
Key Required

--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local library = loadstring(game:HttpGet("https://pastebin.com/raw/4vRTxVB0"))()
local Tab1 = library:Window("Basic Exploits")
game.StarterGui:SetCore("SendNotification", {
Title = "Credits Note";
Text = "Was Made By ameicaa.";
Icon = "";
Duration = "6";
})
game.StarterGui:SetCore("SendNotification", {
Title = "Remember That!";
Text = "If you abuse this and get banned, that's your problem.";
Icon = "";
Duration = "6";
})
Tab1:Label("Gun Section", Color3.fromRGB(127, 143, 166))
Tab1:Button("Get Shotgun", function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
-- Coordenadas alvo
local targetPos = Vector3.new(821.44, 98.91, 2217.17)
-- Tempo do efeito
local duration = 0.2
-- Salva posição original
local originalCFrame = hrp.CFrame
local start = tick()
while tick() - start <= duration do
-- Teleporta base (movimento aleatório removido)
hrp.CFrame = CFrame.new(targetPos)
task.wait() -- quanto menor, mais rápido o loop
end
-- Volta para o lugar original
hrp.CFrame = originalCFrame
end)
Tab1:Button("Get Pistol", function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
-- Coordenadas alvo
local targetPos = Vector3.new(813.77, 98.80, 2217.45)
-- Tempo do efeito
local duration = 0.2
-- Salva posição original
local originalCFrame = hrp.CFrame
local start = tick()
while tick() - start <= duration do
-- Teleporta base (movimento aleatório removido)
hrp.CFrame = CFrame.new(targetPos)
task.wait() -- quanto menor, mais rápido o loop
end
-- Volta para o lugar original
hrp.CFrame = originalCFrame
end)
Tab1:Button("Get AK-47", function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
-- Coordenadas alvo
local targetPos = Vector3.new(-931.86, 92.20, 2039.39)
-- Tempo do efeito
local duration = 0.2
-- Salva posição original
local originalCFrame = hrp.CFrame
local start = tick()
while tick() - start <= duration do
-- Teleporta base (movimento aleatório removido)
hrp.CFrame = CFrame.new(targetPos)
task.wait() -- quanto menor, mais rápido o loop
end
-- Volta para o lugar original
hrp.CFrame = originalCFrame
end)
Tab1:Label("Criminal + Anti Tase", Color3.fromRGB(127, 143, 166))
Tab1:Button("Anti Tase", function()
-- Anti-TASE para Prison Life
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Localiza o evento original
local PlayerTased = ReplicatedStorage:WaitForChild("GunRemotes"):WaitForChild("PlayerTased")
-- Cria um clone falso para enganar o sistema e impede o stun (taser)
local FakePlayerTased = PlayerTased:Clone()
FakePlayerTased.Parent = PlayerTased.Parent
-- Destroi o evento original (bloqueando o tase real)
PlayerTased:Destroy()
print("✅ Anti-Tase ativado com sucesso!")
