
Key Required
Hitbox
Lua Script•19 lines (459 chars)
local folder = game.Workspace:WaitForChild("Enemies")
local function changeSizeRecursively(instance)
if instance:IsA("BasePart") then
instance.Size = Vector3.new(50, 50, 50)
instance.Transparency = 0.75
end
for _, child in ipairs(instance:GetChildren()) do
changeSizeRecursively(child)
end
end
while true do
for _, child in ipairs(folder:GetChildren()) do
changeSizeRecursively(child)
end
wait(0.1)
endFeatures & Information
Idk If It's Bugged But I Think The Hitbox Only Works with "dad's shotgun"

If you want to feel free to tweak the script!
NVM! The high knockback pistol or whatever works insanely well!
There's a problem after a certain wave the hitbox breaks, I shall(n't) look in to it!
It looks like the server is just lagging since I (Being an idiot to coding) can't find the problem
And also mostly since some lag based elements stops working.
(This bug mostly happens inbetween wave 14 to wave 25.)
@Ambience the problem is it repeats way too fast