)
    local btn = Instance.new("TextButton", Sidebar)
    btn.Size = UDim2.new(1, 0, 0, 35); btn.Text = name; btn.BackgroundColor3 = Color3.fromRGB(40, 40, 40); btn.TextColor3 = Color3.new(1, 1, 1); btn.BorderSizePixel = 0
    local page = Instance.new("ScrollingFrame", Container)
    page.Size = UDim2.new(1, 0, 1, 0); page.Visible = false; page.BackgroundTransparency = 1; page.CanvasSize = UDim2.new(0, 0, 0, 0); page.ScrollBarThickness = 2
    local list = Instance.new("UIListLayout", page); list.Padding = UDim.new(0, 10)
    list:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function() page.CanvasSize = UDim2.new(0, 0, 0, list.AbsoluteContentSize.Y + 20) end)
    btn.MouseButton1Click:Connect(function() for _, v in pairs(TabFrames) do v.Visible = false end page.Visible = true end)
    TabFrames[name] = page
    return page
end

local function AddSlider(parent, text, min, max, default, callback)
    local actualDefault = Settings[text] or default
    local f = Instance.new("Frame", parent); f.Size = UDim2.new(1, -10, 0, 45); f.BackgroundTransparency = 1
    local l = Instance.new("TextLabel", f); l.Text = text..": "..actualDefault; l.Size = UDim2.new(1, 0, 0, 20); l.TextColor3 = Color3.new(1,1,1); l.BackgroundTransparency = 1; l.TextXAlignment = 0
    local val = actualDefault
    local function update(nV) val = math.clamp(nV, min, max); l.Text = text..": "..val; callback(val); SaveSettings() end
    local mi = Instance.new("TextButton", f); mi.Size = UDim2.new(0,35,0,25); mi.Position = UDim2.new(0,0,0,20); mi.Text = "-"; mi.BackgroundColor3 = Color3.fromRGB(60,60,60); mi.TextColor3 = Color3.new(1,1,1)
    local pl = Instance.new("TextButton", f); pl.Size = UDim2.new(0,35,0,25); pl.Position = UDim2.new(1,-35,0,20); pl.Text = "+"; pl.BackgroundColor3 = Color3.fromRGB(60,60,60); pl.TextColor3 = Color3.new(1,1,1)
    mi.MouseButton1Click:Connect(function() update(val - 1) end); pl.MouseButton1Click:Connect(function() update(val + 1) end)
end

local function AddToggle(parent, text, settingKey, callback)
    local default = Settings[settingKey]
    local f = Instance.new("Frame", parent); f.Size = UDim2.new(1, -10, 0, 30); f.BackgroundTransparency = 1
    local l = Instance.new("TextLabel", f); l.Text = text; l.Size = UDim2.new(0.7, 0, 1, 0); l.TextColor3 = Color3.new(1,1,1); l.BackgroundTransparency = 1; l.TextXAlignment = 0
    local b = Instance.new("TextButton", f); b.Size = UDim2.new(0, 45, 0, 22); b.Position = UDim2.new(1, -50, 0.5, -11); b.Text = ""
    local function setVisual(val) b.BackgroundColor3 = val and Color3.fromRGB(0, 200, 100) or Color3.fromRGB(200, 50, 50) end
    setVisual(default)
    Instance.new("UICorner", b)
    b.MouseButton1Click:Connect(function() 
        Settings[settingKey] = not Settings[settingKey]
        setVisual(Settings[settingKey])
        callback(Settings[settingKey])
        SaveSettings()
    end)
end

-- [[ TABS ]] --
local MainTab = CreateTab("Main")
local BotTab = CreateTab("Bot")
local ServerTab = CreateTab("Server")

-- [[ MAIN TAB ]] --
local StartBtn = Instance.new("TextButton", MainTab); StartBtn.Size = UDim2.new(1,-10,0,50); StartBtn.Text = Settings.Enabled and "STOP MACRO" or "START MACRO"; StartBtn.BackgroundColor3 = Settings.Enabled and Color3.fromRGB(180,0,50) or Color3.fromRGB(0,180,50); StartBtn.TextColor3 = Color3.new(1,1,1)
StartBtn.MouseButton1Click:Connect(function()
    Settings.Enabled = not Settings.Enabled
    StartBtn.Text = Settings.Enabled and "STOP MACRO" or "START MACRO"
    StartBtn.BackgroundColor3 = Settings.Enabled and Color3.fromRGB(180,0,50) or Color3.fromRGB(0,180,50)
    LastReachedTime = tick() 
    SaveSettings()
end)

