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Simple Script
Lua Script•161 lines (5806 chars)
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("[UPD🎃] Scythe Simulator", "Sentinel")
local MainTab = Window:NewTab("Main")
local MainSection = MainTab:NewSection("Main Section")
local EggSection = MainTab:NewSection("Egg Section")
local MiscSection = MainTab:NewSection("Miscellaneous Section")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local EggFrame = player.PlayerGui.MainGui.Frames.EggsFrame.ScrollingFrame
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
-- Main
_G.AutoSwing = false
_G.AutoRebirth = false
-- Egg
_G.AutoHatch = false
_G.SelectedEgg = nil
-- Miscellaneous
_G.AutoHill = false
_G.AutoBonusArea = false
_G.SelcetedBonusArea = nil
local EggCost = {
Egg1 = 250,
Egg2 = 1000,
Egg3 = 2500,
Egg4 = 5000,
Egg5 = 10000,
Egg6 = 25000,
Egg7 = 50000,
Egg8 = 75000,
Egg9 = 100000,
Egg10 = 125000,
Egg11 = 150000,
Egg12 = 175000,
Egg13 = 200000,
Egg14 = 200000,
Egg15 = 225000
}
local EggDropdown = {}
for Name, _ in pairs(EggCost) do
local eggTitle = EggFrame:WaitForChild(Name).EggTitle.Text
table.insert(EggDropdown, eggTitle)
end
local BonusAreaDropdown = {}
for _, area in ipairs(workspace.BonusAreas:GetChildren()) do
local areaName = area.Name
table.insert(BonusAreaDropdown, areaName)
end
MainSection:NewToggle("Auto Swing", "Automatically swings for you", function(state)
_G.AutoSwing = state
while _G.AutoSwing and task.wait(0.1) do
if character:FindFirstChildOfClass("Tool") and character.Humanoid.Health > 0 then
character:FindFirstChildOfClass("Tool"):Activate()
elseif character:FindFirstChild("Humanoid") and character.Humanoid.Health > 0 then
local tool = player.Backpack:FindFirstChildOfClass("Tool")
if tool then
character.Humanoid:EquipTool(tool)
end
end
end
end)
MainSection:NewToggle("Auto Rebirth", "Automatically rebirth", function(state)
_G.AutoRebirth = state
while _G.AutoRebirth and task.wait(0.2) do
if character.Humanoid.Health > 0 then
local playerData = player:FindFirstChild("PlayerData")
if playerData and playerData.Strength.Value >= playerData.RebirthRequirement.Value and playerData.CanRebirth.Value then
ReplicatedStorage:WaitForChild("RebirthPlayer"):FireServer(false)
end
end
end
end)
EggSection:NewDropdown("Select Egg", "Select the egg to hatch", EggDropdown, function(currentOption)
_G.SelectedEgg = currentOption
end)
EggSection:NewToggle("Auto Hatch", "Automatically hatch selected egg", function(state)
_G.AutoHatch = state
while _G.AutoHatch and task.wait(0.2) do
if character.Humanoid.Health > 0 then
local HatchPet = ReplicatedStorage:WaitForChild("HatchPet")
local hasSpace = ReplicatedStorage.CheckSpace:InvokeServer(false, 0, true)
for Name, _ in pairs(EggCost) do
if EggFrame:WaitForChild(Name).EggTitle.Text == _G.SelectedEgg then
if player.leaderstats.Gems.Value >= EggCost[Name] and hasSpace then
HatchPet:FireServer(Name, 1, hasSpace)
end
break
end
end
end
end
end)
MiscSection:NewDropdown("Select Area", "Select the area to teleport", BonusAreaDropdown, function(currentOption)
_G.SelcetedBonusArea = currentOption
end)
MiscSection:NewToggle("Auto Bonus Area", "Automatically teleport to bonus area of the selected area", function(state)
_G.AutoBonusArea = state
while _G.AutoBonusArea and task.wait(0) do
if character and character:FindFirstChild("HumanoidRootPart") and character.Humanoid.Health > 0 then
for _, area in ipairs(workspace.BonusAreas:GetChildren()) do
local areaName = area.Name
if areaName == _G.SelcetedBonusArea then
local BonusArea = area:FindFirstChild('BonusArea')
if BonusArea then
BonusArea.CFrame = character.HumanoidRootPart.CFrame
BonusArea.Transparency = 1
BonusArea.BrickColor = BrickColor.new("Maroon")
end
break
end
end
end
end
end)
MiscSection:NewToggle("Auto Hill", "Automatically teleport to bonus area of KOTH", function(state)
_G.AutoHill = state
while _G.AutoHill and task.wait(0) do
if character and character:FindFirstChild("HumanoidRootPart") and character.Humanoid.Health > 0 then
for _, descendant in ipairs(Workspace:GetChildren()) do
if descendant:IsA("Model") and descendant.Name == "KingOfHill" then
local bonusArea = descendant:FindFirstChild("BonusArea")
if bonusArea and bonusArea:GetAttribute("Bonus") == 700 then
bonusArea.CFrame = character.HumanoidRootPart.CFrame
bonusArea.Transparency = 1
bonusArea.BrickColor = BrickColor.new("New Yeller")
break
end
end
end
end
end
end)
character.Humanoid.WalkSpeed = 48
player.CharacterAdded:Connect(function(Char)
character = Char
character.Humanoid.WalkSpeed = 48
end)
player.Idled:Connect(function()
local virtualUser = game:GetService('VirtualUser')
virtualUser:CaptureController()
virtualUser:ClickButton2(Vector2.new())
end)Features & Information
(Open Source)
- Auto Swing
- Auto Hill (Teleports the bonus area to your position)
- Auto Rebirth
- Auto Hatch
- Auto Bonus Area
(Made using solara)
Update: 10/21/2024
- The Egg name now shows instead of the egg number
- Updated Hill to be the 700% (7x) hill instead of 300% (3x)
Update: 10/24/2024
- Fixed certain features not working after respawning (only when you die and respawn)
- No more rebirth spam, checks when you can rebirth now
- Changed the Variables to _G, the EggCost stays the same
Update: 10/26/2024
- Anything related to Eggs is now seperated to Eggs section
- Anything that isn't related to a Main or Egg is now seperated to Miscellaneous section
- Added Bonus Area (Customizable)
- Added breaks (makes it so that its less laggy)
- Added Anti-AFK
- Faster WalkSpeed now (it was for me, but i will add it)
Update: 10/27/2024
- Fixed Bonus Area not working, should work now.
- Auto Hill is now percise
- Kill All OR Kill Player soon
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