Kill Aura
Key Required Patched

Kill Aura

[ARMOR] Kyoeki: The Madness PlagueRob666Rob666 2.6K views 54 executesUpdated Mar 8, 2026
5.0/ 5(2 votes)
20100% Positive
Lua Script•145 lines (3225 chars)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local LocalPlayer = Players.LocalPlayer

local Remote = ReplicatedStorage
    :WaitForChild("RemoteEvents")
    :WaitForChild("Combat")
    :WaitForChild("HitHumanoid")

local Levels = {"Low","High"}

local MAX_DISTANCE = 20
local MAX_DISTANCE_SQ = MAX_DISTANCE * MAX_DISTANCE

local enemies = {}

local function characterReady()
    local character = LocalPlayer.Character
    if not character then return false end

    local humanoid = character:FindFirstChildOfClass("Humanoid")
    local root = character:FindFirstChild("HumanoidRootPart")

    if not humanoid or not root then
        return false
    end

    if humanoid.Health <= 0 then
        return false
    end

    return true
end

local function getWeapon(character)
    for _, v in ipairs(character:GetChildren()) do
        if v:IsA("Tool") then
            return v
        end
    end
end

local function getRoot(model)
    return model:FindFirstChild("HumanoidRootPart")
        or model:FindFirstChild("UpperTorso")
        or model:FindFirstChild("Torso")
        or model.PrimaryPart
end

local function trackModel(model)

    if Players:GetPlayerFromCharacter(model) then
        return
    end

    task.spawn(function()

        local humanoid = model:FindFirstChildOfClass("Humanoid") or model:WaitForChild("Humanoid",2)
        local root = getRoot(model)

        if not root then
            root = model:WaitForChild("HumanoidRootPart",2)
        end

        if humanoid and root then
            enemies[model] = {
                humanoid = humanoid,
                root = root
            }

            humanoid.HealthChanged:Connect(function(h)
                if h <= 0 then
                    enemies[model] = nil
                end
            end)

            model.AncestryChanged:Connect(function(_, parent)
                if not parent then
                    enemies[model] = nil
                end
            end)
        end

    end)
end

local function scan(container)

    for _, v in ipairs(container:GetDescendants()) do
        if v:IsA("Model") then
            trackModel(v)
        end
    end

    container.DescendantAdded:Connect(function(obj)
        if obj:IsA("Model") then
            trackModel(obj)
        end
    end)
end

scan(workspace)

while true do
    task.wait(0.15)

    if not characterReady() then
        continue
    end

    if next(enemies) == nil then
        continue
    end

    local Character = LocalPlayer.Character
    local Root = Character.HumanoidRootPart
    local Weapon = getWeapon(Character)

    if not Weapon then
        continue
    end

    for model,data in pairs(enemies) do

        local humanoid = data.humanoid
        local enemyRoot = data.root

        if not humanoid or humanoid.Health <= 0 or not enemyRoot then
            enemies[model] = nil
            continue
        end

        local diff = enemyRoot.Position - Root.Position

        if diff:Dot(diff) <= MAX_DISTANCE_SQ then
            Remote:FireServer(
                Weapon,
                humanoid,
                Levels[math.random(1,2)]
            )
        end

    end
end

Features & Information

Instructions (READ) ; 1. Spawn in (as in, spawn in, can't believe I add to add a check for this) 2. Equip your weapon (katana, ...) 3. DO NOT ATTACK ANYTHING, THIS WILL TRIGGER THEIR SYSTEM. 4. Just walk around holding your weapon, mobs will fall beneath your domain expansion If you get kicked during gameplay - it's completely normal - I have no fucking idea how many hits you're allowed at once and this killaura WILL hit EVERYTHING in a X (MAX_DISTANCE) radius. Therefore, it is recommended to tweak the little "task.wait(0.15)" to something of your liking. (I found it stable around 0.15-0.25 but you might wanna increase it a bit) Using the 2nd class (with spear) seems to yield the best result with no kick whatsoever
#killaura#kill all#PP

Community Comments (23)

kinyrymkinyrymMar 8, 2026

a kick from a server called code:201

Replying to @kinyrym
Rob666Rob666Mar 8, 2026

@kinyrym Most likely votekicked, tried on multiple servers with various pings, no kick. Just... don't attack, the killaura does it for you.

