attach to anyone
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attach to anyone

[UP] Just a baseplate.VeryNetlyyyVeryNetlyyy 686 views 2.1K executesUpdated Aug 24, 2026
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Lua Script•47 lines (2912 chars)
if game.Players.LocalPlayer.Character["Humanoid"].RigType == Enum.HumanoidRigType.R15 and game.PlaceId == 123974602339071 then
    game:GetService("TextChatService")["TextChannels"]["RBXGeneral"]:SendAsync("-r6")
    task.wait(.5)
end
local pillasec = 0.000001

local target = [[replacewithtargetnamenotdisplayname]]

local Global = (getgenv and getgenv()) or shared
loadstring(game:HttpGet("https://raw.githubusercontent.com/Gelatekussy/GelatekHub/main/src/packages/FunctionPack.lua"))()
Global.GelatekHubConfig = {["Permanent Death"] = true,["Torso Fling"] = false,["Bullet Enabled"] = false,["Enable Collisions"] = false,["Keep Hats On Head"] = true,["Headless On Perma"] = false,["Anti Void"] = false,["Anti Void Offset"] = 75}

loadstring(game:HttpGet("https://raw.githubusercontent.com/Gelatekussy/GelatekHub/main/src/lib/Reanimate.lua"))()

task.wait(5)
game.Players.LocalPlayer.Character["Humanoid"].Health = 0

game.Players.LocalPlayer.Character["Humanoid"].EvaluateStateMachine = false
game.Players.LocalPlayer.Character["Humanoid"].RequiresNeck = false
game.Players.LocalPlayer.Character["Head"].Anchored = true
game.Players.LocalPlayer.Character["Torso"].Anchored = true
game.Players.LocalPlayer.Character["Left Arm"].Anchored = true
game.Players.LocalPlayer.Character["Right Arm"].Anchored = true
game.Players.LocalPlayer.Character["Left Leg"].Anchored = true
game.Players.LocalPlayer.Character["Right Leg"].Anchored = true
game.Players.LocalPlayer.Character["Head"].CanCollide = false
game.Players.LocalPlayer.Character["Torso"].CanCollide = false
game.Players.LocalPlayer.Character["Left Arm"].CanCollide = false
game.Players.LocalPlayer.Character["Right Arm"].CanCollide = false
game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
game.Players.LocalPlayer.Character["Torso"]["Left Hip"]:Destroy()
game.Players.LocalPlayer.Character["Torso"]["Right Hip"]:Destroy()
game.Players.LocalPlayer.Character["Torso"]["Left Shoulder"]:Destroy()
game.Players.LocalPlayer.Character["Torso"]["Right Shoulder"]:Destroy()
game.Players.LocalPlayer.Character["Torso"]["Neck"]:Destroy()
task.wait(.1)

game:GetService("TextChatService")["TextChannels"]["RBXGeneral"]:SendAsync("Should Be Tracking")
while task.wait(pillasec) do
    game.Players.LocalPlayer.Character["Head"].CFrame = game.Workspace[target]["Head"].CFrame
    game.Players.LocalPlayer.Character["Torso"].CFrame = game.Workspace[target]["Torso"].CFrame
    game.Players.LocalPlayer.Character["Left Arm"].CFrame = game.Workspace[target]["Left Arm"].CFrame
    game.Players.LocalPlayer.Character["Right Arm"].CFrame = game.Workspace[target]["Right Arm"].CFrame
    game.Players.LocalPlayer.Character["Left Leg"].CFrame = game.Workspace[target]["Left Leg"].CFrame
    game.Players.LocalPlayer.Character["Right Leg"].CFrame = game.Workspace[target]["Right Leg"].CFrame
end

Features & Information

Physically Attach Reanimate | May Jitter/Trail On Others Screen - made on xeno, any other executors MAY NOT WORK! -

Community Comments (3)

VeryNetlyyyVeryNetlyyySep 2, 2026

any issues lmk

sonik_rafciosonik_rafcioSep 3, 2026

idk why did u have to tell me that it can jitter beacause almost everyone knows that scripts jitter

Replying to @sonik_rafcio
VeryNetlyyyVeryNetlyyySep 4, 2026

@sonik_rafcio not ALL scripts jitter, its the reanimates fault but if i didnt include reanimate, it would either just break for all executors or be clientside, plus a newbie might stumble upon this script and have no idea what may happen during use, so thats why it says that, i hope this makes sense, and thank you so much if you used this!.

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