
Keyless
local gu = getupvalue or debug.getupvalue
local cloneref = cloneref or function(o) return o end
local ZERO = Vector3.new()
local RS = cloneref(game:GetService("ReplicatedStorage"))
local RunService = cloneref(game:GetService("RunService"))
local lp = cloneref(game:GetService("Players")).LocalPlayer
local mods = getloadedmodules()
local cam
for i = 1, #mods do
local ok, r = pcall(require, mods[i])
if ok and type(r) == "table" and type(r.setWeaponRecoil) == "function"
and type(r.weaponKick) == "function" then cam = r; break end
end
if not cam then return warn("hmmmmmm") end
local function hook(spring, method)
local orig = type(spring) == "table" and spring[method]
if type(orig) == "function" then
spring[method] = function(self, _, ...) return orig(self, ZERO, ...) end
end
end
pcall(function()
hook(gu(cam.setWeaponRecoil, 1), "setGoal")
for u = 1, 2 do
local sp = gu(cam.weaponKick, u)
hook(sp, "setPosition"); hook(sp, "impulse"); hook(sp, "setGoal")
end
end)
pcall(function()
require(RS.Interface.Screens.Gameplay.Middle.Crosshair.Settings)["Follow Recoil"] = false
local frame = lp.PlayerGui.MainGui.Gameplay.Middle.Crosshair
local centre = UDim2.fromScale(0.5, 0.5)
RunService:BindToRenderStep("nr_pin", Enum.RenderPriority.Last.Value, function()
if frame.Position ~= centre then frame.Position = centre end
end)
end)No comments yet for this script.

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