
El Paso Roleplay Script – Gun mods(Poisonbablo)
-- [[ Rscripts Risk Notice ]]
-- This script is not verified by rscripts.net. Deal with caution.
--
-- Stay safe:
-- • Never log in on unofficial Roblox sites or lookalike domains.
-- • Real Roblox links use roblox.com (check the .com ending).
-- • Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End Rscripts Risk Notice ]]
--[[rscripts:analytics:start]]
task.spawn(function()
pcall(function()
loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=6adb3714e3d4c3928f756eac"))()
end)
end)
--[[rscripts:analytics:end]]
--===========================================================
-- GLOCK CONTROL v4.0 | El Paso Roleplay (English)
-- --------------------------------------------------------
-- - Hitbox only expands on enemies (team check)
-- - Fire rate: scans every weapon module for rate/delay
-- fields + tool attributes and values, direction selectable
-- - Panic button: instantly reverts to vanilla values
-- - NEW: Player section (CFrame speed, infinite jump, fly...)
--===========================================================
local P=game:GetService("Players")
local U=game:GetService("UserInputService")
local T=game:GetService("TweenService")
local RS=game:GetService("RunService")
local LIGHT=game:GetService("Lighting")
local VU=game:GetService("VirtualUser")
local lp=P.LocalPlayer
local CG=game:GetService("CoreGui")
local PG=lp:WaitForChild("PlayerGui")
local SG=game:GetService("StarterGui")
local RFs=game:GetService("ReplicatedFirst")
local RSv=game:GetService("ReplicatedStorage")
local MYID=(shared.__GlockID or 0)+1
shared.__GlockID=MYID
local DIRTY=false
local DIRTYT=tick()
for _,par in ipairs({CG,PG})do
local g=par:FindFirstChild("GlockControl")
if g then DIRTY=true pcall(function()g:Destroy()end)end
local e=par:FindFirstChild("GCErr")
if e then pcall(function()e:Destroy()end)end
end
local function vp()
local c=workspace.CurrentCamera
if c and c.ViewportSize.X>0 then return c.ViewportSize end
return Vector2.new(1000,1700)
end
local V0=vp()
local SC=U.TouchEnabled and math.clamp(math.min(V0.X,V0.Y)/620,1,1.9)or 1
local function S(v)return math.floor(v*SC+.5)end
local function n(c,p,q)local o=Instance.new(c)for k,v in pairs(p)do o[k]=v end o.Parent=q return o end
local function tw(o,t,p)local a=T:Create(o,t,p)a:Play()return a end
local function crn(o,r)return n("UICorner",{CornerRadius=UDim.new(0,S(r))},o)end
local C={
bg=Color3.fromRGB(13,14,18),pn=Color3.fromRGB(21,23,30),
rw=Color3.fromRGB(28,31,40),rwH=Color3.fromRGB(36,40,52),
ac=Color3.fromRGB(88,160,255),ad=Color3.fromRGB(28,58,104),
tx=Color3.fromRGB(238,241,248),mu=Color3.fromRGB(140,148,166),
of=Color3.fromRGB(52,56,68),dn=Color3.fromRGB(232,96,96),
gn=Color3.fromRGB(80,200,140),wh=Color3.new(1,1,1)}
local DEF={Torso=Vector3.new(2,2,1),["Left Arm"]=Vector3.new(1,2,1),["Right Arm"]=Vector3.new(1,2,1),["Left Leg"]=Vector3.new(1,2,1),["Right Leg"]=Vector3.new(1,2,1),
UpperTorso=Vector3.new(2,2,1),LowerTorso=Vector3.new(2,1,1),
LeftUpperArm=Vector3.new(1,2,1),RightUpperArm=Vector3.new(1,2,1),LeftLowerArm=Vector3.new(1,2,1),RightLowerArm=Vector3.new(1,2,1),
LeftHand=Vector3.new(1,1,1),RightHand=Vector3.new(1,1,1),
LeftUpperLeg=Vector3.new(1,2,1),RightUpperLeg=Vector3.new(1,2,1),LeftLowerLeg=Vector3.new(1,2,1),RightLowerLeg=Vector3.new(1,2,1),
LeftFoot=Vector3.new(1,1,1),RightFoot=Vector3.new(1,1,1)}
local st={
fullauto=false,norecoil=false,nospread=false,instantads=false,
penetration=false,ignoreprot=false,breach=false,bigmag=false,tracers=false,
firerate=1,fdir="both",nofalloff=false,longtracer=false,steadyaim=false,
ballistics=1,ammuhelp=true,
hitbox=false,hitboxsize=5,hitboxparts="vartalo",hitboxvis=false,
teamcheck=true,hitboxnpc=false,pause=false,
keybind=Enum.KeyCode.RightShift,
-- player
walkspeed=16,jumppower=50,cfspeed=false,cfspeedval=60,
flyspeed=60,fly=false,infjump=false,noclip=false,
fullbright=false,clicktp=false,antiafk=false}
local DEFST={}
for k,v in pairs(st)do DEFST[k]=v end
local GS,BASE,MOD
local PAUSED=false
local RD={}
local RF=function()end
local ST=function()end
local ok,err=pcall(function()
local gui=n("ScreenGui",{Name="GlockControl",ResetOnSpawn=false,IgnoreGuiInset=true,DisplayOrder=2147483647,ZIndexBehavior=Enum.ZIndexBehavior.Sibling},CG)
local WW=math.min(S(340),math.floor(V0.X*.92))
local WH=math.min(S(566),math.floor(V0.Y*.8))
local HD=S(48)
local FTH=S(40)
local Y0=math.max(S(50),math.floor(V0.Y*.04))
local sh=n("Frame",{Size=UDim2.fromOffset(WW,WH),Position=UDim2.new(0,S(13),0,Y0+S(4)),BackgroundColor3=Color3.fromRGB(3,4,7),BackgroundTransparency=.45,BorderSizePixel=0},gui)
crn(sh,14)
local main=n("Frame",{Size=UDim2.fromOffset(WW,WH),Position=UDim2.new(0,S(10),0,Y0),BackgroundColor3=C.bg,BorderSizePixel=0,ClipsDescendants=true},gui)
crn(main,14)
n("UIStroke",{Color=Color3.fromRGB(44,48,60),Thickness=S(1.4)},main)
local bar=n("Frame",{Size=UDim2.new(1,0,0,HD),BackgroundColor3=C.pn,BorderSizePixel=0,Active=true},main)
n("UIGradient",{Color=ColorSequence.new(Color3.fromRGB(32,38,56),Color3.fromRGB(19,21,28)),Rotation=90},bar)
local dot=n("Frame",{Size=UDim2.fromOffset(S(8),S(8)),Position=UDim2.new(0,S(14),0,S(11)),BackgroundColor3=C.ac,BorderSizePixel=0},bar)
crn(dot,4)
n("TextLabel",{Size=UDim2.new(1,-S(92),0,S(18)),Position=UDim2.new(0,S(30),0,S(7)),BackgroundTransparency=1,Font=Enum.Font.GothamBold,TextSize=S(14),TextColor3=C.tx,TextXAlignment=Enum.TextXAlignment.Left,Text="GLOCK CONTROL"},bar)