-- [[ BOT TAB ]] --
local BotTypeBtn = Instance.new("TextButton", BotTab); BotTypeBtn.Size = UDim2.new(1,-10,0,30); BotTypeBtn.Text = "Bot Type: "..Settings.BotType; BotTypeBtn.BackgroundColor3 = Color3.fromRGB(50,50,50); BotTypeBtn.TextColor3 = Color3.new(1,1,1)
BotTypeBtn.MouseButton1Click:Connect(function()
    local modes = {"Closest", "Random", "Furthest"}
    Settings.BotType = modes[table.find(modes, Settings.BotType) % 3 + 1]
    BotTypeBtn.Text = "Bot Type: "..Settings.BotType
    SaveSettings()
end)

AddToggle(BotTab, "Auto Go In Tournaments", "AutoTournament", function(v) end)
AddToggle(BotTab, "Ignore Ragdoll", "IgnoreRagdoll", function(v) end)
AddSlider(BotTab, "Slap Radius", 5, 20, 10, function(v) Settings.SlapRadius = v end)
AddToggle(BotTab, "Shiftlock Mode", "Shiftlock", function(v) end)
AddSlider(BotTab, "Shiftlock Radius", 5, 50, 20, function(v) Settings.ShiftlockRadius = v end)
AddToggle(BotTab, "Strafe Around Player", "StrafeEnabled", function(v) end)
AddSlider(BotTab, "Strafe Radius", 5, 30, 15, function(v) Settings.StrafeRadius = v end)
AddToggle(BotTab, "Jumps", "Jumps", function(v) end)
AddSlider(BotTab, "Jump Chance (%)", 1, 100, 10, function(v) Settings.JumpChance = v end)
AddToggle(BotTab, "Ignore Oneshots", "IgnoreOneshots", function(v) end)
AddSlider(BotTab, "Distance Radius", 0, 30, 5, function(v) Settings.DistanceRadius = v end)
AddToggle(BotTab, "Unequip Glove Far", "UnequipFar", function(v) end)
AddSlider(BotTab, "Unequip Radius", 5, 50, 30, function(v) Settings.UnequipRadius = v end)
AddToggle(BotTab, "Danger Mode", "DangerMode", function(v) end)

local DangerTypeBtn = Instance.new("TextButton", BotTab); DangerTypeBtn.Size = UDim2.new(1,-10,0,30); DangerTypeBtn.Text = "Danger Type: "..Settings.DangerType; DangerTypeBtn.BackgroundColor3 = Color3.fromRGB(50,50,50); DangerTypeBtn.TextColor3 = Color3.new(1,1,1)
DangerTypeBtn.MouseButton1Click:Connect(function()
    local types = {"Backoff", "Give up", "Ahh"}
    Settings.DangerType = types[table.find(types, Settings.DangerType) % 3 + 1]
    DangerTypeBtn.Text = "Danger Type: "..Settings.DangerType
    SaveSettings()
end)

AddSlider(BotTab, "Danger HP", 10, 90, 40, function(v) Settings.DangerHP = v end)
AddToggle(BotTab, "Auto Ability (E)", "AutoAbility", function(v) end)

local AbilityModeBtn = Instance.new("TextButton", BotTab); AbilityModeBtn.Size = UDim2.new(1,-10,0,30); AbilityModeBtn.Text = "Ability Mode: "..Settings.AbilityMode; AbilityModeBtn.BackgroundColor3 = Color3.fromRGB(50,50,80); AbilityModeBtn.TextColor3 = Color3.new(1,1,1)
AbilityModeBtn.MouseButton1Click:Connect(function()
    local modes = {"Combat", "Defensive", "Instant", "Combo", "Camping"}
    local currentIdx = table.find(modes, Settings.AbilityMode) or 1
    Settings.AbilityMode = modes[currentIdx % #modes + 1]
    AbilityModeBtn.Text = "Ability Mode: "..Settings.AbilityMode
    SaveSettings()
end)