end)
Tab1:Button("Auto Criminal", function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local hum = char:WaitForChild("Humanoid")
-- Coordenadas alvo
local targetPos = Vector3.new(-460.01, 53.15, 2214.29)
-- Tempo do efeito
local duration = 1.9
-- Salva posição original
local originalCFrame = hrp.CFrame
local start = tick()
while tick() - start <= duration do
-- Teleporta pro alvo
hrp.CFrame = CFrame.new(targetPos)
-- Faz o personagem andar para frente
hum:Move(Vector3.new(0, 0, -1), true)
task.wait() -- loop rápido
end
-- Para de andar
hum:Move(Vector3.new(0, 0, 0), true)
-- Volta pro local original
hrp.CFrame = originalCFrame
end)
Tab1:Label("Damage Players", Color3.fromRGB(127, 143, 166))
local equipLoopActive = false
Tab1:Toggle("Damage Aura", false, function(state)
equipLoopActive = state
if state then
task.spawn(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local melee = ReplicatedStorage:WaitForChild("meleeEvent")
while equipLoopActive do
for _, plr in ipairs(Players:GetPlayers()) do
if plr ~= Players.LocalPlayer then
pcall(function()
melee:FireServer(plr)
end)
end
end
task.wait(0.1) -- mantém o delay do seu script original
end
end)
end
end)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local selectedPlayer = nil
local melee = ReplicatedStorage:WaitForChild("meleeEvent")
---
-------------------- DROPDOWN PLAYER LIST -------------------
local function GetPlayerNames()
local list = {}
for _,plr in ipairs(Players:GetPlayers()) do
if plr ~= LocalPlayer then
table.insert(list, plr.Name)
end
end
return list
end
local PlayerDropdown = Tab1:Dropdown("Select Player", GetPlayerNames(), function(value)
selectedPlayer = value
end)
Players.PlayerAdded:Connect(function()
PlayerDropdown:Refresh(GetPlayerNames(), true)
end)
Players.PlayerRemoving:Connect(function()
PlayerDropdown:Refresh(GetPlayerNames(), true)
end)
---
---------------------- VARIÁVEIS ---------------------------
local attackActive = false
local originalCFrame = nil
local originalCameraSubject = nil
local originalCameraType = nil
local originalCameraCFrame = nil
-- noclip storage
local noclipActive = false
local originalCollisions = {} -- tabela: [part] = original CanCollide
-- helper: guarda colisões originais e aplica noclip
local function enableNoclip(character)
if not character then return end
originalCollisions = {}
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
originalCollisions[part] = part.CanCollide
-- setar CanCollide false para noclip
part.CanCollide = false
-- também desativar CanTouch e CanQuery não necessário aqui
end
end
noclipActive = true
end
-- helper: restaura colisões originais
local function disableNoclip(character)
if not character then return end
for part, canCollide in pairs(originalCollisions) do
if part and part.Parent then
pcall(function() part.CanCollide = canCollide end)
end
end
originalCollisions = {}
noclipActive = false
end
-- safe get humanoidrootpart
local function getHRPOfCharacter(char)
if not char then return nil end
return char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
end
-- câmera: foca no humanoid do alvo
local function focusCameraOnHumanoid(humanoid)
local cam = Workspace.CurrentCamera
if not cam then return end
originalCameraSubject = cam.CameraSubject
originalCameraType = cam.CameraType
originalCameraCFrame = cam.CFrame
cam.CameraSubject = humanoid
-- manter CameraType em Custom para seguir normalmente
cam.CameraType = Enum.CameraType.Custom
end
local function restoreCamera()
local cam = Workspace.CurrentCamera
if not cam then return end
if originalCameraSubject then
pcall(function()
cam.CameraSubject = originalCameraSubject
cam.CameraType = originalCameraType or Enum.CameraType.Custom
if originalCameraCFrame then
cam.CFrame = originalCameraCFrame
end
end)
originalCameraSubject = nil
originalCameraType = nil
originalCameraCFrame = nil
end
end
---
---------------------- DAMAGE + TELEPORT -------------------
Tab1:Toggle("Damage Player", false, function(state)
attackActive = state
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hrp = getHRPOfCharacter(char)
local humanoid = char:FindFirstChildOfClass("Humanoid")
if state then
if not selectedPlayer then
StarterGui:SetCore("SendNotification", {
Title = "Select a player!";
Text = "You need to select a player to activate this.";
Duration = 6;
})
attackActive = false
return
end