local pill=n("Frame",{Size=UDim2.fromOffset(S(160),S(19)),Position=UDim2.new(0,S(30),0,S(25)),BackgroundColor3=C.rw,BorderSizePixel=0},bar)
crn(pill,10)
local pillLbl=n("TextLabel",{Size=UDim2.new(1,-S(14),1,0),Position=UDim2.new(0,S(8),0,0),BackgroundTransparency=1,Font=Enum.Font.Gotham,TextSize=S(10),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text="scanning for weapon..."},pill)
local topLine=n("Frame",{Size=UDim2.new(1,0,0,S(2)),Position=UDim2.new(0,0,1,-S(2)),BackgroundColor3=C.ac,BorderSizePixel=0},bar)
local BT=S(30)
local minB=n("TextButton",{Size=UDim2.fromOffset(BT,BT),Position=UDim2.new(1,-(BT*2+S(10)),.5,-BT/2),BackgroundTransparency=1,Font=Enum.Font.GothamBold,TextSize=S(17),TextColor3=C.mu,Text="-",AutoButtonColor=false},bar)
local clB=n("TextButton",{Size=UDim2.fromOffset(BT,BT),Position=UDim2.new(1,-(BT+S(4)),.5,-BT/2),BackgroundTransparency=1,Font=Enum.Font.GothamBold,TextSize=S(16),TextColor3=C.mu,Text="x",AutoButtonColor=false},bar)
for _,b in ipairs({minB,clB})do
b.MouseEnter:Connect(function()tw(b,TweenInfo.new(.1),{TextColor3=C.tx})end)
b.MouseLeave:Connect(function()tw(b,TweenInfo.new(.1),{TextColor3=C.mu})end)
end
local allB=n("TextButton",{Size=UDim2.new(1,-S(20),0,S(30)),Position=UDim2.new(0,S(10),0,HD+S(8)),BackgroundColor3=C.ad,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(11),TextColor3=C.wh,Text="TURN EVERYTHING ON"},main)
crn(allB,9)
local sc=n("ScrollingFrame",{Size=UDim2.new(1,-S(20),1,-(HD+S(8)+S(30)+S(10)+FTH+S(34))),Position=UDim2.new(0,S(10),0,HD+S(8)+S(30)+S(10)),BackgroundTransparency=1,BorderSizePixel=0,ScrollBarThickness=S(4),ScrollBarImageColor3=C.of,CanvasSize=UDim2.new(0,0,0,0),AutomaticCanvasSize=Enum.AutomaticSize.Y},main)
n("UIListLayout",{Padding=UDim.new(0,S(7)),SortOrder=Enum.SortOrder.LayoutOrder},sc)
local ft=n("Frame",{Size=UDim2.new(1,-S(20),0,FTH),Position=UDim2.new(0,S(10),1,-(FTH+S(30))),BackgroundTransparency=1},main)
n("UIListLayout",{FillDirection=Enum.FillDirection.Horizontal,Padding=UDim.new(0,S(6)),VerticalAlignment=Enum.VerticalAlignment.Center},ft)
local function fb(t,c,h)
local b=n("TextButton",{Size=UDim2.new(1/3,-S(4),0,S(34)),BackgroundColor3=c,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(11),TextColor3=C.wh,Text=t},ft)
crn(b,9)
b.MouseEnter:Connect(function()tw(b,TweenInfo.new(.1),{BackgroundColor3=h})end)
b.MouseLeave:Connect(function()tw(b,TweenInfo.new(.1),{BackgroundColor3=c})end)
return b
end
local rB=fb("Restore",Color3.fromRGB(52,56,68),Color3.fromRGB(66,71,86))
local nB=fb("Reset sizes",Color3.fromRGB(70,58,40),Color3.fromRGB(88,73,50))
local eB=fb("Swap weapon",C.ad,Color3.fromRGB(38,74,130))
local stL=n("TextLabel",{Size=UDim2.new(1,-S(20),0,S(16)),Position=UDim2.new(0,S(10),1,-S(18)),BackgroundTransparency=1,Font=Enum.Font.Gotham,TextSize=S(11),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text="loading..."},main)
function ST(t,c)stL.Text=t stL.TextColor3=c or C.mu end
local th=n("Frame",{Size=UDim2.new(0,S(228),0,0),Position=UDim2.new(1,-S(240),0,Y0),BackgroundTransparency=1,AutomaticSize=Enum.AutomaticSize.Y},gui)
n("UIListLayout",{Padding=UDim.new(0,S(6)),SortOrder=Enum.SortOrder.LayoutOrder,HorizontalAlignment=Enum.HorizontalAlignment.Right},th)
local function toast(msg,col)
local f=n("Frame",{Size=UDim2.new(1,0,0,S(32)),BackgroundTransparency=1},th)
local ir=n("Frame",{Size=UDim2.new(1,0,1,0),Position=UDim2.new(0,S(40),0,0),BackgroundColor3=C.pn,BackgroundTransparency=.12,BorderSizePixel=0},f)
crn(ir,9)
n("UIStroke",{Color=col or C.ac,Transparency=.5,Thickness=S(1.2)},ir)
n("Frame",{Size=UDim2.fromOffset(S(3),S(16)),Position=UDim2.new(0,S(9),.5,-S(8)),BackgroundColor3=col or C.ac,BorderSizePixel=0},ir)
n("TextLabel",{Size=UDim2.new(1,-S(24),1,0),Position=UDim2.new(0,S(20),0,0),BackgroundTransparency=1,Font=Enum.Font.GothamMedium,TextSize=S(11),TextColor3=C.tx,TextXAlignment=Enum.TextXAlignment.Left,Text=msg,TextTruncate=Enum.TextTruncate.AtEnd},ir)
tw(ir,TweenInfo.new(.2,Enum.EasingStyle.Quint,Enum.EasingDirection.Out),{Position=UDim2.new(0,0,0,0)})
task.delay(2.2,function()
tw(ir,TweenInfo.new(.2),{BackgroundTransparency=1})
task.wait(.22)
pcall(function()f:Destroy()end)
end)
end
local function sec(t)
local s=n("Frame",{Size=UDim2.new(1,0,0,0),AutomaticSize=Enum.AutomaticSize.Y,BackgroundTransparency=1},sc)
n("UIListLayout",{Padding=UDim.new(0,S(6)),SortOrder=Enum.SortOrder.LayoutOrder},s)
n("TextLabel",{Size=UDim2.new(1,0,0,S(16)),BackgroundTransparency=1,Font=Enum.Font.GothamBold,TextSize=S(10),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text=string.upper(t)},s)
return s
end
local function tog(par,lab,key,desc)
local r=n("TextButton",{Size=UDim2.new(1,0,0,S(desc and 50 or 40)),BackgroundColor3=C.rw,AutoButtonColor=false,Text=""},par)
crn(r,10)
local lb=n("TextLabel",{Size=UDim2.new(1,-S(78),1,0),Position=UDim2.new(0,S(12),0,0),BackgroundTransparency=1,Font=Enum.Font.GothamMedium,TextSize=S(13),TextColor3=C.tx,TextXAlignment=Enum.TextXAlignment.Left,Text=lab},r)
if desc then
lb.Size=UDim2.new(1,-S(78),0,S(18))
lb.Position=UDim2.new(0,S(12),0,S(8))
n("TextLabel",{Size=UDim2.new(1,-S(78),0,S(14)),Position=UDim2.new(0,S(12),0,S(26)),BackgroundTransparency=1,Font=Enum.Font.Gotham,TextSize=S(10),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text=desc},r)
end
