
Keyless

-- Advanced Luck Booster GUI (Bypasses most checks)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
-- Remote references
local LuckX2Server = ReplicatedStorage:WaitForChild("LuckX2Server")
local LuckX4Server = ReplicatedStorage:WaitForChild("LuckX4Server")
local SimulateLuckPurchase = ReplicatedStorage:WaitForChild("SimulateLuckPurchase")
local UpdateLuckUI = ReplicatedStorage:WaitForChild("UpdateLuckUI")
local GetLuckTier = ReplicatedStorage:WaitForChild("GetLuckTier")
-- Function to properly activate luck (mimics real purchase)
local function activateLuck(tier) -- tier = 2 or 4
-- Step 1: Simulate purchase first (this is what legit buttons do)
SimulateLuckPurchase:FireServer(tier)
-- Step 2: Fire the actual luck remote
if tier == 2 then
LuckX2Server:FireServer()
elseif tier == 4 then
LuckX4Server:FireServer()
end
-- Step 3: Force UI update so you see the luck active
task.wait(0.1)
UpdateLuckUI:FireServer()
-- Optional: Verify it worked
local currentTier = GetLuckTier:InvokeServer()
print("Luck X" .. tier .. " activated! Current tier: X" .. currentTier)
end
-- GUI Creation (same draggable style)
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "RealLuckGUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 240, 0, 170)
frame.Position = UDim2.new(0.5, -120, 0.5, -85)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 40)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
frame.Parent = screenGui
local corner = Instance.new("UICorner", frame)
corner.CornerRadius = UDim.new(0, 12)
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 35)
title.BackgroundColor3 = Color3.fromRGB(20, 20, 30)
title.Text = "✅ Real Luck Booster"
title.TextColor3 = Color3.fromRGB(0, 255, 150)
title.Font = Enum.Font.GothamBlack
title.TextSize = 18
title.Parent = frame
Instance.new("UICorner", title).CornerRadius = UDim.new(0, 12)
-- X2 Button
local btnX2 = Instance.new("TextButton")
btnX2.Size = UDim2.new(0.85, 0, 0, 45)
btnX2.Position = UDim2.new(0.075, 0, 0, 50)
btnX2.BackgroundColor3 = Color3.fromRGB(0, 180, 255)
btnX2.Text = "Activate Luck X2"
btnX2.TextColor3 = Color3.new(1,1,1)
btnX2.Font = Enum.Font.GothamBold
btnX2.TextSize = 20
btnX2.Parent = frame
Instance.new("UICorner", btnX2).CornerRadius = UDim.new(0, 8)
-- X4 Button
local btnX4 = Instance.new("TextButton")
btnX4.Size = UDim2.new(0.85, 0, 0, 45)
btnX4.Position = UDim2.new(0.075, 0, 0, 105)
btnX4.BackgroundColor3 = Color3.fromRGB(255, 80, 80)
btnX4.Text = "Activate Luck X4"
btnX4.TextColor3 = Color3.new(1,1,1)
btnX4.Font = Enum.Font.GothamBold
btnX4.TextSize = 20
btnX4.Parent = frame
Instance.new("UICorner", btnX4).CornerRadius = UDim.new(0, 8)
-- Connections
btnX2.MouseButton1Click:Connect(function()
activateLuck(2)
end)
btnX4.MouseButton1Click:Connect(function()
activateLuck(4)
end)
print("Real Luck Booster loaded - now actually works!")
Steal an anime script please