NO DASH COOLDOWN HANMA BG
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NO DASH COOLDOWN HANMA BG

[UPDATE] Hanma BattlegroundsLiamMozieLiamMozie 1.1K views 218 executesUpdated Apr 8, 2026
2.5/ 5(2 votes)
1150% Positive
Lua Script•37 lines (1335 chars)
-- NO DASH COOLDOWN (CharacterServer Client Bypass)
-- Targets the "G2.cfolder" cooldown system

local LocalPlayer = game:GetService("Players").LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()

-- 1. Immediate Cleanup Loop
-- This deletes cooldown folders the moment they appear
task.spawn(function()
    while task.wait() do
        if Character then
            local side = Character:FindFirstChild("SideCooldown")
            local main = Character:FindFirstChild("MainCooldown")
            
            if side then side:Destroy() end
            if main then main:Destroy() end
        end
    end
end)

-- 2. The "NoDash" Attribute Bypass
-- The script checks for a "NoDash" attribute before starting. We force it to false.
Character:SetAttribute("NoDash", false)
Character:GetAttributeChangedSignal("NoDash"):Connect(function()
    Character:SetAttribute("NoDash", false)
end)

-- 3. Humanoid State Fix
-- The script disables dashing if the Humanoid is in certain states. 
-- This keeps the state clean.
local humanoid = Character:FindFirstChildOfClass("Humanoid")
if humanoid then
    humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
    humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
end

print("Infinite Dash Active: Cooldown Folders Suppressed.")

Features & Information

NO DASH COOLDOWN ps made with volt

Community Comments (5)

hi i patched it 😂😂😂😂 thanks

Replying to @imagineexploiting_
LiamMozieLiamMozieApr 8, 2026

@imagineexploiting_ nothing is patched bud can also update it lol

Replying to @imagineexploiting_
LiamMozieLiamMozieApr 8, 2026

also u didnt patch nothing it still works good job

Replying to @LiamMozie

@LiamMozie blud i meant next update try now :Sob:

Replying to @imagineexploiting_
LiamMozieLiamMozieApr 10, 2026

@imagineexploiting_ just byp*ed it ill update the code soon good one mans