
Key Required

local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/0x"))()
local w1 = library:Window("+1 magic evolution script by wish.")
local autoClickEnabled = false
w1:Toggle(
"Auto Clicker",
"autoclick",
false,
function(toggled)
autoClickEnabled = toggled
if autoClickEnabled then
spawn(function()
while autoClickEnabled do
pcall(function()
game:GetService("ReplicatedStorage").Remotes.GainMagicPower:FireServer()
end)
wait(0.08)
end
end)
end
end
)
w1:Button(
"Spawn All Runes",
function()
local runes = {
"Acid Rune", "Angelic Rune", "Defense Rune", "Demonic Rune", "Desert Rune",
"Frozen Rune", "Health Rune", "Legendary Defense Rune", "Legendary Health Rune",
"Legendary Power Rune", "Legendary Speed Rune", "Lunar Rune", "Molten Rune",
"Power Rune", "Speed Rune", "Vine Rune"
}
for _, rune in ipairs(runes) do
pcall(function()
game:GetService("ReplicatedStorage").Remotes.RunePickedUp:FireServer(rune)
end)
wait(0.1)
end
end
)
w1:Button(
"Spawn All Armors",
function()
local armors = {
"Demonic Chestplate", "Demonic Boots",
"Acid Chestplate", "Acid Boots",
"Angelic Chestplate", "Angelic Boots",
"Gladiator Chestplate", "Gladiator Boots",
"Gorilla Chestplate", "Gorilla Boots",
"Ice Chestplate", "Ice Boots",
"Lunar Chestplate", "Lunar Boots",
"Molten Chestplate", "Molten Boots",
"Tiger Chestplate", "Tiger Boots"
}
for _, armor in ipairs(armors) do
pcall(function()
game:GetService("ReplicatedStorage").Remotes.ArmorPickedUp:FireServer(armor)
end)
wait(0.1)
end
end
)
w1:Button(
"Destroy GUI",
function()
for i, v in pairs(game.CoreGui:GetChildren()) do
if v:FindFirstChild("Top") then
v:Destroy()
end
end
end
)
w1:Label("made by wish;)")No comments yet for this script.