local sw=n("Frame",{Size=UDim2.fromOffset(S(44),S(24)),Position=UDim2.new(1,-S(12),.5,0),AnchorPoint=Vector2.new(1,.5),BackgroundColor3=C.of},r)
crn(sw,12)
local kn=n("Frame",{Size=UDim2.fromOffset(S(17),S(17)),Position=UDim2.new(0,S(3.5),.5,-S(8.5)),BackgroundColor3=C.wh},sw)
crn(kn,9)
local function pt()
local on=st[key]
tw(sw,TweenInfo.new(.12),{BackgroundColor3=on and C.ac or C.of})
tw(kn,TweenInfo.new(.12),{Position=on and UDim2.new(1,-S(20.5),.5,-S(8.5))or UDim2.new(0,S(3.5),.5,-S(8.5))})
lb.TextColor3=on and C.ac or C.tx
r.BackgroundColor3=on and C.ad or C.rw
end
r.MouseButton1Click:Connect(function()st[key]=not st[key]pt()RF()end)
r.MouseEnter:Connect(function()if not st[key]then tw(r,TweenInfo.new(.1),{BackgroundColor3=C.rwH})end end)
r.MouseLeave:Connect(function()if not st[key]then tw(r,TweenInfo.new(.1),{BackgroundColor3=C.rw})end end)
RD[#RD+1]=pt
pt()
return r
end
local function seg(par,lab,op,key)
local b=n("Frame",{Size=UDim2.new(1,0,0,0),AutomaticSize=Enum.AutomaticSize.Y,BackgroundTransparency=1},par)
n("UIListLayout",{Padding=UDim.new(0,S(5))},b)
n("TextLabel",{Size=UDim2.new(1,0,0,S(15)),BackgroundTransparency=1,Font=Enum.Font.Gotham,TextSize=S(11),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text=lab},b)
local sp=n("Frame",{Size=UDim2.new(1,0,0,S(34)),BackgroundTransparency=1},b)
n("UIListLayout",{FillDirection=Enum.FillDirection.Horizontal,Padding=UDim.new(0,S(5))},sp)
local bs,ps={},{}
local function rp()for _,x in ipairs(bs)do ps[x]()end end
for _,o in ipairs(op)do
local bt=n("TextButton",{Size=UDim2.new(1/#op,-((#op-1)*S(5))/#op,1,0),BackgroundColor3=C.rw,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(12),TextColor3=C.mu,Text=o.l},sp)
crn(bt,9)
ps[bt]=function()
local on=st[key]==o.v
bt.BackgroundColor3=on and C.ac or C.rw
bt.TextColor3=on and C.wh or C.mu
end
bt.MouseButton1Click:Connect(function()st[key]=o.v rp()RF()end)
bs[#bs+1]=bt
end
RD[#RD+1]=rp
rp()
end
local function slider(par,lab,key,mn,mx,step)
local row=n("Frame",{Size=UDim2.new(1,0,0,0),AutomaticSize=Enum.AutomaticSize.Y,BackgroundTransparency=1},par)
n("UIListLayout",{Padding=UDim.new(0,S(4))},row)
local top=n("Frame",{Size=UDim2.new(1,0,0,S(14)),BackgroundTransparency=1},row)
n("TextLabel",{Size=UDim2.new(1,-S(60),1,0),BackgroundTransparency=1,Font=Enum.Font.Gotham,TextSize=S(11),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text=lab},top)
local val=n("TextLabel",{Size=UDim2.new(0,S(60),1,0),Position=UDim2.new(1,-S(60),0,0),BackgroundTransparency=1,Font=Enum.Font.Code,TextSize=S(11),TextColor3=C.ac,TextXAlignment=Enum.TextXAlignment.Right,Text=""},top)
local mid=n("Frame",{Size=UDim2.new(1,0,0,S(26)),BackgroundTransparency=1},row)
n("UIListLayout",{FillDirection=Enum.FillDirection.Horizontal,Padding=UDim.new(0,S(4)),VerticalAlignment=Enum.VerticalAlignment.Center},mid)
local mB=n("TextButton",{Size=UDim2.fromOffset(S(26),S(26)),BackgroundColor3=C.rw,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(15),TextColor3=C.tx,Text="-"},mid)
crn(mB,8)
local track=n("TextButton",{Size=UDim2.new(1,-S(60),1,0),BackgroundColor3=C.rw,AutoButtonColor=false,Text=""},mid)
crn(track,8)
local fill=n("Frame",{Size=UDim2.new(0,0,1,0),BackgroundColor3=C.ac,BorderSizePixel=0},track)
crn(fill,8)
local pB=n("TextButton",{Size=UDim2.fromOffset(S(26),S(26)),BackgroundColor3=C.rw,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(15),TextColor3=C.tx,Text="+"},mid)
crn(pB,8)
local function show()
local v=st[key]
fill.Size=UDim2.new(math.clamp((v-mn)/math.max(mx-mn,1e-9),0,1),0,1,0)
val.Text=tostring(math.floor(v+.5))
end
local function set(v)
v=math.clamp(v,mn,mx)
v=mn+math.floor((v-mn)/step+.5)*step
v=math.clamp(v,mn,mx)
st[key]=v
show()
RF()
end
mB.MouseButton1Click:Connect(function()set(st[key]-step)end)
pB.MouseButton1Click:Connect(function()set(st[key]+step)end)
track.InputBegan:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 or i.UserInputType==Enum.UserInputType.Touch then
local x=(i.Position.X-track.AbsolutePosition.X)/math.max(track.AbsoluteSize.X,1)
set(mn+(mx-mn)*math.clamp(x,0,1))
end
end)
RD[#RD+1]=show
show()
return row
end
-- ===== WEAPON =====
local a=sec("Weapon")
tog(a,"Full auto","fullauto","Automatic fire")
seg(a,"Fire rate (rate/delay)",{{l="default",v=1},{l="x10",v=10},{l="x20",v=20}},"firerate")
seg(a,"Fire rate direction",{{l="multiply",v="mul"},{l="divide",v="div"},{l="both",v="both"}},"fdir")
local frLbl=n("TextLabel",{Size=UDim2.new(1,0,0,S(30)),BackgroundTransparency=1,Font=Enum.Font.Code,TextSize=S(9),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,TextWrapped=true,Text="scanning weapon modules..."},a)
tog(a,"No recoil","norecoil","Zeroes camera kick")
tog(a,"No spread","nospread")
tog(a,"Instant ADS","instantads","No ADS transition time")
tog(a,"No damage falloff","nofalloff","Full damage at any range")
tog(a,"Penetration","penetration")
tog(a,"Ignore protection","ignoreprot")
tog(a,"Breach doors / walls","breach")
tog(a,"Big magazine","bigmag")
tog(a,"Ammo helper","ammuhelp","Keeps the magazine topped up")
tog(a,"Tracers","tracers")
tog(a,"Long tracers","longtracer","Tracer lines last longer")
tog(a,"Steady aim","steadyaim","No accuracy drift")
-- ===== BALLISTICS =====
local bSec=sec("Ballistics")
seg(bSec,"Bullet velocity / drop",{{l="default",v=1},{l="x2",v=2},{l="x5",v=5},{l="hitscan",v=10}},"ballistics")
-- ===== HITBOX =====
