
Key Required

local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local Window = OrionLib:MakeWindow({Name = "Game Enhancer Pro", HidePremium = false, SaveConfig = true, ConfigFolder = "GameEnhancerPro"})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera
-- Configuración
local Config = {
ESP = {
Enabled = true,
ShowDistance = true,
ShowHealth = true,
ShowTeam = true,
BoxESP = true,
TracerESP = true
},
Aimbot = {
Enabled = true,
Key = Enum.UserInputType.MouseButton2,
FOV = 400,
Smoothness = 0.5,
TargetPart = "Head"
},
Hitbox = {
Enabled = false,
FriendlySize = Vector3.new(1, 2, 1),
EnemySize = Vector3.new(15, 15, 15),
Transparency = 0.5,
FriendlyColor = Color3.new(0, 1, 0),
EnemyColor = Color3.new(1, 0, 0),
Material = Enum.Material.Neon,
CanCollide = false,
Massless = true,
TargetPart = "HumanoidRootPart"
}
}
-- Funciones de utilidad
local function getPlayerTeamColor(player)
if player.Team then
return player.TeamColor.Color
end
return Color3.new(1, 1, 1)
end
local function isPlayerAlive(player)
local character = player.Character
local humanoid = character and character:FindFirstChild("Humanoid")
return humanoid and humanoid.Health > 0
end
local function isEnemy(player)
return player.Team ~= LocalPlayer.Team
end
-- ESP
local function createESP(player)
local esp = Drawing.new("Text")
esp.Visible = false
esp.Center = true
esp.Outline = true
esp.Font = 2
esp.Size = 13
esp.Color = getPlayerTeamColor(player)
local box = Drawing.new("Square")
box.Visible = false
box.Color = esp.Color
box.Thickness = 1
box.Filled = false
local tracer = Drawing.new("Line")
tracer.Visible = false
tracer.Color = esp.Color
tracer.Thickness = 1
return {
Text = esp,
Box = box,
Tracer = tracer
}
end
local espObjects = {}
local function updateESP()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Team ~= LocalPlayer.Team then
if not espObjects[player] then
espObjects[player] = createESP(player)
end
local esp = espObjects[player]
local character = player.Character
if character and isPlayerAlive(player) then
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChild("Humanoid")
local head = character:FindFirstChild("Head")
if humanoidRootPart and humanoid and head then
local vector, onScreen = Camera:WorldToViewportPoint(humanoidRootPart.Position)
local distance = (humanoidRootPart.Position - Camera.CFrame.Position).Magnitude
if onScreen and Config.ESP.Enabled then
esp.Text.Position = Vector2.new(vector.X, vector.Y - 40)
esp.Text.Visible = true
esp.Text.Color = getPlayerTeamColor(player)
local text = player.Name
if Config.ESP.ShowDistance then
text = text .. string.format("\n%.1fm", distance)
end
if Config.ESP.ShowHealth then
text = text .. string.format("\nHP: %.0f", humanoid.Health)
end
esp.Text.Text = text
if Config.ESP.BoxESP then
local topLeft = Camera:WorldToViewportPoint((humanoidRootPart.CFrame * CFrame.new(-3, 3, 0)).Position)
local bottomRight = Camera:WorldToViewportPoint((humanoidRootPart.CFrame * CFrame.new(3, -3, 0)).Position)
esp.Box.Visible = true
esp.Box.Size = Vector2.new(bottomRight.X - topLeft.X, bottomRight.Y - topLeft.Y)
esp.Box.Position = Vector2.new(topLeft.X, topLeft.Y)
esp.Box.Color = esp.Text.Color
else
esp.Box.Visible = false
end
if Config.ESP.TracerESP then
esp.Tracer.Visible = true
esp.Tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
esp.Tracer.To = Vector2.new(vector.X, vector.Y)
esp.Tracer.Color = esp.Text.Color
else
esp.Tracer.Visible = false
end
else
esp.Text.Visible = false
esp.Box.Visible = false
esp.Tracer.Visible = false
end
else
esp.Text.Visible = false
esp.Box.Visible = false
esp.Tracer.Visible = false
end
else
esp.Text.Visible = false
esp.Box.Visible = false
esp.Tracer.Visible = false