local targetPlr = Players:FindFirstChild(selectedPlayer)
if not targetPlr or not targetPlr.Character then
StarterGui:SetCore("SendNotification", {
Title = "Invalid Player";
Text = "The player is not in the game.";
Duration = 6;
})
attackActive = false
return
end
-- salvar CFrame original para voltar depois
if hrp then
originalCFrame = hrp.CFrame
else
originalCFrame = nil
end
-- ativar noclip no seu personagem
enableNoclip(char)
-- focar câmera no jogador selecionado
local targetHumanoid = targetPlr.Character and targetPlr.Character:FindFirstChildOfClass("Humanoid")
if targetHumanoid then
focusCameraOnHumanoid(targetHumanoid)
end
-- loop principal: teleport invertido e disparo de melee
task.spawn(function()
while attackActive do
pcall(function()
local target = Players:FindFirstChild(selectedPlayer)
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local tHRP = target.Character.HumanoidRootPart
if hrp then
local dest = CFrame.new(tHRP.Position - Vector3.new(0,8,0))
local inverted = dest * CFrame.Angles(math.rad(180), 0, 0)
hrp.CFrame = inverted
end
end
end)
-- Dispara melee para todos os jogadores (mantive o comportamento que você tinha)
for _,plr in ipairs(Players:GetPlayers()) do
if plr ~= LocalPlayer then
pcall(function()
melee:FireServer(plr)
end)
end
end
task.wait()
end
end)
else
-- desativando: restaurar tudo
attackActive = false
-- restaurar noclip
disableNoclip(char)
-- restaurar posição original
if hrp and originalCFrame then
pcall(function()
hrp.CFrame = originalCFrame
end)
end
-- restaurar câmera
restoreCamera()
end
end)
local Tab2 = library:Window("Server Exploits")
Tab2:Label("Admin Exploits", Color3.fromRGB(127, 143, 166))
local autoDoors = false
local autoConexao
Tab2:Toggle("Loop Open Doors", false, function(state)
autoDoors = state
if autoDoors then
game.StarterGui:SetCore("SendNotification", {
Title = "Note:",
Text = "For Work You Need the Key Card or Be Guard.",
Duration = 3
})
autoConexao = game:GetService("RunService").Heartbeat:Connect(function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character
if Character and Character:FindFirstChild("Right Arm") and Character:FindFirstChild("Humanoid") then
local CharPart = Character["Right Arm"]
if Character.Humanoid.Health > 0 then
local Doors = workspace:FindFirstChild("Doors")
if Doors then
for _, Object in pairs(Doors:GetDescendants()) do
if Object.Name == "hitbox" then
firetouchinterest(CharPart, Object, 0)
firetouchinterest(CharPart, Object, 1)
end
end
end
end
end
end)
else
-- Desativar e limpar
if autoConexao then
autoConexao:Disconnect()
autoConexao = nil
end
end
end)
local Tab3 = library:Window("Teleport Exploits")
Tab3:Button("Teleport To Yard", function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
hrp.CFrame = CFrame.new(780.21, 98.00, 2470.50)
end)
Tab3:Button("Teleport To Academy", function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
hrp.CFrame = CFrame.new(795.87, 98.19, 2542.61)
end)
Tab3:Button("Teleport To Prison", function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
hrp.CFrame = CFrame.new(913.48, 100.00, 2388.36)
end)
Tab3:Button("Teleport To Armory", function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
hrp.CFrame = CFrame.new(831.13, 99.98, 2233.09)
end)
Tab3:Button("Teleport To Cafeteria", function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
hrp.CFrame = CFrame.new(905.89, 99.99, 2316.14)
end)
Tab3:Button("Teleport To Kitchen", function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
hrp.CFrame = CFrame.new(923.09, 99.99, 2231.35)
end)
local Tab4 = library:Window("Chat Modules")
Tab4:Label("Manipulate Player Chat", Color3.fromRGB(127, 143, 166))
local selectedPlayer = nil
local players = game:GetService("Players"):GetPlayers()
local playerNames = {}
for i, v in ipairs(players) do
table.insert(playerNames, v.DisplayName)
end
Tab4:Dropdown("Select Player", playerNames, function(value)
selectedPlayer = value
end)
local function gerarPrefixoAleatorio()
local lista = {
"hey","you","where","fine","thanks","bro","same","not","also",
"online","chill","seriously","come","cool","lol",
"laughing","oops","ugh","dude","let's","we","miss","comeon","relaxed","whatever","what","meh",