local hSec=sec("Hitbox")
tog(hSec,"Expand hitbox","hitbox","Enemies only")
seg(hSec,"Multiplier",{{l="x5",v=5},{l="x8",v=8},{l="x30",v=30},{l="x100",v=100},{l="x1000",v=1000},{l="x3000",v=3000}},"hitboxsize")
local hbLbl=n("TextLabel",{Size=UDim2.new(1,0,0,S(14)),BackgroundTransparency=1,Font=Enum.Font.Code,TextSize=S(10),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text="active: no"},hSec)
seg(hSec,"Which parts to scale",{{l="Head",v="paa"},{l="Torso",v="vartalo"},{l="Whole body",v="koko"}},"hitboxparts")
tog(hSec,"Show hitbox outlines","hitboxvis")
-- ===== TARGET =====
local kSec=sec("Target")
tog(kSec,"Enemies only (team check)","teamcheck","Skip teammates")
tog(kSec,"Also affect NPCs","hitboxnpc","Dummies and NPCs")
-- ===== PLAYER =====
local plSec=sec("Player")
tog(plSec,"Infinite jump","infjump","Jump again in mid-air")
tog(plSec,"Noclip","noclip","Walk through walls")
tog(plSec,"Fly (WASD + Space/Ctrl)","fly")
slider(plSec,"Fly speed","flyspeed",10,300,5)
tog(plSec,"CFrame speed","cfspeed","Drives you with CFrame (bypasses server speed checks)")
slider(plSec,"CFrame speed value","cfspeedval",5,300,5)
slider(plSec,"Walk speed","walkspeed",8,300,1)
slider(plSec,"Jump power","jumppower",50,500,5)
tog(plSec,"Fullbright","fullbright")
tog(plSec,"Click teleport","clicktp","Click the ground to teleport there")
tog(plSec,"Anti-AFK","antiafk")
local posRow=n("Frame",{Size=UDim2.new(1,0,0,S(30)),BackgroundTransparency=1},plSec)
n("UIListLayout",{FillDirection=Enum.FillDirection.Horizontal,Padding=UDim.new(0,S(5))},posRow)
local saveB=n("TextButton",{Size=UDim2.new(.5,-S(3),1,0),BackgroundColor3=C.rw,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(11),TextColor3=C.tx,Text="Save position"},posRow)
crn(saveB,9)
local loadB=n("TextButton",{Size=UDim2.new(.5,-S(3),1,0),BackgroundColor3=C.rw,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(11),TextColor3=C.tx,Text="Go to position"},posRow)
crn(loadB,9)
-- ===== DIAGNOSTICS =====
local gSec=sec("Diagnostics")
local dbgLbl=n("TextLabel",{Size=UDim2.new(1,0,0,S(40)),BackgroundTransparency=1,Font=Enum.Font.Code,TextSize=S(9),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,TextWrapped=true,Text="module fields: -"},gSec)
tog(gSec,"Pause script (vanilla values)","pause","Back to the game's own values")
seg(gSec,"Hotkey",{{l="RightShift",v=Enum.KeyCode.RightShift},{l="F1",v=Enum.KeyCode.F1},{l="F2",v=Enum.KeyCode.F2},{l="F3",v=Enum.KeyCode.F3}},"keybind")
local function dc(v)
if type(v)~="table"then return v end
local o={}
for a2,b in pairs(v)do o[a2]=dc(b)end
return o
end
local function modname()local p=MOD and MOD.Parent return p and p.Name or "?" end
local function r3(x)return math.floor(x*1000+.5)/1000 end
-- ===== FIRE RATE ENGINE =====
local FEX={"tracer","falloff","recoil","spread","zoom","walk","move","sprint","jump","ammo","mag","velocity","drop","penetration","damage","health","aim","ads","equip","draw","holster","pitch","sound","npc","tilt","offset","weight","mass"}
local FMUL={"rate","rpm","freq"}
local FDIV={"delay","cooldown","interval","cycletime","shoottime","firetime","waittime","reloadtime"}
local function fkind(k)
local l=string.lower(tostring(k))
for _,x in ipairs(FEX)do if string.find(l,x,1,true)then return nil end end
for _,x in ipairs(FMUL)do if string.find(l,x,1,true)then return "mul" end end
for _,x in ipairs(FDIV)do if string.find(l,x,1,true)then return "div" end end
return nil
end
local function wMul()return st.fdir=="mul"or st.fdir=="both"end
local function wDiv()return st.fdir=="div"or st.fdir=="both"end
local WATCH={}
local FFOUNDS={}
local ATTRB={}
local function isGunMod(d)
local x=string.lower(d.Name)
return string.find(x,"gunsettings",1,true)or string.find(x,"gunconfig",1,true)or string.find(x,"weaponsettings",1,true)or string.find(x,"weaponconfig",1,true)or string.find(x,"gunstats",1,true)or string.find(x,"weaponstats",1,true)
end
local function refreshWatch()
local seen={}
for _,r in ipairs({RSv,RFs,workspace})do
for _,d in ipairs(r:GetDescendants())do
if d:IsA("ModuleScript")and isGunMod(d)then seen[d]=true end
end
end
for _,pl in ipairs(P:GetPlayers())do
local ch=pl.Character
if ch then for _,d in ipairs(ch:GetDescendants())do if d:IsA("ModuleScript")and isGunMod(d)then seen[d]=true end end end
end
for m in pairs(seen)do
local have=false
for _,w in ipairs(WATCH)do if w.mod==m then have=true break end end
if not have then
local o,t=pcall(require,m)
if o and type(t)=="table"then WATCH[#WATCH+1]={mod=m,gs=t,base=dc(t)}end
end
end
for i=#WATCH,1,-1 do if not WATCH[i].mod.Parent then table.remove(WATCH,i)end end
end
local function applyPair(g,b,depth)
if type(g)~="table"or type(b)~="table"then return end
for k,v in pairs(b)do
local gv=g[k]
if type(v)=="number"and type(gv)=="number"then
local kd=fkind(k)
if kd then
local nv=v
if st.firerate~=1 then
if kd=="mul"and wMul()then nv=v*st.firerate
elseif kd=="div"and wDiv()then nv=v/st.firerate end
end
if gv~=nv then pcall(function()g[k]=nv end)end
FFOUNDS[tostring(k)]=tostring(r3(nv))
end
elseif type(v)=="table"and type(gv)=="table"and depth<3 then
applyPair(gv,v,depth+1)
end
end
end
local function applyTool()
local ch=lp.Character if not ch then return end
for _,t in ipairs(ch:GetChildren())do
if t:IsA("Tool")then
for _,an in ipairs(t:GetAttributeNames())do
local kd=fkind(an)
if kd then
local cu=t:GetAttribute(an)
