Keyless
Key Required
Set coins cilent
Lua Script•153 lines (5330 chars)
-- Services and Variables
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local Player = Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")
-- IMPORTANT: Define the path to your 'Coins' Value instance inside leaderstats.
local Leaderstats = Player:WaitForChild("leaderstats")
local COINS_VALUE_INSTANCE = Leaderstats:WaitForChild("Coins")
-- GUI Configuration
local FRAME_COLOR = Color3.fromRGB(255, 204, 0) -- Gold/Yellow frame
local BUTTON_COLOR = Color3.fromRGB(0, 153, 255) -- Bright Blue button
local FONT_COLOR = Color3.new(0, 0, 0) -- Black text
local FONT_STYLE = Enum.Font.Cartoon
local FRAME_SIZE = UDim2.new(0.25, 0, 0.2, 0) -- 25% width, 20% height
-- ====================================================================
-- GUI CREATION
-- ====================================================================
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "CoinSetterUI"
ScreenGui.Parent = PlayerGui
local MainFrame = Instance.new("Frame")
MainFrame.Name = "CoinSetterFrame"
MainFrame.Size = FRAME_SIZE
MainFrame.Position = UDim2.new(0.7, 0, 0.1, 0)
MainFrame.BackgroundColor3 = FRAME_COLOR
MainFrame.BorderSizePixel = 0
MainFrame.Parent = ScreenGui
-- Corner for Frame
local FrameCorner = Instance.new("UICorner")
FrameCorner.CornerRadius = UDim.new(0, 15)
FrameCorner.Parent = MainFrame
-- Title/Drag Handle
local DragHandle = Instance.new("TextLabel")
DragHandle.Name = "DragHandle"
DragHandle.Size = UDim2.new(1, 0, 0.25, 0)
DragHandle.Position = UDim2.new(0, 0, 0, 0)
DragHandle.BackgroundColor3 = FRAME_COLOR
DragHandle.BackgroundTransparency = 0.2
DragHandle.Text = "SET COINS"
DragHandle.Font = FONT_STYLE
DragHandle.TextSize = 20
DragHandle.TextColor3 = FONT_COLOR
DragHandle.Parent = MainFrame
-- Input TextBox (CORRECTED POSITION)
local CoinInput = Instance.new("TextBox")
CoinInput.Name = "CoinInput"
CoinInput.Size = UDim2.new(0.9, 0, 0.3, 0)
CoinInput.Position = UDim2.new(0.5, 0, 0.3, 0) -- Adjusted from 0.45 to 0.3
CoinInput.AnchorPoint = Vector2.new(0.5, 0)
CoinInput.PlaceholderText = "Enter new Coin amount..."
CoinInput.Font = FONT_STYLE
CoinInput.TextSize = 18
CoinInput.TextColor3 = FONT_COLOR
CoinInput.BackgroundColor3 = Color3.new(1, 1, 1)
CoinInput.BorderSizePixel = 0
CoinInput.ClearTextOnFocus = true
CoinInput.Parent = MainFrame
local InputCorner = Instance.new("UICorner")
InputCorner.CornerRadius = UDim.new(0, 8)
InputCorner.Parent = CoinInput
-- Set Value Button
local SetButton = Instance.new("TextButton")
SetButton.Name = "SetButton"
SetButton.Size = UDim2.new(0.9, 0, 0.25, 0)
SetButton.Position = UDim2.new(0.5, 0, 0.8, 0)
SetButton.AnchorPoint = Vector2.new(0.5, 1)
SetButton.Text = "SET VALUE"
SetButton.Font = FONT_STYLE
SetButton.TextSize = 22
SetButton.TextColor3 = Color3.new(1, 1, 1)
SetButton.BackgroundColor3 = BUTTON_COLOR
SetButton.BorderSizePixel = 0
SetButton.Parent = MainFrame
local ButtonCorner = Instance.new("UICorner")
ButtonCorner.CornerRadius = UDim.new(0, 8)
ButtonCorner.Parent = SetButton
-- ====================================================================
-- FUNCTIONAL LOGIC
-- ====================================================================
local function setValue()
local text = CoinInput.Text
local numberValue = tonumber(text)
if numberValue ~= nil then
if COINS_VALUE_INSTANCE and COINS_VALUE_INSTANCE:IsA("ValueBase") then
COINS_VALUE_INSTANCE.Value = numberValue
SetButton.Text = "SET! (" .. numberValue .. ")"
task.wait(0.5)
SetButton.Text = "SET VALUE"
else
warn("Coins Value instance not found or is not a ValueBase!")
end
else
SetButton.Text = "INVALID NUMBER!"
task.wait(1)
SetButton.Text = "SET VALUE"
end
end
SetButton.MouseButton1Click:Connect(setValue)
-- ====================================================================
-- DRAGGABLE FRAME LOGIC
-- ====================================================================
local dragging = false
local dragOffset = Vector2.zero
local function handleInputBegan(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and input.Target == DragHandle then
dragging = true
local framePosition = MainFrame.AbsolutePosition
dragOffset = input.Position - framePosition
end
end
local function handleInputChanged(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local newPos = input.Position - dragOffset
MainFrame.Position = UDim2.fromOffset(newPos.X, newPos.Y)
end
end
local function handleInputEnded(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and dragging then
dragging = false
dragOffset = Vector2.zero
end
end
-- Connect the drag logic
UserInputService.InputBegan:Connect(handleInputBegan)
UserInputService.InputChanged:Connect(handleInputChanged)
UserInputService.InputEnded:Connect(handleInputEnded)
print("Coin Setter UI Initialized and connected to leaderstats.")Features & Information
Set coins [cilent]

so cant use?, just for look?
@luoxue1145 yep
ai slop
@Zeuxtronic some of the parts of the script was made by me
How do I use it