"hello","good","yes","no","please","sorry","maybe","sure","wow","great","ok","nice","love","like","help","friend","fun","game","play","work","home","school","today","tomorrow","yesterday","night","day","sun","moon","star","rain","snow","hot","cold","fast","slow","easy","hard","up","down","left","right","open","close","start","stop","win","lose","happy","sad","angry","excited","bored","tired","sleep","wake","run","walk","jump","sit","stand","eat","drink","read","write","watch","listen","speak","think","know","understand","learn","teach","buy","sell","pay","play","watch","call","text","email","send","receive","meet","talk","ask","answer","change","keep","find","lose","show","hide","create","build","break","fix","clean","dirty","strong","weak","young","old","new","old","fast","slow","big","small","high","low","long","short","hot","cold","happy","sad","funny","serious","loud","quiet","soft","hard","open","close","first","last","early","late","near","far","inside","outside","up","down","left","right","back","front","above","below","before","after"
}
local qtd = math.random(1, 1)
local partes = {}
for i = 1, qtd do
partes[i] = lista[math.random(#lista)]
end
return table.concat(partes, " ")
end
local long_r_sequence = "\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r"
Tab4:Box("Player Chat", function(text, focuslost)
if focuslost and selectedPlayer then
if game:GetService("TextChatService").ChatVersion == Enum.ChatVersion.TextChatService then
local prefixo = gerarPrefixoAleatorio()
local message = prefixo .. long_r_sequence .. selectedPlayer .. ": " .. text
game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(message)
end
end
end)
Tab4:Box("Random Player Chat", function(text, focuslost)
if focuslost then
if game:GetService("TextChatService").ChatVersion == Enum.ChatVersion.TextChatService then
local players = game:GetService("Players"):GetPlayers()
if #players > 0 then
local randomPlayer = players[math.random(1, #players)].DisplayName
local prefixo = gerarPrefixoAleatorio()
local message = prefixo .. long_r_sequence .. randomPlayer .. ": " .. text
game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(message)
end
end
end
end)
Tab4:Label("Manipulate Two Players", Color3.fromRGB(127, 143, 166))
-- Lista de jogadores selecionados (até 2)
local selectedPlayers = {}
local function getPlayerDisplayNames()
local names = {}
for _, v in ipairs(game:GetService("Players"):GetPlayers()) do
table.insert(names, v.DisplayName)
end
return names
end
local playerNames = getPlayerDisplayNames()
-- Sequência de \r usada entre os nomes
local long_r_sequence = "\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r"
-- Função para gerar prefixo aleatório (resumida)
local function gerarPrefixoAleatorio()
local lista = {
"hey","you","where","fine","thanks","bro","same","not","also",
"online","chill","seriously","come","cool","lol",
"hello","good","yes","no","please","sorry","maybe","sure","wow","great","ok","nice","love","like","help","friend","fun","game","play","work","home","school","today","tomorrow","yesterday"
}
local qtd = math.random(1, 1)
local partes = {}
for i = 1, qtd do
partes[i] = lista[math.random(#lista)]
end
return table.concat(partes, " ")
end
-- Dropdown toggle de jogadores (máximo 2)
Tab4:Dropdown("Select Players", playerNames, function(value)
-- Se já houver 2 selecionados, substitui todos pelo novo
if #selectedPlayers >= 2 then
selectedPlayers = {value}
else
-- Adiciona ou remove toggle
local exists = false
for i, name in ipairs(selectedPlayers) do
if name == value then
table.remove(selectedPlayers, i)
exists = true
break
end
end
if not exists then
table.insert(selectedPlayers, value)
end
end
end)
-- Caixa de mensagem: envia UMA única mensagem com TODOS os jogadores selecionados,
-- cada nome com ":" + a mensagem digitada, cada um em nova linha (\r)
Tab4:Box("Players Chat", function(text, focuslost)
if focuslost and #selectedPlayers > 0 then
if game:GetService("TextChatService").ChatVersion == Enum.ChatVersion.TextChatService then
local prefixo = gerarPrefixoAleatorio()
local namesWithMessage = {}
for i, name in ipairs(selectedPlayers) do
namesWithMessage[i] = name .. ": " .. text
end
local message = prefixo .. long_r_sequence .. table.concat(namesWithMessage, long_r_sequence)
pcall(function()
game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(message)
end)
end
end
end)
Tab4:Label("Manipulate All Players", Color3.fromRGB(127, 143, 166))
-- Sequência longa de \r usada antes do nome do jogador
local long_r_sequence = ("\r"):rep(100) -- ajuste a quantidade se precisar