if type(cu)=="number"then
local key=t.Name.."|"..an
local b=ATTRB[key]
if b==nil then b=cu ATTRB[key]=b end
local nv=b
if st.firerate~=1 then
if kd=="mul"and wMul()then nv=b*st.firerate
elseif kd=="div"and wDiv()then nv=b/st.firerate end
end
pcall(function()t:SetAttribute(an,nv)end)
end
end
end
for _,d in ipairs(t:GetDescendants())do
if d:IsA("NumberValue")or d:IsA("IntValue")then
local kd=fkind(d.Name)
if kd then
local b=d:GetAttribute("GCOrig")
if b==nil then b=d.Value pcall(function()d:SetAttribute("GCOrig",b)end)end
local nv=b
if st.firerate~=1 then
if kd=="mul"and wMul()then nv=b*st.firerate
elseif kd=="div"and wDiv()then nv=b/st.firerate end
end
if d:IsA("IntValue")then nv=math.max(0,math.floor(nv+.5))end
pcall(function()d.Value=nv end)
end
end
end
end
end
end
local function applyFire()
FFOUNDS={}
for _,w in ipairs(WATCH)do applyPair(w.gs,w.base,1)end
applyTool()
end
local MAG=999
local RES=9999
local SK={"time","rate","speed","delay","cost","mult","scale","range"}
local HW={"ammo","reserve","stored","spare","pool","mag","clip"}
local EG={"MagSize","MagazineSize","Magazine","ClipSize","Clip","MaxAmmo","MaxMag","MaxMagazine","MaxClip","TotalAmmo","MaxTotalAmmo","ReserveAmmo","MaxReserveAmmo","AmmoReserve"}
local function hw(s,l)
s=string.lower(s)
for _,w in ipairs(l)do if string.find(s,w,1,true)then return true end end
return false
end
local function ammo()
if not st.bigmag or not st.ammuhelp then return end
local ch=lp.Character if not ch then return end
for _,t in ipairs(ch:GetChildren())do
if t:IsA("Tool")then
for _,at in ipairs(t:GetAttributeNames())do
local cu=t:GetAttribute(at)
if type(cu)=="number"and hw(at,HW)and not hw(at,SK)and cu<RES then pcall(function()t:SetAttribute(at,RES)end)end
end
for _,d in ipairs(t:GetDescendants())do
if(d:IsA("IntValue")or d:IsA("NumberValue"))and hw(d.Name,HW)and not hw(d.Name,SK)and d.Value<RES then pcall(function()d.Value=RES end)end
end
end
end
end
local function restoreAll()
if not GS or not BASE then return end
for k,v in pairs(BASE)do
if type(v)=="table"then
local a2=GS[k]
if type(a2)=="table"then
for k2,v2 in pairs(v)do
if type(v2)=="table"then
if type(a2[k2])=="table"then for i=1,2 do if a2[k2][i]~=nil then a2[k2][i]=v2[i]end end end
else a2[k2]=v2 end
end
end
else GS[k]=v end
end
end
local function _RF()
if not GS or not BASE then return end
if st.pause then
restoreAll()
ST(("paused | %s"):format(modname()),C.mu)
return
end
if GS.FireModes then
GS.FireModes.Auto=st.fullauto and true or BASE.FireModes.Auto
GS.FireModes.ChangeFiremode=st.fullauto and true or BASE.FireModes.ChangeFiremode
end
local cr,cs=GS.camRecoil,BASE.camRecoil
if cr and cs then
for _,k in ipairs({"camRecoilUp","camRecoilRight","camRecoilLeft","camRecoilTilt"})do
if type(cr[k])=="table"and type(cs[k])=="table"then
for i=1,2 do cr[k][i]=st.norecoil and((k=="camRecoilTilt")and cs[k][i]*.1 or 0)or cs[k][i]end
end
end
end
GS.MinRecoilPower=st.norecoil and 0 or BASE.MinRecoilPower
GS.MaxRecoilPower=st.norecoil and 0 or BASE.MaxRecoilPower
GS.MinSpread=st.nospread and 0 or BASE.MinSpread
GS.MaxSpread=st.nospread and 0 or BASE.MaxSpread
if type(GS.ADSEnabled)=="table"then for i=1,2 do GS.ADSEnabled[i]=st.instantads and true or BASE.ADSEnabled[i]end end
GS.adsTime=st.instantads and 0 or BASE.adsTime
GS.BulletPenetration=st.penetration and 300 or BASE.BulletPenetration
GS.IgnoreProtection=st.ignoreprot and true or BASE.IgnoreProtection
GS.CanBreachDoor=st.breach and true or BASE.CanBreachDoor
GS.CanBreak=st.breach and true or BASE.CanBreak
GS.Ammo=st.bigmag and MAG or BASE.Ammo
GS.StoredAmmo=st.bigmag and RES or BASE.StoredAmmo
GS.MaxStoredAmmo=st.bigmag and RES or BASE.MaxStoredAmmo
for _,k in ipairs(EG)do
if type(GS[k])=="number"and type(BASE[k])=="number"then GS[k]=(st.bigmag and st.ammuhelp)and RES or BASE[k]end
end
ammo()
GS.TracerEveryXShots=st.tracers and 1 or BASE.TracerEveryXShots
if type(BASE.TracerLifeTime)=="number"then GS.TracerLifeTime=BASE.TracerLifeTime*(st.longtracer and 3 or 1)end
if type(BASE.DamageFalloff)=="number"then GS.DamageFalloff=st.nofalloff and 0 or BASE.DamageFalloff end
if type(BASE.AimInaccuracyStepAmount)=="number"then GS.AimInaccuracyStepAmount=st.steadyaim and 0 or BASE.AimInaccuracyStepAmount end
if type(BASE.CrosshairOffset)=="number"then GS.CrosshairOffset=st.steadyaim and 0 or BASE.CrosshairOffset end
if type(BASE.MuzzleVelocity)=="number"then GS.MuzzleVelocity=BASE.MuzzleVelocity*st.ballistics end
if type(BASE.BulletDrop)=="number"then GS.BulletDrop=BASE.BulletDrop/st.ballistics end
refreshWatch()
applyFire()
ST(("%s | %s"):format(modname(),st.fullauto and "AUTO"or "SEMI"),C.tx)
pillLbl.Text=modname().." · "..(st.fullauto and "AUTO"or "SEMI")
pillLbl.TextColor3=C.ac
end
RF=function()pcall(_RF)end
local function keep()
-- player features (must run even without a weapon)
if not st.pause then
local ch=lp.Character
local hu=ch and ch:FindFirstChildOfClass("Humanoid")
if hu then
local ws=st.cfspeed and 0 or st.walkspeed
if hu.WalkSpeed~=ws then hu.WalkSpeed=ws end
if hu.UseJumpPower then
if hu.JumpPower~=st.jumppower then hu.JumpPower=st.jumppower end
else
local jh=st.jumppower*st.jumppower/392.4
if math.abs(hu.JumpHeight-jh)>.01 then hu.JumpHeight=jh end
end
end
end
if not GS or not BASE then return end
if st.pause then
if not PAUSED then PAUSED=true restoreAll()end
return
end
if PAUSED then PAUSED=false RF()end
local G=GS
