Fe Rainbow King
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Fe Rainbow King

[UP] Just a baseplate.Skyboxey_JJSSkyboxey_JJS 2.7K views 1.1K executesUpdated Jun 14, 2026
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Lua Script•54 lines (2581 chars)
game:GetService("StarterGui"):SetCore("SendNotification", { 
	Title = "sky notification";
	Text = "This script is converted by skyboxey :3";
	Icon = "rbxthumb://type=Asset&id=129815444335497&w=150&h=150"})
Duration = 15;

game.ReplicatedStorage["01_server"]:FireServer("cmd", "-gh 4623059912")
task.wait(3)
loadstring(game:HttpGet("https://raw.githubusercontent.com/banishercool/banishercool/refs/heads/main/Green%20Baseplate%20Reanimate.lua.txt"))()
local player = game.Players.LocalPlayer
local char = player.Character
local Align = function(Part0, Part1,Mesh)
    local Aligns = {
        AlignOrientation = Instance.new("AlignOrientation", Part0),
        AlignPosition = Instance.new("AlignPosition", Part0)
    }
    
    local Attachments = {
        Attach0 = Instance.new("Attachment", Part0),
        Attach1 = Instance.new("Attachment", Part1)
    }
    local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
    if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
        m:Destroy()
    end
    Part0:BreakJoints()
    Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
    Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
    Aligns.AlignOrientation.Responsiveness = math.huge
    Aligns.AlignOrientation.RigidityEnabled = true
    
    Aligns.AlignPosition.Attachment0 = Attachments.Attach0
    Aligns.AlignPosition.Attachment1 = Attachments.Attach1
    Aligns.AlignPosition.Responsiveness = math.huge
    Aligns.AlignPosition.RigidityEnabled = true
        Aligns.AlignPosition.MaxForce = 999999999
        spawn(function()
            while _G.loop do 
                local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
                if mag >= 5 then 
                Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
                end
                Part0.Velocity = Vector3.new(0,35,0)
                game['Run Service'].Heartbeat:wait()
                end
        end)
 return {Attachments.Attach0, Attachments, Aligns}
        
end 
local hat = Align(char['Starslayer Railgun'].Handle,char['Right Arm'],false)
local cf = char['Right Arm'].CFrame*CFrame.new(0,-2,-0.70)*CFrame.Angles(math.rad(0),math.rad(100),175.15)
hat[1].CFrame = cf:Inverse() * char['Right Arm'].CFrame

loadstring(game:HttpGet("https://raw.githubusercontent.com/ian49972/SCRIPTS/refs/heads/main/Rainbow%20Banisher"))()

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pluh, why I publish ts script

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