
Key Required

game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync("-gh 135335415752011")
game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync("-net")
task.wait(2)
local player = game.Players.LocalPlayer
local char = player.Character
_G.loop = true
local Align = function(Part0, Part1, Mesh)
local Aligns = {
AlignOrientation = Instance.new("AlignOrientation", Part0),
AlignPosition = Instance.new("AlignPosition", Part0)
}
local Attachments = {
Attach0 = Instance.new("Attachment", Part0),
Attach1 = Instance.new("Attachment", Part1)
}
local m = Part0:FindFirstChildOfClass("SpecialMesh")
if Mesh and m then
m:Destroy()
end
Part0:BreakJoints()
Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
Aligns.AlignOrientation.Responsiveness = math.huge
Aligns.AlignOrientation.RigidityEnabled = true
Aligns.AlignOrientation.MaxTorque = math.huge
Aligns.AlignPosition.Attachment0 = Attachments.Attach0
Aligns.AlignPosition.Attachment1 = Attachments.Attach1
Aligns.AlignPosition.Responsiveness = math.huge
Aligns.AlignPosition.RigidityEnabled = true
Aligns.AlignPosition.MaxForce = math.huge
spawn(function()
local ax, ay = 0, 0
while _G.loop do
ax = ax + math.rad(4)
ay = ay + math.rad(5)
local mag = (Part0.Position - (Part1.CFrame * Attachments.Attach0.CFrame:Inverse()).Position).Magnitude
if mag >= 5 then
Part0.CFrame = Part1.CFrame * Attachments.Attach0.CFrame:Inverse()
end
local relative_cf = CFrame.new(2.5,0.6,0) * CFrame.Angles(ax,ay,0)
Attachments.Attach0.CFrame = relative_cf:Inverse()
Part0.Velocity = Vector3.new(0,35,0)
game:GetService("RunService").Heartbeat:Wait()
end
end)
return {Attachments.Attach0, Attachments, Aligns}
end
local hat = Align(char["Accessory (icecube2)"].Handle, char.Head, false)
local cf = char.Head.CFrame * CFrame.new(2.5,0.6,0)
hat[1].CFrame = cf:Inverse() * char.Head.CFrame
cool if i didnt crash at the first time