if st.bigmag then
if G.Ammo~=MAG then G.Ammo=MAG end
if G.StoredAmmo~=RES then G.StoredAmmo=RES end
if G.MaxStoredAmmo~=RES then G.MaxStoredAmmo=RES end
for _,k in ipairs(EG)do if type(G[k])=="number"and type(BASE[k])=="number"and G[k]~=RES then G[k]=RES end end
ammo()
end
if st.fullauto and G.FireModes then
if G.FireModes.Auto~=true then G.FireModes.Auto=true end
if G.FireModes.ChangeFiremode~=true then G.FireModes.ChangeFiremode=true end
end
if st.norecoil then
G.MinRecoilPower=0 G.MaxRecoilPower=0
local cr=G.camRecoil local sb=BASE.camRecoil
if cr and sb then
for _,k in ipairs({"camRecoilUp","camRecoilRight","camRecoilLeft","camRecoilTilt"})do
if type(cr[k])=="table"and type(sb[k])=="table"then for i=1,2 do cr[k][i]=(k=="camRecoilTilt")and sb[k][i]*.1 or 0 end end
end
end
end
if st.nospread then G.MinSpread=0 G.MaxSpread=0 end
if st.instantads then
G.adsTime=0
if type(G.ADSEnabled)=="table"then for i=1,2 do G.ADSEnabled[i]=true end end
end
if st.penetration and G.BulletPenetration~=300 then G.BulletPenetration=300 end
if st.ignoreprot then G.IgnoreProtection=true end
if st.breach then G.CanBreachDoor=true G.CanBreak=true end
if st.tracers and G.TracerEveryXShots~=1 then G.TracerEveryXShots=1 end
if st.longtracer and type(BASE.TracerLifeTime)=="number"then
local v=BASE.TracerLifeTime*3 if G.TracerLifeTime~=v then G.TracerLifeTime=v end
end
if st.nofalloff and G.DamageFalloff~=0 then G.DamageFalloff=0 end
if st.steadyaim then
if type(BASE.AimInaccuracyStepAmount)=="number"and G.AimInaccuracyStepAmount~=0 then G.AimInaccuracyStepAmount=0 end
if type(BASE.CrosshairOffset)=="number"and G.CrosshairOffset~=0 then G.CrosshairOffset=0 end
end
if st.ballistics~=1 then
if type(BASE.MuzzleVelocity)=="number"then G.MuzzleVelocity=BASE.MuzzleVelocity*st.ballistics end
if type(BASE.BulletDrop)=="number"then G.BulletDrop=BASE.BulletDrop/st.ballistics end
end
end
-- ===== HITBOX / TEAM CHECK =====
local function isEnemy(pl)
if pl==lp then return false end
local mt=lp.Team
if mt==nil then return true end
return pl.Team~=mt
end
local NPCS={}
local NPCNT=0
local ACTIVE={}
local function refreshNPC()
local t={}
for _,m in ipairs(workspace:GetChildren())do
if m:IsA("Model")and m:FindFirstChildOfClass("Humanoid")and P:GetPlayerFromCharacter(m)==nil then t[#t+1]=m end
end
NPCS=t
end
local function restoreChar(ch)
for _,d in ipairs(ch:GetDescendants())do
if d:IsA("BasePart")then
local b=d:GetAttribute("GCO")if b then pcall(function()d.Size=b end)end
local c=d:GetAttribute("GCC")if c~=nil then pcall(function()d.CanCollide=c end)end
end
if d.Name=="GCBox"then pcall(function()d:Destroy()end)end
end
end
local function eachChar(cb)
for _,pl in ipairs(P:GetPlayers())do local ch=pl.Character if ch then cb(ch)end end
for _,m in ipairs(NPCS)do if m.Parent then cb(m)end end
end
local function hbTarget(ch)
if not st.hitbox then return false end
local pl=P:GetPlayerFromCharacter(ch)
if pl then
if pl==lp then return false end
if st.teamcheck then return isEnemy(pl)end
return true
end
return st.hitboxnpc
end
local HG={paa={"Head"},vartalo={"Head","Torso","UpperTorso","LowerTorso","Hitbox"},koko={"Head","Torso","UpperTorso","LowerTorso","Hitbox","Left Arm","Right Arm","Left Leg","Right Leg","LeftUpperArm","RightUpperArm","LeftLowerArm","RightLowerArm","LeftHand","RightHand","LeftUpperLeg","RightUpperLeg","LeftLowerLeg","RightLowerLeg","LeftFoot","RightFoot"}}
local HB={sig="off"}
local HBN=0
local function defSize(ch,p)
if p.Name=="Head"then return ch:FindFirstChild("Torso")and Vector3.new(2,1,1)or Vector3.new(1,1,1)end
return DEF[p.Name]
end
local function hA()
eachChar(restoreChar)
ACTIVE={}
end
local function fixCh(ch)
local nm=HG[st.hitboxparts]or HG.vartalo
for _,x in ipairs(nm)do
local p=ch:FindFirstChild(x)
if p and p:IsA("BasePart")then
local b=p:GetAttribute("GCO")
if b==nil then
if DIRTY then local d=defSize(ch,p)if d then pcall(function()p.Size=d end)b=d end end
if b==nil then b=p.Size end
p:SetAttribute("GCO",b)
p:SetAttribute("GCC",p.CanCollide)
end
if st.hitbox then
local s=st.hitboxsize
local ns=Vector3.new(b.X*s,b.Y*s,b.Z*s)
if p.Size~=ns then pcall(function()p.Size=ns end)end
if p.CanCollide then pcall(function()p.CanCollide=false end)end
else
if p.Size~=b then pcall(function()p.Size=b end)end
end
end
end
end
local function hV(ch)
local w=st.hitbox and st.hitboxvis
local nm=HG[st.hitboxparts]or HG.vartalo
for _,x in ipairs(nm)do
local p=ch:FindFirstChild(x)
if p and p:IsA("BasePart")then
local b=p:FindFirstChild("GCBox")
if w and not b then
local s=Instance.new("SelectionBox")
s.Name="GCBox" s.Adornee=p s.LineThickness=.03 s.Color3=C.ac s.SurfaceColor3=C.ac s.SurfaceTransparency=1 s.Transparency=.45 s.Parent=p
elseif not w and b then b:Destroy()end
end
end
end
local function hT()
local sg=st.hitbox and(tostring(st.teamcheck).."|"..tostring(st.hitboxnpc).."|"..tostring(st.hitboxparts).."|"..tostring(st.hitboxsize).."|"..tostring(st.hitboxvis))or"off"
if sg~=HB.sig then HB.sig=sg hA()end
if st.hitboxnpc then
if tick()-NPCNT>.8 then NPCNT=tick() refreshNPC()end
elseif #NPCS>0 then NPCS={}end
local now={}
local c=0
eachChar(function(ch)
if hbTarget(ch)then
now[ch]=true
c=c+1
fixCh(ch)
hV(ch)
end
end)
for ch in pairs(ACTIVE)do
if not now[ch]and ch.Parent then restoreChar(ch)end
end
ACTIVE=now
HBN=c
end
local function hardReset()
eachChar(restoreChar)
ACTIVE={}
DIRTY=true
DIRTYT=tick()
HB.sig="?"