-- Função para gerar prefixo aleatório (lista grande)
local function gerarPrefixoAleatorio()
local lista = {
"hey","you","where","fine","thanks","bro","same","not","also",
"online","chill","seriously","come","cool","lol",
"laughing","oops","ugh","dude","let's","we","miss","comeon","relaxed","whatever","what","meh",
"hello","good","yes","no","please","sorry","maybe","sure","wow","great","ok","nice","love","like","help","friend","fun","game","play","work","home","school","today","tomorrow","yesterday","night","day","sun","moon","star","rain","snow","hot","cold","fast","slow","easy","hard","up","down","left","right","open","close","start","stop","win","lose","happy","sad","angry","excited","bored","tired","sleep","wake","run","walk","jump","sit","stand","eat","drink","read","write","watch","listen","speak","think","know","understand","learn","teach","buy","sell","pay","play","watch","call","text","email","send","receive","meet","talk","ask","answer","change","keep","find","lose","show","hide","create","build","break","fix","clean","dirty","strong","weak","young","old","new","old","fast","slow","big","small","high","low","long","short","hot","cold","happy","sad","funny","serious","loud","quiet","soft","hard","open","close","first","last","early","late","near","far","inside","outside","up","down","left","right","back","front","above","below","before","after","always","never","sometimes","often","rarely","today","tomorrow","yesterday","morning","afternoon","evening","night","week","month","year","hour","minute","second","day","night","weekend","holiday","party","friend","family","love","hate","like","dislike","want","need","use","make","do","go","come","stay","leave","work","play","study","rest","sleep","wake","think","know","learn","teach","help","ask","answer","tell","say","call","text","email","meet","talk","listen","watch","see","look","find","lose","buy","sell","pay","give","take","start","stop","open","close","turn","move","run","walk","jump","sit","stand","fall","rise","win","lose","draw","fight","play","watch","listen","read","write","sing","dance","smile","cry","laugh","shout","whisper","yell","think","dream","plan","hope","wish","love","hate","like","dislike","remember","forget","believe","doubt","trust","lie","cheat","help","hurt","heal","break","fix","create","destroy","build","make","use","wear","carry","hold","touch","feel","see","hear","smell","taste","listen","watch","read","write","speak","talk","ask","answer","tell","say","call","text","email","meet","join","leave","stay","move","run","walk","jump","sit","stand","sleep","wake","rest","play","work","study","learn","teach","help","love","hate","like","dislike","win","lose","fight","peace","war","hope","fear","joy","sadness","anger","surprise","boredom","fun","game","sport","music","movie","book","story","news","weather","food","drink","water","coffee","tea","fruit","vegetable","meat","fish","bread","rice","pasta","cake","chocolate","icecream","soup","salad","sauce","spicy","sweet","sour","bitter","hot","cold","warm","cool","fast","slow","light","dark","bright","dim","strong","weak","heavy","light","soft","hard","smooth","rough","clean","dirty","safe","dangerous","easy","difficult","simple","complex","happy","sad","angry","excited","tired","sleepy","hungry","thirsty","full","empty","rich","poor","young","old","new","ancient","modern","famous","unknown","friendly","rude","kind","mean","beautiful","ugly","handsome","cute","scary","funny","serious","interesting","boring","important","useless","healthy","sick","alive","dead","real","fake","true","false","possible","impossible","big","small","huge","tiny","long","short","high","low","deep","shallow","near","far","inside","outside","up","down","left","right","front","back","above","below","before","after"
}
local qtd = math.random(1, 1)
local partes = {}
for i = 1, qtd do
partes[i] = lista[math.random(#lista)]
end
return table.concat(partes, " ")
end
-- Caixa de mensagem: envia para TODOS os jogadores, uma mensagem por vez, com cooldown 0.2s entre cada envio
Tab4:Box("Players Chat", function(text, focuslost)
if focuslost then
local Players = game:GetService("Players")
local TextChatService = game:GetService("TextChatService")
if TextChatService.ChatVersion ~= Enum.ChatVersion.TextChatService then return end
local players = Players:GetPlayers()
if #players == 0 then return end
for _, plr in ipairs(players) do
