Hitbox
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Hitbox

UNORTHODOX ACCOUNTINGAmbienceAmbience 17.7K views 101 executesUpdated Oct 12, 2024
Unrated
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Lua Script•19 lines (459 chars)
local folder = game.Workspace:WaitForChild("Enemies")

local function changeSizeRecursively(instance)
    if instance:IsA("BasePart") then
        instance.Size = Vector3.new(50, 50, 50)
		instance.Transparency = 0.75
    end

    for _, child in ipairs(instance:GetChildren()) do
        changeSizeRecursively(child)
    end
end

while true do
    for _, child in ipairs(folder:GetChildren()) do
        changeSizeRecursively(child)
    end
    wait(0.1)
end

Features & Information

Idk If It's Bugged But I Think The Hitbox Only Works with "dad's shotgun"

Community Comments (7)

AmbienceAmbienceOct 12, 2024(edited)

If you want to feel free to tweak the script!

AmbienceAmbienceOct 12, 2024(edited)

NVM! The high knockback pistol or whatever works insanely well!

AmbienceAmbienceOct 12, 2024(edited)

There's a problem after a certain wave the hitbox breaks, I shall(n't) look in to it!

AmbienceAmbienceOct 12, 2024(edited)

It looks like the server is just lagging since I (Being an idiot to coding) can't find the problem

AmbienceAmbienceOct 12, 2024(edited)

And also mostly since some lag based elements stops working.

AmbienceAmbienceOct 13, 2024(edited)

(This bug mostly happens inbetween wave 14 to wave 25.)

GuyWhoScriptsGuyWhoScriptsJun 6, 2025

@Ambience the problem is it repeats way too fast