-- [[ SERVER TAB ]] --
local HopNow = Instance.new("TextButton", ServerTab); HopNow.Size = UDim2.new(1,-10,0,40); HopNow.Text = "SERVER HOP NOW"; HopNow.BackgroundColor3 = Color3.fromRGB(0, 120, 200); HopNow.TextColor3 = Color3.new(1,1,1)
HopNow.MouseButton1Click:Connect(ServerHop)

local HopModeBtn = Instance.new("TextButton", ServerTab); HopModeBtn.Size = UDim2.new(1,-10,0,30); HopModeBtn.Text = "Mode: "..Settings.ServerHopMode; HopModeBtn.BackgroundColor3 = Color3.fromRGB(50,50,50); HopModeBtn.TextColor3 = Color3.new(1,1,1)
HopModeBtn.MouseButton1Click:Connect(function()
    local m = {"Main", "NoOneshots", "KS"}
    Settings.ServerHopMode = m[table.find(m, Settings.ServerHopMode) % 3 + 1]
    HopModeBtn.Text = "Mode: "..Settings.ServerHopMode
    SaveSettings()
end)

AddSlider(ServerTab, "Hop if Players <", 0, 14, 0, function(v) Settings.MinPlayers = v end)
AddToggle(ServerTab, "Ignore Low Players", "IgnoreLowPlayers", function(v) end)
AddToggle(ServerTab, "Hop on Timer", "AutoHopTimerEnabled", function(v) end)
AddSlider(ServerTab, "Timer (Minutes)", 10, 300, 30, function(v) Settings.AutoHopMinutes = v end)
AddToggle(ServerTab, "Hop on Oneshots", "HopOnOneshotsEnabled", function(v) end)
AddSlider(ServerTab, "Oneshot Limit", 1, 5, 1, function(v) Settings.MaxOneshotsAllowed = v end)

-- [[ MINIMIZE SYSTEM ]] --
local Plus = Instance.new("TextButton", ScreenGui); Plus.Size = UDim2.new(0,45,0,45); Plus.Position = UDim2.new(0.05,0,0.05,0); Plus.Text = "+"; Plus.Visible = false; Plus.BackgroundColor3 = Color3.fromRGB(0,180,50); Instance.new("UICorner", Plus).CornerRadius = UDim.new(1,0)
local Minus = Instance.new("TextButton", MainFrame); Minus.Size = UDim2.new(0,30,0,30); Minus.Position = UDim2.new(1,-35,0,5); Minus.Text = "-"; Minus.BackgroundTransparency = 1; Minus.TextColor3 = Color3.new(1,1,1); Minus.TextSize = 25
Minus.MouseButton1Click:Connect(function() MainFrame.Visible = false; Plus.Visible = true end)
Plus.MouseButton1Click:Connect(function() MainFrame.Visible = true; Plus.Visible = false end)

-- [[ MOVEMENT & COMBAT LOOP ]] --
RunService.Heartbeat:Connect(function()
    HandleTournamentGUI() 

    if not Settings.Enabled then 
        LastReachedTime = tick() 
        return 
    end
    
    local char = Player.Character; local hum = char and char:FindFirstChildOfClass("Humanoid"); local root = char and char:FindFirstChild("HumanoidRootPart")
    if not root or not hum then return end
    
    local toolInChar = char:FindFirstChildOfClass("Tool")
    local toolInBackpack = Player.Backpack:FindFirstChildOfClass("Tool")
    
    -- TOURNAMENT SAFETY CHECK
    local tourneyOpen = false
    for _, gui in pairs(PlayerGui:GetChildren()) do
        if gui.Name == "Component" and gui:FindFirstChild("SlapTournament") and gui.SlapTournament.Visible then
            tourneyOpen = true break
        end
    end

    if not toolInChar and not toolInBackpack then
        if tourneyOpen and Settings.AutoTournament then 
            hum:Move(Vector3.new(0,0,0))
            return 
        end
        
        local teleport = workspace:FindFirstChild("Lobby") and workspace.Lobby:FindFirstChild("Teleport1")
        if teleport then MoveToTargetSmooth(teleport.Position) end
        LastReachedTime = tick() 
        return
    end
    