Replying to @Rob666
kinyrymkinyrymMar 9, 2026

@Rob666 Okay, I'll give it a try.

Replying to @Rob666
kinyrymkinyrymMar 9, 2026

@Rob666 It doesn't work like that

Replying to @Rob666
kinyrymkinyrymMar 9, 2026

@Rob666 Would you like to make a simple kill aura for NPCs/mobs?

FkayLollyPOPFkayLollyPOPMar 8, 2026

nope as soon as u spawn w the script open u get kicked out

Replying to @FkayLollyPOP
Rob666Rob666Mar 9, 2026

@FkayLollyPOP Can you describe exactly what you do ? In my case simply executing after s*ing in, equipping my weapon (Katana in my case) it works without getting kicked out so long I don't attack myself.

Replying to @Rob666
FkayLollyPOPFkayLollyPOPMar 11, 2026

@Rob666 so i loaded in equiped one of the roles after 10 seconds into the game with the script open u get kick then banned

Replying to @FkayLollyPOP
Rob666Rob666Mar 11, 2026

@FkayLollyPOP Will modify the script to only attack up to 5 targets at the same time WHEN YOU SWING your weapon.

y7zzy7zzMar 9, 2026

fix this sh* whenever I spawn in I keep getting the error code 201

Replying to @y7zz
Rob666Rob666Mar 9, 2026

@y7zz Describe exactly what you do as well dip*

Replying to @Rob666
y7zzy7zzMar 9, 2026

@Rob666 my bad, so whenever I execute the script and hop on the game, I get kicked which is the game's anti cheat system the 201 error code one also im using velocity

Replying to @y7zz
Rob666Rob666Mar 9, 2026

@y7zz I just hopped on and it works as intended (well some enemies were not getting hits but that's fixed now). Can you confirm that you spawn in, equip your weapon (as in HOLDING IT) and just walk around ? You're not meant to attack anything, since the delay is already pretty close to their limit

Replying to @Rob666
y7zzy7zzMar 9, 2026

@Rob666 will test now, I'll update you about the script and I'll try two methods, One is me attacking while using the kill aura and the second one is I won't attack and let the kill aura do its thing

Replying to @y7zz
Rob666Rob666Mar 9, 2026(edited)

@y7zz If you attack while having the killaura running you will hit their limits easily, I highly recommend just letting it do its thing. You can modify the timing in the "task.wait(0.15)" to something like 0.20 it should somewhat help. I'll look into making it more stable with large horde of enemies EDIT : I also think the 2nd cl*es has a bigger range for multi-hits, I recommend using that one

Replying to @Rob666
y7zzy7zzMar 9, 2026

@Rob666 Script works perfectly without attacking but when I attacked, I got kicked I'll try adjusting it to 0.20 and see if it works perfectly

Replying to @Rob666
y7zzy7zzMar 9, 2026

@Rob666 Works well, Is it possible for the script to work while the weapon is swinging?

Cy4u7sCy4u7sMar 11, 2026(edited)

The kill aura doesn't work for me i didn't hit any enemies also... But when I hit the enemies that are in a group I killed most of them but then I got kicked with error code 201

Mr_Funny_ManMr_Funny_ManMar 20, 2026

OH so I need to be on a keyboard to not get kicked I'm on mobile

KuroNeko2025KuroNeko2025Mar 29, 2026(edited)

Did bro know if you not starting attacking kill aura might not work, or its new update broken this script

Idkman_1234Idkman_1234Apr 1, 2026

Sadly you get kick or even ban now and also when I used it it's the opposite I have to attack to get the killaura

M0nkeyDLuffyM0nkeyDLuffyMay 8, 2026

It's patched guys

boysofhell406boysofhell406Jul 19, 2026

Which executor does it use

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