
Keyless Patched

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local totalQuidz = 0
local scriptEnabled = false
-- Your specific Winpad Coordinates
local WINPAD_POS = Vector3.new(-33.0938225, 207.949997, 111.343933)
-- 1. Create the GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "QuidzSystem"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local mainLabel = Instance.new("TextLabel")
mainLabel.Size = UDim2.new(0, 350, 0, 50)
mainLabel.Position = UDim2.new(0.5, -175, 0.05, 0)
mainLabel.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
mainLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
mainLabel.TextScaled = true
mainLabel.Text = "erikfd: 0 (+ 0 win = 0 quidz)"
mainLabel.Parent = screenGui
local statusLabel = Instance.new("TextLabel")
statusLabel.Size = UDim2.new(0, 200, 0, 40)
statusLabel.Position = UDim2.new(0.5, -100, 0.05, 60)
statusLabel.BackgroundColor3 = Color3.fromRGB(150, 0, 0)
statusLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
statusLabel.TextScaled = true
statusLabel.Text = "STATUS: DISABLED (Q)"
statusLabel.Parent = screenGui
-- 2. Update Quidz Logic
local function updateQuidz(amount)
totalQuidz = totalQuidz + amount
local wins = math.floor(totalQuidz / 100)
mainLabel.Text = "erikfd: " .. totalQuidz .. " (+ " .. wins .. " win = " .. totalQuidz .. " quidz)"
end
-- 3. Toggle Logic (Press Q to Enable/Disable)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Q then
scriptEnabled = not scriptEnabled
statusLabel.Text = scriptEnabled and "STATUS: ENABLED (Q)" or "STATUS: DISABLED (Q)"
statusLabel.BackgroundColor3 = scriptEnabled and Color3.fromRGB(0, 150, 0) or Color3.fromRGB(150, 0, 0)
end
end)
-- 4. The Teleport and Timing Loop
task.spawn(function()
while true do
if scriptEnabled then
local char = player.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if hrp then
-- Teleport 10 studs ABOVE the winpad
local dropPosition = WINPAD_POS + Vector3.new(0, 10, 0)
hrp.CFrame = CFrame.new(dropPosition)
print("Teleported! Falling to winpad...")
-- Wait 2.5 seconds for the fall/touch to register
task.wait(2.5)
-- Wait 3 seconds cooldown before the next teleport
print("Cooldown active (3s)...")
task.wait(3)
else
task.wait(1)
end
else
task.wait(0.5)
end
end
end)
-- 5. Touch Detection Logic
task.spawn(function()
local canTouch = true
while true do
-- Recursive search to find 'winpad' wherever it is hidden
local target = workspace:FindFirstChild("winpad", true)
if target then
local connection
connection = target.Touched:Connect(function(hit)
if canTouch and hit.Parent == player.Character then
canTouch = false
updateQuidz(100)
print("Winpad Touched! +100 Quidz added.")
task.wait(1) -- Short debounce to avoid multi-counting one fall
canTouch = true
end
end)
target.AncestryChanged:Wait()
if connection then connection:Disconnect() end
else
task.wait(1)
end
end
end)



Ts so ahh bro