ST("sizes reset",C.gn)
end
RS.Heartbeat:Connect(function()
if shared.__GlockID~=MYID then return end
if DIRTY and tick()-DIRTYT>6 then DIRTY=false end
pcall(hT)
end)
task.spawn(function()
while true do
task.wait(.15)
if shared.__GlockID~=MYID then return end
pcall(keep)
end
end)
local WNT=0
task.spawn(function()
while true do
task.wait(.3)
if shared.__GlockID~=MYID then return end
if tick()-WNT>3 then WNT=tick() pcall(refreshWatch)end
pcall(applyFire)
if st.hitbox then
hbLbl.Text=("ACTIVE x%s | %d targets"):format(tostring(st.hitboxsize),HBN)
hbLbl.TextColor3=C.ac
else
hbLbl.Text=("inactive | %d targets visible"):format(HBN)
hbLbl.TextColor3=C.mu
end
local ks={}
for k in pairs(FFOUNDS)do ks[#ks+1]=k end
table.sort(ks)
local parts={}
for i=1,math.min(#ks,10)do parts[#parts+1]=ks[i].."="..FFOUNDS[ks[i]]end
if #parts>0 then
frLbl.Text=("found %d mods: %s"):format(#WATCH,table.concat(parts," "))
frLbl.TextColor3=C.gn
else
frLbl.Text=("no rate/delay fields | %d mods"):format(#WATCH)
frLbl.TextColor3=C.mu
end
local dg={}
if BASE then
for k,v in pairs(BASE)do if type(v)=="number"then dg[#dg+1]=k.."="..tostring(v)end end
end
table.sort(dg)
local dp={}
for i=1,math.min(#dg,28)do dp[#dp+1]=dg[i]end
dbgLbl.Text=("mods %d | fields: %s"):format(#WATCH,table.concat(dp," "))
end
end)
-- ===== PLAYER LOGIC =====
local savedPos=nil
saveB.MouseButton1Click:Connect(function()
local ch=lp.Character
local hrp=ch and ch:FindFirstChild("HumanoidRootPart")
if hrp then
savedPos=hrp.CFrame
ST("position saved",C.gn)
toast("Position saved",C.gn)
else
ST("no character",C.dn)
end
end)
loadB.MouseButton1Click:Connect(function()
local ch=lp.Character
local hrp=ch and ch:FindFirstChild("HumanoidRootPart")
if hrp and savedPos then
hrp.CFrame=savedPos+Vector3.new(0,3,0)
ST("teleported",C.gn)
toast("Teleported",C.gn)
elseif not savedPos then
ST("save a position first",C.dn)
end
end)
U.JumpRequest:Connect(function()
if not st.infjump or st.pause then return end
local ch=lp.Character
local hu=ch and ch:FindFirstChildOfClass("Humanoid")
if hu then hu:ChangeState(Enum.HumanoidStateType.Jumping) end
end)
RS.Stepped:Connect(function()
if st.pause then return end
local ch=lp.Character
if not ch then return end
for _,d in ipairs(ch:GetChildren())do
if d:IsA("BasePart")then
if st.noclip then
if d.CanCollide then d.CanCollide=false end
elseif not d.CanCollide and d.Name~="HumanoidRootPart" then
d.CanCollide=true
end
end
end
end)
RS.RenderStepped:Connect(function(dt)
if not st.cfspeed or st.pause then return end
local ch=lp.Character
local hrp=ch and ch:FindFirstChild("HumanoidRootPart")
local hu=ch and ch:FindFirstChildOfClass("Humanoid")
if not hrp or not hu then return end
local d=hu.MoveDirection
if d.Magnitude>.05 then
hrp.CFrame=hrp.CFrame+d.Unit*st.cfspeedval*dt
end
end)
local flyBV,flyBG,flyPS
local function flyStop()
if flyBV then pcall(function()flyBV:Destroy()end) flyBV=nil end
if flyBG then pcall(function()flyBG:Destroy()end) flyBG=nil end
local ch=lp.Character
local hu=ch and ch:FindFirstChildOfClass("Humanoid")
if hu and flyPS~=nil then hu.PlatformStand=flyPS end
flyPS=nil
end
RS.RenderStepped:Connect(function()
if not st.fly or st.pause then
if flyBV or flyBG then flyStop() end
return
end
local ch=lp.Character
local hrp=ch and ch:FindFirstChild("HumanoidRootPart")
local hu=ch and ch:FindFirstChildOfClass("Humanoid")
if not hrp or not hu then flyStop() return end
if flyBV and flyBV.Parent~=hrp then flyStop() end
if not flyBV then
flyPS=hu.PlatformStand
hu.PlatformStand=true
flyBV=n("BodyVelocity",{MaxForce=Vector3.new(1e5,1e5,1e5),P=1250,Parent=hrp})
flyBG=n("BodyGyro",{MaxTorque=Vector3.new(1e5,1e5,1e5),P=1250,Parent=hrp})
end
local cam=workspace.CurrentCamera
local d=Vector3.new()
if cam then
local cf=cam.CFrame
if U:IsKeyDown(Enum.KeyCode.W)then d=d+cf.LookVector end
if U:IsKeyDown(Enum.KeyCode.S)then d=d-cf.LookVector end
if U:IsKeyDown(Enum.KeyCode.D)then d=d+cf.RightVector end
if U:IsKeyDown(Enum.KeyCode.A)then d=d-cf.RightVector end
end
if U:IsKeyDown(Enum.KeyCode.Space)then d=d+Vector3.new(0,1,0)end
if U:IsKeyDown(Enum.KeyCode.LeftControl)then d=d-Vector3.new(0,1,0)end
flyBV.Velocity=d.Magnitude>0 and d.Unit*st.flyspeed or Vector3.new()
local look=cam and cam.CFrame.LookVector or Vector3.new(0,0,-1)
flyBG.CFrame=CFrame.new(hrp.Position,hrp.Position+look)
end)
U.InputBegan:Connect(function(i,g)
if g then return end
if st.clicktp and not st.pause and i.UserInputType==Enum.UserInputType.MouseButton1 then
local m=lp:GetMouse()
local ch=lp.Character
local hrp=ch and ch:FindFirstChild("HumanoidRootPart")
if hrp and m and m.Target then
hrp.CFrame=CFrame.new(m.Hit.X,m.Hit.Y+3,m.Hit.Z)
end
end
end)
lp.Idled:Connect(function()
if not st.antiafk or st.pause then return end
pcall(function()
VU:CaptureController()
VU:ClickButton2(Vector2.new())
end)
end)
local fbSaved
local function fbApply(on)
if on then
if not fbSaved then
fbSaved={Brightness=LIGHT.Brightness,Ambient=LIGHT.Ambient,OutdoorAmbient=LIGHT.OutdoorAmbient,Shadows=LIGHT.GlobalShadows,FogEnd=LIGHT.FogEnd,EnvD=LIGHT.EnvironmentDiffuseScale,EnvS=LIGHT.EnvironmentSpecularScale}
end
LIGHT.Brightness=3
LIGHT.Ambient=Color3.new(1,1,1)
LIGHT.OutdoorAmbient=Color3.new(1,1,1)
LIGHT.GlobalShadows=false
LIGHT.FogEnd=1e6
LIGHT.EnvironmentDiffuseScale=1
LIGHT.EnvironmentSpecularScale=1
elseif fbSaved then
LIGHT.Brightness=fbSaved.Brightness
LIGHT.Ambient=fbSaved.Ambient
LIGHT.OutdoorAmbient=fbSaved.OutdoorAmbient
LIGHT.GlobalShadows=fbSaved.Shadows
LIGHT.FogEnd=fbSaved.FogEnd
LIGHT.EnvironmentDiffuseScale=fbSaved.EnvD
LIGHT.EnvironmentSpecularScale=fbSaved.EnvS
fbSaved=nil
end
end
task.spawn(function()
local last=false
while true do
task.wait(.5)
if shared.__GlockID~=MYID then return end
local want=st.fullbright and not st.pause
if want~=last then
last=want
pcall(fbApply,want)
elseif want then
pcall(fbApply,true)
end
end
end)
-- ===== BUTTONS =====
