Set coins cilent
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Set coins cilent

Forsaken RPgreenapple1812greenapple1812 5.6K views 480 executesUpdated Nov 1, 2025
2.5/ 5(2 votes)
1150% Positive
Lua Script•153 lines (5330 chars)
-- Services and Variables
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local Player = Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")

-- IMPORTANT: Define the path to your 'Coins' Value instance inside leaderstats.
local Leaderstats = Player:WaitForChild("leaderstats")
local COINS_VALUE_INSTANCE = Leaderstats:WaitForChild("Coins") 

-- GUI Configuration
local FRAME_COLOR = Color3.fromRGB(255, 204, 0)      -- Gold/Yellow frame
local BUTTON_COLOR = Color3.fromRGB(0, 153, 255)    -- Bright Blue button
local FONT_COLOR = Color3.new(0, 0, 0)              -- Black text
local FONT_STYLE = Enum.Font.Cartoon
local FRAME_SIZE = UDim2.new(0.25, 0, 0.2, 0)        -- 25% width, 20% height

-- ====================================================================
-- GUI CREATION
-- ====================================================================

local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "CoinSetterUI"
ScreenGui.Parent = PlayerGui

local MainFrame = Instance.new("Frame")
MainFrame.Name = "CoinSetterFrame"
MainFrame.Size = FRAME_SIZE
MainFrame.Position = UDim2.new(0.7, 0, 0.1, 0) 
MainFrame.BackgroundColor3 = FRAME_COLOR
MainFrame.BorderSizePixel = 0
MainFrame.Parent = ScreenGui

-- Corner for Frame
local FrameCorner = Instance.new("UICorner")
FrameCorner.CornerRadius = UDim.new(0, 15)
FrameCorner.Parent = MainFrame

-- Title/Drag Handle
local DragHandle = Instance.new("TextLabel")
DragHandle.Name = "DragHandle"
DragHandle.Size = UDim2.new(1, 0, 0.25, 0) 
DragHandle.Position = UDim2.new(0, 0, 0, 0)
DragHandle.BackgroundColor3 = FRAME_COLOR
DragHandle.BackgroundTransparency = 0.2 
DragHandle.Text = "SET COINS"
DragHandle.Font = FONT_STYLE
DragHandle.TextSize = 20
DragHandle.TextColor3 = FONT_COLOR
DragHandle.Parent = MainFrame

-- Input TextBox (CORRECTED POSITION)
local CoinInput = Instance.new("TextBox")
CoinInput.Name = "CoinInput"
CoinInput.Size = UDim2.new(0.9, 0, 0.3, 0)
CoinInput.Position = UDim2.new(0.5, 0, 0.3, 0) -- Adjusted from 0.45 to 0.3
CoinInput.AnchorPoint = Vector2.new(0.5, 0)
CoinInput.PlaceholderText = "Enter new Coin amount..."
CoinInput.Font = FONT_STYLE
CoinInput.TextSize = 18
CoinInput.TextColor3 = FONT_COLOR
CoinInput.BackgroundColor3 = Color3.new(1, 1, 1)
CoinInput.BorderSizePixel = 0
CoinInput.ClearTextOnFocus = true
CoinInput.Parent = MainFrame

local InputCorner = Instance.new("UICorner")
InputCorner.CornerRadius = UDim.new(0, 8)
InputCorner.Parent = CoinInput

-- Set Value Button
local SetButton = Instance.new("TextButton")
SetButton.Name = "SetButton"
SetButton.Size = UDim2.new(0.9, 0, 0.25, 0)
SetButton.Position = UDim2.new(0.5, 0, 0.8, 0)
SetButton.AnchorPoint = Vector2.new(0.5, 1)
SetButton.Text = "SET VALUE"
SetButton.Font = FONT_STYLE
SetButton.TextSize = 22
SetButton.TextColor3 = Color3.new(1, 1, 1)
SetButton.BackgroundColor3 = BUTTON_COLOR
SetButton.BorderSizePixel = 0
SetButton.Parent = MainFrame

local ButtonCorner = Instance.new("UICorner")
ButtonCorner.CornerRadius = UDim.new(0, 8)
ButtonCorner.Parent = SetButton

-- ====================================================================
-- FUNCTIONAL LOGIC
-- ====================================================================

local function setValue()
    local text = CoinInput.Text
    local numberValue = tonumber(text)

    if numberValue ~= nil then
        if COINS_VALUE_INSTANCE and COINS_VALUE_INSTANCE:IsA("ValueBase") then
            COINS_VALUE_INSTANCE.Value = numberValue
            
            SetButton.Text = "SET! (" .. numberValue .. ")"
            task.wait(0.5)
            SetButton.Text = "SET VALUE"
        else
            warn("Coins Value instance not found or is not a ValueBase!")
        end
    else
        SetButton.Text = "INVALID NUMBER!"
        task.wait(1)
        SetButton.Text = "SET VALUE"
    end
end

SetButton.MouseButton1Click:Connect(setValue)

-- ====================================================================
-- DRAGGABLE FRAME LOGIC
-- ====================================================================

local dragging = false
local dragOffset = Vector2.zero

local function handleInputBegan(input)
    if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and input.Target == DragHandle then
        dragging = true
        
        local framePosition = MainFrame.AbsolutePosition
        dragOffset = input.Position - framePosition
    end
end

local function handleInputChanged(input)
    if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
        
        local newPos = input.Position - dragOffset
        
        MainFrame.Position = UDim2.fromOffset(newPos.X, newPos.Y)
    end
end

local function handleInputEnded(input)
    if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and dragging then
        dragging = false
        dragOffset = Vector2.zero
    end
end

-- Connect the drag logic
UserInputService.InputBegan:Connect(handleInputBegan)
UserInputService.InputChanged:Connect(handleInputChanged)
UserInputService.InputEnded:Connect(handleInputEnded)

print("Coin Setter UI Initialized and connected to leaderstats.")

Features & Information

Set coins [cilent]

Community Comments (5)

luoxue1145luoxue1145Nov 1, 2025

so cant use?, just for look?

Replying to @luoxue1145
greenapple1812greenapple1812Nov 3, 2025

@luoxue1145 yep

ZeuxtronicZeuxtronicNov 1, 2025

ai slop

Replying to @Zeuxtronic
greenapple1812greenapple1812Nov 3, 2025

@Zeuxtronic some of the parts of the script was made by me

SIGMADADDYSIGMADADDYFeb 8, 2026

How do I use it

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