
Key Required

local Material = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/MaterialLua/master/Module.lua"))()
local Settings = {}
local UI = Material.Load({
Title = "Kronos",
Style = 1,
SizeX = 400,
SizeY = 250,
Theme = "Dark"
})
local main = UI.New({Title = "Main"})
local mob_list = {}
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Model") and v:FindFirstChild("NPC") and not table.find(mob_list, v.Name) then
table.insert(mob_list, v.Name)
end
end
main.Dropdown({
Text = "Select NPC",
Options = mob_list,
Callback = function(v)
Settings["ChosenMob"] = v
end
})
main.Toggle({
Text = "Autofarm",
Enabled = false,
Callback = function(v)
Settings["Autofarm"] = v
end
})
spawn(function()
while wait() do
if Settings.Autofarm then
pcall(function()
if game.Players.LocalPlayer.Backpack:FindFirstChild("Combat") then
game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack:FindFirstChild("Combat"))
end
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Model") and v.Name == Settings.ChosenMob then
repeat wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v:FindFirstChild("HumanoidRootPart").CFrame * CFrame.new(0,0,4)
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Combat").Attack.A1:FireServer(game:GetService("Players").LocalPlayer)
until not Settings.Autofarm or v:FindFirstChild("Humanoid").Health <= 0
end
end
end)
end
end
end)
Cool forehead, 10/10 would smash again.
wait are you thai?