end
end
end
end
-- Aimbot
local function getClosestEnemy()
local closestEnemy = nil
local closestDistance = math.huge
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Team ~= LocalPlayer.Team and isPlayerAlive(player) then
local character = player.Character
if character then
local targetPart = character:FindFirstChild(Config.Aimbot.TargetPart)
if targetPart then
local screenPos, onScreen = Camera:WorldToScreenPoint(targetPart.Position)
if onScreen then
local distance = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(screenPos.X, screenPos.Y)).Magnitude
if distance < closestDistance and distance < Config.Aimbot.FOV then
closestEnemy = targetPart
closestDistance = distance
end
end
end
end
end
end
return closestEnemy
end
local function aimbot()
local closestEnemy = getClosestEnemy()
if closestEnemy then
local targetPos = closestEnemy.Position
local cameraCFrame = Camera.CFrame
local newCFrame = CFrame.new(cameraCFrame.Position, targetPos)
Camera.CFrame = cameraCFrame:Lerp(newCFrame, Config.Aimbot.Smoothness)
end
end
-- Hitbox con TeamChecks
local function updateHitboxes()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
local character = player.Character
if character and isPlayerAlive(player) then
local targetPart = character:FindFirstChild(Config.Hitbox.TargetPart)
if targetPart then
if isEnemy(player) then
targetPart.Size = Config.Hitbox.EnemySize
targetPart.Color = Config.Hitbox.EnemyColor
else
targetPart.Size = Config.Hitbox.FriendlySize
targetPart.Color = Config.Hitbox.FriendlyColor
end
targetPart.Transparency = Config.Hitbox.Transparency
targetPart.Material = Config.Hitbox.Material
targetPart.CanCollide = Config.Hitbox.CanCollide
targetPart.Massless = Config.Hitbox.Massless
end
end
end
end
end
-- GUI Tabs
local ESPTab = Window:MakeTab({
Name = "ESP",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local AimbotTab = Window:MakeTab({
Name = "Aimbot",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local HitboxTab = Window:MakeTab({
Name = "Hitbox",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
-- ESP Settings
ESPTab:AddToggle({
Name = "Enable ESP",
Default = Config.ESP.Enabled,
Callback = function(Value)
Config.ESP.Enabled = Value
end
})
ESPTab:AddToggle({
Name = "Show Distance",
Default = Config.ESP.ShowDistance,
Callback = function(Value)
Config.ESP.ShowDistance = Value
end
})
ESPTab:AddToggle({
Name = "Show Health",
Default = Config.ESP.ShowHealth,
Callback = function(Value)
Config.ESP.ShowHealth = Value
end
})
ESPTab:AddToggle({
Name = "Box ESP",
Default = Config.ESP.BoxESP,
Callback = function(Value)
Config.ESP.BoxESP = Value
end
})
ESPTab:AddToggle({
Name = "Tracer ESP",
Default = Config.ESP.TracerESP,
Callback = function(Value)
Config.ESP.TracerESP = Value
end
})
-- Aimbot Settings
AimbotTab:AddToggle({
Name = "Enable Aimbot",
Default = Config.Aimbot.Enabled,
Callback = function(Value)
Config.Aimbot.Enabled = Value
end
})
AimbotTab:AddSlider({
Name = "FOV",
Min = 0,
Max = 1000,
Default = Config.Aimbot.FOV,
Color = Color3.fromRGB(255,255,255),
Increment = 10,
ValueName = "pixels",
Callback = function(Value)
Config.Aimbot.FOV = Value
end
})
AimbotTab:AddSlider({
Name = "Smoothness",
Min = 0,
Max = 1,
Default = Config.Aimbot.Smoothness,
Color = Color3.fromRGB(255,255,255),
Increment = 0.01,
ValueName = "factor",
Callback = function(Value)
Config.Aimbot.Smoothness = Value
end
})
AimbotTab:AddDropdown({
Name = "Target Part",
Default = Config.Aimbot.TargetPart,
Options = {"Head", "HumanoidRootPart"},
Callback = function(Value)
Config.Aimbot.TargetPart = Value
end
})
-- Hitbox Settings
HitboxTab:AddToggle({
Name = "Enable Hitbox",
Default = Config.Hitbox.Enabled,
