Fake injured
Key Required

Fake injured

ForsakenSusie_DeltaruneSusie_Deltarune 965 views 85 executesUpdated Apr 11, 2026
Unrated
00
Lua Script•81 lines (2470 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local player = Players.LocalPlayer

local function setupAnimations(character)
    local humanoid = character:WaitForChild("Humanoid")

    local animate = character:FindFirstChild("Animate")
    if animate then
        animate.Disabled = true
    end

    local idleAnim = Instance.new("Animation")
    idleAnim.AnimationId = "rbxassetid://134624270247120"

    local walkAnim = Instance.new("Animation")
    walkAnim.AnimationId = "rbxassetid://132377038617766"

    local runAnim = Instance.new("Animation")
    runAnim.AnimationId = "rbxassetid://115946474977409"

    local idleTrack = humanoid:LoadAnimation(idleAnim)
    local walkTrack = humanoid:LoadAnimation(walkAnim)
    local runTrack  = humanoid:LoadAnimation(runAnim)

    idleTrack.Priority = Enum.AnimationPriority.Action
    walkTrack.Priority = Enum.AnimationPriority.Movement
    runTrack.Priority  = Enum.AnimationPriority.Movement

    idleTrack:Play()

    RunService.Heartbeat:Connect(function()
        local speed = humanoid.MoveDirection.Magnitude * humanoid.WalkSpeed

        for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do
            local animId = track.Animation.AnimationId
            if animId ~= idleAnim.AnimationId 
               and animId ~= walkAnim.AnimationId 
               and animId ~= runAnim.AnimationId then
                
                if track.Priority == Enum.AnimationPriority.Core 
                   or track.Name:lower():find("idle") 
                   or animId:lower():find("idle") then
                    track:Stop()
                end
            end
        end

        if speed > 0.1 then
            if speed >= 16 then
                if not runTrack.IsPlaying then
                    idleTrack:Stop()
                    walkTrack:Stop()
                    runTrack:Play()
                end
    
            else
                if not walkTrack.IsPlaying then
                    idleTrack:Stop()
                    runTrack:Stop()
                    walkTrack:Play()
                end
            end
        else
            
            if not idleTrack.IsPlaying then
                walkTrack:Stop()
                runTrack:Stop()
                idleTrack:Play()
            end
        end
    end)
end


if player.Character then
    setupAnimations(player.Character)
end

player.CharacterAdded:Connect(setupAnimations)

Features & Information

(Note: this only works as a survivor and looks weird on killer) Fake being injured!
#Forsaken

Community Comments (1)

firepulafirepulaJun 13, 2026

Cany make it become a gui and plus after i res* the animation still plays

More Scripts for Forsaken