
Keyless

-- Beyblade Fly Script with Smooth Camera-Based Movement and GUI
-- WARNING: Use responsibly. Misuse may result in bans.
local game = game
local players = game:GetService("Players")
local localPlayer = players.LocalPlayer
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local beyblade = nil
local flying = false
local speed = 50 -- Adjust flight speed
local moveDirection = Vector3.new(0, 0, 0) -- Movement direction
local camera = workspace.CurrentCamera -- Get the player's camera
-- **Function to Get Beyblade Instance**
local function getBeyblade()
return workspace.Beyblades:FindFirstChild(localPlayer.Name)
end
-- **Function to Toggle Flight**
local function toggleFly()
beyblade = getBeyblade()
if beyblade and beyblade:FindFirstChild("HumanoidRootPart") then
flying = not flying
if flying then
beyblade:SetAttribute("Flying", true)
else
beyblade:SetAttribute("Flying", false)
for _, v in beyblade.HumanoidRootPart:GetChildren() do
if v:IsA("BodyVelocity") or v:IsA("BodyGyro") then
v:Destroy()
end
end
end
end
end
-- **GUI Creation**
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = game.CoreGui
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 150, 0, 50)
button.Position = UDim2.new(0.85, 0, 0.1, 0)
button.Text = "Fly"
button.Parent = screenGui
button.BackgroundColor3 = Color3.new(0, 0, 1)
button.TextColor3 = Color3.new(1, 1, 1)
button.Font = Enum.Font.SourceSansBold
button.TextSize = 20
-- **Button Click Event**
button.MouseButton1Click:Connect(function()
toggleFly()
button.Text = flying and "Stop Flying" or "Fly"
end)
-- **Keybind to Toggle Flight (Press F)**
userInputService.InputBegan:Connect(function(input, processed)
if not processed and input.KeyCode == Enum.KeyCode.F then
toggleFly()
button.Text = flying and "Stop Flying" or "Fly"
end
end)
-- **Update Movement Direction Continuously Based on Camera Direction**
runService.RenderStepped:Connect(function()
beyblade = getBeyblade()
if beyblade and beyblade:FindFirstChild("HumanoidRootPart") and beyblade:GetAttribute("Flying") then
local camLook = camera.CFrame.LookVector
local camRight = camera.CFrame.RightVector
local newDirection = Vector3.new(0, 0, 0)
if userInputService:IsKeyDown(Enum.KeyCode.W) then newDirection = newDirection + camLook end
if userInputService:IsKeyDown(Enum.KeyCode.S) then newDirection = newDirection - camLook end
if userInputService:IsKeyDown(Enum.KeyCode.A) then newDirection = newDirection - camRight end
if userInputService:IsKeyDown(Enum.KeyCode.D) then newDirection = newDirection + camRight end
if userInputService:IsKeyDown(Enum.KeyCode.Space) then newDirection = newDirection + Vector3.new(0, 1, 0) end
if userInputService:IsKeyDown(Enum.KeyCode.LeftControl) then newDirection = newDirection - Vector3.new(0, 1, 0) end
if newDirection.Magnitude > 0 then
moveDirection = newDirection.unit
else
moveDirection = Vector3.new(0, 0, 0)
end
local bodyVelocity = beyblade.HumanoidRootPart:FindFirstChild("BodyVelocity")
if not bodyVelocity then
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(5000, 5000, 5000)
bodyVelocity.Parent = beyblade.HumanoidRootPart
end
bodyVelocity.Velocity = moveDirection * speed
end
end)
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