Stalker anims
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Stalker anims

Forsakennachovazsuanachovazsua 40.6K views 369 executesUpdated Apr 29, 2025
5.0/ 5(2 votes)
20100% Positive
Lua Script•109 lines (3682 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer

-- Animation IDs
local defaultMoveAnimId = "rbxassetid://108287960442206"
local altMoveAnimId = "rbxassetid://109671225388655"
local idleAnimId = "rbxassetid://135419935358802"

-- GUI Setup (one-time)
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "MoveAnimToggleGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")

local toggleButton = Instance.new("TextButton")
toggleButton.Name = "ToggleButton"
toggleButton.Size = UDim2.new(0, 140, 0, 40)
toggleButton.Position = UDim2.new(0, 10, 0, 10)
toggleButton.Text = "Using Default Move"
toggleButton.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
toggleButton.TextColor3 = Color3.new(1, 1, 1)
toggleButton.Parent = screenGui

-- Variables
local moveTrack, idleTrack, heartbeatConnection, toggleConnection
local useAltAnim = false

-- Helper to clean up old animation state
local function stopOldTracks()
    if idleTrack then idleTrack:Stop() idleTrack:Destroy() end
    if moveTrack then moveTrack:Stop() moveTrack:Destroy() end
    if heartbeatConnection then heartbeatConnection:Disconnect() end
    if toggleConnection then toggleConnection:Disconnect() end
end

-- Animation setup
local function setupAnimations(character)
    stopOldTracks()

    local humanoid = character:WaitForChild("Humanoid")

    -- Disable default Animate script
    local animate = character:FindFirstChild("Animate")
    if animate then animate.Disabled = true end

    -- Idle animation
    local idleAnim = Instance.new("Animation")
    idleAnim.AnimationId = idleAnimId
    idleTrack = humanoid:LoadAnimation(idleAnim)
    idleTrack.Priority = Enum.AnimationPriority.Action
    idleTrack:Play()

    -- Function to load move animation based on current toggle
    local function loadMoveTrack()
        if moveTrack then moveTrack:Stop() moveTrack:Destroy() end
        local moveAnim = Instance.new("Animation")
        moveAnim.AnimationId = useAltAnim and altMoveAnimId or defaultMoveAnimId
        moveTrack = humanoid:LoadAnimation(moveAnim)
        moveTrack.Priority = Enum.AnimationPriority.Movement
    end

    loadMoveTrack()

    -- Movement logic loop
    heartbeatConnection = RunService.Heartbeat:Connect(function()
        local speed = humanoid.MoveDirection.Magnitude

        -- Clean default idle animations
        for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do
            if track.Animation.AnimationId ~= idleAnimId
                and track.Animation.AnimationId ~= moveTrack.Animation.AnimationId then
                if track.Priority == Enum.AnimationPriority.Core
                    or track.Name == "idle"
                    or track.Animation.AnimationId:lower():find("idle") then
                    track:Stop()
                end
            end
        end

        if speed > 0.01 then
            if not moveTrack.IsPlaying then
                idleTrack:Stop()
                moveTrack:Play()
            end
        else
            if not idleTrack.IsPlaying then
                moveTrack:Stop()
                idleTrack:Play()
            end
        end
    end)

    -- GUI toggle logic
    toggleConnection = toggleButton.MouseButton1Click:Connect(function()
        useAltAnim = not useAltAnim
        toggleButton.Text = useAltAnim and "Using Alt Move" or "Using Default Move"
        loadMoveTrack()
    end)
end

-- Setup on current and future character loads
if player.Character then
    setupAnimations(player.Character)
end

player.CharacterAdded:Connect(function(char)
    setupAnimations(char)
end)

Features & Information

the toggle is used to change your movement animation from the normal run over to the rage run which is the one where he runs on all fours.

Community Comments (12)

potolliaofficialpotolliaofficialApr 29, 2025

Doesn't work

nachovazsuanachovazsuaApr 30, 2025

It works for me though? might be since your executor doesnt allow this sort of script.

dominikpelsoczidominikpelsocziMay 3, 2025

what executors does this work on?

nachovazsuanachovazsuaMay 3, 2025

Usually ones that arent locked to just loadstring or other shortened scripts.

delta?

elvinakhtara12elvinakhtara12May 29, 2025

yeah

ScripterMaxScripterMaxAug 25, 2025

Does it work on krnl

FreshMeetFreshMeetAug 28, 2025

what is a safe executor and how would i run the script

yoooo i just made a script with a run animation and binded animation (bind key is b) am also gonna give it on pastebin sense i just made my acc here ;( but yea :D

m4tt_wazherem4tt_wazhereOct 4, 2025

what executers can this work.on

Katsupp1012Katsupp1012Oct 6, 2025

Honestly I don’t know how to use scripts, how can I make this work?

Mia1111Mia1111Oct 10, 2025

how do i use scripts?

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