local ALLK={"fullauto","norecoil","nospread","instantads","nofalloff","penetration","ignoreprot","breach","bigmag","ammuhelp","tracers","longtracer","steadyaim","hitbox","hitboxvis"}
local ALLP={"infjump","noclip","fullbright","antiafk","cfspeed","clicktp","fly"}
allB.MouseButton1Click:Connect(function()
local on=false
for _,k in ipairs(ALLK)do if not st[k]then on=true break end end
for _,k in ipairs(ALLK)do st[k]=on end
for _,k in ipairs(ALLP)do st[k]=on end
for _,f in ipairs(RD)do pcall(f)end
RF()
ST(on and "everything on"or "everything off",C.ac)
end)
rB.MouseButton1Click:Connect(function()
for k,v in pairs(DEFST)do st[k]=v end
PAUSED=false
for _,f in ipairs(RD)do pcall(f)end
RF()
ST("restored to defaults",C.ac)
end)
nB.MouseButton1Click:Connect(hardReset)
eB.MouseButton1Click:Connect(function()
local ch=lp.Character
local hu=ch and ch:FindFirstChildOfClass("Humanoid")
local to=ch and ch:FindFirstChildOfClass("Tool")
if hu and to then
hu:UnequipTools()
task.wait(.12)
to.Parent=ch
hu:EquipTool(to)
ST("weapon swapped",C.ac)
toast("Weapon swapped",C.ac)
else
ST("no weapon equipped",C.dn)
toast("No weapon equipped",C.dn)
end
end)
local mini=false
minB.MouseButton1Click:Connect(function()
mini=not mini
sc.Visible=not mini
allB.Visible=not mini
ft.Visible=not mini
stL.Visible=not mini
tw(main,TweenInfo.new(.16),{Size=mini and UDim2.fromOffset(WW,HD)or UDim2.fromOffset(WW,WH)})
tw(sh,TweenInfo.new(.16),{Size=mini and UDim2.fromOffset(WW,HD)or UDim2.fromOffset(WW,WH)})
minB.Text=mini and "+"or"-"
end)
clB.MouseButton1Click:Connect(function()
main.Visible=false
sh.Visible=false
toast("Hidden - press G to bring it back",C.mu)
end)
local function cp(f,x,y)
local v=vp()
local s=f.AbsoluteSize
return math.clamp(x,0,math.max(0,v.X-s.X)),math.clamp(y,0,math.max(0,v.Y-s.Y))
end
local function drag(f,om)
local dr,si,so
f.InputBegan:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 or i.UserInputType==Enum.UserInputType.Touch then
dr=true
si=i.Position
so=Vector2.new(f.AbsolutePosition.X,f.AbsolutePosition.Y)
if om then om(false)end
end
end)
f.InputEnded:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 or i.UserInputType==Enum.UserInputType.Touch then dr=false end
end)
U.InputChanged:Connect(function(i)
if not dr then return end
if i.UserInputType~=Enum.UserInputType.MouseMovement and i.UserInputType~=Enum.UserInputType.Touch then return end
local d=i.Position-si
if math.abs(d.X)>7 or math.abs(d.Y)>7 then if om then om(true)end end
local x,y=cp(f,so.X+d.X,so.Y+d.Y)
f.Position=UDim2.new(0,x,0,y)
if f==main then sh.Position=UDim2.new(0,x+S(3),0,y+S(4))end
end)
end
drag(bar)
local FS=S(54)
local fab=n("TextButton",{Size=UDim2.fromOffset(FS,FS),Position=UDim2.new(1,-(FS+S(14)),.5,0),BackgroundColor3=C.ac,BackgroundTransparency=.12,Font=Enum.Font.GothamBold,TextSize=S(22),Text="G",TextColor3=C.wh,AutoButtonColor=false},gui)
crn(fab,27)
n("UIStroke",{Color=C.wh,Transparency=.55,Thickness=S(2)},fab)
local fm=false
drag(fab,function(m)fm=m end)
fab.MouseButton1Click:Connect(function()
if fm then fm=false return end
main.Visible=not main.Visible
sh.Visible=main.Visible
end)
U.InputBegan:Connect(function(i,g)
if g then return end
if i.KeyCode==st.keybind then
main.Visible=not main.Visible
sh.Visible=main.Visible
end
end)
-- ===== WEAPON WATCHER =====
task.spawn(function()
while true do
if shared.__GlockID~=MYID then return end
local m
local ch=lp.Character
if ch then
local t=ch:FindFirstChildOfClass("Tool")
if t and t:FindFirstChild("GunSettings")then m=t.GunSettings end
if not m then m=ch:FindFirstChild("GunSettings",true)end
end
if not m then
local w=workspace:FindFirstChild(lp.Name)
if w then
for _,d in ipairs(w:GetDescendants())do
if d:IsA("ModuleScript")and d.Name=="GunSettings"then m=d break end
end
end
end
if m~=MOD then
MOD=m
if m then
local o2,t2=pcall(require,m)
if o2 and type(t2)=="table"then
GS=t2
BASE={}
for k,v in pairs(t2)do BASE[k]=dc(v)end
RF()
ST("locked on: "..modname(),C.ac)
else
GS=nil
ST("require failed",C.dn)
end
else
GS=nil
ST("no weapon equipped",C.dn)
pillLbl.Text="no weapon"
pillLbl.TextColor3=C.mu
end
else
ammo()
end
task.wait(.4)
end
end)
for _,f in ipairs(RD)do pcall(f)end
RF()
end)
if not ok then
print("[GC] ERROR: "..tostring(err))
local g2=n("ScreenGui",{Name="GCErr",ResetOnSpawn=false,IgnoreGuiInset=true,DisplayOrder=2147483647},CG)
local f=n("Frame",{Size=UDim2.new(1,-S(30),0,0),AutomaticSize=Enum.AutomaticSize.Y,Position=UDim2.new(0,S(15),0,S(140)),BackgroundColor3=Color3.fromRGB(190,40,40),BorderSizePixel=0},g2)
n("UICorner",{CornerRadius=UDim.new(0,S(10))},f)
n("TextLabel",{Size=UDim2.new(1,-S(24),0,0),AutomaticSize=Enum.AutomaticSize.Y,Position=UDim2.new(0,S(12),0,S(12)),BackgroundTransparency=1,TextWrapped=true,Font=Enum.Font.Code,TextSize=S(14),TextColor3=Color3.new(1,1,1),TextXAlignment=Enum.TextXAlignment.Left,Text="ERROR:\n"..tostring(err)},f)
pcall(function()SG:SetCore("SendNotification",{Title="Glock Control",Text="Error",Duration=10})end)
else
print("[GC] v4.0 ready OK")
pcall(function()SG:SetCore("SendNotification",{Title="Glock Control",Text="v4.0 - Player section added",Duration=5})end)
endHow to Execute El Paso Roleplay Script – Gun mods(Poisonbablo)
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join El Paso Roleplay.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
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Frequently Asked Questions
How do I execute El Paso Roleplay Script – Gun mods(Poisonbablo) in Roblox?
To run El Paso Roleplay Script – Gun mods(Poisonbablo), copy the Lua loadstring from the code viewer above, launch Roblox and join El Paso Roleplay, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is El Paso Roleplay Script – Gun mods(Poisonbablo) keyless or does it require an access key?
El Paso Roleplay Script – Gun mods(Poisonbablo) requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is El Paso Roleplay Script – Gun mods(Poisonbablo) currently safe and working?
This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.




