
KeylessUniversal

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Weapon Modifier",
Icon = 0,
LoadingTitle = "Rayfield",
LoadingSubtitle = "by sally",
ShowText = "Rayfield"
})
local Tab = Window:CreateTab("Weapons", 4483362458)
local Weapons = {
"Aidkit","Akimbo","Barrier kit","BombCharge","Burst Rifle","DMR","Defibrillator",
"ExplosiveBag","FAST","FuelCan","Grenade Launcher","Grenade Shell","Jetpack","Keycard",
"LMG","Machete","Mastermind's Rifle","Medical Bow","Motion Hider","PDC kit","RPG","Rifle",
"SMG","Shotgun","Shovel","Tablet",
"Aerorig","Armour Peeler","Bolter","Combat Toolkit","Gift of Fire","Governor kit","Gunslingers",
"Hallsweeper","Hallucinator kit","Handaxes","Harpoon Gun","Intraplanar Device","Lifeline","Loose Trigger",
"MADS kit","Mercy Kill","Overcharger","PROXY","Pacemaker","Parabolic Hydra","Rallying Cry","Recurve",
"Resuscitator","Rocket Stormer","Runner's Heat","Shockwave Device","Sprinter's Streak","Steelforge",
"Stonehedge kit","Stonewall","Striker","Terminal Velocity","Torqueblade","Twinface","Vitabow","Voltaic Impact"
}
local Enabled = false
local Player = game.Players.LocalPlayer
local function ApplyMods(Character)
for _,weaponName in ipairs(Weapons) do
local tool = Character:FindFirstChild(weaponName)
if tool then
if Enabled then
tool:SetAttribute("Ammo", 999)
tool:SetAttribute("Firerate", 9999)
tool:SetAttribute("BulletSpeed", 9999)
tool:SetAttribute("Spread", 0)
tool:GetAttributeChangedSignal("Ammo"):Connect(function()
tool:SetAttribute("Ammo", 999)
end)
else
-- Resetando para valores básicos
tool:SetAttribute("Ammo", 30)
tool:SetAttribute("Firerate", 1)
tool:SetAttribute("BulletSpeed", 100)
tool:SetAttribute("Spread", 1)
end
end
end
end
Player.CharacterAdded:Connect(function(char)
char:WaitForChild("HumanoidRootPart") -- Garante que o char carregou
task.wait(1) -- pequeno delay pro inventário carregar
ApplyMods(char)
end)
-- Toggle Rayfield
Tab:CreateToggle({
Name = "Super Weapons",
CurrentValue = false,
Flag = "SuperWeapons",
Callback = function(Value)
Enabled = Value
if Player.Character then
ApplyMods(Player.Character)
end
end,
})



Ts So Tuff Boi +rep