Callback = function(Value)
Config.Hitbox.Enabled = Value
end
})
HitboxTab:AddSlider({
Name = "Enemy Hitbox Size",
Min = 1,
Max = 50,
Default = Config.Hitbox.EnemySize.X,
Color = Color3.fromRGB(255,255,255),
Increment = 1,
ValueName = "studs",
Callback = function(Value)
Config.Hitbox.EnemySize = Vector3.new(Value, Value, Value)
end
})
HitboxTab:AddSlider({
Name = "Transparency",
Min = 0,
Max = 1,
Default = Config.Hitbox.Transparency,
Color = Color3.fromRGB(255,255,255),
Increment = 0.1,
ValueName = "alpha",
Callback = function(Value)
Config.Hitbox.Transparency = Value
end
})
HitboxTab:AddColorpicker({
Name = "Enemy Hitbox Color",
Default = Config.Hitbox.EnemyColor,
Callback = function(Value)
Config.Hitbox.EnemyColor = Value
end
})
HitboxTab:AddColorpicker({
Name = "Friendly Hitbox Color",
Default = Config.Hitbox.FriendlyColor,
Callback = function(Value)
Config.Hitbox.FriendlyColor = Value
end
})
HitboxTab:AddDropdown({
Name = "Hitbox Material",
Default = Config.Hitbox.Material.Name,
Options = {"Neon", "ForceField", "SmoothPlastic"},
Callback = function(Value)
Config.Hitbox.Material = Enum.Material[Value]
end
})
HitboxTab:AddToggle({
Name = "Can Collide",
Default = Config.Hitbox.CanCollide,
Callback = function(Value)
Config.Hitbox.CanCollide = Value
end
})
HitboxTab:AddDropdown({
Name = "Target Part",
Default = Config.Hitbox.TargetPart,
Options = {"Head", "HumanoidRootPart"},
Callback = function(Value)
Config.Hitbox.TargetPart = Value
end
})
-- Main loop
RunService.RenderStepped:Connect(function()
updateESP()
if Config.Aimbot.Enabled and UserInputService:IsMouseButtonPressed(Config.Aimbot.Key) then
aimbot()
end
if Config.Hitbox.Enabled then
updateHitboxes()
end
end)
OrionLib:Init()
print("Game Enhancer Pro loaded. Use the GUI to configure settings.")



Ez
Maybe send a discord svr instead of paypal?
5$ for a script crazy, i could of made one for free open source
@El_Escarabajo this is why i unfriend u on discord
@misty nothing happens king
@YellowGreg Friend the open code scripts patch them at once it is easier That they speak to the discord to pass it here, here to the developers of the Game who are constantly patching codes that go through here that is why they do not last anything closed code it is very difficult to detect it because they do not know how the code is formed or anything because the patch does not work with that code And the Money thing is a joke friend xd not selling tricks for games it is not worth it in that you could actually get money
@GoonJoe I already changed it sorry xd
@El_Escarabajo well you can unpatch the script even if the script is open source, and is being patch by the developers of the game, and i know it will get harder to get unpatch if the script keeps getting updated and patch by the developer, but I think you know that, also thats good that you did not make the script paid, thats all i want, since the script you made is not worth 5$ that much since, its easy to script, some of the features.
@YellowGreg I understand, but it is not worth being in a constant fight with the developers of the game knowing that at any moment they are going to patch it because they have your code in there and for free, And I put that 5USD to random I know that it is easy to do an aimbot but it is difficult for it to be undetectable I have been in that game for 3 to 4 weeks and I still haven't been banned or anything I would put it but they are going to patch it xd
@YellowGreg And why the hell is the publication 44k? of visits
@El_Escarabajo i know, also idk why it has 44k lol
@YellowGreg xD That I saw that the visit was going up fast, they are looking for a lot of hacks of that game
Mobile?