local args = { [1] = "EquipTitle", [2] = "THE OWNER" } game:GetService("ReplicatedStorage").Remotes.UpdateData:FireServer(unpack(args))
Can u please make inf lvl
local args = { [1] = "Client", [2] = "SkillUse", [3] = { ["AnimationStopTime"] = 2.2, ["Bending"] = "Fire Bending", ["LevelRequirement"] = 0, ["StamDrain"] = 0, ["MovesDisable"] = 2.5, ["MoveStunTime"] = 0.3, ["GivenXp"] = 1000000000, ["LoopAfter"] = 0.7, ["DataName"] = "fire bending", ["Cooldown"] = 0, ["MoveName"] = "FireExplode" } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("ServerRequest"):FireServer(unpack(args))
Inf lvl for fire bending
Yea
Can u please make inf lvl
local args = { [1] = "Client", [2] = "SkillUse", [3] = { ["AnimationStopTime"] = 2.2, ["Bending"] = "Fire Bending", ["LevelRequirement"] = 0, ["StamDrain"] = 0, ["MovesDisable"] = 2.5, ["MoveStunTime"] = 0.3, ["GivenXp"] = 1000000000, ["LoopAfter"] = 0.7, ["DataName"] = "fire bending", ["Cooldown"] = 0, ["MoveName"] = "FireExplode" } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("ServerRequest"):FireServer(unpack(args))
Inf lvl for fire bending
Yea