    if Settings.Jumps and math.random(1, 100) <= Settings.JumpChance then hum.Jump = true end

    local target = GetTarget()
    if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
        local tRoot = target.Character.HumanoidRootPart
        local dist = (root.Position - tRoot.Position).Magnitude
        
        if dist <= (Settings.SlapRadius + 5) then LastReachedTime = tick() end
        if tick() - LastReachedTime > 45 then
            LastReachedTime = tick()
            hum.Health = 0
            return
        end
        
        if Settings.Shiftlock and dist <= Settings.ShiftlockRadius then 
            root.CFrame = CFrame.lookAt(root.Position, Vector3.new(tRoot.Position.X, root.Position.Y, tRoot.Position.Z)) 
        end
        
        if Settings.UnequipFar then
            if dist > Settings.UnequipRadius then hum:UnequipTools()
            elseif dist <= Settings.UnequipRadius and toolInBackpack then hum:EquipTool(toolInBackpack) end
        elseif toolInBackpack then hum:EquipTool(toolInBackpack) end

        if Settings.StrafeEnabled and dist <= Settings.StrafeRadius then
            local speed = 4 
            local time = tick() * speed
            local offset = Vector3.new(math.cos(time) * Settings.DistanceRadius, 0, math.sin(time) * Settings.DistanceRadius)
            MoveToTargetSmooth(tRoot.Position + offset)
        elseif dist > Settings.DistanceRadius then
            MoveToTargetSmooth(tRoot.Position)
        end

        if dist <= Settings.SlapRadius and toolInChar then toolInChar:Activate() end
    else
        LastReachedTime = tick()
    end
end)

-- [[ ABILITY ENGINE LOOP ]] --
task.spawn(function()
    while true do
        task.wait(0.1)
        if not Settings.Enabled or not Settings.AutoAbility then continue end
        local char = Player.Character
        local tool = char and char:FindFirstChildOfClass("Tool")
        if not tool then continue end
        local target = GetTarget()
        local dist = 999
        if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
            dist = (char.HumanoidRootPart.Position - target.Character.HumanoidRootPart.Position).Magnitude
        end

        if Settings.AbilityMode == "Combat" then
            if dist <= 15 then TriggerAbility(); task.wait(1) end
        elseif Settings.AbilityMode == "Defensive" then
            local hum = char:FindFirstChildOfClass("Humanoid")
            if (dist > 15 and dist < 30) or (hum and hum.Health < Settings.DangerHP) then
                TriggerAbility(); task.wait(1)
            end
        elseif Settings.AbilityMode == "Instant" then
            TriggerAbility()
            task.wait(0.5)
        elseif Settings.AbilityMode == "Combo" then
            local currentSlaps = GetSlaps()
            if currentSlaps > LastSlapCount then
                task.wait(0.5)
                TriggerAbility()
                LastSlapCount = currentSlaps
            end
        elseif Settings.AbilityMode == "Camping" then
            if dist > 50 then TriggerAbility(); task.wait(1) end
        end
        LastSlapCount = GetSlaps()
    end
end)

MainTab.Visible = true

Features & Information

Actual Human-Like Macro for slap battles Ignore Ragdoll - Ignores players that are ragdolled Slap Radius - How many studs before the bot starts slapping Shiftlock Mode - Locks the bot to the nearest person Shiftlock Radius - How many studs to be in range to lock in on a player Strafe - Moves left and right to dodge other players slaps Jump - Makes the player jump with a jump chance Ignore Oneshots - Doesn’t go for players with a oneshot glove Unequip Glove - Unequips the glove when you a certain range out Danger Mode - Starts playing more safe when HP is below 20 Auto Ability - Automatically uses the ability by pressing E Bot Types: Closest, Random, Furthest Ability Mode: Combat, Defence, Instant, Combo, Camper
#Macro#Slap Battles#Bot

Community Comments (3)

Weathery_from_ABWeathery_from_ABApr 3, 2026

ITS A TRAP

AdminFinderEXEAdminFinderEXEApr 16, 2026

Warning for all users of script, use an ALTERNATIVE account to test this script before using it on your main to prevent a possible Insta-ban. (This script has been flagged for an INSTANT BAN!)

Replying to @AdminFinderEXE
watawatawatawataApr 18, 2026

@AdminFinderEXE hero

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