open source new fixed
Key Required

open source new fixed

[UPD] Death Ballzetniksszetnikss 3.4K views 6.1K executesUpdated May 25, 2026
5.0/ 5(2 votes)
20100% Positive
Lua Script•58 lines (1673 chars)
local Players = game:GetService("Players")
local Virtual_Input_Manager = game:GetService("VirtualInputManager")

local Player = Players.LocalPlayer or Players.PlayerAdded:Wait()
local Balls = workspace:WaitForChild("Part")

local function Verify_Ball(Ball)
    if typeof(Ball) == "Instance" and Ball:IsA("MeshPart") then
        return true
    end
    return false
end

local function Is_Target()
    if Player.Character then
        local Highlight = Player.Character:FindFirstChild("Highlight")
        if Highlight then
            return Highlight.FillTransparency ~= 1
        end
    end
    return false
end

local function Parry()
    Virtual_Input_Manager:SendKeyEvent(true, Enum.KeyCode.F, false, game)
    Virtual_Input_Manager:SendKeyEvent(false, Enum.KeyCode.F, false, game)
end

local function Start(Ball)
    if Verify_Ball(Ball) then
        local Old_Position = Ball.Position
        local Old_Tick = tick()

        Ball:GetPropertyChangedSignal("Position"):Connect(function()
            if Is_Target() then
                local Distance = (Ball.Position - workspace.CurrentCamera.Focus.Position).Magnitude
                local Velocity = (Old_Position - Ball.Position).Magnitude

                if (Distance / Velocity) <= 10 then
                    Parry()
                end
            end

            if (tick() - Old_Tick >= 1/60) then
                Old_Tick = tick()
                Old_Position = Ball.Position
            end
        end)
    end
end

Start(Balls)

workspace.ChildAdded:Connect(function(Ball)
    if Ball.ClassName == "MeshPart" and Ball.Name == "Part" and Ball.Parent == workspace then
        Start(Ball)
    end
end)

Features & Information

old post got raided and i deleted it

Community Comments (6)

blepblepMay 26, 2026(edited)

it doesn't parry if it's very fast and near the player or people call clashing

Replying to @blep
zetniksszetnikssMay 26, 2026

@blep There are a lot of bugs here but i dont have time sorry

YFMZombieYFMZombieMay 26, 2026

@zetnikss could u add like comments? just so like i understand what everything does, ive been trying to learn how to make an auto parry for this game forever and i cannot figure anything out completely understand if thats a no

YFMZombieYFMZombieMay 26, 2026

also for some reason its not workin for me

Replying to @YFMZombie
zetniksszetnikssMay 26, 2026

@YFMZombie its working only in casual mode i think

0fex0fexJun 6, 2026

it works decently it just kinda cant detect whenever the ball curves

More Scripts for [UPD] Death Ball