local success, err = pcall(function()
local prefixo = gerarPrefixoAleatorio()
local message = prefixo .. long_r_sequence .. plr.DisplayName .. ": " .. text
-- envia; pcall protege contra erros no SendAsync
TextChatService.TextChannels.RBXGeneral:SendAsync(message)
end)
-- se quiser logar erro:
if not success then
warn("Falha ao enviar mensagem para ".. tostring(plr.DisplayName) ..": ".. tostring(err))
end
-- cooldown entre cada mensagem
task.wait(0.2)
end
end
end)
Tab4:Label("Roblox Legends Chat", Color3.fromRGB(127, 143, 166))
local prefixOptions = {"Server", "Admin", "Roblox", "Console", "Developer", "1x1x1x1", "c00lkidd", "minish", "ellernate", "itrapped", "calleb244", "007n7", "shedletsky", "builderman", "stickmasterluke", "tubers93", "ameicaa", "merely", "0_0", "666", "noli", "director_vivian", "dignity", "John Doe", "Jane Doe", "TheC0mmunity"}
Tab4:Dropdown("Select Legend", prefixOptions, function(value)
customPrefix = value
end)
Tab4:Box("Fake Legend Chat", function(text, focuslost)
if focuslost then
if game:GetService("TextChatService").ChatVersion == Enum.ChatVersion.TextChatService then
local prefixo = gerarPrefixoAleatorio()
local message
-- Se for um dos 5 especiais, coloca entre {} e sem ':'
if customPrefix == "Server" or customPrefix == "Admin" or customPrefix == "Roblox" or customPrefix == "Console" or customPrefix == "Developer" then
message = prefixo .. long_r_sequence .. "{" .. customPrefix .. "} " .. text
else
message = prefixo .. long_r_sequence .. customPrefix .. ": " .. text
end
game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(message)
end
end
end)
local Tab5 = library:Window("LocalPlayer Exploits")
Tab5:Slider("Walkspeed",16,120,0, function(value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value
end)
Tab5:Slider("JumpPower",50,300,0, function(value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = value
end)
Tab5:Button("Rejoin Server", function()
game:GetService'TeleportService':TeleportToPlaceInstance(game.PlaceId,game.JobId,game:GetService'Players'.LocalPlayer)
end)
local toggled = false
local connections = {}
Tab5:Toggle("Noclip", false, function(state)
toggled = state
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
-- Atualiza referência ao renascer
table.insert(connections, player.CharacterAdded:Connect(function(char)
character = char
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
end))
if toggled then
-- Conexão principal do Noclip
table.insert(connections, RunService.Stepped:Connect(function()
if toggled and character then
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end))
else
-- Desativa todas as conexões
for _, conn in pairs(connections) do
conn:Disconnect()
end
connections = {}
-- Restaura colisão em todas as partes do personagem
if character then
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end
end)
Tab5:Button("Reset Character", function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
if character then
character:BreakJoints()
end
end)
local StarterGui = game:GetService("StarterGui")
while true do
StarterGui:SetCore("SendNotification", {
Title = "Remember:",
Text = "This script is FE.",
Duration = 5
})
wait(10)
StarterGui:SetCore("SendNotification", {
Title = "For executors:",
Text = "This script works in all executors.",
Duration = 5
})
wait(10)
StarterGui:SetCore("SendNotification", {
Title = "Important:",
Text = "Is some script not running? Try running it again.",
Duration = 5
})
wait(10)
StarterGui:SetCore("SendNotification", {
Title = "Note:",
Text = "Avoid spamming the Gun Section. This may result in kicks.",
Duration = 5
})
wait(10)
end
library:Keybind("Tab")
![[KEYLESS] Cool feature script](https://cdn.kocakz.me/images/94c1594025c36e7fd7185204e17a23ecbffb32a238873e9d652a41dc7c0bc829.webp)


not working
@happiimaxx you need to execute 3-4 times or randomly because my side works
@flowerpot did you deobf someone else script?
@mrsadi133678 yesss
@mrsadi133678 He focuses solely on deobfuscating my scripts, simply because I'm the best at writing scripts; there's a silver lining to everything. However, the difference is that I've already noticed about 3 errors in this deobfuscated script that prevent some scripts from running correctly.
@ameicaawashere I know he is just an extremely unemplo* person right now. He is just a monkey who relies on others.
loserrr
It gets you detected
lol